[dali_2.3.20] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/image-loading.h>
22 #include <dali/devel-api/common/hash.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/math/math-utils.h>
25
26 // INTERNAL INCLUDES
27 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
28 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
30 #include <dali-toolkit/internal/visuals/color/color-visual.h>
31 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
32 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
33 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
34
35 namespace Dali
36 {
37 namespace Toolkit
38 {
39 namespace Internal
40 {
41 namespace
42 {
43 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
44 }
45
46 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
47 : mVectorAnimationManager(nullptr),
48   mPreMultiplyOnLoad(preMultiplyOnLoad),
49   mBrokenImageInfoContainer(),
50   mDefaultBrokenImageUrl(""),
51   mUseDefaultBrokenImageOnly(true)
52 {
53 }
54
55 VisualFactoryCache::~VisualFactoryCache()
56 {
57 }
58
59 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
60 {
61   if(!mGeometry[type] && type == QUAD_GEOMETRY)
62   {
63     mGeometry[type] = CreateQuadGeometry();
64   }
65
66   return mGeometry[type];
67 }
68
69 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
70 {
71   mGeometry[type] = geometry;
72 }
73
74 Shader VisualFactoryCache::GetShader(ShaderType type)
75 {
76   return mShader[type];
77 }
78
79 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
80 {
81   mShader[type] = shader;
82 }
83
84 Geometry VisualFactoryCache::CreateQuadGeometry()
85 {
86   const float halfWidth  = 0.5f;
87   const float halfHeight = 0.5f;
88   struct QuadVertex
89   {
90     Vector2 position;
91   };
92   QuadVertex quadVertexData[4] =
93     {
94       {Vector2(-halfWidth, -halfHeight)},
95       {Vector2(-halfWidth, halfHeight)},
96       {Vector2(halfWidth, -halfHeight)},
97       {Vector2(halfWidth, halfHeight)}};
98
99   Property::Map quadVertexFormat;
100   quadVertexFormat["aPosition"] = Property::VECTOR2;
101   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
102   quadVertices.SetData(quadVertexData, 4);
103
104   // Create the geometry object
105   Geometry geometry = Geometry::New();
106   geometry.AddVertexBuffer(quadVertices);
107   geometry.SetType(Geometry::TRIANGLE_STRIP);
108
109   return geometry;
110 }
111
112 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
113 {
114   if(!mAtlasManager)
115   {
116     mAtlasManager = new ImageAtlasManager();
117     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
118   }
119
120   return mAtlasManager;
121 }
122
123 TextureManager& VisualFactoryCache::GetTextureManager()
124 {
125   return mTextureManager;
126 }
127
128 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
129 {
130   return mNPatchLoader;
131 }
132
133 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
134 {
135   if(!mVectorAnimationManager)
136   {
137     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
138   }
139   return *mVectorAnimationManager;
140 }
141
142 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
143 {
144   uint16_t gridWidth  = gridSize.GetWidth();
145   uint16_t gridHeight = gridSize.GetHeight();
146
147   // Create vertices
148   Vector<Vector2> vertices;
149   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
150
151   for(int y = 0; y < gridHeight + 1; ++y)
152   {
153     for(int x = 0; x < gridWidth + 1; ++x)
154     {
155       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
156     }
157   }
158
159   // Create indices
160   Vector<unsigned short> indices;
161   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
162
163   for(unsigned int row = 0u; row < gridHeight; ++row)
164   {
165     unsigned int rowStartIndex     = row * (gridWidth + 1u);
166     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
167
168     if(row != 0u) // degenerate index on non-first row
169     {
170       indices.PushBack(rowStartIndex);
171     }
172
173     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
174     {
175       indices.PushBack(rowStartIndex + column);
176       indices.PushBack(nextRowStartIndex + column);
177     }
178
179     if(row != gridHeight - 1u) // degenerate index on non-last row
180     {
181       indices.PushBack(nextRowStartIndex + gridWidth);
182     }
183   }
184
185   Property::Map vertexFormat;
186   vertexFormat["aPosition"] = Property::VECTOR2;
187   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
188   if(vertices.Size() > 0)
189   {
190     vertexBuffer.SetData(&vertices[0], vertices.Size());
191   }
192
193   Property::Map indexFormat;
194   indexFormat["indices"]         = Property::INTEGER;
195   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
196
197   // Create the geometry object
198   Geometry geometry = Geometry::New();
199   geometry.AddVertexBuffer(vertexBuffer);
200   if(indices.Size() > 0)
201   {
202     geometry.SetIndexBuffer(&indices[0], indices.Size());
203   }
204
205   geometry.SetType(Geometry::TRIANGLE_STRIP);
206
207   return geometry;
208 }
209
210 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
211 {
212   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
213   {
214     PixelData          pixelData;
215     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
216     if(pixelBuffer)
217     {
218       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
219       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
220       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
221       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
222       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
223     }
224   }
225   return mBrokenImageInfoContainer[brokenIndex].texture;
226 }
227
228 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
229 {
230   mPreMultiplyOnLoad = preMultiply;
231 }
232
233 bool VisualFactoryCache::GetPreMultiplyOnLoad()
234 {
235   return mPreMultiplyOnLoad;
236 }
237
238 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
239 {
240   mUseDefaultBrokenImageOnly = false;
241   mBrokenImageInfoContainer.clear();
242   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
243   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
244   {
245     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
246   }
247
248   mDefaultBrokenImageUrl = defaultBrokenUrl;
249 }
250
251 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
252 {
253   return mBrokenImageInfoContainer[index].visualType;
254 }
255
256 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
257 {
258   Geometry          geometry;
259   const NPatchData* data;
260   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
261   {
262     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
263     {
264       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
265       if(!geometry)
266       {
