2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/rendering/decorated-visual-renderer.h>
31 #include <cstring> // for strlen()
34 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
35 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
36 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
37 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
38 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
39 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/visual-url.h>
44 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
45 #include <dali-toolkit/public-api/visuals/visual-properties.h>
55 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
58 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
59 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
60 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
64 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
67 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
68 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
69 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
75 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
78 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
79 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
80 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
83 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
86 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
87 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
88 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
89 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
92 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
93 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
94 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
96 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
98 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
100 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
102 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
106 if(gridSize == ImageDimensions(1, 1))
108 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
112 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
118 } // unnamed namespace
120 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
121 ImageVisualShaderFactory& shaderFactory,
122 const VisualUrl& imageUrl,
123 const Property::Map& properties,
124 ImageDimensions size,
125 FittingMode::Type fittingMode,
126 Dali::SamplingMode::Type samplingMode)
128 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
129 imageVisualPtr->SetProperties(properties);
130 imageVisualPtr->Initialize();
131 return imageVisualPtr;
134 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
135 ImageVisualShaderFactory& shaderFactory,
136 const VisualUrl& imageUrl,
137 ImageDimensions size,
138 FittingMode::Type fittingMode,
139 Dali::SamplingMode::Type samplingMode)
141 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
142 imageVisualPtr->Initialize();
143 return imageVisualPtr;
146 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
147 ImageVisualShaderFactory& shaderFactory,
148 const VisualUrl& imageUrl,
149 ImageDimensions size,
150 FittingMode::Type fittingMode,
151 Dali::SamplingMode::Type samplingMode)
152 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
153 mPixelArea(FULL_TEXTURE_RECT),
158 mTextureId(TextureManager::INVALID_TEXTURE_ID),
160 mImageVisualShaderFactory(shaderFactory),
161 mFittingMode(fittingMode),
162 mSamplingMode(samplingMode),
163 mWrapModeU(WrapMode::DEFAULT),
164 mWrapModeV(WrapMode::DEFAULT),
165 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
166 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
167 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
168 mAtlasRectSize(0, 0),
169 mLoadState(TextureManager::LoadState::NOT_STARTED),
170 mAttemptAtlasing(false),
171 mOrientationCorrection(true)
173 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
176 ImageVisual::~ImageVisual()
178 if(Stage::IsInstalled())
180 if(mImageUrl.IsValid())
182 // Decrease reference count of External Resources :
183 // EncodedImageBuffer or ExternalTextures.
184 // Ensure the stage is still valid before accessing texture manager.
185 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
187 TextureManager& textureManager = mFactoryCache.GetTextureManager();
188 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
190 else if(mImageUrl.IsBufferResource())
192 TextureManager& textureManager = mFactoryCache.GetTextureManager();
193 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
197 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
198 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
205 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
207 // Url is already received in constructor
208 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
210 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
211 if(keyValue.first.type == Property::Key::INDEX)
213 DoSetProperty(keyValue.first.indexKey, keyValue.second);
217 if(keyValue.first == IMAGE_FITTING_MODE)
219 DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
221 else if(keyValue.first == IMAGE_SAMPLING_MODE)
223 DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
225 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
227 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
229 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
231 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
233 else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
235 DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
237 else if(keyValue.first == IMAGE_WRAP_MODE_U)
239 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
241 else if(keyValue.first == IMAGE_WRAP_MODE_V)
243 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
245 else if(keyValue.first == SYNCHRONOUS_LOADING)
247 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
249 else if(keyValue.first == IMAGE_ATLASING)
251 DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
253 else if(keyValue.first == ALPHA_MASK_URL)
255 DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
257 else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
259 DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
261 else if(keyValue.first == CROP_TO_MASK_NAME)
263 DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
265 else if(keyValue.first == MASKING_TYPE_NAME)
267 DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
269 else if(keyValue.first == LOAD_POLICY_NAME)
271 DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
273 else if(keyValue.first == RELEASE_POLICY_NAME)
275 DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
277 else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
279 DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
283 // Load image immediately if LOAD_POLICY requires it
284 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
286 auto attemptAtlasing = AttemptAtlasing();
287 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
291 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
295 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
302 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
306 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
311 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
316 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
318 int32_t desiredWidth = 0;
319 if(value.Get(desiredWidth))
321 mDesiredSize.SetWidth(desiredWidth);
325 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
330 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
332 int32_t desiredHeight = 0;
333 if(value.Get(desiredHeight))
335 mDesiredSize.SetHeight(desiredHeight);
339 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
344 case Toolkit::ImageVisual::Property::FITTING_MODE:
347 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
348 mFittingMode = Dali::FittingMode::Type(fittingMode);
352 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
354 int samplingMode = 0;
355 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
356 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
360 case Toolkit::ImageVisual::Property::PIXEL_AREA:
362 value.Get(mPixelArea);
366 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
369 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
370 mWrapModeU = Dali::WrapMode::Type(wrapMode);
374 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
377 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
378 mWrapModeV = Dali::WrapMode::Type(wrapMode);
382 case Toolkit::ImageVisual::Property::ATLASING:
384 value.Get(mAttemptAtlasing);
388 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
390 std::string alphaUrl = "";
391 if(value.Get(alphaUrl))
394 mMaskingData->mAlphaMaskUrl = alphaUrl;
399 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
405 mMaskingData->mContentScaleFactor = scale;
410 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
416 mMaskingData->mCropToMask = crop;
421 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
424 if(value.Get(maskingType))
427 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
429 // For external textures, only gpu masking is available.
