[dali_2.2.46] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/environment-variable.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/hash.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/public-api/math/math-utils.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
29 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
31 #include <dali-toolkit/internal/visuals/color/color-visual.h>
32 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
33 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
34 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
35
36 namespace Dali
37 {
38 namespace Toolkit
39 {
40 namespace Internal
41 {
42 namespace
43 {
44 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
45
46 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
47
48 bool NeedToLoadYuvPlanes()
49 {
50   auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
51   bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
52   return loadYuvPlanes;
53 }
54 } // namespace
55
56 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
57 : mLoadYuvPlanes(NeedToLoadYuvPlanes()),
58   mTextureManager(mLoadYuvPlanes),
59   mVectorAnimationManager(nullptr),
60   mPreMultiplyOnLoad(preMultiplyOnLoad),
61   mBrokenImageInfoContainer(),
62   mDefaultBrokenImageUrl(""),
63   mUseDefaultBrokenImageOnly(true)
64 {
65 }
66
67 VisualFactoryCache::~VisualFactoryCache()
68 {
69 }
70
71 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
72 {
73   if(!mGeometry[type] && type == QUAD_GEOMETRY)
74   {
75     mGeometry[type] = CreateQuadGeometry();
76   }
77
78   return mGeometry[type];
79 }
80
81 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
82 {
83   mGeometry[type] = geometry;
84 }
85
86 Shader VisualFactoryCache::GetShader(ShaderType type)
87 {
88   return mShader[type];
89 }
90
91 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
92 {
93   mShader[type] = shader;
94 }
95
96 Geometry VisualFactoryCache::CreateQuadGeometry()
97 {
98   const float halfWidth  = 0.5f;
99   const float halfHeight = 0.5f;
100   struct QuadVertex
101   {
102     Vector2 position;
103   };
104   QuadVertex quadVertexData[4] =
105     {
106       {Vector2(-halfWidth, -halfHeight)},
107       {Vector2(-halfWidth, halfHeight)},
108       {Vector2(halfWidth, -halfHeight)},
109       {Vector2(halfWidth, halfHeight)}};
110
111   Property::Map quadVertexFormat;
112   quadVertexFormat["aPosition"] = Property::VECTOR2;
113   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
114   quadVertices.SetData(quadVertexData, 4);
115
116   // Create the geometry object
117   Geometry geometry = Geometry::New();
118   geometry.AddVertexBuffer(quadVertices);
119   geometry.SetType(Geometry::TRIANGLE_STRIP);
120
121   return geometry;
122 }
123
124 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
125 {
126   if(!mAtlasManager)
127   {
128     mAtlasManager = new ImageAtlasManager();
129     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
130   }
131
132   return mAtlasManager;
133 }
134
135 TextureManager& VisualFactoryCache::GetTextureManager()
136 {
137   return mTextureManager;
138 }
139
140 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
141 {
142   return mNPatchLoader;
143 }
144
145 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
146 {
147   if(!mVectorAnimationManager)
148   {
149     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
150   }
151   return *mVectorAnimationManager;
152 }
153
154 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
155 {
156   uint16_t gridWidth  = gridSize.GetWidth();
157   uint16_t gridHeight = gridSize.GetHeight();
158
159   // Create vertices
160   Vector<Vector2> vertices;
161   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
162
163   for(int y = 0; y < gridHeight + 1; ++y)
164   {
165     for(int x = 0; x < gridWidth + 1; ++x)
166     {
167       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
168     }
169   }
170
171   // Create indices
172   Vector<unsigned short> indices;
173   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
174
175   for(unsigned int row = 0u; row < gridHeight; ++row)
176   {
177     unsigned int rowStartIndex     = row * (gridWidth + 1u);
178     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
179
180     if(row != 0u) // degenerate index on non-first row
181     {
182       indices.PushBack(rowStartIndex);
183     }
184
185     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
186     {
187       indices.PushBack(rowStartIndex + column);
188       indices.PushBack(nextRowStartIndex + column);
189     }
190
191     if(row != gridHeight - 1u) // degenerate index on non-last row
192     {
193       indices.PushBack(nextRowStartIndex + gridWidth);
194     }
195   }
196
197   Property::Map vertexFormat;
198   vertexFormat["aPosition"] = Property::VECTOR2;
199   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
200   if(vertices.Size() > 0)
201   {
202     vertexBuffer.SetData(&vertices[0], vertices.Size());
203   }
204
205   Property::Map indexFormat;
206   indexFormat["indices"]         = Property::INTEGER;
207   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
208
209   // Create the geometry object
210   Geometry geometry = Geometry::New();
211   geometry.AddVertexBuffer(vertexBuffer);
212   if(indices.Size() > 0)
213   {
214     geometry.SetIndexBuffer(&indices[0], indices.Size());
215   }
216
217   geometry.SetType(Geometry::TRIANGLE_STRIP);
218
219   return geometry;
220 }
221
222 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
223 {
224   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
225   {
226     PixelData          pixelData;
227     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
228     if(pixelBuffer)
229     {
230       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
231       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
232       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
233       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
234       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
235     }
236   }
237   return mBrokenImageInfoContainer[brokenIndex].texture;
238 }
239
240 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
241 {
242   mPreMultiplyOnLoad = preMultiply;
243 }
244
245 bool VisualFactoryCache::GetPreMultiplyOnLoad() const
246 {
247   return mPreMultiplyOnLoad;
248 }
249
250 bool VisualFactoryCache::GetLoadYuvPlanes() const
251 {
252   return mLoadYuvPlanes;
253 }
254
255 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
256 {
257   mUseDefaultBrokenImageOnly = false;
258   mBrokenImageInfoContainer.clear();
259   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
260   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
261   {
262     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
263   }
264
265   mDefaultBrokenImageUrl = defaultBrokenUrl;
266 }
267
268 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
269 {
270   return mBrokenImageInfoContainer[index].visualType;
271 }
272
273 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
274 {
275   Geometry                          geometry;
276   std::shared_ptr<const NPatchData> data;
