[dali_2.3.21] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/rendering/decorated-visual-renderer.h>
31 #include <cstring> // for strlen()
32
33 // INTERNAL HEADERS
34 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
35 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
36 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
37 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
38 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
39 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/visual-url.h>
44 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
45 #include <dali-toolkit/public-api/visuals/visual-properties.h>
46
47 namespace Dali
48 {
49 namespace Toolkit
50 {
51 namespace Internal
52 {
53 namespace
54 {
55 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
56
57 // fitting modes
58 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
59   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
62   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
63   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
64 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
65
66 // sampling modes
67 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
68   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
69   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
70   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
71   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
72   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
73   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
74   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
75 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
76
77 // wrap modes
78 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
79   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
80   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
81   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
82   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
83 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
84
85 // load policies
86 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
87   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
88   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
89 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
90
91 // release policies
92 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
93   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
94   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
95   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
96 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
97
98 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
99
100 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
101
102 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
103 {
104   Geometry geometry;
105
106   if(gridSize == ImageDimensions(1, 1))
107   {
108     geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
109   }
110   else
111   {
112     geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
113   }
114
115   return geometry;
116 }
117
118 } // unnamed namespace
119
120 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
121                                 ImageVisualShaderFactory& shaderFactory,
122                                 const VisualUrl&          imageUrl,
123                                 const Property::Map&      properties,
124                                 ImageDimensions           size,
125                                 FittingMode::Type         fittingMode,
126                                 Dali::SamplingMode::Type  samplingMode)
127 {
128   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
129   imageVisualPtr->SetProperties(properties);
130   imageVisualPtr->Initialize();
131   return imageVisualPtr;
132 }
133
134 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
135                                 ImageVisualShaderFactory& shaderFactory,
136                                 const VisualUrl&          imageUrl,
137                                 ImageDimensions           size,
138                                 FittingMode::Type         fittingMode,
139                                 Dali::SamplingMode::Type  samplingMode)
140 {
141   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
142   imageVisualPtr->Initialize();
143   return imageVisualPtr;
144 }
145
146 ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
147                          ImageVisualShaderFactory& shaderFactory,
148                          const VisualUrl&          imageUrl,
149                          ImageDimensions           size,
150                          FittingMode::Type         fittingMode,
151                          Dali::SamplingMode::Type  samplingMode)
152 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
153   mPixelArea(FULL_TEXTURE_RECT),
154   mPlacementActor(),
155   mImageUrl(imageUrl),
156   mMaskingData(),
157   mDesiredSize(size),
158   mTextureId(TextureManager::INVALID_TEXTURE_ID),
159   mTextures(),
160   mImageVisualShaderFactory(shaderFactory),
161   mFittingMode(fittingMode),
162   mSamplingMode(samplingMode),
163   mWrapModeU(WrapMode::DEFAULT),
164   mWrapModeV(WrapMode::DEFAULT),
165   mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
166   mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
167   mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
168   mAtlasRectSize(0, 0),
169   mLoadState(TextureManager::LoadState::NOT_STARTED),
170   mAttemptAtlasing(false),
171   mOrientationCorrection(true)
172 {
173   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
174 }
175
176 ImageVisual::~ImageVisual()
177 {
178   if(Stage::IsInstalled())
179   {
180     if(mImageUrl.IsValid())
181     {
182       // Decrease reference count of External Resources :
183       // EncodedImageBuffer or ExternalTextures.
184       // Ensure the stage is still valid before accessing texture manager.
