- mIndicesOffset[0] = RegisterUniform(mActor, "offset-0", "offset[0]", Vector2(0.f,0.f));
- mIndicesOffset[1] = RegisterUniform(mActor, "offset-1", "offset[1]", Vector2(rand()%offset,rand()%offset) );
- mIndicesOffset[2] = RegisterUniform(mActor, "offset-2", "offset[2]", Vector2(rand()%offset,-rand()%offset) );
- mIndicesOffset[3] = RegisterUniform(mActor, "offset-3", "offset[3]", Vector2(-rand()%offset,rand()%offset) );
- mIndicesOffset[4] = RegisterUniform(mActor, "offset-4", "offset[4]", Vector2(-rand()%offset,-rand()%offset) );
- mIndicesOffset[5] = RegisterUniform(mActor, "offset-5", "offset[5]", Vector2(rand()%offset,0.f));
- mIndicesOffset[6] = RegisterUniform(mActor, "offset-6", "offset[6]", Vector2(-rand()%offset,0.f));
- mIndicesOffset[7] = RegisterUniform(mActor, "offset-7", "offset[7]", Vector2(0.f,rand()%offset));
- mIndicesOffset[8] = RegisterUniform(mActor, "offset-8", "offset[8]", Vector2(0.f,-rand()%offset));
+ mIndicesOffset[0] = mActor.RegisterProperty( "uOffset[0]", Vector2(0.f,0.f));
+ mIndicesOffset[1] = mActor.RegisterProperty( "uOffset[1]", Vector2(rand()%offset,rand()%offset) );
+ mIndicesOffset[2] = mActor.RegisterProperty( "uOffset[2]", Vector2(rand()%offset,-rand()%offset) );
+ mIndicesOffset[3] = mActor.RegisterProperty( "uOffset[3]", Vector2(-rand()%offset,rand()%offset) );
+ mIndicesOffset[4] = mActor.RegisterProperty( "uOffset[4]", Vector2(-rand()%offset,-rand()%offset) );
+ mIndicesOffset[5] = mActor.RegisterProperty( "uOffset[5]", Vector2(rand()%offset,0.f));
+ mIndicesOffset[6] = mActor.RegisterProperty( "uOffset[6]", Vector2(-rand()%offset,0.f));
+ mIndicesOffset[7] = mActor.RegisterProperty( "uOffset[7]", Vector2(0.f,rand()%offset));
+ mIndicesOffset[8] = mActor.RegisterProperty( "uOffset[8]", Vector2(0.f,-rand()%offset));