*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/common/map-wrapper.h>
#include <dali/public-api/actors/custom-actor-impl.h>
#include <dali/public-api/common/dali-common.h>
#include <memory> // for std::unique_ptr
-#include <string>
// INTERNAL INCLUDES
#include <dali-scene3d/internal/model-components/model-primitive-modify-observer.h>
public:
using ModelPrimitiveContainer = std::vector<Scene3D::ModelPrimitive>;
using BoneDataContainer = std::vector<Dali::Scene3D::Loader::Skinning::BoneData>;
- using BlendShapeIndexMap = std::map<std::string, Loader::BlendShapes::Index>;
// Creation & Destruction
/**
Scene3D::ModelNode FindChildModelNodeByName(std::string_view nodeName);
/**
- * @copydoc Dali::Scene3D::ModelNode::RetrieveBlendShapeNames()
- */
- void RetrieveBlendShapeNames(std::vector<std::string>& blendShapeNames) const;
-
- /**
- * @copydoc Dali::Scene3D::ModelNode::GetBlendShapeIndexByName()
- */
- Loader::BlendShapes::Index GetBlendShapeIndexByName(std::string_view blendShapeName) const;
-
- /**
* @brief Sets the diffuse and specular image-based lighting textures for a ModelPrimitive.
*
* @param[in] diffuseTexture The diffuse texture.
/// @cond internal
// Not copyable or movable
- DALI_INTERNAL ModelNode(const ModelNode&) = delete; ///< Deleted copy constructor.
- DALI_INTERNAL ModelNode(ModelNode&&) = delete; ///< Deleted move constructor.
+ DALI_INTERNAL ModelNode(const ModelNode&) = delete; ///< Deleted copy constructor.
+ DALI_INTERNAL ModelNode(ModelNode&&) = delete; ///< Deleted move constructor.
DALI_INTERNAL ModelNode& operator=(const ModelNode&) = delete; ///< Deleted copy assignment operator.
- DALI_INTERNAL ModelNode& operator=(ModelNode&&) = delete; ///< Deleted move assignment operator.
+ DALI_INTERNAL ModelNode& operator=(ModelNode&&) = delete; ///< Deleted move assignment operator.
private:
ModelPrimitiveContainer mModelPrimitiveContainer; ///< List of model primitives
BoneDataContainer mBoneDataContainer;
- BlendShapeIndexMap mBlendShapeIndexMap; ///< Index of blend shape by name
Dali::Texture mSpecularTexture;
Dali::Texture mDiffuseTexture;
float mIblScaleFactor{1.0f};