2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
43 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
44 #include <dali-toolkit/internal/visuals/visual-url.h>
45 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
46 #include <dali-toolkit/public-api/visuals/visual-properties.h>
56 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
59 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
60 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
65 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
68 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
69 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
76 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
79 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
80 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
84 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
87 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
88 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
89 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
90 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
93 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
94 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
97 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
99 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
101 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
103 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
107 if(gridSize == ImageDimensions(1, 1))
109 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
113 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
119 } // unnamed namespace
121 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
122 ImageVisualShaderFactory& shaderFactory,
123 const VisualUrl& imageUrl,
124 const Property::Map& properties,
125 ImageDimensions size,
126 FittingMode::Type fittingMode,
127 Dali::SamplingMode::Type samplingMode)
129 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
130 imageVisualPtr->SetProperties(properties);
131 imageVisualPtr->Initialize();
132 return imageVisualPtr;
135 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
136 ImageVisualShaderFactory& shaderFactory,
137 const VisualUrl& imageUrl,
138 ImageDimensions size,
139 FittingMode::Type fittingMode,
140 Dali::SamplingMode::Type samplingMode)
142 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
143 imageVisualPtr->Initialize();
144 return imageVisualPtr;
147 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
148 ImageVisualShaderFactory& shaderFactory,
149 const VisualUrl& imageUrl,
150 ImageDimensions size,
151 FittingMode::Type fittingMode,
152 Dali::SamplingMode::Type samplingMode)
153 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
154 mPixelArea(FULL_TEXTURE_RECT),
159 mTextureId(TextureManager::INVALID_TEXTURE_ID),
161 mImageVisualShaderFactory(shaderFactory),
162 mFittingMode(fittingMode),
163 mSamplingMode(samplingMode),
164 mWrapModeU(WrapMode::DEFAULT),
165 mWrapModeV(WrapMode::DEFAULT),
166 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
167 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
168 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
169 mAtlasRectSize(0, 0),
170 mLoadState(TextureManager::LoadState::NOT_STARTED),
171 mAttemptAtlasing(false),
172 mOrientationCorrection(true),
173 mEnableBrokenImage(true)
175 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
178 ImageVisual::~ImageVisual()
180 if(Stage::IsInstalled())
182 if(mImageUrl.IsValid())
184 // Decrease reference count of External Resources :
185 // EncodedImageBuffer or ExternalTextures.
186 // Ensure the stage is still valid before accessing texture manager.
187 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
189 TextureManager& textureManager = mFactoryCache.GetTextureManager();
190 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
192 else if(mImageUrl.IsBufferResource())
194 TextureManager& textureManager = mFactoryCache.GetTextureManager();
195 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
199 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
200 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
205 ResetFastTrackLoadingTask();
209 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
211 // Url is already received in constructor
212 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
214 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
215 if(keyValue.first.type == Property::Key::INDEX)
217 DoSetProperty(keyValue.first.indexKey, keyValue.second);
221 if(keyValue.first == IMAGE_FITTING_MODE)
223 DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
225 else if(keyValue.first == IMAGE_SAMPLING_MODE)
227 DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
229 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
231 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
233 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
235 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
237 else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
239 DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
241 else if(keyValue.first == IMAGE_WRAP_MODE_U)
243 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
245 else if(keyValue.first == IMAGE_WRAP_MODE_V)
247 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
249 else if(keyValue.first == SYNCHRONOUS_LOADING)
251 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
253 else if(keyValue.first == IMAGE_ATLASING)
255 DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
257 else if(keyValue.first == ALPHA_MASK_URL)
259 DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
261 else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
263 DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
265 else if(keyValue.first == CROP_TO_MASK_NAME)
267 DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
269 else if(keyValue.first == MASKING_TYPE_NAME)
271 DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
273 else if(keyValue.first == ENABLE_BROKEN_IMAGE)
275 DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, keyValue.second);
277 else if(keyValue.first == LOAD_POLICY_NAME)
279 DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
281 else if(keyValue.first == RELEASE_POLICY_NAME)
283 DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
