1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
29 public class Shader : Handle {
30 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
32 internal Shader(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Shader_SWIGUpcast(cPtr), cMemoryOwn) {
33 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
36 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Shader obj) {
37 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
44 public override void Dispose() {
46 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
49 NDalicPINVOKE.delete_Shader(swigCPtr);
51 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
53 global::System.GC.SuppressFinalize(this);
58 public class Hint : global::System.IDisposable {
59 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
60 protected bool swigCMemOwn;
62 internal Hint(global::System.IntPtr cPtr, bool cMemoryOwn) {
63 swigCMemOwn = cMemoryOwn;
64 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
67 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Hint obj) {
68 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
75 public virtual void Dispose() {
77 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
80 NDalicPINVOKE.delete_Shader_Hint(swigCPtr);
82 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
84 global::System.GC.SuppressFinalize(this);
88 public Hint() : this(NDalicPINVOKE.new_Shader_Hint(), true) {
89 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
94 OUTPUT_IS_TRANSPARENT = 0x01,
95 MODIFIES_GEOMETRY = 0x02
100 public class Property : global::System.IDisposable {
101 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
102 protected bool swigCMemOwn;
104 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn) {
105 swigCMemOwn = cMemoryOwn;
106 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
109 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj) {
110 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
117 public virtual void Dispose() {
119 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
122 NDalicPINVOKE.delete_Shader_Property(swigCPtr);
124 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
126 global::System.GC.SuppressFinalize(this);
130 public Property() : this(NDalicPINVOKE.new_Shader_Property(), true) {
131 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
134 public static readonly int PROGRAM = NDalicPINVOKE.Shader_Property_PROGRAM_get();
138 public Shader (string vertexShader, string fragmentShader, Shader.Hint.Value hints) : this (NDalicPINVOKE.Shader_New__SWIG_0(vertexShader, fragmentShader, (int)hints), true) {
139 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
142 public Shader (string vertexShader, string fragmentShader) : this (NDalicPINVOKE.Shader_New__SWIG_1(vertexShader, fragmentShader), true) {
143 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
146 public Shader(Shader handle) : this(NDalicPINVOKE.new_Shader__SWIG_1(Shader.getCPtr(handle)), true) {
147 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
150 public new static Shader DownCast(BaseHandle handle) {
151 Shader ret = new Shader(NDalicPINVOKE.Shader_DownCast(BaseHandle.getCPtr(handle)), true);
152 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
156 public Shader Assign(Shader handle) {
157 Shader ret = new Shader(NDalicPINVOKE.Shader_Assign(swigCPtr, Shader.getCPtr(handle)), false);
158 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
162 public Dali.Property.Map Program
166 Dali.Property.Map temp = new Dali.Property.Map();
167 GetProperty( Shader.Property.PROGRAM).Get( temp );
172 SetProperty( Shader.Property.PROGRAM, new Dali.Property.Value( value ) );