2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
40 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
43 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
44 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
45 #include <dali-toolkit/internal/visuals/visual-url.h>
46 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
47 #include <dali-toolkit/public-api/visuals/visual-properties.h>
57 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
60 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
65 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
66 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
69 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
76 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
77 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
80 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
84 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
85 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
88 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
89 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
90 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
91 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
94 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
97 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
98 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
100 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
102 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104 struct NameIndexMatch
106 const char* const name;
107 Property::Index index;
110 const NameIndexMatch NAME_INDEX_MATCH_TABLE[] =
112 {IMAGE_FITTING_MODE, Toolkit::ImageVisual::Property::FITTING_MODE},
113 {IMAGE_SAMPLING_MODE, Toolkit::ImageVisual::Property::SAMPLING_MODE},
114 {IMAGE_DESIRED_WIDTH, Toolkit::ImageVisual::Property::DESIRED_WIDTH},
115 {IMAGE_DESIRED_HEIGHT, Toolkit::ImageVisual::Property::DESIRED_HEIGHT},
116 {PIXEL_AREA_UNIFORM_NAME, Toolkit::ImageVisual::Property::PIXEL_AREA},
117 {IMAGE_WRAP_MODE_U, Toolkit::ImageVisual::Property::WRAP_MODE_U},
118 {IMAGE_WRAP_MODE_V, Toolkit::ImageVisual::Property::WRAP_MODE_V},
119 {SYNCHRONOUS_LOADING, Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING},
120 {IMAGE_ATLASING, Toolkit::ImageVisual::Property::ATLASING},
121 {ALPHA_MASK_URL, Toolkit::ImageVisual::Property::ALPHA_MASK_URL},
122 {MASK_CONTENT_SCALE_NAME, Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE},
123 {CROP_TO_MASK_NAME, Toolkit::ImageVisual::Property::CROP_TO_MASK},
124 {MASKING_TYPE_NAME, Toolkit::DevelImageVisual::Property::MASKING_TYPE},
125 {ENABLE_BROKEN_IMAGE, Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE},
126 {LOAD_POLICY_NAME, Toolkit::ImageVisual::Property::LOAD_POLICY},
127 {RELEASE_POLICY_NAME, Toolkit::ImageVisual::Property::RELEASE_POLICY},
128 {ORIENTATION_CORRECTION_NAME, Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION},
129 {FAST_TRACK_UPLOADING_NAME, Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING},
131 const int NAME_INDEX_MATCH_TABLE_SIZE = sizeof(NAME_INDEX_MATCH_TABLE) / sizeof(NAME_INDEX_MATCH_TABLE[0]);
133 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
137 if(gridSize == ImageDimensions(1, 1))
139 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
143 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
149 } // unnamed namespace
151 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
152 ImageVisualShaderFactory& shaderFactory,
153 const VisualUrl& imageUrl,
154 const Property::Map& properties,
155 ImageDimensions size,
156 FittingMode::Type fittingMode,
157 Dali::SamplingMode::Type samplingMode)
159 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
160 imageVisualPtr->SetProperties(properties);
161 imageVisualPtr->Initialize();
162 return imageVisualPtr;
165 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
166 ImageVisualShaderFactory& shaderFactory,
167 const VisualUrl& imageUrl,
168 ImageDimensions size,
169 FittingMode::Type fittingMode,
170 Dali::SamplingMode::Type samplingMode)
172 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
173 imageVisualPtr->Initialize();
174 return imageVisualPtr;
177 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
178 ImageVisualShaderFactory& shaderFactory,
179 const VisualUrl& imageUrl,
180 ImageDimensions size,
181 FittingMode::Type fittingMode,
182 Dali::SamplingMode::Type samplingMode)
183 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
184 mPixelArea(FULL_TEXTURE_RECT),
185 mPixelAreaIndex(Property::INVALID_INDEX),
190 mTextureId(TextureManager::INVALID_TEXTURE_ID),
192 mImageVisualShaderFactory(shaderFactory),
193 mFittingMode(fittingMode),
194 mSamplingMode(samplingMode),
195 mWrapModeU(WrapMode::DEFAULT),
196 mWrapModeV(WrapMode::DEFAULT),
197 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
198 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
199 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
200 mAtlasRectSize(0, 0),
201 mLoadState(TextureManager::LoadState::NOT_STARTED),
202 mAttemptAtlasing(false),
203 mOrientationCorrection(true),
204 mEnableBrokenImage(true)
206 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
209 ImageVisual::~ImageVisual()
211 if(Stage::IsInstalled())
213 if(mImageUrl.IsValid())
215 // Decrease reference count of External Resources :
216 // EncodedImageBuffer or ExternalTextures.
