// EXTERNAL INCLUDES
#include <dali/public-api/object/base-handle.h>
+#include <dali/public-api/images/image-operations.h>
// INTERNAK INCLUDES
#include <dali-toolkit/devel-api/controls/renderer-factory/control-renderer.h>
namespace Dali
{
+class Image;
+class Vector4;
namespace Toolkit
{
}
/**
- * RendererFactory is a singleton object that provides and shares renderers for controls
+ * @brief RendererFactory is a singleton object that provides and shares renderers for controls
+ *
+ * By setting environment variable 'DALI_DEBUG_RENDERING', all concrete renderer is replaced with the debug renderer which renders a quad wireframe.
*
* The renderer type is required in the property map for requesting a control renderer.
*
- * | %Property Name | Type |
- * |---------------------------|------------------|
- * | renderer-type | STRING |
+ * | %Property Name | Type |
+ * |--------------------------|------------------|
+ * | rendererType | STRING |
*/
class DALI_IMPORT_API RendererFactory : public BaseHandle
{
RendererFactory& operator=( const RendererFactory& handle );
/**
- * Request the control renderer
+ * @brief Request the control renderer
+ *
* @param[in] propertyMap The map contains the properties required by the control renderer
* Depends on the content of the map, different kind of renderer would be returned.
- * @return the pointer pointing to control renderer
+ * @return The pointer pointing to control renderer
*/
ControlRenderer GetControlRenderer( const Property::Map& propertyMap );
+ /**
+ * @brief Request the control renderer to render the given color
+ *
+ * @param[in] color The color to be rendered
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Vector4& color );
+
+ /**
+ * @brief Request the current control renderer to render the given color
+ *
+ * if the current renderer is a handle to an internal color renderer, set this color to it,
+ * else the renderer would be a handle to a newly created internal color renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] color The color to be rendered.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Vector4& color );
+
+ /**
+ * @brief Request the control renderer to renderer the border with the given size and color.
+ *
+ * @param[in] borderSize The size of the border. Border size is the same along all edges.
+ * @param[in] borderColor The color of the border.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor );
+
+ /**
+ * @brief Request the control renderer to renderer the border with the given size and color, and specify whether anti-aliasing is needed.
+ *
+ * @param[in] borderSize The size of the border. Border size is the same along all edges.
+ * @param[in] borderColor The color of the border.
+ * @param[in] antiAliasing Whether anti-aliasing is required for border rendering.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor, bool antiAliasing );
+
+ /**
+ * @brief Request the control renderer to render the image.
+ *
+ * @param[in] image The image to be rendered.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Image& image );
+
+ /**
+ * @brief Request the current control renderer to render the given image
+ *
+ * if the current renderer is a handle to an internal image renderer, set this image to it,
+ * else the renderer would be a handle to a newly created internal image renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] image The Image to be rendered.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Image& image );
+
+ /**
+ * @brief Request the control renderer to render the given resource at the url.
+ *
+ * @param[in] url The URL to the resource to be rendered.
+ * @param[in] size The width and height to fit the loaded image to.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const std::string& url,
+ ImageDimensions size = ImageDimensions() );
+
+ /**
+ * @brief Request the current control renderer to render the given resource at the url
+ *
+ * if the current renderer is a handle to an internal image renderer, set this image to it,
+ * else the renderer would be a handle to a newly created internal image renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] url The URL to the resource to be rendered.
+ * @param[in] size The width and height to fit the loaded image to.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const std::string& url,
+ ImageDimensions size = ImageDimensions() );
+
+
+ /**
+ * @brief Request the current control renderer from the property map, merging the property map with the renderer
+ *
+ * if the current renderer is capable of merging with the property map the reset the renderer with the merged properties
+ * else the renderer would be a handle to a newly created internal renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] propertyMap The map contains the properties required by the control renderer
+ * Depends on the content of the map, different kind of renderer would be returned.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap );
+
private:
explicit DALI_INTERNAL RendererFactory(Internal::RendererFactory *impl);