2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/public-api/controls/control-impl.h>
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-info.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/size-negotiation/relayout-container.h>
30 #include <cstring> // for strcmp
36 #include <dali-toolkit/dali-toolkit.h>
37 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
38 #include <dali-toolkit/devel-api/controls/control-devel.h>
39 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
40 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/public-api/align-enumerations.h>
47 #include <dali-toolkit/public-api/controls/control.h>
48 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
49 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
50 #include <dali-toolkit/public-api/styling/style-manager.h>
51 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/visual-properties.h>
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
67 * @brief Creates a clipping renderer if required.
68 * (EG. If no renders exist and clipping is enabled).
69 * @param[in] controlImpl The control implementation.
71 void CreateClippingRenderer(Control& controlImpl)
73 // We want to add a transparent background if we do not have one for clipping.
74 Actor self(controlImpl.Self());
75 int clippingMode = ClippingMode::DISABLED;
76 if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
78 Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
80 if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
82 controlImpl.SetBackgroundColor(Color::TRANSPARENT);
87 } // unnamed namespace
89 Toolkit::Control Control::New()
91 return New(ControlBehaviour::CONTROL_BEHAVIOUR_DEFAULT);
94 Toolkit::Control Control::New(ControlBehaviour additionalBehaviour)
96 // Create the implementation, temporarily owned on stack
97 IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour));
99 // Pass ownership to handle
100 Toolkit::Control handle(*controlImpl);
102 // Second-phase init of the implementation
103 // This can only be done after the CustomActor connection has been made...
104 controlImpl->Initialize();
109 void Control::SetStyleName(const std::string& styleName)
111 if(styleName != mImpl->mStyleName)
113 mImpl->mStyleName = styleName;
115 // Apply new style, if stylemanager is available
116 Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
119 GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
124 const std::string& Control::GetStyleName() const
126 return mImpl->mStyleName;
129 void Control::SetBackgroundColor(const Vector4& color)
131 mImpl->mBackgroundColor = color;
134 map[Toolkit::Visual::Property::TYPE] = Toolkit::Visual::COLOR;
135 map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
137 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
138 if(visual && visual.GetType() == Toolkit::Visual::COLOR)
140 // Update background color only
141 mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, map);
148 void Control::SetBackground(const Property::Map& map)
150 Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
151 visual.SetName("background");
154 mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
156 // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
161 void Control::ClearBackground()
163 mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
164 mImpl->mBackgroundColor = Color::TRANSPARENT;
166 // Trigger a size negotiation request that may be needed when unregistering a visual.
170 Toolkit::DevelControl::ControlAccessible* Control::GetAccessibleObject()
172 return mImpl->GetAccessibleObject();
175 void Control::EnableGestureDetection(GestureType::Value type)
177 if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
179 mImpl->mPinchGestureDetector = PinchGestureDetector::New();
180 mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
181 mImpl->mPinchGestureDetector.Attach(Self());
184 if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
186 mImpl->mPanGestureDetector = PanGestureDetector::New();
187 mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
188 mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
189 mImpl->mPanGestureDetector.Attach(Self());
192 if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
194 mImpl->mTapGestureDetector = TapGestureDetector::New();
195 mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
196 mImpl->mTapGestureDetector.Attach(Self());
199 if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
201 mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
202 mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
203 mImpl->mLongPressGestureDetector.Attach(Self());
207 void Control::DisableGestureDetection(GestureType::Value type)
209 if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
211 mImpl->mPinchGestureDetector.Detach(Self());
212 mImpl->mPinchGestureDetector.Reset();
215 if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
217 mImpl->mPanGestureDetector.Detach(Self());
218 mImpl->mPanGestureDetector.Reset();
221 if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
223 mImpl->mTapGestureDetector.Detach(Self());
224 mImpl->mTapGestureDetector.Reset();
227 if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
229 mImpl->mLongPressGestureDetector.Detach(Self());
230 mImpl->mLongPressGestureDetector.Reset();
234 PinchGestureDetector Control::GetPinchGestureDetector() const
236 return mImpl->mPinchGestureDetector;
239 PanGestureDetector Control::GetPanGestureDetector() const
241 return mImpl->mPanGestureDetector;
244 TapGestureDetector Control::GetTapGestureDetector() const
246 return mImpl->mTapGestureDetector;
249 LongPressGestureDetector Control::GetLongPressGestureDetector() const
251 return mImpl->mLongPressGestureDetector;
254 void Control::SetKeyboardNavigationSupport(bool isSupported)
256 mImpl->mIsKeyboardNavigationSupported = isSupported;
259 bool Control::IsKeyboardNavigationSupported()
