[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2024 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/environment-variable.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/hash.h>
24 #include <dali/devel-api/scripting/enum-helper.h>
25 #include <dali/devel-api/scripting/scripting.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/math/math-utils.h>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
31 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
32 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
33 #include <dali-toolkit/internal/visuals/color/color-visual.h>
34 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
35 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
36 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
37
38 namespace Dali
39 {
40 namespace Toolkit
41 {
42 namespace Internal
43 {
44 namespace
45 {
46 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
47
48 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV = "DALI_LOAD_IMAGE_YUV_PLANES";
49
50 bool NeedToLoadYuvPlanes()
51 {
52   auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
53   bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
54   return loadYuvPlanes;
55 }
56
57 } // namespace
58
59 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
60 : mLoadYuvPlanes(NeedToLoadYuvPlanes()),
61   mTextureManager(mLoadYuvPlanes),
62   mVectorAnimationManager(nullptr),
63   mPreMultiplyOnLoad(preMultiplyOnLoad),
64   mBrokenImageInfoContainer(),
65   mDefaultBrokenImageUrl(""),
66   mUseDefaultBrokenImageOnly(true)
67 {
68 }
69
70 VisualFactoryCache::~VisualFactoryCache()
71 {
72 }
73
74 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
75 {
76   if(!mGeometry[type] && type == QUAD_GEOMETRY)
77   {
78     mGeometry[type] = CreateQuadGeometry();
79   }
80
81   return mGeometry[type];
82 }
83
84 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
85 {
86   mGeometry[type] = geometry;
87 }
88
89 Shader VisualFactoryCache::GetShader(ShaderType type)
90 {
91   return mShader[type];
92 }
93
94 Shader VisualFactoryCache::GenerateAndSaveShader(ShaderType type, std::string_view vertexShader, std::string_view fragmentShader)
95 {
96   Shader shader = Shader::New(vertexShader, fragmentShader, Shader::Hint::NONE, Scripting::GetLinearEnumerationName<ShaderType>(type, VISUAL_SHADER_TYPE_TABLE, VISUAL_SHADER_TYPE_TABLE_COUNT));
97   mShader[type] = shader;
98   return shader;
99 }
100
101 Geometry VisualFactoryCache::CreateQuadGeometry()
102 {
103   const float halfWidth  = 0.5f;
104   const float halfHeight = 0.5f;
105   struct QuadVertex
106   {
107     Vector2 position;
108   };
109   QuadVertex quadVertexData[4] =
110     {
111       {Vector2(-halfWidth, -halfHeight)},
112       {Vector2(-halfWidth, halfHeight)},
113       {Vector2(halfWidth, -halfHeight)},
114       {Vector2(halfWidth, halfHeight)}};
115
116   Property::Map quadVertexFormat;
117   quadVertexFormat["aPosition"] = Property::VECTOR2;
118   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
119   quadVertices.SetData(quadVertexData, 4);
120
121   // Create the geometry object
122   Geometry geometry = Geometry::New();
123   geometry.AddVertexBuffer(quadVertices);
124   geometry.SetType(Geometry::TRIANGLE_STRIP);
125
126   return geometry;
127 }
128
129 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
130 {
131   if(!mAtlasManager)
132   {
133     mAtlasManager = new ImageAtlasManager();
134     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
135   }
136
137   return mAtlasManager;
138 }
139
140 TextureManager& VisualFactoryCache::GetTextureManager()
141 {
142   return mTextureManager;
143 }
144
145 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
146 {
147   return mNPatchLoader;
148 }
149
150 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
151 {
152   if(!mVectorAnimationManager)
153   {
154     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
155   }
156   return *mVectorAnimationManager;
157 }
158
159 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
160 {
161   uint16_t gridWidth  = gridSize.GetWidth();
162   uint16_t gridHeight = gridSize.GetHeight();
163
164   // Create vertices
165   Vector<Vector2> vertices;
166   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
167
168   for(int y = 0; y < gridHeight + 1; ++y)
169   {
170     for(int x = 0; x < gridWidth + 1; ++x)
171     {
172       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
173     }
174   }
175
176   // Create indices
177   Vector<unsigned short> indices;
178   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
179
180   for(unsigned int row = 0u; row < gridHeight; ++row)
181   {
182     unsigned int rowStartIndex     = row * (gridWidth + 1u);
183     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
184
185     if(row != 0u) // degenerate index on non-first row
186     {
187       indices.PushBack(rowStartIndex);
188     }
189
190     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
191     {
192       indices.PushBack(rowStartIndex + column);
193       indices.PushBack(nextRowStartIndex + column);
194     }
195
196     if(row != gridHeight - 1u) // degenerate index on non-last row
197     {
198       indices.PushBack(nextRowStartIndex + gridWidth);
199     }
200   }
201
202   Property::Map vertexFormat;
203   vertexFormat["aPosition"] = Property::VECTOR2;
204   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
205   if(vertices.Size() > 0)
206   {
207     vertexBuffer.SetData(&vertices[0], vertices.Size());
208   }
209
210   Property::Map indexFormat;
211   indexFormat["indices"]         = Property::INTEGER;
212   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
213
214   // Create the geometry object
215   Geometry geometry = Geometry::New();
216   geometry.AddVertexBuffer(vertexBuffer);
217   if(indices.Size() > 0)
218   {
219     geometry.SetIndexBuffer(&indices[0], indices.Size());
220   }
221
222   geometry.SetType(Geometry::TRIANGLE_STRIP);
223
224   return geometry;
225 }
226
227 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
228 {
229   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
230   {
231     PixelData          pixelData;
232     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
233     if(pixelBuffer)
234     {
235       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
236       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
237       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
238       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
239       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
240     }
241   }
242   return mBrokenImageInfoContainer[brokenIndex].texture;
243 }
244
245 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
246 {
247   mPreMultiplyOnLoad = preMultiply;
248 }
249
250 bool VisualFactoryCache::GetPreMultiplyOnLoad() const
251 {
252   return mPreMultiplyOnLoad;
253 }
254
255 bool VisualFactoryCache::GetLoadYuvPlanes() const
256 {
257   return mLoadYuvPlanes;
258 }
259
260 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
261 {
262   mUseDefaultBrokenImageOnly = false;
263   mBrokenImageInfoContainer.clear();
264   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
265   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
266   {
267     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
268   }
269
270   mDefaultBrokenImageUrl = defaultBrokenUrl;
