Added default styles for ToggleButton
[platform/core/uifw/dali-toolkit.git] / docs / content / shared-javascript-and-cpp-documentation / visuals.md
1 <!--
2 /**-->
3
4 # Visuals {#visuals}
5
6 Visuals provide reusable rendering logic which can be used by all controls.
7 This means that custom controls do not have to create actors, they can just reuse the existing visuals which increases performance.
8  
9 Visuals reuse geometry, shaders etc. across controls and manages the renderer and texture to exist only when the control is on-stage.
10 Additionally, they respond to actor size and color change, while also providing clipping at the renderer level.
11  
12 DALi provides the following visuals:
13  + [Color](@ref color-visual)
14  + [Gradient](@ref gradient-visual)
15  + [Image](@ref image-visuals)
16  + [Border](@ref border-visual)
17  + [Mesh](@ref mesh-visual)
18  + [Primitive](@ref primitive-visual)
19  + [Wireframe](@ref wireframe-visual)
20  
21 Controls can provide properties that allow users to specify the visual type ( visualType ).
22 Setting visual properties are done via a property map.
23 The **visualType** field in the property map specifies the visual to use/create.
24 This is required to avoid ambiguity as multiple visuals may be capable of rendering the same contents.
25
26 Visuals have a **transform** field in the property map to allow layouting within a control. If this field is not set, then the visual defaults to filling the control. The **transform** field has a property map with the following keys:
27
28 | Property                                        | String   | Type    | Required | Description               |
29 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
30 | Dali::Toolkit::Visual::Transform::Property::OFFSET | offset | VECTOR2 | No      | The offset of the visual. |
31 | Dali::Toolkit::Visual::Transform::Property::SIZE | size | VECTOR2 | No      | The size of the visual. |
32 | Dali::Toolkit::Visual::Transform::Property::OFFSET_SIZE_MODE | offsetSizeMode | VECTOR4 | No      | Whether the size or offset components are Relative or Absolute [More info](@ref offset-size-mode)|
33 | Dali::Toolkit::Visual::Transform::Property::ORIGIN | origin | INTEGER or STRING | No      | The origin of the visual within the control's area. [More info](@ref align-type) |
34 | Dali::Toolkit::Visual::Transform::Property::ANCHOR_POINT | anchorPoint | INTEGER or STRING | No      | The anchor point of the visual. [More info](@ref align-type)|
35  
36
37 ## Offset & size modes  {#offset-size-mode}
38
39 The offset and size modes can be either Relative or Absolute. The offset modes are in the x and y components of the offsetSizeMode property, and map to the offset's x and y components respectively. The size modes are in the z and w components of the offsetSizeMode property, and map to the size's x and y components, respectively.
40
41 A mode value of 0 represents a Relative mode, in which case the size or offset value represents a ratio of the control's size. A mode value of 1 represents an Absolute mode, in which case the size or offset value represents world units (pixels).
42
43 For example, an offsetSizeMode of [0, 0, 1, 1], an offset of (0, 0.25) and a size of (20, 20) means the visual will be 20 pixels by 20 pixels in size, positioned 25% above the center of the control.
44
45
46 ## Alignment  {#align-type}
47 | Enumeration                                          | String  | Description                                                                                          |
48 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
49 | Dali::Toolkit::Align::TOP_BEGIN | TOP_BEGIN | Aligns to the top of the vertical axis and the beginning of the horizontal axis (The left or right edge in Left-To-Right or Right-to-Left layouts, respectively) |
50 | Dali::Toolkit::Align::TOP_CENTER | TOP_CENTER | Aligns to the top of the vertical axis and the center of the horizontal axis |
51 | Dali::Toolkit::Align::TOP_END | TOP_END | Aligns to the top of the vertical axis and end of the horizontal axis (The right or left edge in Left-To-Right or Right-to-Left layouts, respectively) |
52 | Dali::Toolkit::Align::CENTER_BEGIN | CENTER_BEGIN | Aligns to the center of the vertical axis and the beginning of the horizontal axis|
53 | Dali::Toolkit::Align::CENTER | CENTER | Aligns to the center of the control |
54 | Dali::Toolkit::Align::CENTER_END | CENTER_END | Aligns to the center of the vertical axis and end of the horizontal axis |
55 | Dali::Toolkit::Align::BOTTOM_BEGIN | BOTTOM_BEGIN | Aligns to the bottom of the vertical axis and the beginning of the horizontal axis|
56 | Dali::Toolkit::Align::BOTTOM_CENTER | BOTTOM_CENTER | Aligns to the bottom of the vertical axis and the center of the horizontal axis
57 | Dali::Toolkit::Align::BOTTOM_END | BOTTOM_END | Aligns to the bottom of the vertical axis and end of the horizontal axis |
58  
59 Visuals also have a custom **shader** property. Whilst it's possible to change the shader, please note that some visuals rely on the vertex shader to perform certain functions. For example, the NPatch visual uses the vertex shader to perform the stretching. The **shader** property is a Property::Map with the following keys:
60
61
62 | Property                                        | String   | Type    | Required | Description               |
63 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
64 | Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER | vertexShader | STRING | No      | The vertex shader code. |
65 | Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER | fragmentShader | STRING | No      | The fragment shader code. |
66 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X | subdivideGridX | INTEGER | No      | How to subdivide the grid along the X-Axis. Defaults to 1 |
67 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y | subdivideGridY | INTEGER | No      | How to subdivide the grid along the Y-Axis. Defaults to 1 |
68 | Dali::Toolkit::Visual::Shader::Property::HINTS | hints | INTEGER or ARRAY of STRING | No      | Shader hints bitmask [More info](@ref shader-hints) |
69
70 ## Shader hints {#shader-hints}
71
72 This is a bitmask giving hints to the renderer about what the shader does, in order to help the rendering system optimise it's rendering.