285 else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
287 DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
289 else if(keyValue.first == FAST_TRACK_UPLOADING_NAME)
291 DoSetProperty(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, keyValue.second);
295 // Load image immediately if LOAD_POLICY requires it
296 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
298 auto attemptAtlasing = AttemptAtlasing();
299 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
303 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
307 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
314 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
318 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
323 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
328 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
330 int32_t desiredWidth = 0;
331 if(value.Get(desiredWidth))
333 mDesiredSize.SetWidth(desiredWidth);
337 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
342 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
344 int32_t desiredHeight = 0;
345 if(value.Get(desiredHeight))
347 mDesiredSize.SetHeight(desiredHeight);
351 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
356 case Toolkit::ImageVisual::Property::FITTING_MODE:
359 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
360 mFittingMode = Dali::FittingMode::Type(fittingMode);
364 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
366 int samplingMode = 0;
367 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
368 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
372 case Toolkit::ImageVisual::Property::PIXEL_AREA:
374 value.Get(mPixelArea);
378 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
381 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
382 mWrapModeU = Dali::WrapMode::Type(wrapMode);
386 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
389 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
390 mWrapModeV = Dali::WrapMode::Type(wrapMode);
394 case Toolkit::ImageVisual::Property::ATLASING:
396 value.Get(mAttemptAtlasing);
400 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
402 std::string alphaUrl = "";
403 if(value.Get(alphaUrl))
406 mMaskingData->mAlphaMaskUrl = alphaUrl;
411 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
417 mMaskingData->mContentScaleFactor = scale;
422 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
428 mMaskingData->mCropToMask = crop;
433 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
436 if(value.Get(maskingType))
439 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
441 // For external textures, only gpu masking is available.
442 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
443 mMaskingData->mPreappliedMasking = false;
447 mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
453 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
455 bool enableBrokenImage(mEnableBrokenImage);
456 if(value.Get(enableBrokenImage))
458 mEnableBrokenImage = enableBrokenImage;
463 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
465 int releasePolicy = 0;
466 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
467 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
471 case Toolkit::ImageVisual::Property::LOAD_POLICY:
474 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
475 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
478 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
480 bool orientationCorrection(mOrientationCorrection);
481 if(value.Get(orientationCorrection))
483 mOrientationCorrection = orientationCorrection;
488 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
490 bool fastTrackUploading = false;
491 if(value.Get(fastTrackUploading))
493 mUseFastTrackUploading = fastTrackUploading;
500 void ImageVisual::AllocateMaskData()
504 mMaskingData.reset(new TextureManager::MaskingData());
505 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
507 mMaskingData->mPreappliedMasking = false;
512 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
514 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
516 naturalSize.x = mDesiredSize.GetWidth();
517 naturalSize.y = mDesiredSize.GetHeight();
520 else if(mImpl->mRenderer) // Check if we have a loaded image
522 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
524 naturalSize.x = mAtlasRectSize.GetWidth();
525 naturalSize.y = mAtlasRectSize.GetHeight();
529 auto textureSet = mImpl->mRenderer.GetTextures();
530 if(textureSet && textureSet.GetTextureCount())
532 if(mTextureSize != Vector2::ZERO)
534 naturalSize = mTextureSize;
540 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
541 mMaskingData->mCropToMask)
543 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
544 if(dimensions != ImageDimensions(0, 0))
546 naturalSize.x = dimensions.GetWidth();
547 naturalSize.y = dimensions.GetHeight();
551 else if(mImageUrl.IsValid())
553 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
555 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
557 if(dimensions != ImageDimensions(0, 0))
559 naturalSize.x = dimensions.GetWidth();
560 naturalSize.y = dimensions.GetHeight();
564 Actor actor = mPlacementActor.GetHandle();
565 Vector2 imageSize = Vector2::ZERO;
568 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
572 imageSize = mPlacementActorSize;
575 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
576 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
577 naturalSize.x = brokenImage.GetWidth();
578 naturalSize.y = brokenImage.GetWidth();
583 naturalSize = Vector2::ZERO;
586 void ImageVisual::OnInitialize()
591 if(mImpl->mCustomShader)
593 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
595 else // Get any geometry associated with the texture
597 TextureManager& textureManager = mFactoryCache.GetTextureManager();
599 uint32_t firstElementCount{0u};
600 uint32_t secondElementCount{0u};
601 geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
603 if(!firstElementCount && !secondElementCount) // Otherwise use quad
605 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
609 // Increase reference count of External Resources :
610 // EncodedImageBuffer or ExternalTextures.
611 // Reference count will be decreased at destructor of the visual.