185       if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
186       {
187         TextureManager& textureManager = mFactoryCache.GetTextureManager();
188         textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
189       }
190       else if(mImageUrl.IsBufferResource())
191       {
192         TextureManager& textureManager = mFactoryCache.GetTextureManager();
193         textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
194       }
195     }
196
197     // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
198     if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
199     {
200       RemoveTexture();
201     }
202   }
203 }
204
205 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
206 {
207   // Url is already received in constructor
208   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
209   {
210     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
211     if(keyValue.first.type == Property::Key::INDEX)
212     {
213       DoSetProperty(keyValue.first.indexKey, keyValue.second);
214     }
215     else
216     {
217       if(keyValue.first == IMAGE_FITTING_MODE)
218       {
219         DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
220       }
221       else if(keyValue.first == IMAGE_SAMPLING_MODE)
222       {
223         DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
224       }
225       else if(keyValue.first == IMAGE_DESIRED_WIDTH)
226       {
227         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
228       }
229       else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
230       {
231         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
232       }
233       else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
234       {
235         DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
236       }
237       else if(keyValue.first == IMAGE_WRAP_MODE_U)
238       {
239         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
240       }
241       else if(keyValue.first == IMAGE_WRAP_MODE_V)
242       {
243         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
244       }
245       else if(keyValue.first == SYNCHRONOUS_LOADING)
246       {
247         DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
248       }
249       else if(keyValue.first == IMAGE_ATLASING)
250       {
251         DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
252       }
253       else if(keyValue.first == ALPHA_MASK_URL)
254       {
255         DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
256       }
257       else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
258       {
259         DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
260       }
261       else if(keyValue.first == CROP_TO_MASK_NAME)
262       {
263         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
264       }
265       else if(keyValue.first == MASKING_TYPE_NAME)
266       {
267         DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
268       }
269       else if(keyValue.first == LOAD_POLICY_NAME)
270       {
271         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
272       }
273       else if(keyValue.first == RELEASE_POLICY_NAME)
274       {
275         DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
276       }
277       else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
278       {
279         DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
280       }
281     }
282   }
283   // Load image immediately if LOAD_POLICY requires it
284   if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
285   {
286     auto attemptAtlasing = AttemptAtlasing();
287     LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
288   }
289 }
290
291 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
292 {
293   switch(index)
294   {
295     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
296     {
297       bool sync = false;
298       if(value.Get(sync))
299       {
300         if(sync)
301         {
302           mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
303         }
304         else
305         {
306           mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
307         }
308       }
309       else
310       {
311         DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
312       }
313       break;
314     }
315
316     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
317     {
318       int32_t desiredWidth = 0;
319       if(value.Get(desiredWidth))
320       {
321         mDesiredSize.SetWidth(desiredWidth);
322       }
323       else
324       {
325         DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
326       }
327       break;
328     }
329
330     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
331     {
332       int32_t desiredHeight = 0;
333       if(value.Get(desiredHeight))
334       {
335         mDesiredSize.SetHeight(desiredHeight);
336       }
337       else
338       {
339         DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
340       }
341       break;
342     }
343
344     case Toolkit::ImageVisual::Property::FITTING_MODE:
345     {
346       int fittingMode = 0;
347       Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
348       mFittingMode = Dali::FittingMode::Type(fittingMode);
349       break;
350     }
351
352     case Toolkit::ImageVisual::Property::SAMPLING_MODE:
353     {
354       int samplingMode = 0;
355       Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
356       mSamplingMode = Dali::SamplingMode::Type(samplingMode);
357       break;
358     }
359
360     case Toolkit::ImageVisual::Property::PIXEL_AREA:
361     {
362       value.Get(mPixelArea);
363       break;
364     }
365
366     case Toolkit::ImageVisual::Property::WRAP_MODE_U:
367     {
368       int wrapMode = 0;
369       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
370       mWrapModeU = Dali::WrapMode::Type(wrapMode);
371       break;
372     }
373
374     case Toolkit::ImageVisual::Property::WRAP_MODE_V:
375     {
376       int wrapMode = 0;
377       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
378       mWrapModeV = Dali::WrapMode::Type(wrapMode);
379       break;
380     }
381
382     case Toolkit::ImageVisual::Property::ATLASING:
383     {
384       value.Get(mAttemptAtlasing);
385       break;
386     }
387
388     case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
389     {
390       std::string alphaUrl = "";
391       if(value.Get(alphaUrl))
392       {
393         AllocateMaskData();
394         mMaskingData->mAlphaMaskUrl = alphaUrl;
395       }
396       break;
397     }
398
399     case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
400     {
401       float scale = 1.0f;
402       if(value.Get(scale))
403       {
404         AllocateMaskData();
405         mMaskingData->mContentScaleFactor = scale;
406       }
407       break;
408     }
409
410     case Toolkit::ImageVisual::Property::CROP_TO_MASK:
411     {
412       bool crop = false;
413       if(value.Get(crop))
414       {
415         AllocateMaskData();
416         mMaskingData->mCropToMask = crop;