73
74 The bitmask can have the following values:
75
76 | Value | Description |
77 |-------------------------------------------|----------------------------------------|
78 | Dali::Shader::Hint::NONE | No hints |
79 | Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT | Might generate transparent alpha from opaque inputs |
80 | Dali::Shader::Hint::MODIFIES_GEOMETRY | Might change the position of vertices - this disables culling optimizations |
81
82
83 See also Dali::Shader::Hint::Value enumeration.
84
85 ___________________________________________________________________________________________________
86
87 ## Color Visual {#color-visual}
88
89 Renders a color to the visual's quad geometry.
90  
91 ![ ](../assets/img/visuals/color-visual.png)
92 ![ ](visuals/color-visual.png)
93
94 ### Properties Supported
95
96 **VisualType:** Dali::Toolkit::Visual::COLOR, "COLOR"
97
98 | Property                                        | String   | Type    | Required | Description               |
99 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
100 | Dali::Toolkit::ColorVisual::Property::MIX_COLOR | mixColor | VECTOR4 | Yes      | The color required. |
101
102 ### Usage
103
104 ~~~{.cpp}
105 // C++
106 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
107
108 Dali::Property::Map map;
109 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::COLOR;
110 map[ ColorVisual::Property::MIX_COLOR ] = Color::RED;
111
112 control.SetProperty( Control::Property::BACKGROUND, map );
113 ~~~
114
115 ~~~{.js}
116 // JavaScript
117 var control = new dali.Control( "Control" );
118
119 control.background =
120 {
121   visualType : "COLOR",
122   mixColor : dali.COLOR_RED
123 };
124 ~~~
125 ___________________________________________________________________________________________________
126
127 ## Gradient Visual {#gradient-visual}
128
129 Renders a smooth transition of colors to the visual's quad geometry.
130  
131 Both Linear and Radial gradients are supported.
132
133 | Linear | Radial |
134 |--------|--------|
135 | ![ ](../assets/img/visuals/linear-gradient-visual.png) ![ ](visuals/linear-gradient-visual.png) | ![ ](../assets/img/visuals/radial-gradient-visual.png) ![ ](visuals/radial-gradient-visual.png) |
136
137 ### Properties Supported
138
139 **VisualType:** Dali::Toolkit::Visual::GRADIENT, "GRADIENT"
140
141 | Property                                                | String        | Type              | Required   | Description                                                                                                      |
142 |---------------------------------------------------------|---------------|:-----------------:|:----------:|------------------------------------------------------------------------------------------------------------------|
143 | Dali::Toolkit::GradientVisual::Property::START_POSITION | startPosition | VECTOR2           | For Linear | The start position of the linear gradient.                                                                       |
144 | Dali::Toolkit::GradientVisual::Property::END_POSITION   | endPosition   | VECTOR2           | For Linear | The end position of the linear gradient.                                                                         |
145 | Dali::Toolkit::GradientVisual::Property::CENTER         | center        | VECTOR2           | For Radial | The center point of the gradient.                                                                                |
146 | Dali::Toolkit::GradientVisual::Property::RADIUS         | radius        | FLOAT             | For Radial | The size of the radius.                                                                                          |
147 | Dali::Toolkit::GradientVisual::Property::STOP_OFFSET    | stopOffset    | ARRAY of FLOAT    | No         | All the stop offsets. If not supplied default is 0.0 and 1.0.                                                    |
148 | Dali::Toolkit::GradientVisual::Property::STOP_COLOR     | stopColor     | ARRAY of VECTOR4  | Yes        | The color at those stop offsets. At least 2 required to show a gradient.                                         |
149 | Dali::Toolkit::GradientVisual::Property::UNITS          | units         | INTEGER or STRING | No         | Defines the coordinate system. [More info](@ref gradient-visual-units)                                           |
150 | Dali::Toolkit::GradientVisual::Property::SPREAD_METHOD  | spreadMethod  | INTEGER or STRING | No         | Indicates what happens if gradient starts or ends inside bounds. [More info](@ref gradient-visual-spread-method) |
151
152 If the *stopOffset* and *stopColor* arrays do not have the same number of elements, then the minimum of the two is used as the stop points.
