DALi Version 2.2.11
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/math/math-utils.h>
28 #include <dali/public-api/object/type-info.h>
29 #include <dali/public-api/object/type-registry-helper.h>
30 #include <dali/public-api/size-negotiation/relayout-container.h>
31 #include <cstring> // for strcmp
32 #include <limits>
33 #include <stack>
34 #include <typeinfo>
35
36 // INTERNAL INCLUDES
37 #include <dali-toolkit/dali-toolkit.h>
38 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
39 #include <dali-toolkit/devel-api/controls/control-devel.h>
40 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
43 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
44 #include <dali-toolkit/internal/styling/style-manager-impl.h>
45 #include <dali-toolkit/internal/visuals/color/color-visual.h>
46 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
47 #include <dali-toolkit/public-api/align-enumerations.h>
48 #include <dali-toolkit/public-api/controls/control.h>
49 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
50 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
51 #include <dali-toolkit/public-api/styling/style-manager.h>
52 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/visual-properties.h>
54
55 namespace Dali
56 {
57 namespace Toolkit
58 {
59 namespace Internal
60 {
61 namespace
62 {
63 #if defined(DEBUG_ENABLED)
64 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
65 #endif
66
67 /**
68  * @brief Creates a clipping renderer if required.
69  * (EG. If no renders exist and clipping is enabled).
70  * @param[in] controlImpl The control implementation.
71  */
72 void CreateClippingRenderer(Control& controlImpl)
73 {
74   // We want to add a transparent background if we do not have one for clipping.
75   Actor self(controlImpl.Self());
76   int   clippingMode = ClippingMode::DISABLED;
77   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
78   {
79     Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
80
81     if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
82     {
83       controlImpl.SetBackgroundColor(Color::TRANSPARENT);
84     }
85   }
86 }
87
88 } // unnamed namespace
89
90 Toolkit::Control Control::New()
91 {
92   return New(ControlBehaviour::CONTROL_BEHAVIOUR_DEFAULT);
93 }
94
95 Toolkit::Control Control::New(ControlBehaviour additionalBehaviour)
96 {
97   // Create the implementation, temporarily owned on stack
98   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour));
99
100   // Pass ownership to handle
101   Toolkit::Control handle(*controlImpl);
102
103   // Second-phase init of the implementation
104   // This can only be done after the CustomActor connection has been made...
105   controlImpl->Initialize();
106
107   return handle;
108 }
109
110 void Control::SetStyleName(const std::string& styleName)
111 {
112   if(styleName != mImpl->mStyleName)
113   {
114     mImpl->mStyleName = styleName;
115
116     // Apply new style, if stylemanager is available
117     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
118     if(styleManager)
119     {
120       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
121     }
122   }
123 }
124
125 const std::string& Control::GetStyleName() const
126 {
127   return mImpl->mStyleName;
128 }
129
130 void Control::SetBackgroundColor(const Vector4& color)
131 {
132   mImpl->mBackgroundColor = color;
133
134   Property::Map map;
135   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
136   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
137
138   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
139   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
140   {
141     // Update background color only
142     mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, map);
143     return;
144   }
145
146   SetBackground(map);
147 }
148
149 void Control::SetBackground(const Property::Map& map)
150 {
151   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
152   visual.SetName("background");
153   if(visual)
154   {
155     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
156
157     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
158     RelayoutRequest();
159   }
160 }
161
162 void Control::ClearBackground()
163 {
164   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
165   mImpl->mBackgroundColor = Color::TRANSPARENT;
166
167   // Trigger a size negotiation request that may be needed when unregistering a visual.
