// INTERNAL INCLUDES
#include <test-platform-abstraction.h>
-#include "test-gesture-manager.h"
#include "test-gl-sync-abstraction.h"
#include "test-gl-abstraction.h"
#include "test-render-controller.h"
TestRenderController& GetRenderController();
TestGlAbstraction& GetGlAbstraction();
TestGlSyncAbstraction& GetGlSyncAbstraction();
- TestGestureManager& GetGestureManager();
void ProcessEvent(const Integration::Event& event);
void SendNotification();
bool Render( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location=NULL );
TestRenderController mRenderController;
TestGlAbstraction mGlAbstraction;
TestGlSyncAbstraction mGlSyncAbstraction;
- TestGestureManager mGestureManager;
TestRenderSurface* mRenderSurface;
Integration::UpdateStatus mStatus;