Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/image-loading.h>
22 #include <dali/devel-api/common/hash.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
26 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
27 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
28 #include <dali-toolkit/internal/visuals/color/color-visual.h>
29 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
30 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
31 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
32 #include <dali/integration-api/debug.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
43 }
44
45 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
46 : mVectorAnimationManager(nullptr),
47   mPreMultiplyOnLoad(preMultiplyOnLoad),
48   mBrokenImageInfoContainer(),
49   mDefaultBrokenImageUrl(""),
50   mUseDefaultBrokenImageOnly(true)
51 {
52 }
53
54 VisualFactoryCache::~VisualFactoryCache()
55 {
56 }
57
58 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
59 {
60   if(!mGeometry[type] && type == QUAD_GEOMETRY)
61   {
62     mGeometry[type] = CreateQuadGeometry();
63   }
64
65   return mGeometry[type];
66 }
67
68 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
69 {
70   mGeometry[type] = geometry;
71 }
72
73 Shader VisualFactoryCache::GetShader(ShaderType type)
74 {
75   return mShader[type];
76 }
77
78 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
79 {
80   mShader[type] = shader;
81 }
82
83 Geometry VisualFactoryCache::CreateQuadGeometry()
84 {
85   const float halfWidth  = 0.5f;
86   const float halfHeight = 0.5f;
87   struct QuadVertex
88   {
89     Vector2 position;
90   };
91   QuadVertex quadVertexData[4] =
92     {
93       {Vector2(-halfWidth, -halfHeight)},
94       {Vector2(-halfWidth, halfHeight)},
95       {Vector2(halfWidth, -halfHeight)},
96       {Vector2(halfWidth, halfHeight)}};
97
98   Property::Map quadVertexFormat;
99   quadVertexFormat["aPosition"] = Property::VECTOR2;
100   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
101   quadVertices.SetData(quadVertexData, 4);
102
103   // Create the geometry object
104   Geometry geometry = Geometry::New();
105   geometry.AddVertexBuffer(quadVertices);
106   geometry.SetType(Geometry::TRIANGLE_STRIP);
107
108   return geometry;
109 }
110
111 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
112 {
113   if(!mAtlasManager)
114   {
115     mAtlasManager = new ImageAtlasManager();
116     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
117   }
118
119   return mAtlasManager;
120 }
121
122 TextureManager& VisualFactoryCache::GetTextureManager()
123 {
124   return mTextureManager;
125 }
126
127 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
128 {
129   return mNPatchLoader;
130 }
131
132 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
133 {
134   if(!mVectorAnimationManager)
135   {
136     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
137   }
138   return *mVectorAnimationManager;
139 }
140
141 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
142 {
143   uint16_t gridWidth  = gridSize.GetWidth();
144   uint16_t gridHeight = gridSize.GetHeight();
145
146   // Create vertices
147   Vector<Vector2> vertices;
148   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
149
150   for(int y = 0; y < gridHeight + 1; ++y)
151   {
152     for(int x = 0; x < gridWidth + 1; ++x)
153     {
154       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
155     }
156   }
157
158   // Create indices
159   Vector<unsigned short> indices;
160   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
161
162   for(unsigned int row = 0u; row < gridHeight; ++row)
163   {
164     unsigned int rowStartIndex     = row * (gridWidth + 1u);
165     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
166
167     if(row != 0u) // degenerate index on non-first row
168     {
169       indices.PushBack(rowStartIndex);
170     }
171
172     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
173     {
174       indices.PushBack(rowStartIndex + column);
175       indices.PushBack(nextRowStartIndex + column);
176     }
177
178     if(row != gridHeight - 1u) // degenerate index on non-last row
179     {
180       indices.PushBack(nextRowStartIndex + gridWidth);
181     }
182   }
183
184   Property::Map vertexFormat;
185   vertexFormat["aPosition"] = Property::VECTOR2;
186   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
187   if(vertices.Size() > 0)
188   {
189     vertexBuffer.SetData(&vertices[0], vertices.Size());
190   }
191
192   Property::Map indexFormat;
193   indexFormat["indices"]         = Property::INTEGER;
194   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
195
196   // Create the geometry object
197   Geometry geometry = Geometry::New();
198   geometry.AddVertexBuffer(vertexBuffer);
199   if(indices.Size() > 0)
200   {
201     geometry.SetIndexBuffer(&indices[0], indices.Size());
202   }
203
204   geometry.SetType(Geometry::TRIANGLE_STRIP);
205
206   return geometry;
207 }
208
209 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
210 {
211   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
212   {
213     PixelData          pixelData;
214     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
215     if(pixelBuffer)
216     {
217       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
218       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
219       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
220       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
221       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
222     }
223   }
224   return mBrokenImageInfoContainer[brokenIndex].texture;
225 }
226
227 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
228 {
229   mPreMultiplyOnLoad = preMultiply;
230 }
231
232 bool VisualFactoryCache::GetPreMultiplyOnLoad()
233 {
234   return mPreMultiplyOnLoad;
235 }
236
237 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
238 {
239   mUseDefaultBrokenImageOnly = false;
240   mBrokenImageInfoContainer.clear();
241   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
242   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
243   {
244     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
245   }
246
247   mDefaultBrokenImageUrl = defaultBrokenUrl;
248 }
249
250 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
251 {
252   return mBrokenImageInfoContainer[index].visualType;
253 }
254
255 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
256 {
257   Geometry          geometry;
258   const NPatchData* data;
259   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
260   {
261     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
262     {
263       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
264       if(!geometry)
265       {
266         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