261 return mImpl->mIsKeyboardNavigationSupported;
264 void Control::SetKeyInputFocus()
266 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
268 Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
272 bool Control::HasKeyInputFocus()
275 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
277 Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
278 if(Self() == control)
286 void Control::ClearKeyInputFocus()
288 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
290 Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
294 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
296 mImpl->mIsKeyboardFocusGroup = isFocusGroup;
298 // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
299 Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
302 bool Control::IsKeyboardFocusGroup()
304 return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
307 void Control::AccessibilityActivate()
309 // Inform deriving classes
310 OnAccessibilityActivated();
313 void Control::KeyboardEnter()
315 // Inform deriving classes
319 bool Control::OnAccessibilityActivated()
321 if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
323 return OnKeyboardEnter();
328 bool Control::OnKeyboardEnter()
330 return false; // Keyboard enter is not handled by default
333 bool Control::OnAccessibilityPan(PanGesture gesture)
335 return false; // Accessibility pan gesture is not handled by default
338 bool Control::OnAccessibilityValueChange(bool isIncrease)
340 return false; // Accessibility value change action is not handled by default
343 bool Control::OnAccessibilityZoom()
345 return false; // Accessibility zoom action is not handled by default
348 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
353 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
357 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
359 return mImpl->mKeyEventSignal;
362 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
364 return mImpl->mKeyInputFocusGainedSignal;
367 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
369 return mImpl->mKeyInputFocusLostSignal;
372 bool Control::EmitKeyEventSignal(const KeyEvent& event)
374 // Guard against destruction during signal emission
375 Dali::Toolkit::Control handle(GetOwner());
377 bool consumed = false;
379 consumed = mImpl->FilterKeyEvent(event);
381 // signals are allocated dynamically when someone connects
382 if(!consumed && !mImpl->mKeyEventSignal.Empty())
384 consumed = mImpl->mKeyEventSignal.Emit(handle, event);
389 // Notification for derived classes
390 consumed = OnKeyEvent(event);
396 Control::Control(ControlBehaviour behaviourFlags)
397 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
398 mImpl(new Impl(*this))
400 mImpl->mFlags = behaviourFlags;
408 void Control::Initialize()
410 // Call deriving classes so initialised before styling is applied to them.
413 if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
415 Toolkit::StyleManager styleManager = StyleManager::Get();
417 // if stylemanager is available
420 StyleManager& styleManagerImpl = GetImpl(styleManager);
422 // Register for style changes
423 styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
425 // Apply the current style
426 styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
430 if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
432 SetKeyboardNavigationSupport(true);
436 Self().GetTypeInfo(type);
439 auto typeName = type.GetName();
440 DevelControl::AppendAccessibilityAttribute(Toolkit::Control::DownCast(Self()), "class", typeName);
444 void Control::OnInitialize()
448 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
450 // By default the control is only interested in theme (not font) changes
451 if(styleManager && change == StyleChange::THEME_CHANGE)
453 GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
458 void Control::OnPinch(const PinchGesture& pinch)
460 if(!(mImpl->mStartingPinchScale))
463 mImpl->mStartingPinchScale = new Vector3;
466 if(pinch.GetState() == GestureState::STARTED)
468 *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
471 Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
474 void Control::OnPan(const PanGesture& pan)
478 void Control::OnTap(const TapGesture& tap)
482 void Control::OnLongPress(const LongPressGesture& longPress)
486 void Control::EmitKeyInputFocusSignal(bool focusGained)
488 Dali::Toolkit::Control handle(GetOwner());
490 if(Accessibility::IsUp())
492 auto self = GetAccessibleObject();
493 self->EmitFocused(focusGained);
494 auto parent = self->GetParent();
495 if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
497 parent->EmitActiveDescendantChanged(self);
503 // signals are allocated dynamically when someone connects
504 if(!mImpl->mKeyInputFocusGainedSignal.Empty())
506 mImpl->mKeyInputFocusGainedSignal.Emit(handle);
511 // signals are allocated dynamically when someone connects
512 if(!mImpl->mKeyInputFocusLostSignal.Empty())
514 mImpl->mKeyInputFocusLostSignal.Emit(handle);
519 void Control::OnSceneConnection(int depth)
521 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
525 for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
527 // Check whether the visual is empty and enabled
528 if((*iter)->visual && (*iter)->enabled)
530 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
531 Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
535 // The clipping renderer is only created if required.
536 CreateClippingRenderer(*this);
539 void Control::OnSceneDisconnection()
541 mImpl->OnSceneDisconnection();
544 void Control::OnKeyInputFocusGained()
546 EmitKeyInputFocusSignal(true);
549 void Control::OnKeyInputFocusLost()
551 EmitKeyInputFocusSignal(false);
554 void Control::OnChildAdd(Actor& child)
558 void Control::OnChildRemove(Actor& child)
562 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
564 // If the clipping mode has been set, we may need to create a renderer.
