2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "image-visual.h"
22 #include <cstring> // for strncasecmp
23 #include <dali/public-api/images/resource-image.h>
24 #include <dali/public-api/images/native-image.h>
25 #include <dali/devel-api/images/atlas.h>
26 #include <dali/devel-api/images/texture-set-image.h>
27 #include <dali/devel-api/adaptor-framework/bitmap-loader.h>
28 #include <dali/devel-api/scripting/enum-helper.h>
29 #include <dali/devel-api/scripting/scripting.h>
30 #include <dali/integration-api/debug.h>
33 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
34 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
35 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
37 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
38 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
39 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
52 const char HTTP_URL[] = "http://";
53 const char HTTPS_URL[] = "https://";
56 const char * const IMAGE_FITTING_MODE( "fittingMode" );
57 const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
58 const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
59 const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
60 const char * const IMAGE_WRAP_MODE_U("wrapModeU");
61 const char * const IMAGE_WRAP_MODE_V("wrapModeV");
62 const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
63 const char * const BATCHING_ENABLED( "batchingEnabled" );
66 DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
67 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SHRINK_TO_FIT )
68 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SCALE_TO_FILL )
69 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_WIDTH )
70 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_HEIGHT )
71 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, DEFAULT )
72 DALI_ENUM_TO_STRING_TABLE_END( FITTING_MODE )
75 DALI_ENUM_TO_STRING_TABLE_BEGIN( SAMPLING_MODE )
76 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX )
77 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NEAREST )
78 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, LINEAR )
79 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_NEAREST )
80 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_LINEAR )
81 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NO_FILTER )
82 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE )
83 DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE )
86 DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
87 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
88 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
89 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
90 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
91 DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
93 const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
94 const std::string WRAP_MODE_UNIFORM_NAME = "wrapMode";
96 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
98 const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
100 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
101 attribute mediump vec2 aPosition;\n
102 uniform mediump mat4 uMvpMatrix;\n
103 uniform mediump vec3 uSize;\n
104 uniform mediump vec4 pixelArea;
105 varying mediump vec2 vTexCoord;\n
109 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
110 vertexPosition.xyz *= uSize;\n
111 vertexPosition = uMvpMatrix * vertexPosition;\n
113 vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
114 gl_Position = vertexPosition;\n
118 const char* FRAGMENT_SHADER_NO_ATLAS = DALI_COMPOSE_SHADER(
119 varying mediump vec2 vTexCoord;\n
120 uniform sampler2D sTexture;\n
121 uniform lowp vec4 uColor;\n
125 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
129 const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER(
130 varying mediump vec2 vTexCoord;\n
131 uniform sampler2D sTexture;\n
132 uniform mediump vec4 uAtlasRect;\n
133 uniform lowp vec4 uColor;\n
137 mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
138 gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n
142 const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER(
143 varying mediump vec2 vTexCoord;\n
144 uniform sampler2D sTexture;\n
145 uniform mediump vec4 uAtlasRect;\n
146 // WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT;
147 uniform lowp vec2 wrapMode;\n
148 uniform lowp vec4 uColor;\n
150 mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n
152 mediump float coord;\n
153 if( wrap > 1.5 )\n // REFLECT
154 coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n
155 else \n// warp == 0 or 1
156 coord = mix(coordinate, fract( coordinate ), wrap);\n
157 return clamp( mix(range.x, range.y, coord), range.x, range.y );
162 mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ),
163 wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n
164 gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n
168 Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
172 if( gridSize == ImageDimensions( 1, 1 ) )
174 geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
177 geometry = VisualFactoryCache::CreateQuadGeometry();
178 factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
183 geometry = VisualFactoryCache::CreateGridGeometry( gridSize );
189 } //unnamed namespace
191 ImageVisual::ImageVisual( VisualFactoryCache& factoryCache )
192 : Visual::Base( factoryCache ),
193 mPixelArea( FULL_TEXTURE_RECT ),
195 mFittingMode( FittingMode::DEFAULT ),
196 mSamplingMode( SamplingMode::DEFAULT ),
197 mWrapModeU( WrapMode::DEFAULT ),
198 mWrapModeV( WrapMode::DEFAULT ),
199 mNativeFragmentShaderCode( ),
200 mNativeImageFlag( false )
204 ImageVisual::~ImageVisual()
208 void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
210 std::string oldImageUrl = mImageUrl;
212 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
215 imageURLValue->Get( mImageUrl );
216 if( !mImageUrl.empty() )
221 Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE );
224 Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode );
227 Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE );
230 Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode );
233 int desiredWidth = 0;
234 Property::Value* desiredWidthValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_WIDTH, IMAGE_DESIRED_WIDTH );
235 if( desiredWidthValue )
237 desiredWidthValue->Get( desiredWidth );
240 int desiredHeight = 0;
241 Property::Value* desiredHeightValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, IMAGE_DESIRED_HEIGHT );
242 if( desiredHeightValue )
244 desiredHeightValue->Get( desiredHeight );
247 Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME );
250 pixelAreaValue->Get( mPixelArea );
253 Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U );
256 Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU );
259 Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V );
262 Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV );
265 mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
268 Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING );
272 syncLoading->Get( sync );
275 mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
279 mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
283 // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage
284 // ( for on-stage actor with image url unchanged, resource loading is already finished)
285 if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() )
287 DoSynchronousResourceLoading();
290 // remove old renderer if exit
291 if( mImpl->mRenderer )
293 if( actor ) //remove old renderer from actor
295 actor.RemoveRenderer( mImpl->mRenderer );
297 if( !oldImageUrl.empty() ) //clean old renderer from cache
299 CleanCache( oldImageUrl );
303 NativeImage nativeImage = NativeImage::DownCast( mImage );
307 SetNativeFragmentShaderCode( nativeImage );
310 // if actor is on stage, create new renderer and apply to actor
311 if( actor && actor.OnStage() )
317 void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const
321 naturalSize.x = mImage.GetWidth();
322 naturalSize.y = mImage.GetHeight();
325 else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
327 naturalSize.x = mDesiredSize.GetWidth();
328 naturalSize.y = mDesiredSize.GetHeight();
331 else if( !mImageUrl.empty() )
333 ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
334 naturalSize.x = dimentions.GetWidth();
335 naturalSize.y = dimentions.GetHeight();
339 naturalSize = Vector2::ZERO;
342 Renderer ImageVisual::CreateRenderer() const
347 // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
348 // Renderer can't be shared between NativeImage and other image types.