153
154 ### Units {#gradient-visual-units}
155
156 Defines the coordinate system for the attributes:
157  + Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
158  + Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
159  
160 | Enumeration                                               | String              | Description                                                                                                                                    |
161 |-----------------------------------------------------------|---------------------|------------------------------------------------------------------------------------------------------------------------------------------------|
162 | Dali::Toolkit::GradientVisual::Units::OBJECT_BOUNDING_BOX | OBJECT_BOUNDING_BOX | *Default*. Uses the normals for the start, end & center points, i.e. top-left is (-0.5, -0.5) and bottom-right is (0.5, 0.5).                  |
163 | Dali::Toolkit::GradientVisual::Units::USER_SPACE          | USER_SPACE          | Uses the user coordinates for the start, end & center points, i.e. in a 200 by 200 control, top-left is (0, 0) and bottom-right is (200, 200). |
164
165 ### Spread Method {#gradient-visual-spread-method}
166
167 Indicates what happens if the gradient starts or ends inside the bounds of the target rectangle.
168
169 | Enumeration                                          | String  | Description                                                                                          |
170 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
171 | Dali::Toolkit::GradientVisual::SpreadMethod::PAD     | PAD     | *Default*. Uses the terminal colors of the gradient to fill the remainder of the quad geometry.               |
172 | Dali::Toolkit::GradientVisual::SpreadMethod::REFLECT | REFLECT | Reflect the gradient pattern start-to-end, end-to-start, start-to-end etc. until the quad geometry is filled. |
173 | Dali::Toolkit::GradientVisual::SpreadMethod::REPEAT  | REPEAT  | Repeat the gradient pattern start-to-end, start-to-end, start-to-end etc. until the quad geometry is filled.  |
174
175 ### Usage
176
177 **Linear:**
178 ~~~{.cpp}
179 // C++
180 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
181
182 Dali::Property::Map map;
183 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
184 map[ GradientVisual::Property::START_POSITION ] = Vector2( 0.5f, 0.5f );
185 map[ GradientVisual::Property::END_POSITION ] = Vector2( -0.5f, -0.5f );
186
187 Dali::Property::Array stopOffsets;
188 stopOffsets.PushBack( 0.0f );
189 stopOffsets.PushBack( 0.3f );
190 stopOffsets.PushBack( 0.6f );
191 stopOffsets.PushBack( 0.8f );
192 stopOffsets.PushBack( 1.f );
193 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
194
195 Dali::Property::Array stopColors;
196 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
197 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
198 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
199 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
200 stopColors.PushBack( Color::YELLOW );
201 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
202
203 control.SetProperty( Control::Property::BACKGROUND, map );
204 ~~~
205
206 ~~~{.js}
207 // JavaScript
208 var control = new dali.Control( "Control" );
209
210 control.background =
211 {
212   visualType : "GRADIENT",
213   startPosition : [ 0.5, 0.5 ],
214   endPosition : [ -0.5, -0.5 ],
215   stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
216   stopColor : [
217     [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
218     [ 196 / 255, 198 / 255,  71 / 255, 122 / 255 ],
219     [ 214 / 255,  37 / 255, 139 / 255, 191 / 255 ],
220     [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
221     dali.COLOR_YELLOW
222   ]
223 };
224 ~~~
225
226 **Radial:**
227 ~~~{.cpp}
228 // C++
229 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
230
231 Dali::Property::Map map;
232 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
233 map[ GradientVisual::Property::CENTER ] = Vector2( 0.5f, 0.5f );
234 map[ GradientVisual::Property::RADIUS ] = 1.414f;
235
236 Dali::Property::Array stopOffsets;
237 stopOffsets.PushBack( 0.0f );
238 stopOffsets.PushBack( 0.3f );
239 stopOffsets.PushBack( 0.6f );
240 stopOffsets.PushBack( 0.8f );
241 stopOffsets.PushBack( 1.f );
242 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
243
244 Dali::Property::Array stopColors;
245 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
246 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
247 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
248 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
249 stopColors.PushBack( Color::YELLOW );
250 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
251
252 control.SetProperty( Control::Property::BACKGROUND, map );
253 ~~~
254
255 ~~~{.js}
256 // JavaScript
257 var control = new dali.Control( "Control" );
258
259 control.background =
260 {
261   visualType : "GRADIENT",
262   center : [ 0.5, 0.5 ],
263   radius : 1.414,
264   stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
265   stopColor : [
266     [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
267     [ 196 / 255, 198 / 255,  71 / 255, 122 / 255 ],
268     [ 214 / 255,  37 / 255, 139 / 255, 191 / 255 ],
269     [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
270     dali.COLOR_YELLOW
271   ]
272 };
273 ~~~
274 ___________________________________________________________________________________________________