417       }
418       break;
419     }
420
421     case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
422     {
423       int maskingType = 0;
424       if(value.Get(maskingType))
425       {
426         AllocateMaskData();
427         mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
428       }
429       break;
430     }
431
432     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
433     {
434       int releasePolicy = 0;
435       Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
436       mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
437       break;
438     }
439
440     case Toolkit::ImageVisual::Property::LOAD_POLICY:
441     {
442       int loadPolicy = 0;
443       Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
444       mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
445       break;
446     }
447     case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
448     {
449       bool orientationCorrection(mOrientationCorrection);
450       if(value.Get(orientationCorrection))
451       {
452         mOrientationCorrection = orientationCorrection;
453       }
454       break;
455     }
456   }
457 }
458
459 void ImageVisual::AllocateMaskData()
460 {
461   if(!mMaskingData)
462   {
463     mMaskingData.reset(new TextureManager::MaskingData());
464   }
465 }
466
467 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
468 {
469   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
470   {
471     naturalSize.x = mDesiredSize.GetWidth();
472     naturalSize.y = mDesiredSize.GetHeight();
473     return;
474   }
475   else if(mImpl->mRenderer) // Check if we have a loaded image
476   {
477     if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
478     {
479       naturalSize.x = mAtlasRectSize.GetWidth();
480       naturalSize.y = mAtlasRectSize.GetHeight();
481       return;
482     }
483
484     auto textureSet = mImpl->mRenderer.GetTextures();
485     if(textureSet && textureSet.GetTextureCount())
486     {
487       if(mTextureSize != Vector2::ZERO)
488       {
489         naturalSize = mTextureSize;
490         return;
491       }
492     }
493   }
494
495   if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
496      mMaskingData->mCropToMask)
497   {
498     ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
499     if(dimensions != ImageDimensions(0, 0))
500     {
501       naturalSize.x = dimensions.GetWidth();
502       naturalSize.y = dimensions.GetHeight();
503     }
504     return;
505   }
506   else if(mImageUrl.IsValid())
507   {
508     if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
509     {
510       ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
511
512       if(dimensions != ImageDimensions(0, 0))
513       {
514         naturalSize.x = dimensions.GetWidth();
515         naturalSize.y = dimensions.GetHeight();
516       }
517       else
518       {
519         Actor   actor     = mPlacementActor.GetHandle();
520         Vector2 imageSize = Vector2::ZERO;
521         if(actor)
522         {
523           imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
524         }
525         else
526         {
527           imageSize = mPlacementActorSize;
528         }
529
530         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
531         Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
532         naturalSize.x       = brokenImage.GetWidth();
533         naturalSize.y       = brokenImage.GetWidth();
534       }
535       return;
536     }
537   }
538   naturalSize = Vector2::ZERO;
539 }
540
541 void ImageVisual::OnInitialize()
542 {
543   Geometry geometry;
544
545   // Get the geometry
546   if(mImpl->mCustomShader)
547   {
548     geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
549   }
550   else // Get any geometry associated with the texture
551   {
552     TextureManager& textureManager = mFactoryCache.GetTextureManager();
553
554     uint32_t firstElementCount{0u};
555     uint32_t secondElementCount{0u};
556     geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
557
558     if(!firstElementCount && !secondElementCount) // Otherwise use quad
559     {
560       geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
561     }
562   }
563
564   // Increase reference count of External Resources :
565   // EncodedImageBuffer or ExternalTextures.
566   // Reference count will be decreased at destructor of the visual.
567   if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
568   {
569     TextureManager& textureManager = mFactoryCache.GetTextureManager();
570     textureManager.UseExternalResource(mImageUrl.GetUrl());
571   }
572
573   Shader shader = GenerateShader();
574
575   // Create the renderer
576   mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
577   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
578
579   //Register transform properties
580   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
581
582   EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
583
584   if(mMaskingData)
585   {
586     mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
587   }
588 }
589
590 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
591 {
592   TextureManager& textureManager = mFactoryCache.GetTextureManager();
593
594   ImageAtlasManagerPtr atlasManager        = nullptr;
595   AtlasUploadObserver* atlasUploadObserver = nullptr;
596   auto                 textureObserver     = this;
597
598   if(atlasing)
599   {
600     atlasManager        = mFactoryCache.GetAtlasManager();
601     atlasUploadObserver = this;
602   }
603
604   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
605                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
606                              : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
607
608   bool synchronousLoading = IsSynchronousLoadingRequired();
609   bool loadingStatus;
610
611   textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
612
613   if(textures)
614   {
615     if(loadingStatus)
616     {
617       mLoadState = TextureManager::LoadState::LOADING;
618     }
619     else
620     {
621       mLoadState = TextureManager::LoadState::LOAD_FINISHED;
622     }
623
624     EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
625     if(!atlasing)
626     {
627       Sampler sampler = Sampler::New();
628       sampler.SetWrapMode(mWrapModeU, mWrapModeV);
629       textures.SetSampler(0u, sampler);
630     }
631   }
632   else if(synchronousLoading)
633   {
634     // Synchronous loading is failed
635     mLoadState = TextureManager::LoadState::LOAD_FAILED;
636   }
637
638   if(atlasing) // Flag needs to be set before creating renderer
639   {
640     mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
641   }
642   else
643   {
644     mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
645   }
646 }
647
648 bool ImageVisual::AttemptAtlasing()
649 {
650   return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
651 }
652
653 void ImageVisual::InitializeRenderer()
654 {
655   auto attemptAtlasing = AttemptAtlasing();
656
657   // Load Texture if mTextures is empty.