168   RelayoutRequest();
169 }
170
171 void Control::SetResourceReady(bool relayoutRequest)
172 {
173   Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(*this);
174   controlDataImpl.ResourceReady(relayoutRequest);
175 }
176
177 Toolkit::DevelControl::ControlAccessible* Control::GetAccessibleObject()
178 {
179   return mImpl->GetAccessibleObject();
180 }
181
182 void Control::EnableGestureDetection(GestureType::Value type)
183 {
184   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
185   {
186     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
187     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
188     mImpl->mPinchGestureDetector.Attach(Self());
189   }
190
191   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
192   {
193     mImpl->mPanGestureDetector = PanGestureDetector::New();
194     mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
195     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
196     mImpl->mPanGestureDetector.Attach(Self());
197   }
198
199   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
200   {
201     mImpl->mTapGestureDetector = TapGestureDetector::New();
202     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
203     mImpl->mTapGestureDetector.Attach(Self());
204   }
205
206   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
207   {
208     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
209     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
210     mImpl->mLongPressGestureDetector.Attach(Self());
211   }
212 }
213
214 void Control::DisableGestureDetection(GestureType::Value type)
215 {
216   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
217   {
218     mImpl->mPinchGestureDetector.Detach(Self());
219     mImpl->mPinchGestureDetector.Reset();
220   }
221
222   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
223   {
224     mImpl->mPanGestureDetector.Detach(Self());
225     mImpl->mPanGestureDetector.Reset();
226   }
227
228   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
229   {
230     mImpl->mTapGestureDetector.Detach(Self());
231     mImpl->mTapGestureDetector.Reset();
232   }
233
234   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
235   {
236     mImpl->mLongPressGestureDetector.Detach(Self());
237     mImpl->mLongPressGestureDetector.Reset();
238   }
239 }
240
241 PinchGestureDetector Control::GetPinchGestureDetector() const
242 {
243   return mImpl->mPinchGestureDetector;
244 }
245
246 PanGestureDetector Control::GetPanGestureDetector() const
247 {
248   return mImpl->mPanGestureDetector;
249 }
250
251 TapGestureDetector Control::GetTapGestureDetector() const
252 {
253   return mImpl->mTapGestureDetector;
254 }
255
256 LongPressGestureDetector Control::GetLongPressGestureDetector() const
257 {
258   return mImpl->mLongPressGestureDetector;
259 }
260
261 void Control::SetKeyboardNavigationSupport(bool isSupported)
262 {
263   mImpl->mIsKeyboardNavigationSupported = isSupported;
264 }
265
266 bool Control::IsKeyboardNavigationSupported()
267 {
268   return mImpl->mIsKeyboardNavigationSupported;
269 }
270
271 void Control::SetKeyInputFocus()
272 {
273   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
274   {
275     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
276   }
277 }
278
279 bool Control::HasKeyInputFocus()
280 {
281   bool result = false;
282   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
283   {
284     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
285     if(Self() == control)
286     {
287       result = true;
288     }
289   }
290   return result;
291 }
292
293 void Control::ClearKeyInputFocus()
294 {
295   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
296   {
297     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
298   }
299 }
300
301 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
302 {
303   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
304
305   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
306   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
307 }
308
309 bool Control::IsKeyboardFocusGroup()
310 {
311   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
312 }
313
314 void Control::AccessibilityActivate()
315 {
316   // Inform deriving classes
317   OnAccessibilityActivated();
318 }
319
320 void Control::KeyboardEnter()
321 {
322   // Inform deriving classes
323   OnKeyboardEnter();
324 }
325
326 bool Control::OnAccessibilityActivated()
327 {
328   if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
329   {
330     return OnKeyboardEnter();
331   }
332   return false;
333 }
334
335 bool Control::OnKeyboardEnter()
336 {
337   return false; // Keyboard enter is not handled by default
338 }
339
340 bool Control::OnAccessibilityPan(PanGesture gesture)
341 {
342   return false; // Accessibility pan gesture is not handled by default
343 }
344
345 bool Control::OnAccessibilityValueChange(bool isIncrease)
346 {
347   return false; // Accessibility value change action is not handled by default
348 }
349
350 bool Control::OnAccessibilityZoom()
351 {
352   return false; // Accessibility zoom action is not handled by default
353 }
354
355 DevelControl::ControlAccessible* Control::CreateAccessibleObject()
356 {
357   return new DevelControl::ControlAccessible(Self());
358 }
359
360 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
361 {
362   return Actor();
363 }
364
365 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
366 {
367 }
368
369 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
370 {
371   return mImpl->mKeyEventSignal;
372 }
373
374 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
375 {
376   return mImpl->mKeyInputFocusGainedSignal;
377 }
378
379 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
380 {
381   return mImpl->mKeyInputFocusLostSignal;
382 }
383
384 bool Control::EmitKeyEventSignal(const KeyEvent& event)
385 {
386   // Guard against destruction during signal emission
387   Dali::Toolkit::Control handle(GetOwner());
388
389   bool consumed = false;
390
391   consumed = mImpl->FilterKeyEvent(event);
392
393   // signals are allocated dynamically when someone connects
394   if(!consumed && !mImpl->mKeyEventSignal.Empty())
395   {
396     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
397   }
398
399   if(!consumed)
400   {
401     // Notification for derived classes
402     consumed = OnKeyEvent(event);
403   }
404
405   return consumed;
406 }
407
408 Control::Control(ControlBehaviour behaviourFlags)
409 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
410   mImpl(new Impl(*this))
411 {
412   mImpl->mFlags = behaviourFlags;
413 }
414
415 Control::~Control()
416 {
417   delete mImpl;
418 }
419
420 void Control::Initialize()
421 {
422   // Call deriving classes so initialised before styling is applied to them.