217 // Ensure the stage is still valid before accessing texture manager.
218 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
220 TextureManager& textureManager = mFactoryCache.GetTextureManager();
221 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
223 else if(mImageUrl.IsBufferResource())
225 TextureManager& textureManager = mFactoryCache.GetTextureManager();
226 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
230 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
231 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
236 ResetFastTrackLoadingTask();
240 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
242 // Url is already received in constructor
243 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
245 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
246 if(keyValue.first.type == Property::Key::INDEX)
248 DoSetProperty(keyValue.first.indexKey, keyValue.second);
252 for(int i = 0; i < NAME_INDEX_MATCH_TABLE_SIZE; ++i)
254 if(keyValue.first == NAME_INDEX_MATCH_TABLE[i].name)
256 DoSetProperty(NAME_INDEX_MATCH_TABLE[i].index, keyValue.second);
262 // Load image immediately if LOAD_POLICY requires it
263 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
265 auto attemptAtlasing = AttemptAtlasing();
266 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
270 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
274 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
281 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
285 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
290 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
295 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
297 int32_t desiredWidth = 0;
298 if(value.Get(desiredWidth))
300 mDesiredSize.SetWidth(desiredWidth);
304 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
309 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
311 int32_t desiredHeight = 0;
312 if(value.Get(desiredHeight))
314 mDesiredSize.SetHeight(desiredHeight);
318 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
323 case Toolkit::ImageVisual::Property::FITTING_MODE:
326 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
327 mFittingMode = Dali::FittingMode::Type(fittingMode);
331 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
333 int samplingMode = 0;
334 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
335 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
339 case Toolkit::ImageVisual::Property::PIXEL_AREA:
341 value.Get(mPixelArea);
343 if(DALI_UNLIKELY(mImpl->mRenderer))
345 // Unusual case. SetProperty called after OnInitialize().
346 // Assume that DoAction call UPDATE_PROPERTY.
347 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
352 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
355 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
356 mWrapModeU = Dali::WrapMode::Type(wrapMode);
360 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
363 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
364 mWrapModeV = Dali::WrapMode::Type(wrapMode);
368 case Toolkit::ImageVisual::Property::ATLASING:
370 value.Get(mAttemptAtlasing);
374 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
376 std::string alphaUrl = "";
377 if(value.Get(alphaUrl))
380 mMaskingData->mAlphaMaskUrl = alphaUrl;
385 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
391 mMaskingData->mContentScaleFactor = scale;
396 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
402 mMaskingData->mCropToMask = crop;
407 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
410 if(value.Get(maskingType))
413 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
415 // For external textures, only gpu masking is available.