612 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
614 TextureManager& textureManager = mFactoryCache.GetTextureManager();
615 textureManager.UseExternalResource(mImageUrl.GetUrl());
618 Shader shader = GenerateShader();
620 // Create the renderer
621 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
622 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
624 //Register transform properties
625 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
627 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
631 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
635 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
637 TextureManager& textureManager = mFactoryCache.GetTextureManager();
639 ImageAtlasManagerPtr atlasManager = nullptr;
640 AtlasUploadObserver* atlasUploadObserver = nullptr;
641 auto textureObserver = this;
645 atlasManager = mFactoryCache.GetAtlasManager();
646 atlasUploadObserver = this;
649 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
650 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
651 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
653 bool synchronousLoading = IsSynchronousLoadingRequired();
654 bool loadingStatus = false;
656 // Remove previous loading task.
657 ResetFastTrackLoadingTask();
659 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
660 // we should remove previously added renderer now.
663 Actor actor = mPlacementActor.GetHandle();
666 actor.RemoveRenderer(mImpl->mRenderer);
667 mRendererAdded = false;
672 * @brief Check whether FastTrackUploading is avaliable or not.
673 * @return True if we can use fast track uploading feature. False otherwise.
675 auto IsFastTrackUploadingAvailable = [&]() {
676 if(mUseFastTrackUploading &&
677 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
678 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
679 forceReload == TextureManager::ReloadPolicy::CACHED &&
680 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
681 !synchronousLoading &&
683 !mImpl->mCustomShader &&
684 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
688 else if(mUseFastTrackUploading)
690 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
691 mImageUrl.GetUrl().c_str(),
692 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
693 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
694 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
695 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
696 (synchronousLoading) ? "/ synchronousLoading" : "",
697 (atlasing) ? "/ atlasing" : "",
698 (mImpl->mCustomShader) ? "/ use customs shader" : "",
699 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
704 if(IsFastTrackUploadingAvailable())
706 // Enable PremultipliedAlpha first.
707 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
709 // Set new TextureSet with fast track loading task
710 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
712 TextureSet textureSet = TextureSet::New();
713 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
715 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
716 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
720 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
721 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
722 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
723 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
725 // We cannot determine what kind of shader will be used.
726 // Just use unified shader, and then change shader after load completed.
727 mNeedUnifiedYuvAndRgb = true;
730 mImpl->mRenderer.SetTextures(textureSet);
732 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
734 mLoadState = TextureManager::LoadState::LOADING;
738 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
745 mLoadState = TextureManager::LoadState::LOADING;
749 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
752 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
755 Sampler sampler = Sampler::New();
756 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
757 textures.SetSampler(0u, sampler);
760 else if(synchronousLoading)
762 // Synchronous loading is failed
763 mLoadState = TextureManager::LoadState::LOAD_FAILED;
766 if(atlasing) // Flag needs to be set before creating renderer
768 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
772 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
776 bool ImageVisual::AttemptAtlasing()
778 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
781 void ImageVisual::InitializeRenderer()
783 auto attemptAtlasing = AttemptAtlasing();
785 // Load Texture if mTextures is empty.
786 // mTextures is already set, the mTexture can be used to create Renderer.
787 // There are two cases mTextures is empty.
788 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
789 // - Visual is on stage with LoadPolicy::ATTACHED
790 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
791 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
792 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
793 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
796 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
798 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
802 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
803 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
805 Sampler sampler = Sampler::New();
806 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
807 mTextures.SetSampler(0u, sampler);
814 mImpl->mRenderer.SetTextures(mTextures);
815 ComputeTextureSize();
818 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
820 if(mTextures.GetTextureCount() == 3)
822 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
824 mNeedYuvToRgb = true;
825 needToUpdateShader = true;
829 if(needToUpdateShader)
833 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
836 if(attemptAtlasing) // the texture is packed inside atlas
838 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
840 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
842 if(!defaultWrapMode) // custom wrap mode
844 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
845 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
846 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
851 void ImageVisual::DoSetOnScene(Actor& actor)
853 if(mImageUrl.IsValid())
855 InitializeRenderer();
858 if(!mImpl->mRenderer)
863 mPlacementActor = actor;
865 if(mPixelArea != FULL_TEXTURE_RECT)
867 mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
870 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
872 actor.AddRenderer(mImpl->mRenderer);
873 mRendererAdded = true;
874 mPlacementActor.Reset();
876 // Image loaded and ready to display
877 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
879 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
882 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
886 if(mFastTrackLoadingTask)
888 actor.AddRenderer(mImpl->mRenderer);
889 mRendererAdded = true;
894 void ImageVisual::DoSetOffScene(Actor& actor)
896 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
898 // Image release is dependent on the ReleasePolicy, renderer is removed.