275
276 ## Image Visual {#image-visuals}
277
278 Renders an image into the visual's geometry.
279  
280 Depending on the extension of the image, a different visual is provided to render the image onto the screen.
281  
282  + [Normal (Quad)](@ref image-visual)
283  + [N-Patch](@ref n-patch-visual)
284  + [SVG](@ref svg-visual)
285  + [Animated Image]( @ref animated-image-visual )
286  
287 ___________________________
288  
289 ### Normal {#image-visual}
290  
291 Renders a raster image ( jpg, png etc.) into the visual's quad geometry.
292  
293 ![ ](../assets/img/visuals/image-visual.png)
294 ![ ](visuals/image-visual.png)
295
296 #### Properties Supported
297
298 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
299
300 | Property                                             | String        | Type              | Required | Description                                                                                                              |
301 |------------------------------------------------------|---------------|:-----------------:|:--------:|--------------------------------------------------------------------------------------------------------------------------|
302 | Dali::Toolkit::ImageVisual::Property::URL            | url           | STRING            | Yes      | The URL of the image.                                                                                                    |
303 | Dali::Toolkit::ImageVisual::Property::FITTING_MODE   | fittingMode   | INTEGER or STRING | No       | Fitting options, used when resizing images to fit desired dimensions. [More info](@ref resourceimagescaling-fittingmode) |
304 | Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE  | samplingMode  | INTEGER or STRING | No       | Filtering options, used when resizing images to sample original pixels. [More info](@ref resourceimagescaling-scaling)   |
305 | Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH  | desiredWidth  | INT               | No       | The desired image width. Will use actual image width if not specified.                                                   |
306 | Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT | desiredHeight | INT               | No       | The desired image height. Will use actual image height if not specified.                                                 |
307 | Dali::Toolkit::ImageVisual::Property::PIXEL_AREA     | pixelArea     | VECTOR4           | No       | The image area to be displayed, default value is [0.0, 0.0, 1.0, 1.0]                                                    |
308 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U    | wrapModeU     | INTEGER or STRING | No       | Wrap mode for u coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT                               |
309 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V    | wrapModeV     | INTEGER or STRING | No       | Wrap mode for v coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT                               |
310
311 #### Usage
312
313 ~~~{.cpp}
314 // C++
315 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
316
317 Dali::Property::Map map;
318 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
319 map[ ImageVisual::Property::URL ] = "path-to-image.jpg";
320
321 control.SetProperty( Control::Property::BACKGROUND, map );
322 ~~~
323
324 ~~~{.js}
325 // JavaScript
326 var control = new dali.Control( "Control" );
327
328 control.background =
329 {
330   visualType : "IMAGE",
331   url : "path-to-image.jpg"
332 };
333 ~~~
334 ___________________________________________________________________________________________________
335
336 ### N-Patch {#n-patch-visual}
337
338 Renders an n-patch or a 9-patch image. Uses non-quad geometry. Both geometry and texture are cached to reduce memory consumption if the same n-patch image is used elsewhere.
