2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "mesh-actor-api.h"
22 #include <object/handle-wrapper.h>
33 namespace //unnamed name space
36 MeshActor GetMeshActor( v8::Isolate* isolate, const v8::FunctionCallbackInfo< v8::Value >& args )
38 HandleWrapper* handleWrapper = HandleWrapper::Unwrap( isolate, args.This() );
39 return MeshActor::DownCast( handleWrapper->mHandle );
42 } //unnamed name space
44 /***************************************
45 * MESH ACTOR FUNCTIONS
46 ****************************************/
51 * @return {Object} MeshActor
53 Actor MeshActorApi::New( const v8::FunctionCallbackInfo< v8::Value >& args )
55 return MeshActor::New();
60 * @method SetAffectedByLighting
61 * @param {Boolean} true = yes affected by lighting
63 void MeshActorApi::SetAffectedByLighting( const v8::FunctionCallbackInfo< v8::Value >& args )
65 v8::Isolate* isolate = args.GetIsolate();
66 v8::HandleScope handleScope( isolate );
67 MeshActor actor = GetMeshActor( isolate, args );
69 bool parameterFound( false );
70 bool afftedByLight = V8Utils::GetBooleanParameter( PARAMETER_0, parameterFound, isolate, args );
73 DALI_SCRIPT_EXCEPTION( isolate, "bad parameter");
76 actor.SetAffectedByLighting( afftedByLight );
81 * @method IsAffectedByLighting
82 * @return {Boolean} true = yes affected by lighting
84 void MeshActorApi::IsAffectedByLighting( const v8::FunctionCallbackInfo< v8::Value >& args )
86 v8::Isolate* isolate = args.GetIsolate();
87 v8::HandleScope handleScope( isolate );
88 MeshActor actor = GetMeshActor( isolate, args );
90 args.GetReturnValue().Set( v8::Boolean::New( isolate, actor.IsAffectedByLighting() ) );
95 } // namespace V8Plugin