899 actor.RemoveRenderer(mImpl->mRenderer);
900 mRendererAdded = false;
902 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
907 mPlacementActor.Reset();
910 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
913 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
915 bool sync = IsSynchronousLoadingRequired();
916 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
917 if(mImageUrl.IsValid())
919 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
920 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
921 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
924 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
925 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
927 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
928 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
929 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
931 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
933 if(mMaskingData != NULL)
935 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
936 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
937 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
938 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
941 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
942 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
943 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
945 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
948 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
951 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
952 if(mImageUrl.IsValid())
954 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
955 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
959 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
961 // Check if action is valid for this visual type and perform action if possible
965 case DevelImageVisual::Action::RELOAD:
967 auto attemptAtlasing = AttemptAtlasing();
968 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
974 void ImageVisual::OnSetTransform()
978 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
982 void ImageVisual::UpdateShader()
986 Shader shader = GenerateShader();
987 mImpl->mRenderer.SetShader(shader);
991 // From existing atlas manager
992 void ImageVisual::UploadCompleted()
994 // Texture has been uploaded. If weak handle is holding a placement actor,
995 // it is the time to add the renderer to actor.
996 Actor actor = mPlacementActor.GetHandle();
999 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1000 actor.AddRenderer(mImpl->mRenderer);
1001 mRendererAdded = true;
1002 // reset the weak handle so that the renderer only get added to actor once
1003 mPlacementActor.Reset();
1007 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
1008 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1011 // From FastTrackLoadingTask
1012 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
1014 Toolkit::Visual::ResourceStatus resourceStatus;
1016 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
1017 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
1019 Actor actor = mPlacementActor.GetHandle();
1021 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
1023 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1024 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1026 // Change premultiplied alpha flag after change renderer.
1027 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1029 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1031 if(mFastTrackLoadingTask->mPlanesLoaded)
1033 // Let we use regular yuv cases.
1034 mNeedYuvToRgb = true;
1038 // Let we use regular image cases.
1039 mNeedYuvToRgb = false;
1041 auto textureSet = mImpl->mRenderer.GetTextures();
1042 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1044 Dali::TextureSet newTextureSet = TextureSet::New();
1045 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1046 mImpl->mRenderer.SetTextures(newTextureSet);
1049 // We can specify what kind of shader we need to use now. Update shader.
1050 mNeedUnifiedYuvAndRgb = false;
1056 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1057 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1059 // Change renderer as broken.
1063 mFastTrackLoadingTask.Reset();
1065 // Signal to observers ( control ) that resources are ready. Must be all resources.
1066 ResourceReady(resourceStatus);
1069 // From Texture Manager
1070 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1072 Toolkit::Visual::ResourceStatus resourceStatus;
1073 if(mImpl->mRenderer)
1075 if(textureInformation.useAtlasing)
1077 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
1080 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1082 Actor actor = mPlacementActor.GetHandle();
1086 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1090 if(!textureInformation.useAtlasing)
1092 Sampler sampler = Sampler::New();
1093 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1094 textureInformation.textureSet.SetSampler(0u, sampler);
1097 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1098 ComputeTextureSize();
1101 if(textureInformation.textureSet.GetTextureCount() == 3)
1103 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1105 mNeedYuvToRgb = true;
1112 actor.AddRenderer(mImpl->mRenderer);
1113 mRendererAdded = true;
1114 // reset the weak handle so that the renderer only get added to actor once
1115 mPlacementActor.Reset();
1120 // Storing TextureSet needed when renderer staged.
1121 if(!mImpl->mRenderer)
1123 mTextures = textureInformation.textureSet;
1126 // Image loaded, set status regardless of staged status.
1129 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1130 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1134 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1135 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1138 // use geometry if needed
1141 uint32_t firstElementCount{0u};
1142 uint32_t secondElementCount{0u};
1143 auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
1144 if(mImpl->mRenderer && geometry)
1146 mImpl->mRenderer.SetGeometry(geometry);
1147 Dali::DevelRenderer::DrawCommand drawCommand{};
1148 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1150 if(firstElementCount)
1152 drawCommand.firstIndex = 0;
1153 drawCommand.elementCount = firstElementCount;
1154 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1155 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1158 if(secondElementCount)
1160 drawCommand.firstIndex = firstElementCount;
1161 drawCommand.elementCount = secondElementCount;
1162 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1163 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1168 // Signal to observers ( control ) that resources are ready. Must be all resources.