339  
340 ![ ](../assets/img/visuals/n-patch-visual.png)
341 ![ ](visuals/n-patch-visual.png)
342
343 #### Properties Supported
344
345 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
346
347 | Property                                          | String        | Type    | Required | Description                      |
348 |---------------------------------------------------|---------------|:-------:|:--------:|----------------------------------|
349 | Dali::Toolkit::ImageVisual::Property::URL         | url           | STRING  | Yes      | The URL of the n-patch image.    |
350 | Dali::Toolkit::ImageVisual::Property::BORDER_ONLY | borderOnly    | BOOLEAN | No       | If true, only draws the borders. |
351
352 #### Usage
353
354 ~~~{.cpp}
355 // C++
356 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
357
358 Dali::Property::Map map;
359
360 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
361 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.9.png";
362
363 control.SetProperty( Control::Property::BACKGROUND, map );
364 ~~~
365
366 ~~~{.js}
367 // JavaScript
368 var control = new dali.Control( "Control" );
369
370 control.background =
371 {
372   visualType : "IMAGE",
373   url : "path-to-image.9.png"
374 };
375 ~~~
376
377 ___________________________________________________________________________________________________
378
379 ### SVG {#svg-visual}
380
381 Renders a svg image into the visual's quad geometry.
382  
383 #### Features: SVG Tiny 1.2 specification
384
385 **supported:**
386  
387   * basic shapes
388   * paths
389   * solid color fill
390   * gradient color fill
391   * solid color stroke
392  
393 **not supported:**
394  
395   * gradient color stroke
396   * dash array stroke
397   * view box
398   * text
399   * clip path
400
401 <div style="width:300px">
402  
403 ![ ](../assets/img/visuals/svg-visual.svg)
404  
405 </div>
406  
407 <div style="width:300px">
408  
409 ![ ](visuals/svg-visual.svg)
410  
411 </div>
412
413  
414 #### Properties Supported
415
416 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
417
418 | Property                                  | String | Type    | Required | Description                      |
419 |-------------------------------------------|--------|:-------:|:--------:|----------------------------------|
420 | Dali::Toolkit::ImageVisual::Property::URL | url    | STRING  | Yes      | The URL of the SVG image.    |
421
422 #### Usage
423
424 ~~~{.cpp}
425 // C++
426 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
427
428 Dali::Property::Map map;
429
430 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
431 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.svg";
432
433 control.SetSize( 200.f, 200.f );
434 control.SetProperty( Control::Property::BACKGROUND, map );
435 ~~~
436
437 ~~~{.js}
438 // JavaScript
439 var control = new dali.Control( "Control" );
440
441 control.background =
442 {
443   visualType : "IMAGE",
444   url : "path-to-image.svg"
445 };
446 ~~~
447
448 ___________________________________________________________________________________________________
449
450 ## Animated Image Visual {#animated-image-visual}
451
452 Renders an animated image into the visual's quad geometry. Currently, only the GIF format is supported.
453
454 ![ ](../assets/img/visuals/animated-image-visual.gif)
455 ![ ](animated-image-visual.gif)
456
457 #### Properties Supported
458
459 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
460
461 | Property                                          | String     | Type              | Required | Description                                                                                  |
462 |---------------------------------------------------|------------|:-----------------:|:--------:|----------------------------------------------------------------------------------------------|
463 | Dali::Toolkit::ImageVisual::Property::URL         | url        | STRING            | Yes      | The URL of the animated image.                                                               |
464 | Dali::Toolkit::ImageVisual::Property::PIXEL_AREA  | pixelArea  | VECTOR4           | No       | The image area to be displayed, default value is [0.0, 0.0, 1.0, 1.0]                        |
465 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U | wrapModeU  | INTEGER or STRING | No       | Wrap mode for u coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT |
466 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V | wrapModeV  | INTEGER or STRING | No       | Wrap mode for v coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT |
467
468 #### Usage
469
470 ~~~{.cpp}
471 // C++
472 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
473
474 control.SetProperty( Control::Property::BACKGROUND,
475                      Property::Map().Add( Visual::Property::TYPE, Dali::Toolkit::Visual::IMAGE )
476                                     .Add( Dali::Toolkit::ImageVisual::Property::URL, "path-to-image.gif" ) );
477 ~~~
478
479 ~~~{.js}
480 // JavaScript
481 var control = new dali.Control( "Control" );
482
483 control.background =
484 {
485   visualType : "IMAGE",
486   url : "path-to-image.gif"
487 };
488 ~~~
489 ___________________________________________________________________________________________________