430 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
431 mMaskingData->mPreappliedMasking = false;
435 mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
441 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
443 int releasePolicy = 0;
444 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
445 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
449 case Toolkit::ImageVisual::Property::LOAD_POLICY:
452 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
453 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
456 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
458 bool orientationCorrection(mOrientationCorrection);
459 if(value.Get(orientationCorrection))
461 mOrientationCorrection = orientationCorrection;
468 void ImageVisual::AllocateMaskData()
472 mMaskingData.reset(new TextureManager::MaskingData());
473 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
475 mMaskingData->mPreappliedMasking = false;
480 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
482 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
484 naturalSize.x = mDesiredSize.GetWidth();
485 naturalSize.y = mDesiredSize.GetHeight();
488 else if(mImpl->mRenderer) // Check if we have a loaded image
490 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
492 naturalSize.x = mAtlasRectSize.GetWidth();
493 naturalSize.y = mAtlasRectSize.GetHeight();
497 auto textureSet = mImpl->mRenderer.GetTextures();
498 if(textureSet && textureSet.GetTextureCount())
500 if(mTextureSize != Vector2::ZERO)
502 naturalSize = mTextureSize;
508 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
509 mMaskingData->mCropToMask)
511 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
512 if(dimensions != ImageDimensions(0, 0))
514 naturalSize.x = dimensions.GetWidth();
515 naturalSize.y = dimensions.GetHeight();
519 else if(mImageUrl.IsValid())
521 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
523 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
525 if(dimensions != ImageDimensions(0, 0))
527 naturalSize.x = dimensions.GetWidth();
528 naturalSize.y = dimensions.GetHeight();
532 Actor actor = mPlacementActor.GetHandle();
533 Vector2 imageSize = Vector2::ZERO;
536 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
540 imageSize = mPlacementActorSize;
543 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
544 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
545 naturalSize.x = brokenImage.GetWidth();
546 naturalSize.y = brokenImage.GetWidth();
551 naturalSize = Vector2::ZERO;
554 void ImageVisual::OnInitialize()
559 if(mImpl->mCustomShader)
561 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
563 else // Get any geometry associated with the texture
565 TextureManager& textureManager = mFactoryCache.GetTextureManager();
567 uint32_t firstElementCount{0u};
568 uint32_t secondElementCount{0u};
569 geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
571 if(!firstElementCount && !secondElementCount) // Otherwise use quad
573 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
577 // Increase reference count of External Resources :
578 // EncodedImageBuffer or ExternalTextures.
579 // Reference count will be decreased at destructor of the visual.
580 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
582 TextureManager& textureManager = mFactoryCache.GetTextureManager();
583 textureManager.UseExternalResource(mImageUrl.GetUrl());
586 Shader shader = GenerateShader();
588 // Create the renderer
589 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
590 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
592 //Register transform properties
593 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
595 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
599 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
603 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
605 TextureManager& textureManager = mFactoryCache.GetTextureManager();
607 ImageAtlasManagerPtr atlasManager = nullptr;
608 AtlasUploadObserver* atlasUploadObserver = nullptr;
609 auto textureObserver = this;
613 atlasManager = mFactoryCache.GetAtlasManager();
614 atlasUploadObserver = this;
617 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
618 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
619 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
621 bool synchronousLoading = IsSynchronousLoadingRequired();
624 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
630 mLoadState = TextureManager::LoadState::LOADING;
634 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
637 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
640 Sampler sampler = Sampler::New();
641 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
642 textures.SetSampler(0u, sampler);
645 else if(synchronousLoading)
647 // Synchronous loading is failed
648 mLoadState = TextureManager::LoadState::LOAD_FAILED;
651 if(atlasing) // Flag needs to be set before creating renderer
653 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
657 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
661 bool ImageVisual::AttemptAtlasing()
663 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
666 void ImageVisual::InitializeRenderer()
668 auto attemptAtlasing = AttemptAtlasing();
670 // Load Texture if mTextures is empty.
