1 #ifndef DALI_TOOLKIT_SVG_RASTERIZE_THREAD_H
2 #define DALI_TOOLKIT_SVG_RASTERIZE_THREAD_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/adaptor-framework/event-thread-callback.h>
22 #include <dali/devel-api/threading/conditional-wait.h>
23 #include <dali/devel-api/threading/mutex.h>
24 #include <dali/devel-api/threading/thread.h>
25 #include <dali/public-api/images/buffer-image.h>
26 #include <dali/public-api/images/pixel-data.h>
27 #include <dali/public-api/common/intrusive-ptr.h>
28 #include <dali/public-api/common/vector-wrapper.h>
29 #include <dali/public-api/object/ref-object.h>
30 #include <dali/public-api/rendering/texture-set.h>
31 #include <dali-toolkit/internal/visuals/visual-url.h>
34 struct NSVGrasterizer;
46 typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
47 class RasterizingTask;
48 typedef IntrusivePtr< RasterizingTask > RasterizingTaskPtr;
51 * The svg rasterizing tasks to be processed in the worker thread.
53 * Life cycle of a rasterizing task is as follows:
54 * 1. Created by SvgVisual in the main thread
55 * 2. Queued in the worked thread waiting to be processed.
56 * 3. If this task gets its turn to do the rasterization, it triggers main thread to apply the rasterized image to material then been deleted in main thread call back
57 * Or if this task is been removed ( new image/size set to the visual or actor off stage) before its turn to be processed, it then been deleted in the worker thread.
59 class RasterizingTask : public RefObject
65 * @param[in] svgRenderer The renderer which the rasterized image to be applied.
66 * @param[in] parsedSvg The parsed svg for rasterizing.
67 * Note, after the task is added to the worker thread, the worker thread takes over the ownership.
68 * When the image is to be deleted, delete it in the worker thread by calling SvgRasterizeThread::DeleteImage( parsedSvg ).
69 * @param[in] url The URL to svg resource to use.
70 * @param[in] width The rasterization width.
71 * @param[in] height The rasterization height.
73 RasterizingTask( SvgVisual* svgRenderer, NSVGimage* parsedSvg, const VisualUrl& url, float dpi, unsigned int width, unsigned int height );
81 * Do the rasterization with the mRasterizer.
88 SvgVisual* GetSvgVisual() const;
91 * Get the rasterization result.
92 * @return The pixel data with the rasterized pixels.
94 PixelData GetPixelData() const;
97 * Get the parsed data.
98 * @return parsed image data.
100 NSVGimage* GetParsedImage() const;
109 RasterizingTask( const RasterizingTask& task );
112 RasterizingTask& operator=( const RasterizingTask& task );
115 SvgVisualPtr mSvgVisual;
116 NSVGimage* mParsedSvg;
118 PixelData mPixelData;
121 unsigned int mHeight;
122 NSVGrasterizer* mRasterizer;
126 * The worker thread for SVG rasterization.
128 class SvgRasterizeThread : public Thread
135 * @param[in] trigger The trigger to wake up the main thread.
137 SvgRasterizeThread( EventThreadCallback* trigger );
140 * Terminate the svg rasterize thread, join and delete.
142 static void TerminateThread( SvgRasterizeThread*& thread );
145 * Add a rasterization task into the waiting queue, called by main thread.
147 * @param[in] task The task added to the queue.
149 void AddTask( RasterizingTaskPtr task );
152 * Pop the next task out from the completed queue, called by main thread.
154 * @return The next task in the completed queue.
156 RasterizingTaskPtr NextCompletedTask();
159 * Remove the task with the given visual from the waiting queue, called by main thread.
161 * Typically called when the actor is put off stage, so the renderer is not needed anymore.
163 * @param[in] visual The visual pointer.
165 void RemoveTask( SvgVisual* visual );
168 * Delete the parsed SVG image, called by main thread.
170 * The parsed svg should be delelted in worker thread, as the main thread does not know whether a rasterization of this svg is ongoing.
172 * @param[in] parsedImage The image to be deleted
174 void DeleteImage( NSVGimage* parsedSvg );
179 * Pop the next task out from the queue.
181 * @return The next task to be processed.
183 RasterizingTaskPtr NextTaskToProcess();
186 * Add a task in to the queue
188 * @param[in] task The task added to the queue.
190 void AddCompletedTask( RasterizingTaskPtr task );
197 virtual ~SvgRasterizeThread();
201 * The entry function of the worker thread.
202 * It fetches task from the Queue, rasterizes the image and apply to the renderer.
209 SvgRasterizeThread( const SvgRasterizeThread& thread );
212 SvgRasterizeThread& operator=( const SvgRasterizeThread& thread );
216 std::vector<RasterizingTaskPtr> mRasterizeTasks; //The queue of the tasks waiting to rasterize the SVG image
217 std::vector <RasterizingTaskPtr> mCompletedTasks; //The queue of the tasks with the SVG rasterization completed
218 Vector<NSVGimage*> mDeleteSvg; //The images that the event thread requested to delete
220 ConditionalWait mConditionalWait;
222 EventThreadCallback* mTrigger;
224 bool mIsThreadWaiting;
227 } // namespace Internal
229 } // namespace Toolkit
233 #endif // DALI_TOOLKIT_SVG_RASTERIZE_THREAD_H