490
491 ## Border Visual {#border-visual}
492
493 Renders a color as an internal border to the visual's geometry.
494  
495 ![ ](../assets/img/visuals/border-visual.png)
496 ![ ](visuals/border-visual.png)
497
498 ### Properties Supported
499
500 **VisualType:** Dali::Toolkit::Visual::BORDER, "BORDER"
501
502 | Property                                             | String        | Type    | Required | Description                                      |
503 |------------------------------------------------------|---------------|:-------:|:--------:|--------------------------------------------------|
504 | Dali::Toolkit::BorderVisual::Property::COLOR         | borderColor   | VECTOR4 | Yes      | The color of the border.                         |
505 | Dali::Toolkit::BorderVisual::Property::SIZE          | borderSize    | FLOAT   | Yes      | The width of the border (in pixels).             |
506 | Dali::Toolkit::BorderVisual::Property::ANTI_ALIASING | antiAliasing  | BOOLEAN | No       | Whether anti-aliasing of the border is required. |
507
508 ### Usage
509
510 ~~~{.cpp}
511 // C++
512 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
513
514 Dali::Property::Map map;
515
516 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::BORDER;
517 map[ BorderVisual::Property::COLOR ] = Color::BLUE;
518 map[ BorderVisual::Property::SIZE ] = 5.0f;
519
520 control.SetProperty( Control::Property::BACKGROUND, map );
521 ~~~
522
523 ~~~{.js}
524 // JavaScript
525 var control = new dali.Control( "Control" );
526
527 control.background =
528 {
529   visualType : "BORDER",
530   borderColor : dali.COLOR_BLUE,
531   borderSize = 5
532 };
533 ~~~
534
535 ___________________________________________________________________________________________________
536
537 ## Mesh Visual {#mesh-visual}
538
539 Renders a mesh using a .obj file, optionally with textures provided by a mtl file. Scaled to fit the control.
540  
541 ![ ](../assets/img/visuals/mesh-visual.png)
542 ![ ](visuals/mesh-visual.png)
543  
544 ### Properties Supported
545  
546 **VisualType:** Dali::Toolkit::Visual::MESH, "MESH"
547
548 | Property                                              | String         | Type               | Required          | Description                                                                                      |
549 |-------------------------------------------------------|----------------|:------------------:|:-----------------:|--------------------------------------------------------------------------------------------------|
550 | Dali::Toolkit::MeshVisual::Property::OBJECT_URL       | objectUrl      | STRING             | Yes               | The location of the ".obj" file.                                                                 |
551 | Dali::Toolkit::MeshVisual::Property::MATERIAL_URL     | materialUrl    | STRING             | No                | The location of the ".mtl" file. Leave blank for a textureless object.                           |
552 | Dali::Toolkit::MeshVisual::Property::TEXTURES_PATH    | texturesPath   | STRING             | If using material | Path to the directory the textures (including gloss and normal) are stored in.                   |
553 | Dali::Toolkit::MeshVisual::Property::SHADING_MODE     | shadingMode    | INTEGER or STRING  | No                | Sets the type of shading mode that the mesh will use. [More info](@ref mesh-visual-shading-mode) |
554 | Dali::Toolkit::MeshVisual::Property::USE_MIPMAPPING   | useMipmapping  | BOOLEAN            | No                | Flag for whether to use mipmaps for textures or not. Default true.                               |
555 | Dali::Toolkit::MeshVisual::Property::USE_SOFT_NORMALS | useSoftNormals | BOOLEAN            | No                | Flag for whether to average normals at each point to smooth textures or not. Default true.       |
556 | Dali::Toolkit::MeshVisual::Property::LIGHT_POSITION   | lightPosition  | VECTOR3            | No                | The position, in stage space, of the point light that applies lighting to the model.             |
557  
558 ### Shading Mode {#mesh-visual-shading-mode}
559
560 When specifying the shading mode, if anything the mode requires is missing, a simpler mode that can be handled with what has been supplied will be used instead.
561  
562 **Possible values:**
563  
564 | Enumeration                                                                     | String                                   | Description                                                                                                             |
565 |---------------------------------------------------------------------------------|------------------------------------------|-------------------------------------------------------------------------------------------------------------------------|
566 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURELESS_WITH_DIFFUSE_LIGHTING        | TEXTURELESS_WITH_DIFFUSE_LIGHTING        | *Simplest*. One color that is lit by ambient and diffuse lighting.                                                      |
567 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_SPECULAR_LIGHTING          | TEXTURED_WITH_SPECULAR_LIGHTING          | Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting.        |
568 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. |
569
570 ### Usage
571
572 ~~~{.cpp}
573 // C++
574 Dali::Stage stage = Dali::Stage::GetCurrent();
575 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
576
577 Dali::Property::Map map;
578
579 map[ Visual::Property::TYPE  ] = Dali::Toolkit::Visual::MESH;
580 map[ MeshVisual::Property::OBJECT_URL ] = "home/models/Dino.obj";
581 map[ MeshVisual::Property::MATERIAL_URL ] = "home/models/Dino.mtl";
582 map[ MeshVisual::Property::TEXTURES_PATH ] = "home/images/";
583
584 control.SetProperty( Control::Property::BACKGROUND, map );
585 ~~~
586
587 ___________________________________________________________________________________________________
