#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <dali/integration-api/events/touch-event-integ.h>
-#include <dali/integration-api/events/wheel-event-integ.h>
+
using namespace Dali;
using namespace Toolkit;
static bool gObjectCreatedCallBackCalled;
static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked.
static bool gOnScrollUpdateCalled;
-static bool gOnWheelEventCalled; ///< Whether the WheelEventSignal signal was invoked.
static void TestCallback(BaseHandle handle)
{
gOnScrollUpdateCalled = true;
}
-static bool OnWheelEvent( Actor actor, const Dali::WheelEvent& wheelEvent )
-{
- gOnWheelEventCalled = true;
- return false;
-}
-
Integration::TouchEvent GenerateSingleTouch( PointState::Type state, const Vector2& screenPosition, uint32_t time )
{
Integration::TouchEvent touchEvent;
END_TEST;
}
-
-int UtcDaliItemViewWheelEvent(void)
-{
- ToolkitTestApplication application;
- Dali::Integration::Scene stage = application.GetScene();
-
- // Create the ItemView actor
- TestItemFactory factory;
- ItemView view = ItemView::New( factory );
-
- // Create a grid layout and add it to ItemView
- ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
- view.AddLayout( *gridLayout );
- stage.Add( view );
-
- // Activate the grid layout so that the items will be created and added to ItemView
- Vector3 stageSize( stage.GetSize() );
- view.ActivateLayout (0, stageSize, 0.5f );
-
- //Connect to wheel event signal
- view.WheelEventSignal().Connect( &OnWheelEvent );
-
- DALI_TEST_CHECK( !gOnWheelEventCalled );
-
- // Render and notify
- application.Render();
- application.SendNotification();
- application.Render();
- application.SendNotification();
-
- // Perform a wheel event
- Dali::Integration::WheelEvent wheelEvent( Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2( 10.0f, 10.0f ), 1, 1000u );
- application.ProcessEvent( wheelEvent );
- DALI_TEST_CHECK( gOnWheelEventCalled );
-
- END_TEST;
-}