[AT-SPI] Require ControlAccessible for Control
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-info.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/size-negotiation/relayout-container.h>
30 #include <cstring> // for strcmp
31 #include <limits>
32 #include <stack>
33 #include <typeinfo>
34
35 // INTERNAL INCLUDES
36 #include <dali-toolkit/dali-toolkit.h>
37 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
38 #include <dali-toolkit/devel-api/controls/control-devel.h>
39 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
40 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/public-api/align-enumerations.h>
47 #include <dali-toolkit/public-api/controls/control.h>
48 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
49 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
50 #include <dali-toolkit/public-api/styling/style-manager.h>
51 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/visual-properties.h>
53
54 namespace Dali
55 {
56 namespace Toolkit
57 {
58 namespace Internal
59 {
60 namespace
61 {
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
64 #endif
65
66 /**
67  * @brief Creates a clipping renderer if required.
68  * (EG. If no renders exist and clipping is enabled).
69  * @param[in] controlImpl The control implementation.
70  */
71 void CreateClippingRenderer(Control& controlImpl)
72 {
73   // We want to add a transparent background if we do not have one for clipping.
74   Actor self(controlImpl.Self());
75   int   clippingMode = ClippingMode::DISABLED;
76   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
77   {
78     Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
79
80     if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
81     {
82       controlImpl.SetBackgroundColor(Color::TRANSPARENT);
83     }
84   }
85 }
86
87 } // unnamed namespace
88
89 Toolkit::Control Control::New()
90 {
91   return New(ControlBehaviour::CONTROL_BEHAVIOUR_DEFAULT);
92 }
93
94 Toolkit::Control Control::New(ControlBehaviour additionalBehaviour)
95 {
96   // Create the implementation, temporarily owned on stack
97   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour));
98
99   // Pass ownership to handle
100   Toolkit::Control handle(*controlImpl);
101
102   // Second-phase init of the implementation
103   // This can only be done after the CustomActor connection has been made...
104   controlImpl->Initialize();
105
106   return handle;
107 }
108
109 void Control::SetStyleName(const std::string& styleName)
110 {
111   if(styleName != mImpl->mStyleName)
112   {
113     mImpl->mStyleName = styleName;
114
115     // Apply new style, if stylemanager is available
116     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
117     if(styleManager)
118     {
119       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
120     }
121   }
122 }
123
124 const std::string& Control::GetStyleName() const
125 {
126   return mImpl->mStyleName;
127 }
128
129 void Control::SetBackgroundColor(const Vector4& color)
130 {
131   mImpl->mBackgroundColor = color;
132
133   Property::Map map;
134   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
135   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
136
137   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
138   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
139   {
140     // Update background color only
141     mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, map);
142     return;
143   }
144
145   SetBackground(map);
146 }
147
148 void Control::SetBackground(const Property::Map& map)
149 {
150   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
151   visual.SetName("background");
152   if(visual)
153   {
154     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
155
156     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
157     RelayoutRequest();
158   }
159 }
160
161 void Control::ClearBackground()
162 {
163   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
164   mImpl->mBackgroundColor = Color::TRANSPARENT;
165
166   // Trigger a size negotiation request that may be needed when unregistering a visual.
