2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "image-visual.h"
22 #include <cstring> // for strncasecmp
23 #include <dali/public-api/images/resource-image.h>
24 #include <dali/public-api/images/native-image.h>
25 #include <dali/devel-api/images/atlas.h>
26 #include <dali/devel-api/images/texture-set-image.h>
27 #include <dali/devel-api/adaptor-framework/bitmap-loader.h>
28 #include <dali/devel-api/scripting/enum-helper.h>
29 #include <dali/devel-api/scripting/scripting.h>
30 #include <dali/integration-api/debug.h>
33 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
34 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
35 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
37 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
38 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
39 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
52 const char HTTP_URL[] = "http://";
53 const char HTTPS_URL[] = "https://";
56 const char * const IMAGE_FITTING_MODE( "fittingMode" );
57 const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
58 const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
59 const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
60 const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
63 DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
64 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SHRINK_TO_FIT )
65 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SCALE_TO_FILL )
66 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_WIDTH )
67 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_HEIGHT )
68 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, DEFAULT )
69 DALI_ENUM_TO_STRING_TABLE_END( FITTING_MODE )
72 DALI_ENUM_TO_STRING_TABLE_BEGIN( SAMPLING_MODE )
73 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX )
74 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NEAREST )
75 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, LINEAR )
76 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_NEAREST )
77 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_LINEAR )
78 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NO_FILTER )
79 DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE )
80 DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE )
82 const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
84 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
86 const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
88 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
89 attribute mediump vec2 aPosition;\n
90 uniform mediump mat4 uMvpMatrix;\n
91 uniform mediump vec3 uSize;\n
92 uniform mediump vec4 uAtlasRect;\n
93 uniform mediump vec4 pixelArea;
94 varying mediump vec2 vTexCoord;\n
98 mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
99 vertexPosition.xyz *= uSize;\n
100 vertexPosition = uMvpMatrix * vertexPosition;\n
102 vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n
103 gl_Position = vertexPosition;\n
107 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
108 varying mediump vec2 vTexCoord;\n
109 uniform sampler2D sTexture;\n
110 uniform lowp vec4 uColor;\n
114 gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
118 Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
122 if( gridSize == ImageDimensions( 1, 1 ) )
124 geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
127 geometry = VisualFactoryCache::CreateQuadGeometry();
128 factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
133 geometry = VisualFactoryCache::CreateGridGeometry( gridSize );
139 } //unnamed namespace
141 ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager )
142 : Visual::Base( factoryCache ),
143 mAtlasManager( atlasManager ),
145 mFittingMode( FittingMode::DEFAULT ),
146 mSamplingMode( SamplingMode::DEFAULT ),
147 mNativeFragmentShaderCode( ),
148 mNativeImageFlag( false )
152 ImageVisual::~ImageVisual()
156 void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
158 std::string oldImageUrl = mImageUrl;
160 Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
163 imageURLValue->Get( mImageUrl );
164 if( !mImageUrl.empty() )
169 Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE );
172 Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode );
175 Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE );
178 Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode );
181 int desiredWidth = 0;
182 Property::Value* desiredWidthValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_WIDTH, IMAGE_DESIRED_WIDTH );
183 if( desiredWidthValue )
185 desiredWidthValue->Get( desiredWidth );
188 int desiredHeight = 0;
189 Property::Value* desiredHeightValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, IMAGE_DESIRED_HEIGHT );
190 if( desiredHeightValue )
192 desiredHeightValue->Get( desiredHeight );
195 mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
198 Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING );
202 syncLoading->Get( sync );
205 mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
209 mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
213 // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage
214 // ( for on-stage actor with image url unchanged, resource loading is already finished)
215 if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() )
217 DoSynchronousResourceLoading();
220 // remove old renderer if exit
221 if( mImpl->mRenderer )
223 if( actor ) //remove old renderer from actor
225 actor.RemoveRenderer( mImpl->mRenderer );
227 if( !oldImageUrl.empty() ) //clean old renderer from cache
229 CleanCache( oldImageUrl );
233 NativeImage nativeImage = NativeImage::DownCast( mImage );
237 SetNativeFragmentShaderCode( nativeImage );
240 // if actor is on stage, create new renderer and apply to actor
241 if( actor && actor.OnStage() )
247 void ImageVisual::SetSize( const Vector2& size )
249 Visual::Base::SetSize( size );
252 void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const
256 naturalSize.x = mImage.GetWidth();
257 naturalSize.y = mImage.GetHeight();
260 else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
262 naturalSize.x = mDesiredSize.GetWidth();
263 naturalSize.y = mDesiredSize.GetHeight();
266 else if( !mImageUrl.empty() )
268 ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
269 naturalSize.x = dimentions.GetWidth();
270 naturalSize.y = dimentions.GetHeight();
274 naturalSize = Vector2::ZERO;
277 void ImageVisual::SetClipRect( const Rect<int>& clipRect )
279 Visual::Base::SetClipRect( clipRect );
282 void ImageVisual::SetOffset( const Vector2& offset )
286 Renderer ImageVisual::CreateRenderer() const
291 // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
292 // Renderer can't be shared between NativeImage and other image types.