416 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
417 mMaskingData->mPreappliedMasking = false;
421 mMaskingData->mPreappliedMasking = (Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING);
427 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
429 value.Get(mEnableBrokenImage);
433 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
435 int releasePolicy = 0;
436 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
437 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
441 case Toolkit::ImageVisual::Property::LOAD_POLICY:
444 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
445 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
448 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
450 value.Get(mOrientationCorrection);
454 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
456 value.Get(mUseFastTrackUploading);
462 void ImageVisual::AllocateMaskData()
466 mMaskingData.reset(new TextureManager::MaskingData());
467 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
469 mMaskingData->mPreappliedMasking = false;
474 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
476 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
478 naturalSize.x = mDesiredSize.GetWidth();
479 naturalSize.y = mDesiredSize.GetHeight();
482 else if(mImpl->mRenderer) // Check if we have a loaded image
484 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
486 naturalSize.x = mAtlasRectSize.GetWidth();
487 naturalSize.y = mAtlasRectSize.GetHeight();
491 auto textureSet = mImpl->mRenderer.GetTextures();
492 if(textureSet && textureSet.GetTextureCount())
494 if(mTextureSize != Vector2::ZERO)
496 naturalSize = mTextureSize;
502 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
503 mMaskingData->mCropToMask)
505 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
506 if(dimensions != ImageDimensions(0, 0))
508 naturalSize.x = dimensions.GetWidth();
509 naturalSize.y = dimensions.GetHeight();
513 else if(mImageUrl.IsValid())
515 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
517 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
519 if(dimensions != ImageDimensions(0, 0))
521 naturalSize.x = dimensions.GetWidth();
522 naturalSize.y = dimensions.GetHeight();
526 Actor actor = mPlacementActor.GetHandle();
527 Vector2 imageSize = Vector2::ZERO;
530 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
534 imageSize = mPlacementActorSize;
537 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
538 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
539 naturalSize.x = brokenImage.GetWidth();
540 naturalSize.y = brokenImage.GetWidth();
545 naturalSize = Vector2::ZERO;
548 void ImageVisual::OnInitialize()
553 if(mImpl->mCustomShader)
555 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
557 else // Get any geometry associated with the texture
559 TextureManager& textureManager = mFactoryCache.GetTextureManager();
561 uint32_t firstElementCount{0u};
562 uint32_t secondElementCount{0u};
563 geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
565 if(!firstElementCount && !secondElementCount) // Otherwise use quad
567 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
571 // Increase reference count of External Resources :
572 // EncodedImageBuffer or ExternalTextures.
573 // Reference count will be decreased at destructor of the visual.
574 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
576 TextureManager& textureManager = mFactoryCache.GetTextureManager();
577 textureManager.UseExternalResource(mImageUrl.GetUrl());
580 Shader shader = GenerateShader();
582 // Create the renderer
583 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
584 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
586 //Register transform properties
587 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
589 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
593 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
597 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
599 TextureManager& textureManager = mFactoryCache.GetTextureManager();
601 ImageAtlasManagerPtr atlasManager = nullptr;
602 AtlasUploadObserver* atlasUploadObserver = nullptr;
603 auto textureObserver = this;
607 atlasManager = mFactoryCache.GetAtlasManager();
608 atlasUploadObserver = this;
611 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
612 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
613 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
615 bool synchronousLoading = IsSynchronousLoadingRequired();
616 bool loadingStatus = false;
618 // Remove previous loading task.
619 ResetFastTrackLoadingTask();
621 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
622 // we should remove previously added renderer now.
625 Actor actor = mPlacementActor.GetHandle();
628 actor.RemoveRenderer(mImpl->mRenderer);
629 mRendererAdded = false;
634 * @brief Check whether FastTrackUploading is avaliable or not.
635 * @return True if we can use fast track uploading feature. False otherwise.
637 auto IsFastTrackUploadingAvailable = [&]() {
638 if(mUseFastTrackUploading &&
639 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
640 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
641 forceReload == TextureManager::ReloadPolicy::CACHED &&
642 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
643 !synchronousLoading &&
645 !mImpl->mCustomShader &&
646 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
650 else if(mUseFastTrackUploading)
652 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
653 mImageUrl.GetUrl().c_str(),
654 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
655 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
656 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
657 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
658 (synchronousLoading) ? "/ synchronousLoading" : "",
659 (atlasing) ? "/ atlasing" : "",
660 (mImpl->mCustomShader) ? "/ use customs shader" : "",
661 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
666 if(IsFastTrackUploadingAvailable())
668 // Enable PremultipliedAlpha first.
669 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
671 // Set new TextureSet with fast track loading task
672 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
674 TextureSet textureSet = TextureSet::New();
675 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
677 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
678 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
682 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
683 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
684 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
685 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
687 // We cannot determine what kind of shader will be used.