1169 ResourceReady(resourceStatus);
1172 void ImageVisual::RemoveTexture()
1174 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1176 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1177 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1181 ResetFastTrackLoadingTask();
1183 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1184 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1185 if(index != Property::INVALID_INDEX)
1187 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1188 atlasRectValue.Get(atlasRect);
1191 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1193 if(index != Property::INVALID_INDEX)
1195 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1200 void ImageVisual::ComputeTextureSize()
1202 if(mImpl->mRenderer)
1204 auto textureSet = mImpl->mRenderer.GetTextures();
1205 if(textureSet && textureSet.GetTextureCount())
1207 auto texture = textureSet.GetTexture(0);
1210 mTextureSize.x = texture.GetWidth();
1211 mTextureSize.y = texture.GetHeight();
1212 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1214 Texture maskTexture = textureSet.GetTexture(1);
1217 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1218 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1226 Vector2 ImageVisual::ComputeMaskTextureRatio()
1228 Vector2 maskTextureRatio;
1229 if(mImpl->mRenderer)
1231 auto textureSet = mImpl->mRenderer.GetTextures();
1232 if(textureSet && textureSet.GetTextureCount())
1234 auto texture = textureSet.GetTexture(0);
1237 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1239 Texture maskTexture = textureSet.GetTexture(1);
1242 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1243 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1244 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1245 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1251 return maskTextureRatio;
1254 Shader ImageVisual::GenerateShader() const
1258 const bool useStandardShader = !mImpl->mCustomShader;
1259 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1261 if(useStandardShader)
1263 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1264 // Create and cache the standard shader
1265 shader = mImageVisualShaderFactory.GetShader(
1267 ImageVisualShaderFeature::FeatureBuilder()
1268 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1269 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1270 .EnableRoundedCorner(IsRoundedCornerRequired())
1271 .EnableBorderline(IsBorderlineRequired())
1272 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1273 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1274 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1278 bool usesWholeTexture = true;
1279 std::string_view vertexShaderView;
1280 std::string_view fragmentShaderView;
1282 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1284 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1285 usesWholeTexture = false; // Impossible to tell.
1289 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1292 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1294 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1298 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1301 // If the texture is native, we may need to change prefix and sampler in
1302 // the fragment shader
1305 bool modifiedFragmentShader = false;
1306 Texture nativeTexture = mTextures.GetTexture(0);
1307 std::string fragmentShaderString = std::string(fragmentShaderView);
1309 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1310 if(modifiedFragmentShader)
1312 fragmentShaderView = fragmentShaderString;
1315 // Create shader here cause fragmentShaderString scope issue
1316 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1320 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1323 if(usesWholeTexture)
1325 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1332 void ImageVisual::CheckMaskTexture()
1334 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1336 bool maskLoadFailed = true;
1337 TextureSet textures = mImpl->mRenderer.GetTextures();
1338 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1340 if(mMaskingData->mCropToMask)
1342 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1344 maskLoadFailed = false;
1347 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1349 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1355 void ImageVisual::ResetRenderer()
1357 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1358 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1360 TextureSet textureSet = TextureSet::New();
1361 mImpl->mRenderer.SetTextures(textureSet);
1362 ComputeTextureSize();
1364 mLoadState = TextureManager::LoadState::NOT_STARTED;
1367 void ImageVisual::ShowBrokenImage()
1369 if(mEnableBrokenImage)
1371 Actor actor = mPlacementActor.GetHandle();
1373 Vector2 imageSize = Vector2::ZERO;
1376 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1377 mPlacementActorSize = imageSize;
1381 actor.RemoveRenderer(mImpl->mRenderer);
1382 mRendererAdded = false;
1386 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1389 actor.AddRenderer(mImpl->mRenderer);
1390 mRendererAdded = true;
1391 mPlacementActor.Reset();
1398 Actor actor = mPlacementActor.GetHandle();
1401 actor.RemoveRenderer(mImpl->mRenderer);
1402 mRendererAdded = false;
1409 void ImageVisual::ResetFastTrackLoadingTask()
1411 if(mFastTrackLoadingTask)
1413 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1414 mFastTrackLoadingTask.Reset();
1418 } // namespace Internal
1420 } // namespace Toolkit