423   OnInitialize();
424
425   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
426   {
427     Toolkit::StyleManager styleManager = StyleManager::Get();
428
429     // if stylemanager is available
430     if(styleManager)
431     {
432       StyleManager& styleManagerImpl = GetImpl(styleManager);
433
434       // Register for style changes
435       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
436
437       // Apply the current style
438       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
439     }
440   }
441
442   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
443   {
444     SetKeyboardNavigationSupport(true);
445   }
446
447   Dali::TypeInfo type;
448   Self().GetTypeInfo(type);
449   if(type)
450   {
451     auto typeName = type.GetName();
452     DevelControl::AppendAccessibilityAttribute(Toolkit::Control::DownCast(Self()), "class", typeName);
453   }
454 }
455
456 void Control::OnInitialize()
457 {
458 }
459
460 bool Control::IsResourceReady() const
461 {
462   const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(*this);
463   return controlDataImpl.IsResourceReady();
464 }
465
466 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
467 {
468   // By default the control is only interested in theme (not font) changes
469   if(styleManager && change == StyleChange::THEME_CHANGE)
470   {
471     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
472     RelayoutRequest();
473   }
474 }
475
476 void Control::OnPinch(const PinchGesture& pinch)
477 {
478   if(!(mImpl->mStartingPinchScale))
479   {
480     // lazy allocate
481     mImpl->mStartingPinchScale = new Vector3;
482   }
483
484   if(pinch.GetState() == GestureState::STARTED)
485   {
486     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
487   }
488
489   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
490 }
491
492 void Control::OnPan(const PanGesture& pan)
493 {
494 }
495
496 void Control::OnTap(const TapGesture& tap)
497 {
498 }
499
500 void Control::OnLongPress(const LongPressGesture& longPress)
501 {
502 }
503
504 void Control::EmitKeyInputFocusSignal(bool focusGained)
505 {
506   Dali::Toolkit::Control handle(GetOwner());
507
508   if(Accessibility::IsUp())
509   {
510     auto self = GetAccessibleObject();
511     self->EmitFocused(focusGained);
512     auto parent = self->GetParent();
513     if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
514     {
515       parent->EmitActiveDescendantChanged(self);
516     }
517   }
518
519   if(focusGained)
520   {
521     // signals are allocated dynamically when someone connects
522     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
523     {
524       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
525     }
526   }
527   else
528   {
529     // signals are allocated dynamically when someone connects
530     if(!mImpl->mKeyInputFocusLostSignal.Empty())
531     {
532       mImpl->mKeyInputFocusLostSignal.Emit(handle);
533     }
534   }
535 }
536
537 void Control::OnSceneConnection(int depth)
538 {
539   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
540
541   Actor self(Self());
542
543   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
544   {
545     // Check whether the visual is empty and enabled
546     if((*iter)->visual && (*iter)->enabled)
547     {
548       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
549       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
550     }
551   }
552
553   // The clipping renderer is only created if required.
554   CreateClippingRenderer(*this);
555 }
556
557 void Control::OnSceneDisconnection()
558 {
559   mImpl->OnSceneDisconnection();
560 }
561
562 void Control::OnKeyInputFocusGained()
563 {
564   EmitKeyInputFocusSignal(true);
565 }
566
567 void Control::OnKeyInputFocusLost()
568 {
569   EmitKeyInputFocusSignal(false);
570 }
571
572 void Control::OnChildAdd(Actor& child)
573 {
574 }
575
576 void Control::OnChildRemove(Actor& child)
577 {
578 }
579
580 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
581 {
582   // If the clipping mode has been set, we may need to create a renderer.
583   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
584   switch(index)
585   {
586     case Actor::Property::CLIPPING_MODE:
587     {
588       if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
589       {
590         // Note: This method will handle whether creation of the renderer is required.
591         CreateClippingRenderer(*this);
592       }
593       break;
594     }
595     case Actor::Property::VISIBLE:
596     {
597       GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
598       break;
599     }
600     case DevelActor::Property::USER_INTERACTION_ENABLED:
601     {
602       const bool enabled = propertyValue.Get<bool>();
603       if(!enabled && Self() == Dali::Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor())
604       {
605         Dali::Toolkit::KeyboardFocusManager::Get().ClearFocus();
606       }
607       break;
608     }
609   }
610 }
611
612 void Control::OnSizeSet(const Vector3& targetSize)
613 {
614   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
615   if(visual)
616   {
617     Vector2 size(targetSize);
618     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
619   }
620 }
621
622 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
623 {
624   // @todo size negotiate background to new size, animate as well?
625 }
626
627 bool Control::OnKeyEvent(const KeyEvent& event)
628 {
629   return false; // Do not consume
630 }
631
632 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
633 {
634   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
635   {
636     Actor   child = Self().GetChildAt(i);
637     Vector2 newChildSize(size);
638
639     // When set the padding or margin on the control, child should be resized and repositioned.