658   // mTextures is already set, the mTexture can be used to create Renderer.
659   // There are two cases mTextures is empty.
660   // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
661   //  - Visual is on stage with LoadPolicy::ATTACHED
662   // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
663   //  - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
664   //  - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
665   //  - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
666   if(!mTextures)
667   {
668     if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
669     {
670       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
671     }
672     else
673     {
674       mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
675       if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
676       {
677         Sampler sampler = Sampler::New();
678         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
679         mTextures.SetSampler(0u, sampler);
680       }
681     }
682   }
683
684   if(mTextures)
685   {
686     mImpl->mRenderer.SetTextures(mTextures);
687     ComputeTextureSize();
688     CheckMaskTexture();
689
690     bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
691
692     if(mTextures.GetTextureCount() == 3)
693     {
694       if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
695       {
696         mNeedYuvToRgb      = true;
697         needToUpdateShader = true;
698       }
699     }
700
701     if(needToUpdateShader)
702     {
703       UpdateShader();
704     }
705     mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
706   }
707
708   if(attemptAtlasing) // the texture is packed inside atlas
709   {
710     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
711
712     bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
713
714     if(!defaultWrapMode) // custom wrap mode
715     {
716       Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
717       wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
718       mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
719     }
720   }
721 }
722
723 void ImageVisual::DoSetOnScene(Actor& actor)
724 {
725   if(mImageUrl.IsValid())
726   {
727     InitializeRenderer();
728   }
729
730   if(!mImpl->mRenderer)
731   {
732     return;
733   }
734
735   mPlacementActor = actor;
736
737   if(mPixelArea != FULL_TEXTURE_RECT)
738   {
739     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
740   }
741
742   if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
743   {
744     actor.AddRenderer(mImpl->mRenderer);
745     mPlacementActor.Reset();
746
747     // Image loaded and ready to display
748     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
749   }
750   else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
751   {
752     Vector2 imageSize = Vector2::ZERO;
753     if(actor)
754     {
755       imageSize           = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
756       mPlacementActorSize = imageSize;
757     }
758
759     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
760     actor.AddRenderer(mImpl->mRenderer);
761     mPlacementActor.Reset();
762
763     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
764   }
765 }
766
767 void ImageVisual::DoSetOffScene(Actor& actor)
768 {
769   // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
770
771   // Image release is dependent on the ReleasePolicy, renderer is removed.
772   actor.RemoveRenderer(mImpl->mRenderer);
773   if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
774   {
775     RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
776     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
777
778     TextureSet textureSet = TextureSet::New();
779     mImpl->mRenderer.SetTextures(textureSet);
780     ComputeTextureSize();
781
782     mLoadState = TextureManager::LoadState::NOT_STARTED;
783   }
784
785   mPlacementActor.Reset();
786 }
787
788 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
789 {
790   map.Clear();
791   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
792
793   bool sync = IsSynchronousLoadingRequired();
794   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
795   if(mImageUrl.IsValid())
796   {
797     map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
798     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
799     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
800   }
801
802   map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
803   map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
804
805   map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
806   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
807   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
808
809   map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
810
811   if(mMaskingData != NULL)
812   {
813     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
814     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
815     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
816     map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
817   }
818
819   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
820   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
821   map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
822 }
823
824 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
825 {
826   map.Clear();
827   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
828   if(mImageUrl.IsValid())
829   {
830     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
831     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
832   }
833 }
834
835 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
836 {
837   // Check if action is valid for this visual type and perform action if possible
838
839   switch(actionId)
840   {
841     case DevelImageVisual::Action::RELOAD:
842     {
843       auto attemptAtlasing = AttemptAtlasing();
844       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
845       break;
846     }
847   }
848 }
849
850 void ImageVisual::OnSetTransform()
851 {
852   if(mImpl->mRenderer)
853   {
854     mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
855   }
856 }
857
858 void ImageVisual::UpdateShader()
859 {
860   if(mImpl->mRenderer)
861   {
862     Shader shader = GenerateShader();
863     mImpl->mRenderer.SetShader(shader);
864   }
865 }
866
867 // From existing atlas manager
868 void ImageVisual::UploadCompleted()
869 {
870   // Texture has been uploaded. If weak handle is holding a placement actor,
871   // it is the time to add the renderer to actor.
