+ /**
+ * @brief Request the control renderer to render the given color
+ *
+ * @param[in] color The color to be rendered
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Vector4& color );
+
+ /**
+ * @brief Request the current control renderer to render the given color
+ *
+ * if the current renderer is a handle to an internal color renderer, set this color to it,
+ * else the renderer would be a handle to a newly created internal color renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] color The color to be rendered.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Vector4& color );
+
+ /**
+ * @brief Request the control renderer to renderer the border with the given size and color.
+ *
+ * @param[in] borderSize The size of the border. Border size is the same along all edges.
+ * @param[in] borderColor The color of the border.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor );
+
+ /**
+ * @brief Request the control renderer to renderer the border with the given size and color, and specify whether anti-aliasing is needed.
+ *
+ * @param[in] borderSize The size of the border. Border size is the same along all edges.
+ * @param[in] borderColor The color of the border.
+ * @param[in] antiAliasing Whether anti-aliasing is required for border rendering.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( float borderSize, const Vector4& borderColor, bool antiAliasing );
+
+ /**
+ * @brief Request the control renderer to render the image.
+ *
+ * @param[in] image The image to be rendered.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Image& image );
+
+ /**
+ * @brief Request the current control renderer to render the given image
+ *
+ * if the current renderer is a handle to an internal image renderer, set this image to it,
+ * else the renderer would be a handle to a newly created internal image renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] image The Image to be rendered.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Image& image );
+
+ /**
+ * @brief Request the control renderer to render the given resource at the url.
+ *
+ * @param[in] url The URL to the resource to be rendered.
+ * @param[in] size The width and height to fit the loaded image to.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const std::string& url,
+ ImageDimensions size = ImageDimensions() );
+
+ /**
+ * @brief Request the current control renderer to render the given resource at the url
+ *
+ * if the current renderer is a handle to an internal image renderer, set this image to it,
+ * else the renderer would be a handle to a newly created internal image renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] url The URL to the resource to be rendered.
+ * @param[in] size The width and height to fit the loaded image to.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const std::string& url,
+ ImageDimensions size = ImageDimensions() );
+
+
+ /**
+ * @brief Request the current control renderer from the property map, merging the property map with the renderer
+ *
+ * if the current renderer is capable of merging with the property map the reset the renderer with the merged properties
+ * else the renderer would be a handle to a newly created internal renderer.
+ *
+ * @param[in] renderer The ControlRenderer to reset
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] propertyMap The map contains the properties required by the control renderer
+ * Depends on the content of the map, different kind of renderer would be returned.
+ */
+ void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap );
+