2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/adaptor-framework/async-task-manager.h>
31 #include <dali/public-api/rendering/decorated-visual-renderer.h>
32 #include <cstring> // for strlen()
35 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
36 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
37 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
38 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
39 #include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
40 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
41 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
43 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
44 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
45 #include <dali-toolkit/internal/visuals/visual-url.h>
46 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
47 #include <dali-toolkit/public-api/visuals/visual-properties.h>
57 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
60 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
64 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
65 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
66 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
69 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
70 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
71 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
72 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
73 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
74 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
75 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
76 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
77 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
80 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
81 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
82 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
83 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
84 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
85 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
88 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
89 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
90 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
91 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
94 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
95 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
96 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
97 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
98 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
100 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
102 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104 struct NameIndexMatch
106 const char* const name;
107 Property::Index index;
110 const NameIndexMatch NAME_INDEX_MATCH_TABLE[] =
112 {IMAGE_FITTING_MODE, Toolkit::ImageVisual::Property::FITTING_MODE},
113 {IMAGE_SAMPLING_MODE, Toolkit::ImageVisual::Property::SAMPLING_MODE},
114 {IMAGE_DESIRED_WIDTH, Toolkit::ImageVisual::Property::DESIRED_WIDTH},
115 {IMAGE_DESIRED_HEIGHT, Toolkit::ImageVisual::Property::DESIRED_HEIGHT},
116 {PIXEL_AREA_UNIFORM_NAME, Toolkit::ImageVisual::Property::PIXEL_AREA},
117 {IMAGE_WRAP_MODE_U, Toolkit::ImageVisual::Property::WRAP_MODE_U},
118 {IMAGE_WRAP_MODE_V, Toolkit::ImageVisual::Property::WRAP_MODE_V},
119 {SYNCHRONOUS_LOADING, Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING},
120 {IMAGE_ATLASING, Toolkit::ImageVisual::Property::ATLASING},
121 {ALPHA_MASK_URL, Toolkit::ImageVisual::Property::ALPHA_MASK_URL},
122 {MASK_CONTENT_SCALE_NAME, Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE},
123 {CROP_TO_MASK_NAME, Toolkit::ImageVisual::Property::CROP_TO_MASK},
124 {MASKING_TYPE_NAME, Toolkit::DevelImageVisual::Property::MASKING_TYPE},
125 {ENABLE_BROKEN_IMAGE, Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE},
126 {LOAD_POLICY_NAME, Toolkit::ImageVisual::Property::LOAD_POLICY},
127 {RELEASE_POLICY_NAME, Toolkit::ImageVisual::Property::RELEASE_POLICY},
128 {ORIENTATION_CORRECTION_NAME, Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION},
129 {FAST_TRACK_UPLOADING_NAME, Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING},
131 const int NAME_INDEX_MATCH_TABLE_SIZE = sizeof(NAME_INDEX_MATCH_TABLE) / sizeof(NAME_INDEX_MATCH_TABLE[0]);
133 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
137 if(gridSize == ImageDimensions(1, 1))
139 geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
143 geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
149 } // unnamed namespace
151 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
152 ImageVisualShaderFactory& shaderFactory,
153 const VisualUrl& imageUrl,
154 const Property::Map& properties,
155 ImageDimensions size,
156 FittingMode::Type fittingMode,
157 Dali::SamplingMode::Type samplingMode)
159 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
160 imageVisualPtr->SetProperties(properties);
161 imageVisualPtr->Initialize();
162 return imageVisualPtr;
165 ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
166 ImageVisualShaderFactory& shaderFactory,
167 const VisualUrl& imageUrl,
168 ImageDimensions size,
169 FittingMode::Type fittingMode,
170 Dali::SamplingMode::Type samplingMode)
172 ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
173 imageVisualPtr->Initialize();
174 return imageVisualPtr;
177 ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
178 ImageVisualShaderFactory& shaderFactory,
179 const VisualUrl& imageUrl,
180 ImageDimensions size,
181 FittingMode::Type fittingMode,
182 Dali::SamplingMode::Type samplingMode)
183 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
184 mPixelArea(FULL_TEXTURE_RECT),
185 mPixelAreaIndex(Property::INVALID_INDEX),
190 mTextureId(TextureManager::INVALID_TEXTURE_ID),
192 mImageVisualShaderFactory(shaderFactory),
193 mFittingMode(fittingMode),
194 mSamplingMode(samplingMode),
195 mWrapModeU(WrapMode::DEFAULT),
196 mWrapModeV(WrapMode::DEFAULT),
197 mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
198 mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
199 mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
200 mAtlasRectSize(0, 0),
201 mLoadState(TextureManager::LoadState::NOT_STARTED),
202 mAttemptAtlasing(false),
203 mOrientationCorrection(true),
204 mEnableBrokenImage(true)
206 EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
209 ImageVisual::~ImageVisual()
211 if(Stage::IsInstalled())
213 if(mImageUrl.IsValid())
215 // Decrease reference count of External Resources :
216 // EncodedImageBuffer or ExternalTextures.
217 // Ensure the stage is still valid before accessing texture manager.