872   Actor actor = mPlacementActor.GetHandle();
873   if(actor)
874   {
875     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
876     actor.AddRenderer(mImpl->mRenderer);
877     // reset the weak handle so that the renderer only get added to actor once
878     mPlacementActor.Reset();
879   }
880
881   // Image loaded
882   ResourceReady(Toolkit::Visual::ResourceStatus::READY);
883   mLoadState = TextureManager::LoadState::LOAD_FINISHED;
884 }
885
886 // From Texture Manager
887 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
888 {
889   Toolkit::Visual::ResourceStatus resourceStatus;
890   if(mImpl->mRenderer)
891   {
892     if(textureInformation.useAtlasing)
893     {
894       mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
895     }
896
897     EnablePreMultipliedAlpha(textureInformation.preMultiplied);
898
899     Actor actor = mPlacementActor.GetHandle();
900     if(!loadingSuccess)
901     {
902       Vector2 imageSize = Vector2::ZERO;
903       if(actor)
904       {
905         imageSize           = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
906         mPlacementActorSize = imageSize;
907       }
908       else
909       {
910         imageSize = mPlacementActorSize;
911       }
912
913       mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
914       textureInformation.textureSet = mImpl->mRenderer.GetTextures();
915     }
916     else
917     {
918       if(!textureInformation.useAtlasing)
919       {
920         Sampler sampler = Sampler::New();
921         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
922         textureInformation.textureSet.SetSampler(0u, sampler);
923       }
924
925       mImpl->mRenderer.SetTextures(textureInformation.textureSet);
926       ComputeTextureSize();
927       CheckMaskTexture();
928
929       if(textureInformation.textureSet.GetTextureCount() == 3)
930       {
931         if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
932         {
933           mNeedYuvToRgb = true;
934           UpdateShader();
935         }
936       }
937     }
938
939     if(actor)
940     {
941       actor.AddRenderer(mImpl->mRenderer);
942       // reset the weak handle so that the renderer only get added to actor once
943       mPlacementActor.Reset();
944     }
945   }
946
947   // Storing TextureSet needed when renderer staged.
948   if(!mImpl->mRenderer)
949   {
950     mTextures = textureInformation.textureSet;
951   }
952
953   // Image loaded, set status regardless of staged status.
954   if(loadingSuccess)
955   {
956     resourceStatus = Toolkit::Visual::ResourceStatus::READY;
957     mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
958   }
959   else
960   {
961     resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
962     mLoadState     = TextureManager::LoadState::LOAD_FAILED;
963   }
964
965   // use geometry if needed
966   if(loadingSuccess)
967   {
968     uint32_t firstElementCount{0u};
969     uint32_t secondElementCount{0u};
970     auto     geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
971     if(mImpl->mRenderer && geometry)
972     {
973       mImpl->mRenderer.SetGeometry(geometry);
974       Dali::DevelRenderer::DrawCommand drawCommand{};
975       drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
976
977       if(firstElementCount)
978       {
979         drawCommand.firstIndex   = 0;
980         drawCommand.elementCount = firstElementCount;
981         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_OPAQUE;
982         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
983       }
984
985       if(secondElementCount)
986       {
987         drawCommand.firstIndex   = firstElementCount;
988         drawCommand.elementCount = secondElementCount;
989         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
990         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
991       }
992     }
993   }
994
995   // Signal to observers ( control ) that resources are ready. Must be all resources.
