1 #ifndef __DALI_TOOLKIT_ITEM_VIEW_H__
2 #define __DALI_TOOLKIT_ITEM_VIEW_H__
5 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 #include <dali-toolkit/public-api/controls/scrollable/scrollable.h>
25 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-view-declarations.h>
33 namespace Internal DALI_INTERNAL
38 * @addtogroup dali_toolkit_controls_item_view
46 typedef IntrusivePtr<ItemLayout> ItemLayoutPtr;
49 * @brief ItemView is a scrollable layout container.
51 * Multiple ItemLayouts may be provided, to determine the logical position of each item a layout.
52 * Actors are provided from an external ItemFactory, to display the currently visible items.
55 * | %Signal Name | Method |
56 * |---------------------------------|--------------------------------------------|
57 * | layoutActivated | @ref LayoutActivatedSignal() |
61 class DALI_IMPORT_API ItemView : public Scrollable
67 PROPERTY_START_INDEX = Toolkit::Scrollable::PROPERTY_END_INDEX + 1, ///< @SINCE_1_1.18
68 PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000, ///< Reserve property indices, @SINCE_1_1.18
70 ANIMATABLE_PROPERTY_START_INDEX = Toolkit::Scrollable::ANIMATABLE_PROPERTY_END_INDEX + 1,
71 ANIMATABLE_PROPERTY_END_INDEX = ANIMATABLE_PROPERTY_START_INDEX + 1000 ///< Reserve animatable property indices @SINCE_1_0.0
75 * @brief An enumeration of properties belonging to the ScrollView class.
82 // Event side properties
83 MINIMUM_SWIPE_SPEED = PROPERTY_START_INDEX, ///< Property, name "minimumSwipeSpeed", @see SetMinimumSwipeSpeed(), type float, @SINCE_1_1.18
84 MINIMUM_SWIPE_DISTANCE, ///< Property, name "minimumSwipeDistance", @see SetMinimumSwipeDistance(), type float, @SINCE_1_1.18
85 WHEEL_SCROLL_DISTANCE_STEP, ///< Property, name "wheelScrollDistanceStep", @see SetWheelScrollDistanceStep(), type float, @SINCE_1_1.18
86 SNAP_TO_ITEM_ENABLED, ///< Property, name "snapToItemEnabled", @see SetAnchoring(), type bool, @SINCE_1_1.18
87 REFRESH_INTERVAL, ///< Property, name "refreshInterval", @see SetRefreshInterval(), type float, @SINCE_1_1.18
89 // Animatable properties
90 LAYOUT_POSITION = ANIMATABLE_PROPERTY_START_INDEX, ///< Property, name "layoutPosition", type float @SINCE_1_0.0
91 SCROLL_SPEED, ///< Property, name "scrollSpeed", type float @SINCE_1_0.0
92 OVERSHOOT, ///< Property, name "overshoot", type float @SINCE_1_0.0
93 SCROLL_DIRECTION, ///< Property, name "scrollDirection", type Vector2 @SINCE_1_0.0
94 LAYOUT_ORIENTATION, ///< Property, name "layoutOrientation", type integer @SINCE_1_0.0
95 SCROLL_CONTENT_SIZE ///< Property, name "scrollContentSize", type float @SINCE_1_0.0
101 typedef Signal< void () > LayoutActivatedSignalType;
106 * @brief Create an uninitialized ItemView; this can be initialized with ItemView::New().
108 * Calling member functions with an uninitialized Dali::Object is not allowed.
114 * @brief Copy constructor.
117 ItemView( const ItemView& itemView );
120 * @brief Assignment operator.
123 ItemView& operator=( const ItemView& itemView );
128 * This is non-virtual since derived Handle types must not contain data or virtual methods.
134 * @brief Create an initialized ItemView.
137 * @param[in] factory The factory which provides ItemView with items.
138 * @return A handle to a newly allocated Dali resource.
140 static ItemView New(ItemFactory& factory);
143 * @brief Downcast an Object handle to ItemView.
145 * If handle points to a ItemView the downcast produces valid
146 * handle. If not the returned handle is left uninitialized.
149 * @param[in] handle Handle to an object
150 * @return handle to a ItemView or an uninitialized handle
152 static ItemView DownCast( BaseHandle handle );
155 * @brief Query the number of layouts.
158 * @return The number of layouts.
160 unsigned int GetLayoutCount() const;
163 * @brief Add a layout.
166 * @param[in] layout The layout.
168 void AddLayout(ItemLayout& layout);
171 * @brief Remove a layout.
174 * @param[in] layoutIndex The index of one of the ItemView layouts.
175 * @pre layoutIndex is less than GetLayoutCount().
