#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/wheel-event-integ.h>
using namespace Dali;
using namespace Toolkit;
static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked.
static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked.
static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked.
-static bool gOnWheelEventCalled; ///< Whether the WheelEventSignal signal was invoked.
static SnapType gLastSnapType; ///< Snaping information from SnapEvent.
static Vector3 gConstraintResult; ///< Result from constraint.
}
/**
- * Invoked after a wheel-event is received
- *
- * @param[in] actor The owing actor
- * @param[in] event The wheel event
- * @return True if the event should be consumed
- */
-static bool OnWheelEvent( Actor actor, const Dali::WheelEvent& wheelEvent )
-{
- gOnWheelEventCalled = true;
- return false;
-}
-
-/**
* TestSumConstraint
*
* Summation of current value, property, and offset.
END_TEST;
}
-
-int UtcDaliToolkitScrollViewWheelEvent(void)
-{
- ToolkitTestApplication application;
-
- // Set up a scrollView.
- ScrollView scrollView = ScrollView::New();
-
- // Do not rely on stage size for UTC tests.
- Vector2 viewPageSize( 720.0f, 1280.0f );
- scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
- scrollView.SetProperty( Actor::Property::SIZE, viewPageSize );
- scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
-
- // Position rulers.
- // We set the X ruler to fixed to give us pages to snap to.
- Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( viewPageSize.width );
- // Note: The 3x page width is arbitary, but we need enough to show that we are
- // capping page movement by the page limiter, and not the domain.
- rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, viewPageSize.width * 3.0f, false ) );
- Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler();
- rulerY->Disable();
- scrollView.SetRulerX( rulerX );
- scrollView.SetRulerY( rulerY );
-
- scrollView.SetWrapMode( false );
-
- application.GetScene().Add( scrollView );
-
- //Connect to wheel event signal
- scrollView.WheelEventSignal().Connect( &OnWheelEvent );
-
- DALI_TEST_CHECK( !gOnWheelEventCalled );
-
- // Render and notify
- application.Render();
- application.SendNotification();
- application.Render();
- application.SendNotification();
-
- // Perform a wheel event
- Dali::Integration::WheelEvent wheelEvent( Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2( 10.0f, 10.0f ), 1, 1000u );
- application.ProcessEvent( wheelEvent );
- DALI_TEST_CHECK( gOnWheelEventCalled );
-
- // Set X ruler to free
- Dali::Toolkit::DefaultRuler* defaultRuler = new Dali::Toolkit::DefaultRuler();
- scrollView.SetRulerX( defaultRuler );
-
- // Perform a wheel event
- gOnWheelEventCalled = false;
- application.ProcessEvent( wheelEvent );
- DALI_TEST_CHECK( gOnWheelEventCalled );
-
- // Enable Y ruler
- rulerY->Enable();
-
- // Perform a wheel event
- gOnWheelEventCalled = false;
- application.ProcessEvent( wheelEvent );
- DALI_TEST_CHECK( gOnWheelEventCalled );
-
- // Wait until it finishes scrolling
- Wait(application, RENDER_DELAY_SCROLL);
-
- // Set Y ruler to fixed
- Dali::Toolkit::FixedRuler* fixedRulerY = new Dali::Toolkit::FixedRuler( viewPageSize.height );
- scrollView.SetRulerY( fixedRulerY );
-
- // Perform a wheel event
- gOnWheelEventCalled = false;
- application.ProcessEvent( wheelEvent );
- DALI_TEST_CHECK( gOnWheelEventCalled );
-
- END_TEST;
-}