2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
21 #include <dali/integration-api/debug.h>
22 #include <dali/public-api/images/image.h>
23 #include <dali/public-api/object/property-array.h>
24 #include <dali/public-api/object/type-registry.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
30 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
31 #include <dali-toolkit/public-api/visuals/visual-properties.h>
32 #include <dali-toolkit/internal/visuals/border/border-visual.h>
33 #include <dali-toolkit/internal/visuals/color/color-visual.h>
34 #include <dali-toolkit/internal/visuals/debug/debug-visual.h>
35 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
36 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
37 #include <dali-toolkit/internal/visuals/image/image-visual.h>
38 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
39 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
40 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
44 #include <dali-toolkit/internal/visuals/image/batch-image-visual.h>
48 const char * const BROKEN_VISUAL_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
63 DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_TYPE )
64 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, BORDER )
65 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, COLOR )
66 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, GRADIENT )
67 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, IMAGE )
68 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, MESH )
69 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, PRIMITIVE )
70 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::Visual, DEBUG )
71 DALI_ENUM_TO_STRING_TABLE_END( VISUAL_TYPE )
73 const char * const VISUAL_TYPE( "visualType" );
74 const char * const BATCHING_ENABLED( "batchingEnabled" );
77 BaseHandle handle = Toolkit::VisualFactory::Get();
82 DALI_TYPE_REGISTRATION_BEGIN_CREATE( Toolkit::VisualFactory, Dali::BaseHandle, Create, true )
83 DALI_TYPE_REGISTRATION_END()
87 VisualFactory::VisualFactory( bool debugEnabled )
88 :mDebugEnabled( debugEnabled )
92 VisualFactory::~VisualFactory()
96 Toolkit::Visual::Base VisualFactory::CreateVisual( const Property::Map& propertyMap )
98 // Create factory cache if it hasn't already been
101 mFactoryCache = new VisualFactoryCache();
104 // Return a new DebugVisual if we have debug enabled
107 return Toolkit::Visual::Base( new DebugVisual( *( mFactoryCache.Get() ) ) );
110 Visual::Base* visualPtr = NULL;
112 Property::Value* typeValue = propertyMap.Find( Toolkit::Visual::Property::TYPE, VISUAL_TYPE );
113 Toolkit::Visual::Type visualType = Toolkit::Visual::IMAGE; // Default to IMAGE type.
116 Scripting::GetEnumerationProperty( *typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType );
121 case Toolkit::Visual::BORDER:
123 visualPtr = new BorderVisual( *( mFactoryCache.Get() ) );
127 case Toolkit::Visual::COLOR:
129 visualPtr = new ColorVisual( *( mFactoryCache.Get() ) );
133 case Toolkit::Visual::GRADIENT:
135 visualPtr = new GradientVisual( *( mFactoryCache.Get() ) );
139 default: // Default to Image type if unknown (check if there is a URL)
140 case Toolkit::Visual::IMAGE:
142 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
143 std::string imageUrl;
144 if( imageURLValue && imageURLValue->Get( imageUrl ) )
146 Property::Value* batchingEnabledValue = propertyMap.Find( Toolkit::ImageVisual::Property::BATCHING_ENABLED, BATCHING_ENABLED );
147 if( batchingEnabledValue )
149 bool batchingEnabled( false );
150 batchingEnabledValue->Get( batchingEnabled );
151 if( batchingEnabled )
153 CreateAtlasManager();
154 visualPtr = new BatchImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
158 else if( NinePatchImage::IsNinePatchUrl( imageUrl ) )
160 visualPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
164 CreateAtlasManager();
166 if( SvgVisual::IsSvgUrl( imageUrl ) )
168 visualPtr = new SvgVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
172 visualPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
176 else if( propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ) )
178 // Create Image Visual if it has a shader
179 // TODO: This is required because of EffectsView which should be fixed
180 CreateAtlasManager();
181 visualPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
186 case Toolkit::Visual::MESH:
188 visualPtr = new MeshVisual( *( mFactoryCache.Get() ) );
192 case Toolkit::Visual::PRIMITIVE:
194 visualPtr = new PrimitiveVisual( *( mFactoryCache.Get() ) );
198 case Toolkit::Visual::DEBUG:
200 visualPtr = new DebugVisual( *( mFactoryCache.Get() ) );
209 visualPtr->Initialize( actor, propertyMap );
213 DALI_LOG_ERROR( "Renderer type unknown\n" );
216 return Toolkit::Visual::Base( visualPtr );
219 Toolkit::Visual::Base VisualFactory::CreateVisual( const Image& image )
223 mFactoryCache = new VisualFactoryCache();
228 return Toolkit::Visual::Base( new DebugVisual( *( mFactoryCache.Get() ) ) );
231 NinePatchImage npatchImage = NinePatchImage::DownCast( image );
234 NPatchVisual* visualPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
235 visualPtr->SetImage( npatchImage );
237 return Toolkit::Visual::Base( visualPtr );
241 CreateAtlasManager();
242 ImageVisual* visualPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
244 visualPtr->SetImage( actor, image );
246 return Toolkit::Visual::Base( visualPtr );
250 Toolkit::Visual::Base VisualFactory::CreateVisual( const std::string& url, ImageDimensions size )
254 mFactoryCache = new VisualFactoryCache();
259 return Toolkit::Visual::Base( new DebugVisual( *( mFactoryCache.Get() ) ) );
262 if( NinePatchImage::IsNinePatchUrl( url ) )
264 NPatchVisual* visualPtr = new NPatchVisual( *( mFactoryCache.Get() ) );
265 visualPtr->SetImage( url );
267 return Toolkit::Visual::Base( visualPtr );
269 else if( SvgVisual::IsSvgUrl( url ) )
271 CreateAtlasManager();
272 SvgVisual* visualPtr = new SvgVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
273 visualPtr->SetImage( url, size );
274 return Toolkit::Visual::Base( visualPtr );
278 CreateAtlasManager();
279 ImageVisual* visualPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
281 visualPtr->SetImage( actor, url, size );
283 return Toolkit::Visual::Base( visualPtr );
287 Image VisualFactory::GetBrokenVisualImage()
289 return ResourceImage::New( BROKEN_VISUAL_IMAGE_URL );
292 void VisualFactory::CreateAtlasManager()
296 Shader shader = ImageVisual::GetImageShader( *( mFactoryCache.Get() ) );
297 mAtlasManager = new ImageAtlasManager();
298 mAtlasManager->SetBrokenImage( BROKEN_VISUAL_IMAGE_URL );
302 } // namespace Internal
304 } // namespace Toolkit