640     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
641        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
642     {
643       Extents padding = mImpl->mPadding;
644
645       Dali::CustomActor           ownerActor(GetOwner());
646       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
647
648       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
649       {
650         std::swap(padding.start, padding.end);
651       }
652
653       newChildSize.width  = size.width - (padding.start + padding.end);
654       newChildSize.height = size.height - (padding.top + padding.bottom);
655
656       // Cannot use childs Position property as it can already have padding and margin applied on it,
657       // so we end up cumulatively applying them over and over again.
658       Vector2 childOffset(0.f, 0.f);
659       childOffset.x += (mImpl->mMargin.start + padding.start);
660       childOffset.y += (mImpl->mMargin.top + padding.top);
661
662       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
663     }
664     container.Add(child, newChildSize);
665   }
666
667   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
668   if(visual)
669   {
670     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
671   }
672 }
673
674 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
675 {
676 }
677
678 Vector3 Control::GetNaturalSize()
679 {
680   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
681   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
682   if(visual)
683   {
684     Vector2 naturalSize;
685     visual.GetNaturalSize(naturalSize);
686     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
687     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
688     return Vector3(naturalSize);
689   }
690   return Vector3::ZERO;
691 }
692
693 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
694 {
695   return CalculateChildSizeBase(child, dimension);
696 }
697
698 float Control::GetHeightForWidth(float width)
699 {
700   return GetHeightForWidthBase(width);
701 }
702
703 float Control::GetWidthForHeight(float height)
704 {
705   return GetWidthForHeightBase(height);
706 }
707
708 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
709 {
710   return RelayoutDependentOnChildrenBase(dimension);
711 }
712
713 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
714 {
715 }
716
717 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
718 {
719 }
720
721 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
722 {
723   mImpl->SignalConnected(slotObserver, callback);
724 }
725
726 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
727 {
728   mImpl->SignalDisconnected(slotObserver, callback);
729 }
730
731 void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap, Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
732 {
733   sourcePropertyMap.Clear();
734   destinationPropertyMap.Clear();
735
736   Toolkit::Visual::Base sourceVisual      = DevelControl::GetVisual(GetImplementation(source), visualIndex);
737   Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
738
739   // If source or destination doesn't have the visual, do not create transition for the visual.
740   if(!sourceVisual || !destinationVisual)
741   {
742     return;
743   }
744
745   Property::Map sourceMap;
746   Property::Map destinationMap;
747   sourceVisual.CreatePropertyMap(sourceMap);
748   destinationVisual.CreatePropertyMap(destinationMap);
749
750   static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4 {
751     Property::Value* propertyValue = map.Find(index);
752     if(propertyValue)
753     {
754       return propertyValue->Get<Vector4>();
755     }
756     return defaultValue;
757   };
758
759   static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float {
760     Property::Value* propertyValue = map.Find(index);
761     if(propertyValue)
762     {
763       return propertyValue->Get<float>();
764     }
765     return defaultValue;
766   };
767
768   Vector4 defaultMixColor(Color::TRANSPARENT);
769   Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
770   float   defaultBorderlineWidth(0.0f);
771   Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
772   float   defaultBorderlineOffset(0.0f);
773
774   Vector4 sourceMixColor         = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
775   Vector4 sourceCornerRadius     = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
776   float   sourceBorderlineWidth  = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
777   Vector4 sourceBorderlineColor  = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
778   float   sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
779
780   Vector4 destinationMixColor         = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
781   Vector4 destinationCornerRadius     = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
782   float   destinationBorderlineWidth  = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
783   Vector4 destinationBorderlineColor  = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
784   float   destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
785
786   // If the value of the source Control and that of destination Control is different, the property should be transitioned.
787   if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
788   {
789     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
790     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
791   }
792
793   if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
794   {
795     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
796     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
797   }
798
799   if(sourceCornerRadius != destinationCornerRadius)
800   {
801     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
802     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
803   }
804
805   if(!Dali::Equals(sourceBorderlineWidth, destinationBorderlineWidth))
806   {
807     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
808     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
809   }
810
811   if(sourceBorderlineColor != destinationBorderlineColor)
812   {
813     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
814     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
815   }
816
817   if(!Dali::Equals(sourceBorderlineOffset, destinationBorderlineOffset))
818   {
819     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
820     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
821   }
822 }
823
824 Control& GetImplementation(Dali::Toolkit::Control& handle)
825 {
826   CustomActorImpl& customInterface = handle.GetImplementation();
827   // downcast to control
828   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
829   return impl;
830 }
831
832 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
833 {
834   const CustomActorImpl& customInterface = handle.GetImplementation();
835   // downcast to control
836   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
837   return impl;
838 }
839
840 } // namespace Internal
841
842 } // namespace Toolkit
843
844 } // namespace Dali