2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
21 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
22 #include <dali/public-api/images/bitmap-image.h>
32 const unsigned int MAX_BORDER_SIZE( 9 );
35 ImageActor CreateSolidColorActor( const Vector4& color, bool border, const Vector4& borderColor, const unsigned int borderSize )
38 if( borderSize > MAX_BORDER_SIZE )
43 const unsigned int bitmapWidth = borderSize * 2 + 2;
44 BitmapImage imageData = BitmapImage::New( bitmapWidth, bitmapWidth, Pixel::RGBA8888 );
47 PixelBuffer* pixbuf = imageData.GetBuffer();
48 Vector4 outerColor = color;
51 outerColor = borderColor;
54 // Using a (2 + border) x (2 + border) image gives a better blend with the GL implementation
55 // than a (1 + border) x (1 + border) image
56 const unsigned int bitmapSize = bitmapWidth * bitmapWidth;
57 const unsigned int topLeft = bitmapWidth * borderSize + borderSize;
58 const unsigned int topRight = topLeft + 1;
59 const unsigned int bottomLeft = bitmapWidth * (borderSize + 1) + borderSize;
60 const unsigned int bottomRight = bottomLeft + 1;
62 for( size_t i = 0; i < bitmapSize; ++i )
69 pixbuf[i*4+0] = 0xFF * color.r;
70 pixbuf[i*4+1] = 0xFF * color.g;
71 pixbuf[i*4+2] = 0xFF * color.b;
72 pixbuf[i*4+3] = 0xFF * color.a;
76 pixbuf[i*4+0] = 0xFF * outerColor.r;
77 pixbuf[i*4+1] = 0xFF * outerColor.g;
78 pixbuf[i*4+2] = 0xFF * outerColor.b;
79 pixbuf[i*4+3] = 0xFF * outerColor.a;
84 image = ImageActor::New( imageData );
85 image.SetAnchorPoint( AnchorPoint::CENTER );
86 image.SetParentOrigin( ParentOrigin::CENTER );
90 image.SetStyle( ImageActor::STYLE_NINE_PATCH );
91 image.SetNinePatchBorder( Vector4::ONE * (float)borderSize * 2.0f );
97 } // namespace Toolkit