267         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
268       }
269     }
270     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
271     {
272       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
273       geometry = NPatchHelper::CreateGridGeometry(gridSize);
274     }
275   }
276   else
277   {
278     // no N patch data so use default geometry
279     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
280     if(!geometry)
281     {
282       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
283       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
284     }
285   }
286   return geometry;
287 }
288
289 Shader VisualFactoryCache::GetNPatchShader(int index)
290 {
291   Shader            shader;
292   const NPatchData* data;
293   // 0 is either no data (load failed?) or no stretch regions on image
294   // for both cases we use the default shader
295   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
296   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
297
298   // ask loader for the regions
299   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
300   {
301     xStretchCount = data->GetStretchPixelsX().Count();
302     yStretchCount = data->GetStretchPixelsY().Count();
303   }
304
305   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
306   {
307     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
308     if(DALI_UNLIKELY(!shader))
309     {
310       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
311
312       // Only cache vanilla 9 patch shaders
313       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
314     }
315   }
316   else if(xStretchCount > 0 || yStretchCount > 0)
317   {
318     std::stringstream vertexShader;
319     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
320                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
321                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
322     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
323   }
324   return shader;
325 }
326
327 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
328 {
329   const NPatchData* data;
330   TextureSet        textureSet;
331   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
332   {
333     textureSet                               = data->GetTextures();
334     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
335     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
336     renderer.SetTextures(textureSet);
337   }
338 }
339
340 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
341 {
342   bool useDefaultBrokenImage = false;
343   if(mBrokenImageInfoContainer.size() == 0)
344   {
345     useDefaultBrokenImage = true;
346   }
347
348   // Load Information for broken image
349   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
350   {
351     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
352     {
353       if(!mBrokenImageInfoContainer[index].url.empty())
354       {
355         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
356         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
357         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
358         {
359           const NPatchData* data;
360           Rect<int>         border;
361           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
362           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
363           {
364             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
365             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
366           }
367           else
368           {
369             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
370             useDefaultBrokenImage = true;
371           }
372         }
373         else
374         {
375           if(!GetBrokenVisualImage(index))
376           {
377             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
378             useDefaultBrokenImage = true;
379           }
380         }
381       }
382     }
383   }
384
385   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
386   {
387     // Clear broken info
388     mBrokenImageInfoContainer.clear();
389
390     // assign for broken image
391     const int defaultBrokenIndex = 0;
392     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
393     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
394     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
395     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
396     mUseDefaultBrokenImageOnly                               = true;
397   }
398
399   // Set Texutre to renderer
400   int brokenIndex = GetProperBrokenImageIndex(size);
401   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
402   {
403     // Set geometry and shader for npatch
404     Geometry geometry = GetNPatchGeometry(brokenIndex);
405     Shader   shader   = GetNPatchShader(brokenIndex);
406     renderer.SetGeometry(geometry);
407     renderer.SetShader(shader);
408     ApplyTextureAndUniforms(renderer, brokenIndex);
409   }
410   else
411   {
412     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
413     if(!rendererIsImage)
414     {
415       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
416       Shader   shader   = GetShader(IMAGE_SHADER);
417       if(!shader)
418       {
419         std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
420         std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
421         shader                     = Shader::New(vertexShader, fragmentShader);
422         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
423         SaveShader(IMAGE_SHADER, shader);
424       }
425       renderer.SetGeometry(geometry);
426       renderer.SetShader(shader);
427     }
428     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
429     TextureSet textureSet  = TextureSet::New();
430     textureSet.SetTexture(0u, brokenImage);
431     renderer.SetTextures(textureSet);
432   }
433 }
434
435 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
436 {
437   // Sets the default broken type
438   int32_t returnIndex = 0;
439   if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly)
440   {
441     // To do : Need to add observer about size
442     return returnIndex;
443   }
444
445   // Find the proper value if we know the size of the image
446   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
447   {
448     // Skip if the value is not set
449     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
450     {
451       continue;
452     }
453
454     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
455     {
456       returnIndex = index;
457       break;
458     }
459   }
460
461   return returnIndex;
462 }
463
464 } // namespace Internal
465
466 } // namespace Toolkit
467
468 } // namespace Dali