#include <dali-toolkit/public-api/controls/scrollable/scroll-connector.h>
#include <dali-toolkit/internal/controls/scrollable/scrollable-impl.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
-#include <dali-toolkit/public-api/shader-effects/bouncing-effect.h>
namespace Dali
{
void ScrollTo(const Vector3& position, float duration);
/**
+ * @copydoc Toolkit::Internal::Scrollable::SetOvershootEffectColor
+ */
+ void SetOvershootEffectColor( const Vector4& color );
+
+ /**
* @brief Set whether to enable automatic refresh or not. When refresh is disabled,
* ItemView will not automatically refresh the cache in the given interval when the
* layout position is changed. This is useful in some cases, for example, automatic
Dali::Gesture::State mGestureState;
- ImageActor mOvershootOverlay; ///< The overlay actor for overshoot effect
- BouncingEffect mOvershootEffect; ///< The vertex/fragment shader used to display the overshoot ripple effect
+ Actor mOvershootOverlay; ///< The overlay actor for overshoot effect
Dali::Toolkit::ScrollConnector mScrollConnector; ///< Connects ItemView with scrollable components e.g. scroll bars
Constrainable mScrollPositionObject; ///< From mScrollConnector