688 // Just use unified shader, and then change shader after load completed.
689 mNeedUnifiedYuvAndRgb = true;
692 mImpl->mRenderer.SetTextures(textureSet);
694 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
696 mLoadState = TextureManager::LoadState::LOADING;
700 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
707 mLoadState = TextureManager::LoadState::LOADING;
711 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
714 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
717 Sampler sampler = Sampler::New();
718 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
719 textures.SetSampler(0u, sampler);
722 else if(synchronousLoading)
724 // Synchronous loading is failed
725 mLoadState = TextureManager::LoadState::LOAD_FAILED;
728 if(atlasing) // Flag needs to be set before creating renderer
730 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
734 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
738 bool ImageVisual::AttemptAtlasing()
740 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
743 void ImageVisual::InitializeRenderer()
745 auto attemptAtlasing = AttemptAtlasing();
747 // Load Texture if mTextures is empty.
748 // mTextures is already set, the mTexture can be used to create Renderer.
749 // There are two cases mTextures is empty.
750 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
751 // - Visual is on stage with LoadPolicy::ATTACHED
752 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
753 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
754 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
755 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
758 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
760 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
764 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
765 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
767 Sampler sampler = Sampler::New();
768 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
769 mTextures.SetSampler(0u, sampler);
776 mImpl->mRenderer.SetTextures(mTextures);
777 ComputeTextureSize();
780 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
782 if(mTextures.GetTextureCount() == 3)
784 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
786 mNeedYuvToRgb = true;
787 needToUpdateShader = true;
791 if(needToUpdateShader)
795 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
798 if(attemptAtlasing) // the texture is packed inside atlas
800 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
802 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
804 if(!defaultWrapMode) // custom wrap mode
806 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
807 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
808 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
813 void ImageVisual::DoSetOnScene(Actor& actor)
815 if(mImageUrl.IsValid())
817 InitializeRenderer();
820 if(!mImpl->mRenderer)
825 mPlacementActor = actor;
827 if(mPixelArea != FULL_TEXTURE_RECT)
829 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
832 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
834 actor.AddRenderer(mImpl->mRenderer);
835 mRendererAdded = true;
836 mPlacementActor.Reset();
838 // Image loaded and ready to display
839 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
841 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
844 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
848 if(mFastTrackLoadingTask)
850 actor.AddRenderer(mImpl->mRenderer);
851 mRendererAdded = true;
856 void ImageVisual::DoSetOffScene(Actor& actor)
858 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
860 // Image release is dependent on the ReleasePolicy, renderer is removed.
861 actor.RemoveRenderer(mImpl->mRenderer);
862 mRendererAdded = false;
864 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
869 mPlacementActor.Reset();
872 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
875 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
877 bool sync = IsSynchronousLoadingRequired();
878 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
879 if(mImageUrl.IsValid())
881 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
882 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
883 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
886 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
887 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
889 if(mImpl->mRenderer && mPixelAreaIndex != Property::INVALID_INDEX)
891 // Update values from Renderer
892 Vector4 pixelArea = mImpl->mRenderer.GetProperty<Vector4>(mPixelAreaIndex);
893 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, pixelArea);
897 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
900 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
901 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
903 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
905 if(mMaskingData != NULL)
907 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
908 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
909 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
910 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
913 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
914 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
915 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
917 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
920 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
923 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
924 if(mImageUrl.IsValid())
926 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
927 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
931 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
933 // Check if action is valid for this visual type and perform action if possible
937 case DevelImageVisual::Action::RELOAD:
939 auto attemptAtlasing = AttemptAtlasing();
940 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
946 void ImageVisual::OnSetTransform()
950 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
954 void ImageVisual::UpdateShader()
958 Shader shader = GenerateShader();
959 mImpl->mRenderer.SetShader(shader);
963 // From existing atlas manager
964 void ImageVisual::UploadCompleted()
966 // Texture has been uploaded. If weak handle is holding a placement actor,
967 // it is the time to add the renderer to actor.