218 if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
220 TextureManager& textureManager = mFactoryCache.GetTextureManager();
221 textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
223 else if(mImageUrl.IsBufferResource())
225 TextureManager& textureManager = mFactoryCache.GetTextureManager();
226 textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
230 // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
231 if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
236 ResetFastTrackLoadingTask();
240 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
242 // Url is already received in constructor
243 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
245 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
246 if(keyValue.first.type == Property::Key::INDEX)
248 DoSetProperty(keyValue.first.indexKey, keyValue.second);
252 for(int i = 0; i < NAME_INDEX_MATCH_TABLE_SIZE; ++i)
254 if(keyValue.first == NAME_INDEX_MATCH_TABLE[i].name)
256 DoSetProperty(NAME_INDEX_MATCH_TABLE[i].index, keyValue.second);
262 // Load image immediately if LOAD_POLICY requires it
263 if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
265 auto attemptAtlasing = AttemptAtlasing();
266 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
270 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
274 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
281 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
285 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
290 DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
295 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
297 int32_t desiredWidth = 0;
298 if(value.Get(desiredWidth))
300 mDesiredSize.SetWidth(desiredWidth);
304 DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
309 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
311 int32_t desiredHeight = 0;
312 if(value.Get(desiredHeight))
314 mDesiredSize.SetHeight(desiredHeight);
318 DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
323 case Toolkit::ImageVisual::Property::FITTING_MODE:
326 Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
327 mFittingMode = Dali::FittingMode::Type(fittingMode);
331 case Toolkit::ImageVisual::Property::SAMPLING_MODE:
333 int samplingMode = 0;
334 Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
335 mSamplingMode = Dali::SamplingMode::Type(samplingMode);
339 case Toolkit::ImageVisual::Property::PIXEL_AREA:
341 value.Get(mPixelArea);
343 if(DALI_UNLIKELY(mImpl->mRenderer))
345 // Unusual case. SetProperty called after OnInitialize().
346 // Assume that DoAction call UPDATE_PROPERTY.
347 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
352 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
355 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
356 mWrapModeU = Dali::WrapMode::Type(wrapMode);
360 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
363 Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
364 mWrapModeV = Dali::WrapMode::Type(wrapMode);
368 case Toolkit::ImageVisual::Property::ATLASING:
370 value.Get(mAttemptAtlasing);
374 case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
376 std::string alphaUrl = "";
377 if(value.Get(alphaUrl))
380 mMaskingData->mAlphaMaskUrl = alphaUrl;
385 case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
391 mMaskingData->mContentScaleFactor = scale;
396 case Toolkit::ImageVisual::Property::CROP_TO_MASK:
402 mMaskingData->mCropToMask = crop;
407 case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
410 if(value.Get(maskingType))
413 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
415 // For external textures, only gpu masking is available.
416 // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
417 mMaskingData->mPreappliedMasking = false;
421 mMaskingData->mPreappliedMasking = (Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING);
427 case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
429 value.Get(mEnableBrokenImage);
433 case Toolkit::ImageVisual::Property::RELEASE_POLICY:
435 int releasePolicy = 0;
436 Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
437 mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
441 case Toolkit::ImageVisual::Property::LOAD_POLICY:
444 Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
445 mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
448 case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
450 value.Get(mOrientationCorrection);
454 case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
456 value.Get(mUseFastTrackUploading);
462 void ImageVisual::AllocateMaskData()
466 mMaskingData.reset(new TextureManager::MaskingData());
467 if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
469 mMaskingData->mPreappliedMasking = false;
474 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
476 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
478 naturalSize.x = mDesiredSize.GetWidth();
479 naturalSize.y = mDesiredSize.GetHeight();
482 else if(mImpl->mRenderer) // Check if we have a loaded image
484 if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
486 naturalSize.x = mAtlasRectSize.GetWidth();
487 naturalSize.y = mAtlasRectSize.GetHeight();
491 auto textureSet = mImpl->mRenderer.GetTextures();
492 if(textureSet && textureSet.GetTextureCount())
494 if(mTextureSize != Vector2::ZERO)
496 naturalSize = mTextureSize;
502 if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
503 mMaskingData->mCropToMask)
505 ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
506 if(dimensions != ImageDimensions(0, 0))
508 naturalSize.x = dimensions.GetWidth();
509 naturalSize.y = dimensions.GetHeight();
513 else if(mImageUrl.IsValid())
515 if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
517 ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
519 if(dimensions != ImageDimensions(0, 0))
521 naturalSize.x = dimensions.GetWidth();
522 naturalSize.y = dimensions.GetHeight();
526 Actor actor = mPlacementActor.GetHandle();
527 Vector2 imageSize = Vector2::ZERO;
530 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
534 imageSize = mPlacementActorSize;
537 mUseBrokenImageRenderer = true;
538 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
539 Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
540 naturalSize.x = brokenImage.GetWidth();
541 naturalSize.y = brokenImage.GetWidth();
546 naturalSize = Vector2::ZERO;
549 void ImageVisual::OnInitialize()
551 // Increase reference count of External Resources :
552 // EncodedImageBuffer or ExternalTextures.