271 }
272
273 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
274 {
275   return mBrokenImageInfoContainer[index].visualType;
276 }
277
278 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
279 {
280   Geometry      geometry;
281   NPatchDataPtr data;
282   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
283   {
284     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
285     {
286       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
287       if(!geometry)
288       {
289         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
290         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
291       }
292     }
293     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
294     {
295       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
296       geometry = NPatchHelper::CreateGridGeometry(gridSize);
297     }
298   }
299   else
300   {
301     // no N patch data so use default geometry
302     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
303     if(!geometry)
304     {
305       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
306       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
307     }
308   }
309   return geometry;
310 }
311
312 Shader VisualFactoryCache::GetNPatchShader(int index)
313 {
314   Shader        shader;
315   NPatchDataPtr data;
316   // 0 is either no data (load failed?) or no stretch regions on image
317   // for both cases we use the default shader
318   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
319   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
320
321   // ask loader for the regions
322   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
323   {
324     xStretchCount = data->GetStretchPixelsX().Count();
325     yStretchCount = data->GetStretchPixelsY().Count();
326   }
327
328   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
329   {
330     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
331     if(DALI_UNLIKELY(!shader))
332     {
333       // Only cache vanilla 9 patch shaders
334       shader = GenerateAndSaveShader(VisualFactoryCache::NINE_PATCH_SHADER, SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
335     }
336   }
337   else if(xStretchCount > 0 || yStretchCount > 0)
338   {
339     std::stringstream shaderName;
340     shaderName << "N_PATCH_" << xStretchCount << "x" << yStretchCount;
341
342     std::stringstream vertexShader;
343     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
344                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
345                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
346     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG, Dali::Shader::Hint::NONE, shaderName.str());
347   }
348   return shader;
349 }
350
351 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
352 {
353   NPatchDataPtr data;
354   TextureSet    textureSet;
355   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
356   {
357     textureSet                               = data->GetTextures();
358     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
359     NPatchHelper::ApplyTextureAndUniforms(renderer, data.Get());
360     renderer.SetTextures(textureSet);
361   }
362 }
363
364 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
365 {
366   bool useDefaultBrokenImage = false;
367   if(mBrokenImageInfoContainer.size() == 0)
368   {
369     useDefaultBrokenImage = true;
370   }
371
372   // Load Information for broken image
373   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
374   {
375     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
376     {
377       if(!mBrokenImageInfoContainer[index].url.empty())
378       {
379         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
380         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
381         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
382         {
383           NPatchDataPtr data;
384           Rect<int>     border;
385           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
386           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
387           {
388             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
389             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
390           }
391           else
392           {
393             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
394             useDefaultBrokenImage = true;
395           }
396         }
397         else
398         {
399           if(!GetBrokenVisualImage(index))
400           {
401             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
402             useDefaultBrokenImage = true;
403           }
404         }
405       }
406     }
407   }
408
409   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
410   {
411     // Clear broken info
412     mBrokenImageInfoContainer.clear();
413
414     // assign for broken image
415     const int defaultBrokenIndex = 0;
416     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
417     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
418     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
419     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
420     mUseDefaultBrokenImageOnly                               = true;
421   }
422
423   // Set Texutre to renderer
424   int brokenIndex = GetProperBrokenImageIndex(size);
425   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
426   {
427     // Set geometry and shader for npatch
428     Geometry geometry = GetNPatchGeometry(brokenIndex);
429     Shader   shader   = GetNPatchShader(brokenIndex);
430     renderer.SetGeometry(geometry);
431     renderer.SetShader(shader);
432     ApplyTextureAndUniforms(renderer, brokenIndex);
433   }
434   else
435   {
436     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
437     if(!rendererIsImage)
438     {
439       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
440       Shader   shader   = GetShader(IMAGE_SHADER);
441       if(!shader)
442       {
443         shader = GenerateAndSaveShader(IMAGE_SHADER, Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
444         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
445       }
446       renderer.SetGeometry(geometry);
447       renderer.SetShader(shader);
448     }
449     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
450     TextureSet textureSet  = TextureSet::New();
451     textureSet.SetTexture(0u, brokenImage);
452     renderer.SetTextures(textureSet);
453   }
454 }
455
456 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
457 {
458   // Sets the default broken type
459   int32_t returnIndex = 0;
460   if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
461   {
462     // To do : Need to add observer about size
463     return returnIndex;
464   }
465
466   // Find the proper value if we know the size of the image
467   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
468   {
469     // Skip if the value is not set
470     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
471     {
472       continue;
473     }
474
475     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
476     {
477       returnIndex = index;
478       break;
479     }
480   }
481
482   return returnIndex;
483 }
484
485 } // namespace Internal
486
487 } // namespace Toolkit
488
489 } // namespace Dali