177 void RemoveLayout(unsigned int layoutIndex);
180 * @brief Retrieve a layout.
183 * @param[in] layoutIndex The index of the layout to retrieve.
185 * @pre layoutIndex is less than GetLayoutCount().
187 ItemLayoutPtr GetLayout(unsigned int layoutIndex) const;
190 * @brief Retrieve the currently active layout, if any.
193 * @return The layout, or an uninitialized pointer if no layout is active.
195 ItemLayoutPtr GetActiveLayout() const;
198 * @brief Retrieve the current layout-position of an item in the ItemView.
201 * @param[in] itemId The item identifier.
202 * @return The current layout-position.
204 float GetCurrentLayoutPosition(ItemId itemId) const;
207 * @brief Activate one of the layouts; this will resize the ItemView
208 * & relayout actors within the ItemView.
210 * This is done by applying constraints from the new layout, and
211 * removing constraints from the previous layout.
214 * @param[in] layoutIndex The index of one of the ItemView layouts.
215 * @param[in] targetSize The target ItemView & layout size.
216 * @param[in] durationSeconds The time taken to relayout in seconds (zero for immediate).
217 * @pre layoutIndex is less than GetLayoutCount().
218 * @pre durationSeconds is greater or equal to zero.
220 void ActivateLayout(unsigned int layoutIndex, Vector3 targetSize, float durationSeconds);
223 * @brief Deactivate the current layout, if any.
225 * The constraints applied by the layout will be removed.
228 void DeactivateCurrentLayout();
231 * @brief Set the minimum swipe speed in pixels per second; A pan
232 * gesture must exceed this to trigger a swipe.
235 * @param[in] speed The minimum swipe speed
237 void SetMinimumSwipeSpeed(float speed);
240 * @brief Get the minimum swipe speed in pixels per second.
243 * @return The minimum swipe speed
245 float GetMinimumSwipeSpeed() const;
248 * @brief Set the minimum swipe distance in actor coordinates; A pan
249 * gesture must exceed this to trigger a swipe.
252 * @param[in] distance The minimum swipe distance.
254 void SetMinimumSwipeDistance(float distance);
257 * @brief Get the minimum swipe distance in actor coordinates.
260 * @return The minimum swipe distance
262 float GetMinimumSwipeDistance() const;
265 * @brief Set the step of scroll distance in actor coordinates for each wheel event received.
268 * @param[in] step The step of scroll distance(pixel).
270 void SetWheelScrollDistanceStep(float step);
273 * @brief Get the step of scroll distance in actor coordinates for each wheel event received.
276 * @return The step of scroll distance(pixel)
278 float GetWheelScrollDistanceStep() const;
281 * @brief Set whether to enable the animation for the layout to
282 * scroll to its anchor position after dragging or swiping.
284 * The anchor position is the position where all the items in the layout
285 * are aligned to their closest rounded layout positions in integer.
288 * @param[in] enabled Whether the anchor animation is enabled or not.
290 void SetAnchoring(bool enabled);
293 * @brief Get whether the anchor animation is enabled or not.
296 * @return Whether the anchor animation is enabled or not.
298 bool GetAnchoring() const;
301 * @brief Set the duration of the anchor animation in seconds.
303 * This is the time taken to reach the nearest anchor position after
304 * a drag or swipe gesture ends.
307 * @param[in] durationSeconds The duration of the anchor animation in seconds.
308 * @pre durationSeconds must be greater than zero.
310 void SetAnchoringDuration(float durationSeconds);
313 * @brief Get the duration of the anchor animation in seconds.
316 * @return The duration of the anchor animation
318 float GetAnchoringDuration() const;
321 * @brief Scroll the current layout to a particular item.
324 * @param[in] itemId The ID of an item in the layout.
325 * @param[in] durationSeconds How long the scrolling takes in seconds.
326 * @pre durationSeconds must be zero or greater; zero means the layout should scroll to the particular item instantly.
327 * If calling this with zero second of duration immediately after calling ActivateLayout, it might not work unless
328 * the duration of relayout animation for ActivateLayout is also set to be zero.
330 void ScrollToItem(ItemId itemId, float durationSeconds);
333 * @brief Set the interval between refreshes. When the layout-position of items is changed by this interval,
334 * new items are requested from ItemFactory.
337 * @param[in] intervalLayoutPositions The refresh interval in layout position.
339 void SetRefreshInterval(float intervalLayoutPositions);
342 * @brief Get the interval between refreshes in layout position.
345 * @return The refresh interval
347 float GetRefreshInterval() const;
350 * @brief Do a refresh of the item view.
356 * @brief Given the Item ID, this returns the accompanying actor.
359 * @param[in] itemId The Item ID of the actor required.
