+PropertyBuffer CreatePropertyBuffer()
+{
+ Property::Map texturedQuadVertexFormat;
+ texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
+ texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
+
+ PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat );
+ return vertexData;
+}
+