1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
29 public class Shader : Animatable {
30 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
32 internal Shader(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Shader_SWIGUpcast(cPtr), cMemoryOwn) {
33 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
36 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Shader obj) {
37 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
41 DisposeQueue.Instance.Add(this);
44 public override void Dispose() {
45 if (!Stage.IsInstalled()) {
46 DisposeQueue.Instance.Add(this);
51 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
54 NDalicPINVOKE.delete_Shader(swigCPtr);
56 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
58 global::System.GC.SuppressFinalize(this);
64 public class Hint : global::System.IDisposable {
65 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
66 protected bool swigCMemOwn;
68 internal Hint(global::System.IntPtr cPtr, bool cMemoryOwn) {
69 swigCMemOwn = cMemoryOwn;
70 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
73 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Hint obj) {
74 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
81 public virtual void Dispose() {
83 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
86 NDalicPINVOKE.delete_Shader_Hint(swigCPtr);
88 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
90 global::System.GC.SuppressFinalize(this);
94 public Hint() : this(NDalicPINVOKE.new_Shader_Hint(), true) {
95 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
100 OUTPUT_IS_TRANSPARENT = 0x01,
101 MODIFIES_GEOMETRY = 0x02
106 public class Property : global::System.IDisposable {
107 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
108 protected bool swigCMemOwn;
110 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn) {
111 swigCMemOwn = cMemoryOwn;
112 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
115 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj) {
116 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
123 public virtual void Dispose() {
125 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
128 NDalicPINVOKE.delete_Shader_Property(swigCPtr);
130 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
132 global::System.GC.SuppressFinalize(this);
136 public Property() : this(NDalicPINVOKE.new_Shader_Property(), true) {
137 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
140 public static readonly int PROGRAM = NDalicPINVOKE.Shader_Property_PROGRAM_get();
144 public Shader (string vertexShader, string fragmentShader, Shader.Hint.Value hints) : this (NDalicPINVOKE.Shader_New__SWIG_0(vertexShader, fragmentShader, (int)hints), true) {
145 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
148 public Shader (string vertexShader, string fragmentShader) : this (NDalicPINVOKE.Shader_New__SWIG_1(vertexShader, fragmentShader), true) {
149 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
152 public Shader(Shader handle) : this(NDalicPINVOKE.new_Shader__SWIG_1(Shader.getCPtr(handle)), true) {
153 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
156 public new static Shader DownCast(BaseHandle handle) {
157 Shader ret = new Shader(NDalicPINVOKE.Shader_DownCast(BaseHandle.getCPtr(handle)), true);
158 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
162 public Shader Assign(Shader handle) {
163 Shader ret = new Shader(NDalicPINVOKE.Shader_Assign(swigCPtr, Shader.getCPtr(handle)), false);
164 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
168 public Dali.Property.Map Program
172 Dali.Property.Map temp = new Dali.Property.Map();
173 Dali.Object.GetProperty( swigCPtr, Shader.Property.PROGRAM).Get( temp );
178 Dali.Object.SetProperty( swigCPtr, Shader.Property.PROGRAM, new Dali.Property.Value( value ) );