968 Actor actor = mPlacementActor.GetHandle();
971 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
972 actor.AddRenderer(mImpl->mRenderer);
973 mRendererAdded = true;
974 // reset the weak handle so that the renderer only get added to actor once
975 mPlacementActor.Reset();
979 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
980 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
983 // From FastTrackLoadingTask
984 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
986 Toolkit::Visual::ResourceStatus resourceStatus;
988 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
989 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
991 Actor actor = mPlacementActor.GetHandle();
993 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
995 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
996 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
998 // Change premultiplied alpha flag after change renderer.
999 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1001 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1003 if(mFastTrackLoadingTask->mPlanesLoaded)
1005 // Let we use regular yuv cases.
1006 mNeedYuvToRgb = true;
1010 // Let we use regular image cases.
1011 mNeedYuvToRgb = false;
1013 auto textureSet = mImpl->mRenderer.GetTextures();
1014 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1016 Dali::TextureSet newTextureSet = TextureSet::New();
1017 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1018 mImpl->mRenderer.SetTextures(newTextureSet);
1021 // We can specify what kind of shader we need to use now. Update shader.
1022 mNeedUnifiedYuvAndRgb = false;
1028 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1029 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1031 // Change renderer as broken.
1035 mFastTrackLoadingTask.Reset();
1037 // Signal to observers ( control ) that resources are ready. Must be all resources.
1038 ResourceReady(resourceStatus);
1041 // From Texture Manager
1042 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1044 Toolkit::Visual::ResourceStatus resourceStatus;
1045 if(mImpl->mRenderer)
1047 if(textureInformation.useAtlasing)
1049 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1052 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1054 Actor actor = mPlacementActor.GetHandle();
1058 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1062 if(!textureInformation.useAtlasing)
1064 Sampler sampler = Sampler::New();
1065 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1066 textureInformation.textureSet.SetSampler(0u, sampler);
1069 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1070 ComputeTextureSize();
1073 if(textureInformation.textureSet.GetTextureCount() == 3)
1075 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1077 mNeedYuvToRgb = true;
1084 actor.AddRenderer(mImpl->mRenderer);
1085 mRendererAdded = true;
1086 // reset the weak handle so that the renderer only get added to actor once
1087 mPlacementActor.Reset();
1092 // Storing TextureSet needed when renderer staged.
1093 if(!mImpl->mRenderer)
1095 mTextures = textureInformation.textureSet;
1098 // Image loaded, set status regardless of staged status.
1101 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1102 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1106 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1107 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1110 // use geometry if needed
1113 uint32_t firstElementCount{0u};
1114 uint32_t secondElementCount{0u};
1115 auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
1116 if(mImpl->mRenderer && geometry)
1118 mImpl->mRenderer.SetGeometry(geometry);
1119 Dali::DevelRenderer::DrawCommand drawCommand{};
1120 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1122 if(firstElementCount)
1124 drawCommand.firstIndex = 0;
1125 drawCommand.elementCount = firstElementCount;
1126 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1127 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1130 if(secondElementCount)
1132 drawCommand.firstIndex = firstElementCount;
1133 drawCommand.elementCount = secondElementCount;
1134 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1135 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1140 // Signal to observers ( control ) that resources are ready. Must be all resources.