167   RelayoutRequest();
168 }
169
170 Toolkit::DevelControl::ControlAccessible* Control::GetAccessibleObject()
171 {
172   return mImpl->GetAccessibleObject();
173 }
174
175 void Control::EnableGestureDetection(GestureType::Value type)
176 {
177   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
178   {
179     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
180     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
181     mImpl->mPinchGestureDetector.Attach(Self());
182   }
183
184   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
185   {
186     mImpl->mPanGestureDetector = PanGestureDetector::New();
187     mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
188     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
189     mImpl->mPanGestureDetector.Attach(Self());
190   }
191
192   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
193   {
194     mImpl->mTapGestureDetector = TapGestureDetector::New();
195     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
196     mImpl->mTapGestureDetector.Attach(Self());
197   }
198
199   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
200   {
201     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
202     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
203     mImpl->mLongPressGestureDetector.Attach(Self());
204   }
205 }
206
207 void Control::DisableGestureDetection(GestureType::Value type)
208 {
209   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
210   {
211     mImpl->mPinchGestureDetector.Detach(Self());
212     mImpl->mPinchGestureDetector.Reset();
213   }
214
215   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
216   {
217     mImpl->mPanGestureDetector.Detach(Self());
218     mImpl->mPanGestureDetector.Reset();
219   }
220
221   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
222   {
223     mImpl->mTapGestureDetector.Detach(Self());
224     mImpl->mTapGestureDetector.Reset();
225   }
226
227   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
228   {
229     mImpl->mLongPressGestureDetector.Detach(Self());
230     mImpl->mLongPressGestureDetector.Reset();
231   }
232 }
233
234 PinchGestureDetector Control::GetPinchGestureDetector() const
235 {
236   return mImpl->mPinchGestureDetector;
237 }
238
239 PanGestureDetector Control::GetPanGestureDetector() const
240 {
241   return mImpl->mPanGestureDetector;
242 }
243
244 TapGestureDetector Control::GetTapGestureDetector() const
245 {
246   return mImpl->mTapGestureDetector;
247 }
248
249 LongPressGestureDetector Control::GetLongPressGestureDetector() const
250 {
251   return mImpl->mLongPressGestureDetector;
252 }
253
254 void Control::SetKeyboardNavigationSupport(bool isSupported)
255 {
256   mImpl->mIsKeyboardNavigationSupported = isSupported;
257 }
258
259 bool Control::IsKeyboardNavigationSupported()
260 {
261   return mImpl->mIsKeyboardNavigationSupported;
262 }
263
264 void Control::SetKeyInputFocus()
265 {
266   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
267   {
268     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
269   }
270 }
271
272 bool Control::HasKeyInputFocus()
273 {
274   bool result = false;
275   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
276   {
277     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
278     if(Self() == control)
279     {
280       result = true;
281     }
282   }
283   return result;
284 }
285
286 void Control::ClearKeyInputFocus()
287 {
288   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
289   {
290     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
291   }
292 }
293
294 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
295 {
296   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
297
298   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
299   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
300 }
301
302 bool Control::IsKeyboardFocusGroup()
303 {
304   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
305 }
306
307 void Control::AccessibilityActivate()
308 {
309   // Inform deriving classes
310   OnAccessibilityActivated();
311 }
312
313 void Control::KeyboardEnter()
314 {
315   // Inform deriving classes
316   OnKeyboardEnter();
317 }
318
319 bool Control::OnAccessibilityActivated()
320 {
321   if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
322   {
323     return OnKeyboardEnter();
324   }
325   return false;
326 }
327
328 bool Control::OnKeyboardEnter()
329 {
330   return false; // Keyboard enter is not handled by default
331 }
332
333 bool Control::OnAccessibilityPan(PanGesture gesture)
334 {
335   return false; // Accessibility pan gesture is not handled by default
336 }
337
338 bool Control::OnAccessibilityValueChange(bool isIncrease)
339 {
340   return false; // Accessibility value change action is not handled by default
341 }
342
343 bool Control::OnAccessibilityZoom()
344 {
345   return false; // Accessibility zoom action is not handled by default
346 }
347
348 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
349 {
350   return Actor();
351 }
352
353 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
354 {
355 }
356
357 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
358 {
359   return mImpl->mKeyEventSignal;
360 }
361
362 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
363 {
364   return mImpl->mKeyInputFocusGainedSignal;
365 }
366
367 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
368 {
369   return mImpl->mKeyInputFocusLostSignal;
370 }
371
372 bool Control::EmitKeyEventSignal(const KeyEvent& event)
373 {
374   // Guard against destruction during signal emission
375   Dali::Toolkit::Control handle(GetOwner());
376
377   bool consumed = false;
378
379   consumed = mImpl->FilterKeyEvent(event);
380
381   // signals are allocated dynamically when someone connects
382   if(!consumed && !mImpl->mKeyEventSignal.Empty())
383   {
384     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
385   }
386
387   if(!consumed)
388   {
389     // Notification for derived classes
390     consumed = OnKeyEvent(event);
391   }
392
393   return consumed;
394 }
395
396 Control::Control(ControlBehaviour behaviourFlags)
397 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
398   mImpl(new Impl(*this))
399 {
400   mImpl->mFlags = behaviourFlags;
401 }
402
403 Control::~Control()
404 {
405   delete mImpl;
406 }
407
408 void Control::Initialize()
409 {
410   // Call deriving classes so initialised before styling is applied to them.