996   ResourceReady(resourceStatus);
997 }
998
999 void ImageVisual::RemoveTexture()
1000 {
1001   if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1002   {
1003     mFactoryCache.GetTextureManager().Remove(mTextureId, this);
1004     mTextureId = TextureManager::INVALID_TEXTURE_ID;
1005   }
1006   else
1007   {
1008     Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
1009     Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1010     if(index != Property::INVALID_INDEX)
1011     {
1012       Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1013       atlasRectValue.Get(atlasRect);
1014     }
1015
1016     TextureSet textureSet = mImpl->mRenderer.GetTextures();
1017
1018     if(index != Property::INVALID_INDEX)
1019     {
1020       mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1021     }
1022   }
1023 }
1024
1025 void ImageVisual::ComputeTextureSize()
1026 {
1027   if(mImpl->mRenderer)
1028   {
1029     auto textureSet = mImpl->mRenderer.GetTextures();
1030     if(textureSet && textureSet.GetTextureCount())
1031     {
1032       auto texture = textureSet.GetTexture(0);
1033       if(texture)
1034       {
1035         mTextureSize.x = texture.GetWidth();
1036         mTextureSize.y = texture.GetHeight();
1037         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1038         {
1039           Texture maskTexture = textureSet.GetTexture(1);
1040           if(maskTexture)
1041           {
1042             mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1043             mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1044           }
1045         }
1046       }
1047     }
1048   }
1049 }
1050
1051 Vector2 ImageVisual::ComputeMaskTextureRatio()
1052 {
1053   Vector2 maskTextureRatio;
1054   if(mImpl->mRenderer)
1055   {
1056     auto textureSet = mImpl->mRenderer.GetTextures();
1057     if(textureSet && textureSet.GetTextureCount())
1058     {
1059       auto texture = textureSet.GetTexture(0);
1060       if(texture)
1061       {
1062         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1063         {
1064           Texture maskTexture = textureSet.GetTexture(1);
1065           if(maskTexture)
1066           {
1067             float textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1068             float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1069             maskTextureRatio    = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1070                                        std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1071           }
1072         }
1073       }
1074     }
1075   }
1076   return maskTextureRatio;
1077 }
1078
1079 Shader ImageVisual::GenerateShader() const
1080 {
1081   Shader shader;
1082
1083   bool       usesWholeTexture  = true;
1084   const bool useStandardShader = !mImpl->mCustomShader;
1085   const bool useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1086
1087   if(useStandardShader)
1088   {
1089     bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1090     // Create and cache the standard shader
1091     shader = mImageVisualShaderFactory.GetShader(
1092       mFactoryCache,
1093       ImageVisualShaderFeature::FeatureBuilder()
1094         .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1095         .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1096         .EnableRoundedCorner(IsRoundedCornerRequired())
1097         .EnableBorderline(IsBorderlineRequired())
1098         .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1099         .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1100         .EnableYuvToRgb(mNeedYuvToRgb));
1101   }
1102   else
1103   {
1104     std::string_view vertexShaderView;
1105     std::string_view fragmentShaderView;
1106
1107     if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1108     {
1109       vertexShaderView = mImpl->mCustomShader->mVertexShader;
1110       usesWholeTexture = false; // Impossible to tell.
1111     }
1112     else
1113     {
1114       vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1115     }
1116
1117     if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1118     {
1119       fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1120     }
1121     else
1122     {
1123       fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1124     }
1125
1126     // If the texture is native, we may need to change prefix and sampler in
1127     // the fragment shader
1128     if(useNativeImage)
1129     {
1130       bool        modifiedFragmentShader = false;
1131       Texture     nativeTexture          = mTextures.GetTexture(0);
1132       std::string fragmentShaderString   = std::string(fragmentShaderView);
1133
1134       modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1135       if(modifiedFragmentShader)
1136       {
1137         fragmentShaderView = fragmentShaderString;
1138       }
1139
1140       // Create shader here cause fragmentShaderString scope issue
1141       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1142     }
1143     else
1144     {
1145       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1146     }
1147   }
1148
1149   if(usesWholeTexture)
1150   {
1151     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1152   }
1153
1154   return shader;
1155 }
1156
1157 void ImageVisual::CheckMaskTexture()
1158 {
1159   if(mMaskingData && !mMaskingData->mPreappliedMasking)
1160   {
1161     bool       maskLoadFailed = true;
1162     TextureSet textures       = mImpl->mRenderer.GetTextures();
1163     if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1164     {
1165       if(mMaskingData->mCropToMask)
1166       {
1167         mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1168       }
1169       maskLoadFailed = false;
1170     }
1171
1172     if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1173     {
1174       mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1175       UpdateShader();
1176     }
1177   }
1178 }
1179
1180 } // namespace Internal
1181
1182 } // namespace Toolkit
1183
1184 } // namespace Dali