588
589 ## Primitive Visual {#primitive-visual}
590
591 Renders a simple 3D shape, such as a cube or sphere. Scaled to fit the control.
592
593 The shapes are generated with clockwise winding and back-face culling on by default.
594
595 ![ ](../assets/img/visuals/cube.png)
596 ![ ](visuals/cube.png)
597  
598 ### Properties Supported
599
600 **VisualType:** Dali::Toolkit::Visual::PRIMITIVE, "PRIMITIVE"
601
602 | Property                                                      | String            | Type               | Description                                                                                                     | Default Value                                           | Range                          |
603 |---------------------------------------------------------------|-------------------|:------------------:|-----------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------:|:------------------------------:|
604 | Dali::Toolkit::PrimitiveVisual::Property::SHAPE               | shape             | INTEGER or STRING  | The specific shape to render. [More info](@ref shape-details)                                                   | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE, "SPHERE" | [See list](@ref shape-details) |
605 | Dali::Toolkit::PrimitiveVisual::Property::MIX_COLOR           | mixColor          | VECTOR4            | The color of the shape.                                                                                         | (0.5, 0.5, 0.5, 1.0)                                    | 0.0 - 1.0 for each             |
606 | Dali::Toolkit::PrimitiveVisual::Property::SLICES              | slices            | INTEGER            | The number of slices as you go around the shape. [More info](@ref slices-details)                               | 128                                                     | 1 - 255                        |
607 | Dali::Toolkit::PrimitiveVisual::Property::STACKS              | stacks            | INTEGER            | The number of stacks as you go down the shape. [More info](@ref stacks-details)                                 | 128                                                     | 1 - 255                        |
608 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS    | scaleTopRadius    | FLOAT              | The scale of the radius of the top circle of a conical frustrum.                                                | 1.0                                                     | ≥ 0.0                          |
609 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS | scaleBottomRadius | FLOAT              | The scale of the radius of the bottom circle of a conical frustrum.                                             | 1.5                                                     | ≥ 0.0                          |
610 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_HEIGHT        | scaleHeight       | FLOAT              | The scale of the height of a conic.                                                                             | 3.0                                                     | > 0.0                          |
611 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_RADIUS        | scaleRadius       | FLOAT              | The scale of the radius of a cylinder.                                                                          | 1.0                                                     | > 0.0                          |
612 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_DIMENSIONS    | scaleDimensions   | VECTOR3            | The dimensions of a cuboid. Scales in the same fashion as a 9-patch image.                                      | Vector3::ONE                                            | > 0.0 for each                 |
613 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_PERCENTAGE    | bevelPercentage   | FLOAT              | Determines how bevelled the cuboid should be, based off the smallest dimension. [More info](@ref bevel-details) | 0.0 (no bevel)                                          | 0.0 - 1.0                      |
614 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_SMOOTHNESS    | bevelSmoothness   | FLOAT              | Defines how smooth the bevelled edges should be.                                                                | 0.0 (sharp edges)                                       | 0.0 - 1.0                      |
615 | Dali::Toolkit::PrimitiveVisual::Property::LIGHT_POSITION      | lightPosition     | VECTOR3            | The position, in stage space, of the point light that applies lighting to the model.                            | (Offset outwards from the center of the screen.)        | Unlimited                      |