671 // mTextures is already set, the mTexture can be used to create Renderer.
672 // There are two cases mTextures is empty.
673 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
674 // - Visual is on stage with LoadPolicy::ATTACHED
675 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
676 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
677 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
678 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
681 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
683 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
687 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
688 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
690 Sampler sampler = Sampler::New();
691 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
692 mTextures.SetSampler(0u, sampler);
699 mImpl->mRenderer.SetTextures(mTextures);
700 ComputeTextureSize();
703 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
705 if(mTextures.GetTextureCount() == 3)
707 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
709 mNeedYuvToRgb = true;
710 needToUpdateShader = true;
714 if(needToUpdateShader)
718 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
721 if(attemptAtlasing) // the texture is packed inside atlas
723 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
725 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
727 if(!defaultWrapMode) // custom wrap mode
729 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
730 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
731 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
736 void ImageVisual::DoSetOnScene(Actor& actor)
738 if(mImageUrl.IsValid())
740 InitializeRenderer();
743 if(!mImpl->mRenderer)
748 mPlacementActor = actor;
750 if(mPixelArea != FULL_TEXTURE_RECT)
752 mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
755 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
757 actor.AddRenderer(mImpl->mRenderer);
758 mPlacementActor.Reset();
760 // Image loaded and ready to display
761 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
763 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
765 Vector2 imageSize = Vector2::ZERO;
768 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
769 mPlacementActorSize = imageSize;
772 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
773 actor.AddRenderer(mImpl->mRenderer);
774 mPlacementActor.Reset();
776 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
780 void ImageVisual::DoSetOffScene(Actor& actor)
782 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
784 // Image release is dependent on the ReleasePolicy, renderer is removed.
785 actor.RemoveRenderer(mImpl->mRenderer);
786 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
788 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
789 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
791 TextureSet textureSet = TextureSet::New();
792 mImpl->mRenderer.SetTextures(textureSet);
793 ComputeTextureSize();
795 mLoadState = TextureManager::LoadState::NOT_STARTED;
798 mPlacementActor.Reset();
801 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
804 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
806 bool sync = IsSynchronousLoadingRequired();
807 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
808 if(mImageUrl.IsValid())
810 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
811 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
812 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
815 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
816 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
818 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
819 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
820 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
822 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
824 if(mMaskingData != NULL)
826 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
827 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
828 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
829 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
832 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
833 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
834 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
837 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
840 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
841 if(mImageUrl.IsValid())
843 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
844 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
848 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
850 // Check if action is valid for this visual type and perform action if possible
854 case DevelImageVisual::Action::RELOAD:
856 auto attemptAtlasing = AttemptAtlasing();
857 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
863 void ImageVisual::OnSetTransform()
867 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
871 void ImageVisual::UpdateShader()
875 Shader shader = GenerateShader();
876 mImpl->mRenderer.SetShader(shader);
880 // From existing atlas manager
881 void ImageVisual::UploadCompleted()
883 // Texture has been uploaded. If weak handle is holding a placement actor,
884 // it is the time to add the renderer to actor.
885 Actor actor = mPlacementActor.GetHandle();
888 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
889 actor.AddRenderer(mImpl->mRenderer);
890 // reset the weak handle so that the renderer only get added to actor once
891 mPlacementActor.Reset();
895 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
896 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
899 // From Texture Manager
900 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
902 Toolkit::Visual::ResourceStatus resourceStatus;
905 if(textureInformation.useAtlasing)
907 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
910 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
912 Actor actor = mPlacementActor.GetHandle();
915 Vector2 imageSize = Vector2::ZERO;
918 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
919 mPlacementActorSize = imageSize;
923 imageSize = mPlacementActorSize;
926 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
927 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
931 if(!textureInformation.useAtlasing)
933 Sampler sampler = Sampler::New();
934 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
935 textureInformation.textureSet.SetSampler(0u, sampler);
938 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
939 ComputeTextureSize();
942 if(textureInformation.textureSet.GetTextureCount() == 3)
944 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
946 mNeedYuvToRgb = true;
954 actor.AddRenderer(mImpl->mRenderer);
955 // reset the weak handle so that the renderer only get added to actor once
956 mPlacementActor.Reset();
960 // Storing TextureSet needed when renderer staged.