349 if( !mNativeFragmentShaderCode.empty() )
351 return CreateNativeImageRenderer();
354 if( !mImpl->mCustomShader )
356 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
358 shader = GetImageShader( mFactoryCache,
359 mImpl->mFlags & Impl::IS_ATLASING_APPLIED,
360 mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE );
364 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
365 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
367 shader = GetImageShader(mFactoryCache, false, true);
371 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
372 mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER_NO_ATLAS : mImpl->mCustomShader->mFragmentShader,
373 mImpl->mCustomShader->mHints );
374 if( mImpl->mCustomShader->mVertexShader.empty() )
376 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
381 Renderer renderer = Renderer::New( geometry, shader );
386 Renderer ImageVisual::CreateNativeImageRenderer() const
391 if( !mImpl->mCustomShader )
393 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
395 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
396 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
400 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
401 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
402 mNativeFragmentShaderCode,
403 mImpl->mCustomShader->mHints );
404 if( mImpl->mCustomShader->mVertexShader.empty() )
406 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
410 TextureSet textureSet = TextureSet::New();
411 Renderer renderer = Renderer::New( geometry, shader );
412 renderer.SetTextures( textureSet );
417 bool ImageVisual::IsSynchronousResourceLoading() const
419 return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
422 void ImageVisual::DoSynchronousResourceLoading()
424 if( !mImageUrl.empty() )
426 BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
428 mPixels = loader.GetPixelData();
432 Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading )
434 if( synchronousLoading )
439 return VisualFactoryCache::GetBrokenVisualImage();
441 Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
442 image.Upload( mPixels, 0, 0 );
447 ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
448 resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
449 return resourceImage;
453 TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
455 TextureSet textureSet;
456 textureRect = FULL_TEXTURE_RECT;
457 if( synchronousLoading )
462 textureSet = TextureSet::New();
463 TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
467 textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
468 mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
469 if( !textureSet ) // big image, no atlasing
471 mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
472 Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
473 image.Upload( mPixels, 0, 0 );
474 textureSet = TextureSet::New();
475 TextureSetImage( textureSet, 0u, image );
481 textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode );
482 mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
483 if( !textureSet ) // big image, no atlasing
485 mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
486 ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
487 resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
488 textureSet = TextureSet::New();
489 TextureSetImage( textureSet, 0u, resourceImage );
493 if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
495 Sampler sampler = Sampler::New();
496 sampler.SetWrapMode( mWrapModeU, mWrapModeV );
497 textureSet.SetSampler( 0u, sampler );
503 void ImageVisual::InitializeRenderer( const std::string& imageUrl )
505 if( imageUrl.empty() )
510 mImageUrl = imageUrl;
511 mImpl->mRenderer.Reset();
513 if( !mImpl->mCustomShader &&
514 ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
515 ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
517 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
518 bool cacheable = defaultWrapMode && mPixelArea == FULL_TEXTURE_RECT;
520 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
521 if( cacheable ) // fetch the renderer from cache if exist
523 mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
524 mImpl->mFlags |= Impl::IS_FROM_CACHE;
527 if( !mImpl->mRenderer ) // new renderer is needed
530 TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
531 Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
532 Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) );
533 mImpl->mRenderer = Renderer::New( geometry, shader );
534 mImpl->mRenderer.SetTextures( textureSet );
536 if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
538 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
539 if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
541 Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
542 wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
543 mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
547 // save the renderer to cache only when default wrap mode and default pixel area is used
550 mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
556 // for custom shader or remote image, renderer is not cached and atlas is not applied
557 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
558 mImpl->mRenderer = CreateRenderer();
559 Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
560 ApplyImageToSampler( image );
564 void ImageVisual::InitializeRenderer( const Image& image )
566 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
568 mImpl->mRenderer = CreateRenderer();
572 ApplyImageToSampler( image );
576 void ImageVisual::DoSetOnStage( Actor& actor )
578 if( !mImageUrl.empty() )
580 InitializeRenderer( mImageUrl );
584 InitializeRenderer( mImage );
587 if( mPixelArea != FULL_TEXTURE_RECT )
589 mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
593 void ImageVisual::DoSetOffStage( Actor& actor )