1141 ResourceReady(resourceStatus);
1144 void ImageVisual::RemoveTexture()
1146 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1148 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1149 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1153 ResetFastTrackLoadingTask();
1155 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1156 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1157 if(index != Property::INVALID_INDEX)
1159 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1160 atlasRectValue.Get(atlasRect);
1163 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1165 if(index != Property::INVALID_INDEX)
1167 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1172 void ImageVisual::ComputeTextureSize()
1174 if(mImpl->mRenderer)
1176 auto textureSet = mImpl->mRenderer.GetTextures();
1177 if(textureSet && textureSet.GetTextureCount())
1179 auto texture = textureSet.GetTexture(0);
1182 mTextureSize.x = texture.GetWidth();
1183 mTextureSize.y = texture.GetHeight();
1184 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1186 Texture maskTexture = textureSet.GetTexture(1);
1189 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1190 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1198 Vector2 ImageVisual::ComputeMaskTextureRatio()
1200 Vector2 maskTextureRatio;
1201 if(mImpl->mRenderer)
1203 auto textureSet = mImpl->mRenderer.GetTextures();
1204 if(textureSet && textureSet.GetTextureCount())
1206 auto texture = textureSet.GetTexture(0);
1209 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1211 Texture maskTexture = textureSet.GetTexture(1);
1214 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1215 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1216 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1217 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1223 return maskTextureRatio;
1226 Shader ImageVisual::GenerateShader() const
1230 const bool useStandardShader = !mImpl->mCustomShader;
1231 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1233 if(useStandardShader)
1235 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1236 // Create and cache the standard shader
1237 shader = mImageVisualShaderFactory.GetShader(
1239 ImageVisualShaderFeatureBuilder()
1240 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1241 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1242 .EnableRoundedCorner(IsRoundedCornerRequired())
1243 .EnableBorderline(IsBorderlineRequired())
1244 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1245 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1246 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1250 bool usesWholeTexture = true;
1251 std::string_view vertexShaderView;
1252 std::string_view fragmentShaderView;
1254 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1256 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1257 usesWholeTexture = false; // Impossible to tell.
1261 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1264 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1266 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1270 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1273 // If the texture is native, we may need to change prefix and sampler in
1274 // the fragment shader
1277 bool modifiedFragmentShader = false;
1278 Texture nativeTexture = mTextures.GetTexture(0);
1279 std::string fragmentShaderString = std::string(fragmentShaderView);
1281 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1282 if(modifiedFragmentShader)
1284 fragmentShaderView = fragmentShaderString;
1287 // Create shader here cause fragmentShaderString scope issue
1288 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1292 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1295 if(usesWholeTexture)
1297 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1304 Dali::Property ImageVisual::OnGetPropertyObject(Dali::Property::Key key)
1306 if((key.type == Property::Key::INDEX && key.indexKey == Toolkit::ImageVisual::Property::PIXEL_AREA) || (key.type == Property::Key::STRING && key.stringKey == PIXEL_AREA_UNIFORM_NAME))
1308 if(DALI_LIKELY(mImpl->mRenderer))
1310 if(mPixelAreaIndex == Property::INVALID_INDEX)
1312 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
1314 return Dali::Property(mImpl->mRenderer, mPixelAreaIndex);
1319 return Dali::Property(handle, Property::INVALID_INDEX);
1322 void ImageVisual::CheckMaskTexture()
1324 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1326 bool maskLoadFailed = true;
1327 TextureSet textures = mImpl->mRenderer.GetTextures();
1328 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1330 if(mMaskingData->mCropToMask)
1332 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1334 maskLoadFailed = false;
1337 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1339 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1345 void ImageVisual::ResetRenderer()
1347 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1348 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1350 TextureSet textureSet = TextureSet::New();
1351 mImpl->mRenderer.SetTextures(textureSet);
1352 ComputeTextureSize();
1354 mLoadState = TextureManager::LoadState::NOT_STARTED;
1357 void ImageVisual::ShowBrokenImage()
1359 if(mEnableBrokenImage)
1361 Actor actor = mPlacementActor.GetHandle();
1363 Vector2 imageSize = Vector2::ZERO;
1366 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1367 mPlacementActorSize = imageSize;
1371 actor.RemoveRenderer(mImpl->mRenderer);
1372 mRendererAdded = false;
1376 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1379 actor.AddRenderer(mImpl->mRenderer);
1380 mRendererAdded = true;
1381 mPlacementActor.Reset();
1388 Actor actor = mPlacementActor.GetHandle();
1391 actor.RemoveRenderer(mImpl->mRenderer);
1392 mRendererAdded = false;
1399 void ImageVisual::ResetFastTrackLoadingTask()
1401 if(mFastTrackLoadingTask)
1403 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1404 mFastTrackLoadingTask.Reset();
1408 } // namespace Internal
1410 } // namespace Toolkit