293 if( !mNativeFragmentShaderCode.empty() )
295 return CreateNativeImageRenderer();
298 if( !mImpl->mCustomShader )
300 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
302 shader = GetImageShader(mFactoryCache);
306 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
307 if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
309 shader = GetImageShader(mFactoryCache);
313 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
314 mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
315 mImpl->mCustomShader->mHints );
316 if( mImpl->mCustomShader->mVertexShader.empty() )
318 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
319 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
324 Renderer renderer = Renderer::New( geometry, shader );
329 Renderer ImageVisual::CreateNativeImageRenderer() const
334 if( !mImpl->mCustomShader )
336 geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
338 shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
339 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
340 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
344 geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
345 shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
346 mNativeFragmentShaderCode,
347 mImpl->mCustomShader->mHints );
348 if( mImpl->mCustomShader->mVertexShader.empty() )
350 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
351 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
355 TextureSet textureSet = TextureSet::New();
356 Renderer renderer = Renderer::New( geometry, shader );
357 renderer.SetTextures( textureSet );
363 bool ImageVisual::IsSynchronousResourceLoading() const
365 return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
368 void ImageVisual::DoSynchronousResourceLoading()
370 if( !mImageUrl.empty() )
372 BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
374 mPixels = loader.GetPixelData();
378 Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading )
380 if( synchronousLoading )
385 return VisualFactory::GetBrokenVisualImage();
387 Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
388 image.Upload( mPixels, 0, 0 );
393 ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
394 resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
395 return resourceImage;
399 TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
401 TextureSet textureSet;
402 textureRect = FULL_TEXTURE_RECT;
403 if( synchronousLoading )
408 textureSet = TextureSet::New();
409 TextureSetImage( textureSet, 0u, VisualFactory::GetBrokenVisualImage() );
413 textureSet = mAtlasManager.Add(textureRect, mPixels );
414 if( !textureSet ) // big image, no atlasing
416 Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
417 image.Upload( mPixels, 0, 0 );
418 textureSet = TextureSet::New();
419 TextureSetImage( textureSet, 0u, image );
425 textureSet = mAtlasManager.Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode );
426 if( !textureSet ) // big image, no atlasing
428 ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
429 resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
430 textureSet = TextureSet::New();
431 TextureSetImage( textureSet, 0u, resourceImage );
438 void ImageVisual::InitializeRenderer( const std::string& imageUrl )
440 if( imageUrl.empty() )
445 mImageUrl = imageUrl;
446 mImpl->mRenderer.Reset();
448 if( !mImpl->mCustomShader &&
449 ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
450 ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
452 mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
453 if( !mImpl->mRenderer )
456 TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
457 Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
458 Shader shader( GetImageShader(mFactoryCache) );
459 mImpl->mRenderer = Renderer::New( geometry, shader );
460 mImpl->mRenderer.SetTextures( textureSet );
461 if( atlasRect != FULL_TEXTURE_RECT )
463 mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
465 mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
468 mImpl->mFlags |= Impl::IS_FROM_CACHE;
472 // for custom shader or remote image, renderer is not cached and atlas is not applied
474 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
475 mImpl->mRenderer = CreateRenderer();
476 Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
477 ApplyImageToSampler( image );
481 void ImageVisual::InitializeRenderer( const Image& image )
483 mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
485 mImpl->mRenderer = CreateRenderer();
489 ApplyImageToSampler( image );
493 void ImageVisual::DoSetOnStage( Actor& actor )
495 if( !mImageUrl.empty() )
497 InitializeRenderer( mImageUrl );
501 InitializeRenderer( mImage );
506 void ImageVisual::DoSetOffStage( Actor& actor )
508 //If we own the image then make sure we release it when we go off stage
509 if( !mImageUrl.empty() )
511 actor.RemoveRenderer( mImpl->mRenderer );
512 CleanCache(mImageUrl);
517 actor.RemoveRenderer( mImpl->mRenderer );