411   OnInitialize();
412
413   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
414   {
415     Toolkit::StyleManager styleManager = StyleManager::Get();
416
417     // if stylemanager is available
418     if(styleManager)
419     {
420       StyleManager& styleManagerImpl = GetImpl(styleManager);
421
422       // Register for style changes
423       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
424
425       // Apply the current style
426       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
427     }
428   }
429
430   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
431   {
432     SetKeyboardNavigationSupport(true);
433   }
434
435   Dali::TypeInfo type;
436   Self().GetTypeInfo(type);
437   if(type)
438   {
439     auto typeName = type.GetName();
440     DevelControl::AppendAccessibilityAttribute(Toolkit::Control::DownCast(Self()), "class", typeName);
441   }
442 }
443
444 void Control::OnInitialize()
445 {
446 }
447
448 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
449 {
450   // By default the control is only interested in theme (not font) changes
451   if(styleManager && change == StyleChange::THEME_CHANGE)
452   {
453     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
454     RelayoutRequest();
455   }
456 }
457
458 void Control::OnPinch(const PinchGesture& pinch)
459 {
460   if(!(mImpl->mStartingPinchScale))
461   {
462     // lazy allocate
463     mImpl->mStartingPinchScale = new Vector3;
464   }
465
466   if(pinch.GetState() == GestureState::STARTED)
467   {
468     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
469   }
470
471   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
472 }
473
474 void Control::OnPan(const PanGesture& pan)
475 {
476 }
477
478 void Control::OnTap(const TapGesture& tap)
479 {
480 }
481
482 void Control::OnLongPress(const LongPressGesture& longPress)
483 {
484 }
485
486 void Control::EmitKeyInputFocusSignal(bool focusGained)
487 {
488   Dali::Toolkit::Control handle(GetOwner());
489
490   if(Accessibility::IsUp())
491   {
492     auto self = GetAccessibleObject();
493     self->EmitFocused(focusGained);
494     auto parent = self->GetParent();
495     if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
496     {
497       parent->EmitActiveDescendantChanged(self);
498     }
499   }
500
501   if(focusGained)
502   {
503     // signals are allocated dynamically when someone connects
504     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
505     {
506       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
507     }
508   }
509   else
510   {
511     // signals are allocated dynamically when someone connects
512     if(!mImpl->mKeyInputFocusLostSignal.Empty())
513     {
514       mImpl->mKeyInputFocusLostSignal.Emit(handle);
515     }
516   }
517 }
518
519 void Control::OnSceneConnection(int depth)
520 {
521   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
522
523   Actor self(Self());
524
525   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
526   {
527     // Check whether the visual is empty and enabled
528     if((*iter)->visual && (*iter)->enabled)
529     {
530       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
531       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
532     }
533   }
534
535   // The clipping renderer is only created if required.
536   CreateClippingRenderer(*this);
537 }
538
539 void Control::OnSceneDisconnection()
540 {
541   mImpl->OnSceneDisconnection();
542 }
543
544 void Control::OnKeyInputFocusGained()
545 {
546   EmitKeyInputFocusSignal(true);
547 }
548
549 void Control::OnKeyInputFocusLost()
550 {
551   EmitKeyInputFocusSignal(false);
552 }
553
554 void Control::OnChildAdd(Actor& child)
555 {
556 }
557
558 void Control::OnChildRemove(Actor& child)
559 {
560 }
561
562 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
563 {
564   // If the clipping mode has been set, we may need to create a renderer.
565   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
566   switch(index)
567   {
568     case Actor::Property::CLIPPING_MODE:
569     {
570       if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
571       {
572         // Note: This method will handle whether creation of the renderer is required.
573         CreateClippingRenderer(*this);
574       }
575       break;
576     }
577     case Actor::Property::VISIBLE:
578     {
579       GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
580       break;
581     }
582   }
583 }
584
585 void Control::OnSizeSet(const Vector3& targetSize)
586 {
587   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
588   if(visual)
589   {
590     Vector2 size(targetSize);
591     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
592   }
593 }
594
595 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
596 {
597   // @todo size negotiate background to new size, animate as well?
598 }
599
600 bool Control::OnKeyEvent(const KeyEvent& event)
601 {
602   return false; // Do not consume
603 }
604
605 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
606 {
607   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
608   {
609     Actor   child = Self().GetChildAt(i);
610     Vector2 newChildSize(size);
611
612     // When set the padding or margin on the control, child should be resized and repositioned.
613     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
614        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
615     {
616       Extents padding = mImpl->mPadding;
617
618       Dali::CustomActor           ownerActor(GetOwner());
619       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
620
621       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
622       {
623         std::swap(padding.start, padding.end);
624       }
625
626       newChildSize.width  = size.width - (padding.start + padding.end);
627       newChildSize.height = size.height - (padding.top + padding.bottom);
628
629       // Cannot use childs Position property as it can already have padding and margin applied on it,
630       // so we end up cumulatively applying them over and over again.
