{
return TextureSet::New();
}
+
TextureSet CreateTextureSet( Image image )
{
TextureSet textureSet = TextureSet::New();
return textureSet;
}
+PropertyBuffer CreatePropertyBuffer()
+{
+ Property::Map texturedQuadVertexFormat;
+ texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
+
+ PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+ return vertexData;
+}
+
} // namespace Dali