267         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
268         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
269       }
270     }
271     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
272     {
273       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
274       geometry = NPatchHelper::CreateGridGeometry(gridSize);
275     }
276   }
277   else
278   {
279     // no N patch data so use default geometry
280     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
281     if(!geometry)
282     {
283       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
284       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
285     }
286   }
287   return geometry;
288 }
289
290 Shader VisualFactoryCache::GetNPatchShader(int index)
291 {
292   Shader            shader;
293   const NPatchData* data;
294   // 0 is either no data (load failed?) or no stretch regions on image
295   // for both cases we use the default shader
296   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
297   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
298
299   // ask loader for the regions
300   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
301   {
302     xStretchCount = data->GetStretchPixelsX().Count();
303     yStretchCount = data->GetStretchPixelsY().Count();
304   }
305
306   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
307   {
308     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
309     if(DALI_UNLIKELY(!shader))
310     {
311       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
312
313       // Only cache vanilla 9 patch shaders
314       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
315     }
316   }
317   else if(xStretchCount > 0 || yStretchCount > 0)
318   {
319     std::stringstream vertexShader;
320     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
321                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
322                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
323     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
324   }
325   return shader;
326 }
327
328 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
329 {
330   const NPatchData* data;
331   TextureSet        textureSet;
332   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
333   {
334     textureSet                               = data->GetTextures();
335     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
336     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
337     renderer.SetTextures(textureSet);
338   }
339 }
340
341 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
342 {
343   bool useDefaultBrokenImage = false;
344   if(mBrokenImageInfoContainer.size() == 0)
345   {
346     useDefaultBrokenImage = true;
347   }
348
349   // Load Information for broken image
350   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
351   {
352     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
353     {
354       if(!mBrokenImageInfoContainer[index].url.empty())
355       {
356         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
357         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
358         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
359         {
360           const NPatchData* data;
361           Rect<int>         border;
362           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
363           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
364           {
365             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
366             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
367           }
368           else
369           {
370             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
371             useDefaultBrokenImage = true;
372           }
373         }
374         else
375         {
376           if(!GetBrokenVisualImage(index))
377           {
378             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
379             useDefaultBrokenImage = true;
380           }
381         }
382       }
383     }
384   }
385
386   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
387   {
388     // Clear broken info
389     mBrokenImageInfoContainer.clear();
390
391     // assign for broken image
392     const int defaultBrokenIndex = 0;
393     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
394     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
395     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
396     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
397     mUseDefaultBrokenImageOnly                               = true;
398   }
399
400   // Set Texutre to renderer
401   int brokenIndex = GetProperBrokenImageIndex(size);
402   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
403   {
404     // Set geometry and shader for npatch
405     Geometry geometry = GetNPatchGeometry(brokenIndex);
406     Shader   shader   = GetNPatchShader(brokenIndex);
407     renderer.SetGeometry(geometry);
408     renderer.SetShader(shader);
409     ApplyTextureAndUniforms(renderer, brokenIndex);
410   }
411   else
412   {
413     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
414     if(!rendererIsImage)
415     {
416       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
417       Shader   shader   = GetShader(IMAGE_SHADER);
418       if(!shader)
419       {
420         std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
421         std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
422         shader                     = Shader::New(vertexShader, fragmentShader);
423         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
424         SaveShader(IMAGE_SHADER, shader);
425       }
426       renderer.SetGeometry(geometry);
427       renderer.SetShader(shader);
428     }
429     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
430     TextureSet textureSet  = TextureSet::New();
431     textureSet.SetTexture(0u, brokenImage);
432     renderer.SetTextures(textureSet);
433   }
434 }
435
436 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
437 {
438   // Sets the default broken type
439   int32_t returnIndex = 0;
440   if(Dali::EqualsZero(size.width) || Dali::EqualsZero(size.height) || mUseDefaultBrokenImageOnly)
441   {
442     // To do : Need to add observer about size
443     return returnIndex;
444   }
445
446   // Find the proper value if we know the size of the image
447   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
448   {
449     // Skip if the value is not set
450     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
451     {
452       continue;
453     }
454
455     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
456     {
457       returnIndex = index;
458       break;
459     }
460   }
461
462   return returnIndex;
463 }
464
465 } // namespace Internal
466
467 } // namespace Toolkit
468
469 } // namespace Dali