277   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
278   {
279     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
280     {
281       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
282       if(!geometry)
283       {
284         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
285         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
286       }
287     }
288     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
289     {
290       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
291       geometry = NPatchHelper::CreateGridGeometry(gridSize);
292     }
293   }
294   else
295   {
296     // no N patch data so use default geometry
297     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
298     if(!geometry)
299     {
300       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
301       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
302     }
303   }
304   return geometry;
305 }
306
307 Shader VisualFactoryCache::GetNPatchShader(int index)
308 {
309   Shader                            shader;
310   std::shared_ptr<const NPatchData> data;
311   // 0 is either no data (load failed?) or no stretch regions on image
312   // for both cases we use the default shader
313   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
314   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
315
316   // ask loader for the regions
317   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
318   {
319     xStretchCount = data->GetStretchPixelsX().Count();
320     yStretchCount = data->GetStretchPixelsY().Count();
321   }
322
323   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
324   {
325     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
326     if(DALI_UNLIKELY(!shader))
327     {
328       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
329
330       // Only cache vanilla 9 patch shaders
331       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
332     }
333   }
334   else if(xStretchCount > 0 || yStretchCount > 0)
335   {
336     std::stringstream vertexShader;
337     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
338                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
339                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
340     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
341   }
342   return shader;
343 }
344
345 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
346 {
347   std::shared_ptr<const NPatchData> data;
348   TextureSet                        textureSet;
349   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
350   {
351     textureSet                               = data->GetTextures();
352     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
353     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
354     renderer.SetTextures(textureSet);
355   }
356 }
357
358 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
359 {
360   bool useDefaultBrokenImage = false;
361   if(mBrokenImageInfoContainer.size() == 0)
362   {
363     useDefaultBrokenImage = true;
364   }
365
366   // Load Information for broken image
367   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
368   {
369     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
370     {
371       if(!mBrokenImageInfoContainer[index].url.empty())
372       {
373         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
374         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
375         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
376         {
377           std::shared_ptr<const NPatchData> data;
378           Rect<int>                         border;
379           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
380           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
381           {
382             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
383             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
384           }
385           else
386           {
387             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
388             useDefaultBrokenImage = true;
389           }
390         }
391         else
392         {
393           if(!GetBrokenVisualImage(index))
394           {
395             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
396             useDefaultBrokenImage = true;
397           }
398         }
399       }
400     }
401   }
402
403   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
404   {
405     // Clear broken info
406     mBrokenImageInfoContainer.clear();
407
408     // assign for broken image
409     const int defaultBrokenIndex = 0;
410     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
411     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
412     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
413     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
414     mUseDefaultBrokenImageOnly                               = true;
415   }
416
417   // Set Texutre to renderer
418   int brokenIndex = GetProperBrokenImageIndex(size);
419   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
420   {
421     // Set geometry and shader for npatch
422     Geometry geometry = GetNPatchGeometry(brokenIndex);
423     Shader   shader   = GetNPatchShader(brokenIndex);
424     renderer.SetGeometry(geometry);
425     renderer.SetShader(shader);
426     ApplyTextureAndUniforms(renderer, brokenIndex);
427   }
428   else
429   {
430     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
431     if(!rendererIsImage)
432     {
433       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
434       Shader   shader   = GetShader(IMAGE_SHADER);
435       if(!shader)
436       {
437         std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
438         std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
439         shader                     = Shader::New(vertexShader, fragmentShader);
440         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
441         SaveShader(IMAGE_SHADER, shader);
442       }
443       renderer.SetGeometry(geometry);
444       renderer.SetShader(shader);
445     }
446     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
447     TextureSet textureSet  = TextureSet::New();
448     textureSet.SetTexture(0u, brokenImage);
449     renderer.SetTextures(textureSet);
450   }
451 }
452
453 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
454 {
455   // Sets the default broken type
456   int32_t returnIndex = 0;
457   if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
458   {
459     // To do : Need to add observer about size
460     return returnIndex;
461   }
462
463   // Find the proper value if we know the size of the image
464   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
465   {
466     // Skip if the value is not set
467     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
468     {
469       continue;
470     }
471
472     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
473     {
474       returnIndex = index;
475       break;
476     }
477   }
478
479   return returnIndex;
480 }
481
482 } // namespace Internal
483
484 } // namespace Toolkit
485
486 } // namespace Dali