518 mImpl->mRenderer.Reset();
522 void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
525 map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
527 bool sync = IsSynchronousResourceLoading();
528 map.Insert( SYNCHRONOUS_LOADING, sync );
529 if( !mImageUrl.empty() )
531 map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
532 map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
533 map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
537 map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
538 map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
540 ResourceImage resourceImage = ResourceImage::DownCast(mImage);
543 map.Insert( Toolkit::ImageVisual::Property::URL, resourceImage.GetUrl() );
547 map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode );
548 map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode );
551 Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache )
553 Shader shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER );
556 shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
557 factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader );
558 shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
559 shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
564 void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
566 if( mImageUrl != imageUrl )
568 std::string oldImageUrl = mImageUrl;
569 mImageUrl = imageUrl;
571 mFittingMode = fittingMode;
572 mSamplingMode = samplingMode;
575 if( IsSynchronousResourceLoading() )
577 DoSynchronousResourceLoading();
580 if( mImpl->mRenderer )
582 if( GetIsFromCache() ) // if renderer is from cache, remove the old one
584 //remove old renderer
587 actor.RemoveRenderer( mImpl->mRenderer );
591 if( !oldImageUrl.empty() )
593 CleanCache(oldImageUrl);
596 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
601 else // if renderer is not from cache, reuse the same renderer and only change the texture
603 Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
604 ApplyImageToSampler( image );
610 void ImageVisual::SetImage( Actor& actor, const Image& image )
612 if( mImage != image )
614 NativeImage newNativeImage = NativeImage::DownCast( image );
615 bool newRendererFlag = true;
617 if( newNativeImage && !mNativeImageFlag )
619 SetNativeFragmentShaderCode( newNativeImage );
622 if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
624 newRendererFlag = false;
629 mNativeImageFlag = true;
633 mNativeFragmentShaderCode.clear();
634 mNativeImageFlag = false;
639 if( mImpl->mRenderer )
641 // if renderer is from cache, remove the old one, and create new renderer
642 if( GetIsFromCache() )
644 //remove old renderer
647 actor.RemoveRenderer( mImpl->mRenderer );
651 if( !mImageUrl.empty() )
653 CleanCache(mImageUrl);
657 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
662 // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
663 else if( newRendererFlag )
665 //remove old renderer
668 actor.RemoveRenderer( mImpl->mRenderer );
671 if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
676 else // if renderer is not from cache, reuse the same renderer and only change the texture
678 ApplyImageToSampler( image );
683 mDesiredSize = ImageDimensions();
684 mFittingMode = FittingMode::DEFAULT;
685 mSamplingMode = SamplingMode::DEFAULT;
689 void ImageVisual::ApplyImageToSampler( const Image& image )
693 TextureSet textureSet = mImpl->mRenderer.GetTextures();
696 textureSet = TextureSet::New();
697 mImpl->mRenderer.SetTextures( textureSet );
699 TextureSetImage( textureSet, 0u, image );
703 void ImageVisual::OnImageLoaded( ResourceImage image )
705 if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
707 Image brokenImage = VisualFactory::GetBrokenVisualImage();
708 if( mImpl->mRenderer )
710 ApplyImageToSampler( brokenImage );
715 void ImageVisual::CleanCache(const std::string& url)
717 TextureSet textureSet = mImpl->mRenderer.GetTextures();
719 Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
720 Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
721 if( index != Property::INVALID_INDEX )
723 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
724 atlasRectValue.Get( atlasRect );
727 mImpl->mRenderer.Reset();
728 if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
730 mAtlasManager.Remove( textureSet, atlasRect );
734 void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
736 const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
737 const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
741 mNativeFragmentShaderCode = fragmentPreFix;
742 mNativeFragmentShaderCode += "\n";
745 if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
747 mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
751 mNativeFragmentShaderCode += FRAGMENT_SHADER;
754 if( customSamplerTypename )
756 mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
760 } // namespace Internal
762 } // namespace Toolkit