565 // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
568 case Actor::Property::CLIPPING_MODE:
570 if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
572 // Note: This method will handle whether creation of the renderer is required.
573 CreateClippingRenderer(*this);
577 case Actor::Property::VISIBLE:
579 GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
585 void Control::OnSizeSet(const Vector3& targetSize)
587 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
590 Vector2 size(targetSize);
591 visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
595 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
597 // @todo size negotiate background to new size, animate as well?
600 bool Control::OnKeyEvent(const KeyEvent& event)
602 return false; // Do not consume
605 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
607 for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
609 Actor child = Self().GetChildAt(i);
610 Vector2 newChildSize(size);
612 // When set the padding or margin on the control, child should be resized and repositioned.
613 if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
614 (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
616 Extents padding = mImpl->mPadding;
618 Dali::CustomActor ownerActor(GetOwner());
619 Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
621 if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
623 std::swap(padding.start, padding.end);
626 newChildSize.width = size.width - (padding.start + padding.end);
627 newChildSize.height = size.height - (padding.top + padding.bottom);
629 // Cannot use childs Position property as it can already have padding and margin applied on it,
630 // so we end up cumulatively applying them over and over again.
631 Vector2 childOffset(0.f, 0.f);
632 childOffset.x += (mImpl->mMargin.start + padding.start);
633 childOffset.y += (mImpl->mMargin.top + padding.top);
635 child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
637 container.Add(child, newChildSize);
640 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
643 visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
647 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
651 Vector3 Control::GetNaturalSize()
653 DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
654 Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
658 visual.GetNaturalSize(naturalSize);
659 naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
660 naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
661 return Vector3(naturalSize);
663 return Vector3::ZERO;
666 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
668 return CalculateChildSizeBase(child, dimension);
671 float Control::GetHeightForWidth(float width)
673 return GetHeightForWidthBase(width);
676 float Control::GetWidthForHeight(float height)
678 return GetWidthForHeightBase(height);
681 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
683 return RelayoutDependentOnChildrenBase(dimension);
686 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
690 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
694 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
696 mImpl->SignalConnected(slotObserver, callback);
699 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
701 mImpl->SignalDisconnected(slotObserver, callback);
704 void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
705 Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
707 sourcePropertyMap.Clear();
708 destinationPropertyMap.Clear();
710 Toolkit::Visual::Base sourceVisual = DevelControl::GetVisual(GetImplementation(source), visualIndex);
711 Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
713 // If source or destination doesn't have the visual, do not create transition for the visual.
714 if(!sourceVisual || !destinationVisual)
719 Property::Map sourceMap;
720 Property::Map destinationMap;
721 sourceVisual.CreatePropertyMap(sourceMap);
722 destinationVisual.CreatePropertyMap(destinationMap);
724 static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4
726 Property::Value* propertyValue = map.Find(index);
729 return propertyValue->Get<Vector4>();
734 static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float
736 Property::Value* propertyValue = map.Find(index);
739 return propertyValue->Get<float>();
744 Vector4 defaultMixColor(Color::TRANSPARENT);
745 Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
746 float defaultBorderlineWidth(0.0f);
747 Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
748 float defaultBorderlineOffset(0.0f);
750 Vector4 sourceMixColor = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
751 Vector4 sourceCornerRadius = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
752 float sourceBorderlineWidth = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
753 Vector4 sourceBorderlineColor = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
754 float sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
756 Vector4 destinationMixColor = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
757 Vector4 destinationCornerRadius = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
758 float destinationBorderlineWidth = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
759 Vector4 destinationBorderlineColor = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
760 float destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
762 // If the value of the source Control and that of destination Control is different, the property should be transitioned.
763 if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
765 sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
766 destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
769 if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
771 sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
772 destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
775 if(sourceCornerRadius != destinationCornerRadius)
777 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
778 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
781 if(sourceBorderlineWidth != destinationBorderlineWidth)
783 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
784 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
787 if(sourceBorderlineColor != destinationBorderlineColor)
789 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
790 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
793 if(sourceBorderlineOffset != destinationBorderlineOffset)
795 sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
796 destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
800 Control& GetImplementation(Dali::Toolkit::Control& handle)
802 CustomActorImpl& customInterface = handle.GetImplementation();
803 // downcast to control
804 Control& impl = dynamic_cast<Internal::Control&>(customInterface);
808 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
810 const CustomActorImpl& customInterface = handle.GetImplementation();
811 // downcast to control
812 const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
816 } // namespace Internal
818 } // namespace Toolkit