11 'stereoscopic-mode':'mono', // stereo-horizontal, stereo-vertical, stereo-interlaced,
12 'stereo-base': 65 // Distance in millimeters between left/right cameras typically between (50-70mm)
17 'view-mode': viewMode,
21 //var dali = require('../build/Release/dali')( options );
24 var dali = require('dali')( options );
28 daliApp.createMeshActor = function() {
32 "attribute mediump vec2 aPosition1;\
33 attribute mediump vec2 aPosition2;\
34 uniform mediump mat4 uMvpMatrix;\
35 uniform mediump vec3 uSize;\
36 uniform mediump float uMorphAmount;\
39 mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);\
40 mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);\
41 vertexPosition.xyz *= uSize;\
42 vertexPosition = uMvpMatrix * vertexPosition;\
43 gl_Position = vertexPosition;\
47 "uniform lowp vec4 uColor;\
48 uniform sampler2D sTexture;\
51 gl_FragColor = uColor;\
55 vertexShader : vertShader,
56 fragmentShader: fragShader
59 var shader = new dali.Shader(shaderOptions);
61 // Create vertex buffer
62 var pentagonVertexFormat ={ "aPosition1" : dali.PROPERTY_VECTOR2 };
64 var pentagonVertexData = [ 0, 1,
70 var pentagonVertexDataArray = new Float32Array(pentagonVertexData.length);
71 pentagonVertexDataArray.set(pentagonVertexData, 0);
72 var pentagonVertices = new dali.PropertyBuffer(pentagonVertexFormat);
73 pentagonVertices.setData(pentagonVertexDataArray, 5);
75 var pentacleVertexFormat ={ "aPosition2" : dali.PROPERTY_VECTOR2};
77 var pentacleVertexData = [ 0, -1,
83 var pentacleVertexDataArray = new Float32Array(pentacleVertexData.length);
84 pentacleVertexDataArray.set(pentacleVertexData, 0);
85 var pentacleVertices = new dali.PropertyBuffer(pentacleVertexFormat);
86 pentacleVertices.setData(pentacleVertexDataArray, 5);
88 var indexFormat ={ "indices" : dali.PROPERTY_INTEGER };
90 var indexData = [0, 1, 1, 2, 2, 3, 3, 4, 4, 0];
92 var indexDataArray = new Uint32Array(indexData.length);
93 indexDataArray.set(indexData, 0);
96 var geometry = new dali.Geometry();
97 geometry.addVertexBuffer( pentagonVertices );
98 geometry.addVertexBuffer( pentacleVertices );
99 geometry.setIndexBuffer( indexDataArray, 10 );
100 geometry.setGeometryType( dali.GEOMETRY_LINES );
102 var renderer = new dali.Renderer(geometry, shader);
103 renderer.depthIndex = 0;
106 var meshActor = new dali.Actor();
107 meshActor.addRenderer( renderer );
108 meshActor.size = [300, 300, 0];
109 meshActor.parentOrigin = dali.CENTER;
110 meshActor.anchorPoint = dali.CENTER;
111 meshActor.registerAnimatableProperty("uMorphAmount", 0.0);
113 dali.stage.add( meshActor );
115 // Animate the mesh actor
116 var animation = new dali.Animation(5);
118 var keyFramesIndex = [{progress:0.0, value: 0.0}, {progress:1.0, value:1.0}];
119 var animOptions = { alpha:dali.ALPHA_FUNCTION_SIN, delay:0, duration:5};
121 animation.animateBetween( meshActor, "uMorphAmount", keyFramesIndex, animOptions );
122 animation.setLooping(true);
131 daliApp.init = function()
133 daliApp.createMeshActor();