961 if(!mImpl->mRenderer)
963 mTextures = textureInformation.textureSet;
966 // Image loaded, set status regardless of staged status.
969 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
970 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
974 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
975 mLoadState = TextureManager::LoadState::LOAD_FAILED;
978 // use geometry if needed
981 uint32_t firstElementCount{0u};
982 uint32_t secondElementCount{0u};
983 auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
984 if(mImpl->mRenderer && geometry)
986 mImpl->mRenderer.SetGeometry(geometry);
987 Dali::DevelRenderer::DrawCommand drawCommand{};
988 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
990 if(firstElementCount)
992 drawCommand.firstIndex = 0;
993 drawCommand.elementCount = firstElementCount;
994 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
995 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
998 if(secondElementCount)
1000 drawCommand.firstIndex = firstElementCount;
1001 drawCommand.elementCount = secondElementCount;
1002 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1003 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1008 // Signal to observers ( control ) that resources are ready. Must be all resources.
1009 ResourceReady(resourceStatus);
1012 void ImageVisual::RemoveTexture()
1014 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1016 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1017 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1021 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1022 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1023 if(index != Property::INVALID_INDEX)
1025 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1026 atlasRectValue.Get(atlasRect);
1029 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1031 if(index != Property::INVALID_INDEX)
1033 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1038 void ImageVisual::ComputeTextureSize()
1040 if(mImpl->mRenderer)
1042 auto textureSet = mImpl->mRenderer.GetTextures();
1043 if(textureSet && textureSet.GetTextureCount())
1045 auto texture = textureSet.GetTexture(0);
1048 mTextureSize.x = texture.GetWidth();
1049 mTextureSize.y = texture.GetHeight();
1050 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1052 Texture maskTexture = textureSet.GetTexture(1);
1055 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1056 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1064 Vector2 ImageVisual::ComputeMaskTextureRatio()
1066 Vector2 maskTextureRatio;
1067 if(mImpl->mRenderer)
1069 auto textureSet = mImpl->mRenderer.GetTextures();
1070 if(textureSet && textureSet.GetTextureCount())
1072 auto texture = textureSet.GetTexture(0);
1075 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1077 Texture maskTexture = textureSet.GetTexture(1);
1080 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1081 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1082 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1083 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1089 return maskTextureRatio;
1092 Shader ImageVisual::GenerateShader() const
1096 bool usesWholeTexture = true;
1097 const bool useStandardShader = !mImpl->mCustomShader;
1098 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1100 if(useStandardShader)
1102 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1103 // Create and cache the standard shader
1104 shader = mImageVisualShaderFactory.GetShader(
1106 ImageVisualShaderFeature::FeatureBuilder()
1107 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1108 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1109 .EnableRoundedCorner(IsRoundedCornerRequired())
1110 .EnableBorderline(IsBorderlineRequired())
1111 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1112 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1113 .EnableYuvToRgb(mNeedYuvToRgb));
1117 std::string_view vertexShaderView;
1118 std::string_view fragmentShaderView;
1120 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1122 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1123 usesWholeTexture = false; // Impossible to tell.
1127 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1130 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1132 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1136 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1139 // If the texture is native, we may need to change prefix and sampler in
1140 // the fragment shader
1143 bool modifiedFragmentShader = false;
1144 Texture nativeTexture = mTextures.GetTexture(0);
1145 std::string fragmentShaderString = std::string(fragmentShaderView);
1147 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1148 if(modifiedFragmentShader)
1150 fragmentShaderView = fragmentShaderString;
1153 // Create shader here cause fragmentShaderString scope issue
1154 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1158 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1162 if(usesWholeTexture)
1164 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1170 void ImageVisual::CheckMaskTexture()
1172 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1174 bool maskLoadFailed = true;
1175 TextureSet textures = mImpl->mRenderer.GetTextures();
1176 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1178 if(mMaskingData->mCropToMask)
1180 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1182 maskLoadFailed = false;
1185 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1187 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1193 } // namespace Internal
1195 } // namespace Toolkit