595 //If we own the image then make sure we release it when we go off stage
596 if( !mImageUrl.empty() )
598 actor.RemoveRenderer( mImpl->mRenderer );
599 CleanCache(mImageUrl);
604 actor.RemoveRenderer( mImpl->mRenderer );
605 mImpl->mRenderer.Reset();
609 void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
612 map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
614 bool sync = IsSynchronousResourceLoading();
615 map.Insert( SYNCHRONOUS_LOADING, sync );
616 if( !mImageUrl.empty() )
618 map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
619 map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
620 map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
624 map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
625 map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
627 ResourceImage resourceImage = ResourceImage::DownCast(mImage);
630 map.Insert( Toolkit::ImageVisual::Property::URL, resourceImage.GetUrl() );
634 map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode );
635 map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode );
637 map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
638 map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
639 map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
642 Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping )
647 if( defaultTextureWrapping )
649 shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP );
652 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
653 factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
658 shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP );
661 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP );
662 factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader );
668 shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER );
671 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_NO_ATLAS );
672 factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader );
675 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
679 void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
681 if( mImageUrl != imageUrl )
683 std::string oldImageUrl = mImageUrl;
684 mImageUrl = imageUrl;
686 mFittingMode = fittingMode;
687 mSamplingMode = samplingMode;
690 if( IsSynchronousResourceLoading() )
692 DoSynchronousResourceLoading();
695 if( mImpl->mRenderer )
697 if( GetIsFromCache() ) // if renderer is from cache, remove the old one
699 //remove old renderer
702 actor.RemoveRenderer( mImpl->mRenderer );
706 if( !oldImageUrl.empty() )
708 CleanCache(oldImageUrl);
711 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
716 else // if renderer is not from cache, reuse the same renderer and only change the texture
718 Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
719 ApplyImageToSampler( image );
725 void ImageVisual::SetImage( Actor& actor, const Image& image )
727 if( mImage != image )
729 NativeImage newNativeImage = NativeImage::DownCast( image );
730 bool newRendererFlag = true;
732 if( newNativeImage && !mNativeImageFlag )
734 SetNativeFragmentShaderCode( newNativeImage );
737 if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
739 newRendererFlag = false;
744 mNativeImageFlag = true;
748 mNativeFragmentShaderCode.clear();
749 mNativeImageFlag = false;
754 if( mImpl->mRenderer )
756 // if renderer is from cache, remove the old one, and create new renderer
757 if( GetIsFromCache() )
759 //remove old renderer
762 actor.RemoveRenderer( mImpl->mRenderer );
766 if( !mImageUrl.empty() )
768 CleanCache(mImageUrl);
772 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
777 // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
778 else if( newRendererFlag )
780 //remove old renderer
783 actor.RemoveRenderer( mImpl->mRenderer );
786 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
791 else // if renderer is not from cache, reuse the same renderer and only change the texture
793 ApplyImageToSampler( image );
798 mDesiredSize = ImageDimensions();
799 mFittingMode = FittingMode::DEFAULT;
800 mSamplingMode = SamplingMode::DEFAULT;
804 void ImageVisual::ApplyImageToSampler( const Image& image )
808 TextureSet textureSet = mImpl->mRenderer.GetTextures();
811 textureSet = TextureSet::New();
812 mImpl->mRenderer.SetTextures( textureSet );
814 TextureSetImage( textureSet, 0u, image );
815 Sampler sampler = Sampler::New();
816 sampler.SetWrapMode( mWrapModeU, mWrapModeV );
817 textureSet.SetSampler( 0u, sampler );
821 void ImageVisual::OnImageLoaded( ResourceImage image )
823 if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
825 Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
826 if( mImpl->mRenderer )
828 ApplyImageToSampler( brokenImage );
833 void ImageVisual::CleanCache(const std::string& url)
835 TextureSet textureSet = mImpl->mRenderer.GetTextures();
837 Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
838 Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
839 if( index != Property::INVALID_INDEX )
841 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
842 atlasRectValue.Get( atlasRect );
845 mImpl->mRenderer.Reset();
846 if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
848 mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
852 void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
854 const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
855 const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
859 mNativeFragmentShaderCode = fragmentPreFix;
860 mNativeFragmentShaderCode += "\n";
863 if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
865 mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
869 mNativeFragmentShaderCode += FRAGMENT_SHADER_NO_ATLAS;
872 if( customSamplerTypename )
874 mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
878 } // namespace Internal
880 } // namespace Toolkit