616
617 ### Shapes {#shape-details}
618
619 There are six shapes that can be chosen, some of which are simplified specialisations of another.
620
621 | Enumeration                                             | String           | Description                                                                       | Parameters                                                    |
622 |---------------------------------------------------------|------------------|-----------------------------------------------------------------------------------|---------------------------------------------------------------|
623 | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE           | SPHERE           | *Default*.                                                                        | color, slices, stacks                                         |
624 | Dali::Toolkit::PrimitiveVisual::Shape::CONICAL_FRUSTRUM | CONICAL_FRUSTRUM | The area bound between two circles, i.e. a cone with the tip removed.             | color, scaleTopRadius, scaleBottomRadius, scaleHeight, slices |
625 | Dali::Toolkit::PrimitiveVisual::Shape::CONE             | CONE             | Equivalent to a conical frustrum with top radius of zero.                         | color, scaleBottomRadius, scaleHeight, slices                 |
626 | Dali::Toolkit::PrimitiveVisual::Shape::CYLINDER         | CYLINDER         | Equivalent to a conical frustrum with equal radii for the top and bottom circles. | color, scaleRadius, scaleHeight, slices                       |
627 | Dali::Toolkit::PrimitiveVisual::Shape::CUBE             | CUBE             | Equivalent to a bevelled cube with a bevel percentage of zero.                    | color, scaleDimensions                                        |
628 | Dali::Toolkit::PrimitiveVisual::Shape::OCTAHEDRON       | OCTAHEDRON       | Equivalent to a bevelled cube with a bevel percentage of one.                     | color, scaleDimensions                                        |
629 | Dali::Toolkit::PrimitiveVisual::Shape::BEVELLED_CUBE    | BEVELLED_CUBE    | A cube/cuboid with all edges flattened to some degree.                            | color, scaleDimensions, bevelPercentage, bevelSmoothness      |
630
631 #### Examples below:
632
633 **sphere:**
634  
635 ![ ](../assets/img/visuals/sphere.png)
636 ![ ](visuals/sphere.png)
637  
638 **conics:**
639  
640 | Frustrum | Cone | Cylinder |
641 |----------|------|----------|
642 | ![ ](../assets/img/visuals/conical-frustrum.png) ![ ](visuals/conical-frustrum.png) | ![ ](../assets/img/visuals/cone.png) ![ ](visuals/cone.png) | ![ ](../assets/img/visuals/cylinder.png) ![ ](visuals/cylinder.png) |
643  
644 ### Bevel {#bevel-details}
645  
646 Bevel percentage ranges from 0.0 to 1.0. It affects the ratio of the outer face widths to the width of the overall cube, as shown:
647  
648 | 0.0 ( cube) | 0.3 | 0.7 | 1.0 (octahedron) |
649 |-------------|-----|-----|------------------|
650 | ![ ](../assets/img/visuals/cube.png) ![ ](visuals/cube.png) | ![ ](../assets/img/visuals/bevelled-cube-low.png) ![ ](visuals/bevelled-cube-low.png) | ![ ](../assets/img/visuals/bevelled-cube-high.png) ![ ](visuals/bevelled-cube-high.png) | ![ ](../assets/img/visuals/octahedron.png) ![ ](visuals/octahedron.png) |
651  
652 ### Slices {#slices-details}
653  
654 For spheres and conical frustrums, 'slices' determines how many divisions there are as you go around the object.
655  
656 ![ ](../assets/img/visuals/slices.png)
657 ![ ](visuals/slices.png)
658  
659 ### Stacks {#stacks-details}
660  
661 For spheres, 'stacks' determines how many layers there are as you go down the object.
662  
663 ![ ](../assets/img/visuals/stacks.png)
664 ![ ](visuals/stacks.png)
665  
666 ### Usage
667  
668 **sphere**
669  
670 ~~~{.cpp}
671 // C++
672 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
673
674 Dali::Property::Map map;
675
676 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
677 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
678 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
679
680 control.SetProperty( Control::Property::BACKGROUND, map );
681 ~~~
682
683 **conical frustrum**
684
685 ~~~{.cpp}
686 // C++
687 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
688
689 Dali::Property::Map map;
690
691 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
692 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::CONICAL_FRUSTRUM;
693 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
694 map[ PrimitiveVisual::Property::SCALE_TOP_RADIUS ] = 1.0f;
695 map[ PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS ] = 1.5f;
696 map[ PrimitiveVisual::Property::SCALE_HEIGHT ] = 3.0f;
697
698 control.SetProperty( Control::Property::BACKGROUND, map );
699 ~~~
700
701 **bevelled cube**
702
703 ~~~{.cpp}
704 // C++
705 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
706
707 Dali::Property::Map map;
708
709 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
710 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
711 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
712 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.4f;
713
714 control.SetProperty( Control::Property::BACKGROUND, map );
715 ~~~
716 ___________________________________________________________________________________________________
717
718 ## Wireframe Visual {#wireframe-visual}
719
720 Renders a wireframe around a quad geometry.
721 Is mainly used for debugging and is the visual that replaces all other visuals when [Visual Debug Rendering](@ref debugrendering) is turned on.
722  
723 ![ ](../assets/img/visuals/wireframe-visual.png)
724 ![ ](visuals/wireframe-visual.png)
725
726 ### Properties
727
728 **VisualType:** Dali::Toolkit::Visual::WIREFRAME, "WIREFRAME"
729
730 ### Usage
731
732 ~~~{.cpp}
733 // C++
734 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
735
736 Dali::Property::Map map;
737 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::WIREFRAME;
738
739 control.SetProperty( Control::Property::BACKGROUND, map );
740 ~~~
741
742 ~~~{.js}
743 // JavaScript
744 var control = new dali.Control( "Control" );
745
746 control.background =
747 {
748   visualType : "WIREFRAME"
749 };
750 ~~~
751
752
753 @class _Guide_Control_Visuals
754
755 */