631       Vector2 childOffset(0.f, 0.f);
632       childOffset.x += (mImpl->mMargin.start + padding.start);
633       childOffset.y += (mImpl->mMargin.top + padding.top);
634
635       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
636     }
637     container.Add(child, newChildSize);
638   }
639
640   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
641   if(visual)
642   {
643     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
644   }
645 }
646
647 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
648 {
649 }
650
651 Vector3 Control::GetNaturalSize()
652 {
653   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
654   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
655   if(visual)
656   {
657     Vector2 naturalSize;
658     visual.GetNaturalSize(naturalSize);
659     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
660     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
661     return Vector3(naturalSize);
662   }
663   return Vector3::ZERO;
664 }
665
666 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
667 {
668   return CalculateChildSizeBase(child, dimension);
669 }
670
671 float Control::GetHeightForWidth(float width)
672 {
673   return GetHeightForWidthBase(width);
674 }
675
676 float Control::GetWidthForHeight(float height)
677 {
678   return GetWidthForHeightBase(height);
679 }
680
681 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
682 {
683   return RelayoutDependentOnChildrenBase(dimension);
684 }
685
686 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
687 {
688 }
689
690 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
691 {
692 }
693
694 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
695 {
696   mImpl->SignalConnected(slotObserver, callback);
697 }
698
699 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
700 {
701   mImpl->SignalDisconnected(slotObserver, callback);
702 }
703
704 void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
705                                    Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
706 {
707   sourcePropertyMap.Clear();
708   destinationPropertyMap.Clear();
709
710   Toolkit::Visual::Base sourceVisual      = DevelControl::GetVisual(GetImplementation(source), visualIndex);
711   Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
712
713   // If source or destination doesn't have the visual, do not create transition for the visual.
714   if(!sourceVisual || !destinationVisual)
715   {
716     return;
717   }
718
719   Property::Map sourceMap;
720   Property::Map destinationMap;
721   sourceVisual.CreatePropertyMap(sourceMap);
722   destinationVisual.CreatePropertyMap(destinationMap);
723
724   static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4
725   {
726     Property::Value* propertyValue = map.Find(index);
727     if(propertyValue)
728     {
729       return propertyValue->Get<Vector4>();
730     }
731     return defaultValue;
732   };
733
734   static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float
735   {
736     Property::Value* propertyValue = map.Find(index);
737     if(propertyValue)
738     {
739       return propertyValue->Get<float>();
740     }
741     return defaultValue;
742   };
743
744   Vector4 defaultMixColor(Color::TRANSPARENT);
745   Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
746   float   defaultBorderlineWidth(0.0f);
747   Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
748   float   defaultBorderlineOffset(0.0f);
749
750   Vector4 sourceMixColor         = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
751   Vector4 sourceCornerRadius     = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
752   float   sourceBorderlineWidth  = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
753   Vector4 sourceBorderlineColor  = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
754   float   sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
755
756   Vector4 destinationMixColor         = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
757   Vector4 destinationCornerRadius     = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
758   float   destinationBorderlineWidth  = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
759   Vector4 destinationBorderlineColor  = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
760   float   destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
761
762   // If the value of the source Control and that of destination Control is different, the property should be transitioned.
763   if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
764   {
765     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
766     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
767   }
768
769   if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
770   {
771     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
772     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
773   }
774
775   if(sourceCornerRadius != destinationCornerRadius)
776   {
777     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
778     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
779   }
780
781   if(sourceBorderlineWidth != destinationBorderlineWidth)
782   {
783     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
784     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
785   }
786
787   if(sourceBorderlineColor != destinationBorderlineColor)
788   {
789     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
790     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
791   }
792
793   if(sourceBorderlineOffset != destinationBorderlineOffset)
794   {
795     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
796     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
797   }
798 }
799
800 Control& GetImplementation(Dali::Toolkit::Control& handle)
801 {
802   CustomActorImpl& customInterface = handle.GetImplementation();
803   // downcast to control
804   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
805   return impl;
806 }
807
808 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
809 {
810   const CustomActorImpl& customInterface = handle.GetImplementation();
811   // downcast to control
812   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
813   return impl;
814 }
815
816 } // namespace Internal
817
818 } // namespace Toolkit
819
820 } // namespace Dali