360 * @return The Actor corresponding to the Item ID.
362 Actor GetItem(ItemId itemId) const;
365 * @brief Returns the Item ID of the specified actor.
368 * @param[in] actor The actor whose Item ID is required.
369 * @return The Item ID of the item.
370 * @pre The actor should be an item of ItemView.
372 ItemId GetItemId(Actor actor) const;
375 * @brief Insert an item.
377 * A relayout will occur for the existing actors; for example if InsertItem(Item(2, ActorZ), 0) is called,
378 * the items with ID 2 or greater will be moved:
379 * Initial actors: After insert:
380 * ID 1 - ActorA ID 1 - ActorA
381 * ID 2 - ActorB ID 2 - ActorZ !
382 * ID 3 - ActorC ID 3 - ActorB
385 * @param[in] newItem The item to insert.
386 * @param[in] durationSeconds How long the relayout takes in seconds.
387 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
389 void InsertItem(Item newItem, float durationSeconds);
392 * @brief Insert a set of items; this is more efficient than calling InsertItem() repeatedly.
395 * @param[in] newItems The items to insert.
396 * @param[in] durationSeconds How long the relayout takes in seconds.
397 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
399 void InsertItems(const ItemContainer& newItems, float durationSeconds);
402 * @brief Removes an item with the given ID.
404 * A relayout will occur for the remaining actors; for example if RemoveItem(Item(2, ActorZ), 0) is called,
405 * the items with ID 3 or greater will be moved:
406 * Initial actors: After remove:
407 * ID 1 - ActorA ID 1 - ActorA
408 * ID 2 - ActorB ID 2 - ActorC (previously ID 3)
409 * ID 3 - ActorC ID 3 - ActorB (previously ID 4)
412 * @param[in] itemId The Item ID of the item to remove.
413 * @param[in] durationSeconds How long the relayout takes in seconds.
414 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
416 void RemoveItem(ItemId itemId, float durationSeconds);
419 * @brief Remove a set of items; this is more efficient than calling RemoveItem() repeatedly.
422 * @param[in] itemIds The IDs of the items to remove.
423 * @param[in] durationSeconds How long the relayout takes in seconds.
424 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
426 void RemoveItems(const ItemIdContainer& itemIds, float durationSeconds);
429 * @brief Replace an item.
431 * A relayout will occur for the replacement item only.
433 * @param[in] replacementItem The replacement for an existing item.
434 * @param[in] durationSeconds How long the relayout takes in seconds.
435 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
437 void ReplaceItem(Item replacementItem, float durationSeconds);
440 * @brief Replace a set of items.
442 * A relayout will occur for the replacement items only.
444 * @param[in] replacementItems The replacements for a set of existing items.
445 * @param[in] durationSeconds How long the relayout takes in seconds.
446 * @pre durationSeconds must be zero or greater; zero means the relayout occurs instantly.
448 void ReplaceItems(const ItemContainer& replacementItems, float durationSeconds);
451 * @brief Set the parent origin of the items
453 * A relayout will occur for all the items if the parent origin is different than the current one.
455 * @param[in] parentOrigin New parent origin position vector
457 void SetItemsParentOrigin( const Vector3& parentOrigin );
460 * @brief Get the parent origin of the items
463 * @return The current parent origin of the items
465 Vector3 GetItemsParentOrigin() const;
468 * @brief Set the anchor point of the items
470 * A relayout will occur for all the items if the anchor point is different than the current one.
472 * @param[in] anchorPoint New anchor point position vector
474 void SetItemsAnchorPoint( const Vector3& anchorPoint );
477 * @brief Get the anchor point of the items
480 * @return The current anchor point of the items
482 Vector3 GetItemsAnchorPoint() const;
485 * @brief Get the range of items that are currently in ItemView.
488 * @param[out] range The range of items.
490 void GetItemsRange(ItemRange& range);
495 * @brief Signal emitted when layout activation is finished.
497 * A callback of the following type may be connected:
499 * void YourCallbackName();
502 * @return The signal to connect to.
503 * @pre The Object has been initialized.
505 ItemView::LayoutActivatedSignalType& LayoutActivatedSignal();
507 public: // Not intended for application developers
510 * @brief Creates a handle using the Toolkit::Internal implementation.
513 * @param[in] implementation The Control implementation.
515 DALI_INTERNAL ItemView(Internal::ItemView& implementation);
518 * @brief Allows the creation of this Control from an Internal::CustomActor pointer.
521 * @param[in] internal A pointer to the internal CustomActor.
523 explicit DALI_INTERNAL ItemView( Dali::Internal::CustomActor* internal );
529 } // namespace Toolkit
533 #endif // __DALI_TOOLKIT_ITEM_VIEW_H__