553 // Reference count will be decreased at destructor of the visual.
554 if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
556 TextureManager& textureManager = mFactoryCache.GetTextureManager();
557 textureManager.UseExternalResource(mImageUrl.GetUrl());
560 // Generate geometry and shader. Note that we should check AddOn when generate geometry, due to LoadPolicy::IMMEDIATE case
561 Geometry geometry = GenerateGeometry(mTextureId, true);
562 Shader shader = GenerateShader();
564 // Create the renderer
565 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
566 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
568 //Register transform properties
569 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
571 EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
575 mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
579 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
581 TextureManager& textureManager = mFactoryCache.GetTextureManager();
583 ImageAtlasManagerPtr atlasManager = nullptr;
584 AtlasUploadObserver* atlasUploadObserver = nullptr;
585 auto textureObserver = this;
589 atlasManager = mFactoryCache.GetAtlasManager();
590 atlasUploadObserver = this;
593 auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
594 ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
595 : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
597 bool synchronousLoading = IsSynchronousLoadingRequired();
598 bool loadingStatus = false;
600 // Remove previous loading task.
601 ResetFastTrackLoadingTask();
603 // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
604 // we should remove previously added renderer now.
607 Actor actor = mPlacementActor.GetHandle();
610 actor.RemoveRenderer(mImpl->mRenderer);
611 mRendererAdded = false;
616 * @brief Check whether FastTrackUploading is avaliable or not.
617 * @return True if we can use fast track uploading feature. False otherwise.
619 auto IsFastTrackUploadingAvailable = [&]() {
620 if(mUseFastTrackUploading &&
621 mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
622 mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
623 forceReload == TextureManager::ReloadPolicy::CACHED &&
624 (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
625 !synchronousLoading &&
627 !mImpl->mCustomShader &&
628 !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
632 else if(mUseFastTrackUploading)
634 DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
635 mImageUrl.GetEllipsedUrl().c_str(),
636 (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
637 (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
638 (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
639 (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
640 (synchronousLoading) ? "/ synchronousLoading" : "",
641 (atlasing) ? "/ atlasing" : "",
642 (mImpl->mCustomShader) ? "/ use customs shader" : "",
643 (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
648 if(IsFastTrackUploadingAvailable())
650 // Enable PremultipliedAlpha first.
651 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
653 // Set new TextureSet with fast track loading task
654 mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
656 TextureSet textureSet = TextureSet::New();
657 if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
659 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
660 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
664 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
665 textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
666 textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
667 textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
669 // We cannot determine what kind of shader will be used.
670 // Just use unified shader, and then change shader after load completed.
671 mNeedUnifiedYuvAndRgb = true;
674 mImpl->mRenderer.SetTextures(textureSet);
676 Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
678 mLoadState = TextureManager::LoadState::LOADING;
682 textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
689 mLoadState = TextureManager::LoadState::LOADING;
693 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
696 EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
699 Sampler sampler = Sampler::New();
700 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
701 textures.SetSampler(0u, sampler);
704 else if(synchronousLoading)
706 // Synchronous loading is failed
707 mLoadState = TextureManager::LoadState::LOAD_FAILED;
710 if(atlasing) // Flag needs to be set before creating renderer
712 mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
716 mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
720 bool ImageVisual::AttemptAtlasing()
722 return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
725 void ImageVisual::InitializeRenderer()
727 auto attemptAtlasing = AttemptAtlasing();
729 // Load Texture if mTextures is empty.
730 // mTextures is already set, the mTexture can be used to create Renderer.
731 // There are two cases mTextures is empty.
732 // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
733 // - Visual is on stage with LoadPolicy::ATTACHED
734 // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
735 // - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
736 // - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
737 // - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
740 if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
742 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
746 mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
747 if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
749 Sampler sampler = Sampler::New();
750 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
751 mTextures.SetSampler(0u, sampler);
758 mImpl->mRenderer.SetTextures(mTextures);
759 ComputeTextureSize();
762 bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0)) || mUseBrokenImageRenderer;
764 if(mTextures.GetTextureCount() == 3)
766 if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
768 mNeedYuvToRgb = true;
769 needToUpdateShader = true;
773 if(needToUpdateShader)
777 mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
779 if(DALI_UNLIKELY(mUseBrokenImageRenderer))
781 // We need to re-generate geometry only if it was broken image before, and result changed after Reload.
782 auto geometry = GenerateGeometry(mTextureId, true);
784 // Update geometry only if we need.
787 mImpl->mRenderer.SetGeometry(geometry);
791 // We don't use broken image anymore.
792 mUseBrokenImageRenderer = false;
795 if(attemptAtlasing) // the texture is packed inside atlas
797 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
799 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
801 if(!defaultWrapMode) // custom wrap mode
803 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
804 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
805 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
810 void ImageVisual::DoSetOnScene(Actor& actor)
812 if(mImageUrl.IsValid())
814 InitializeRenderer();
817 if(!mImpl->mRenderer)
822 mPlacementActor = actor;
824 if(mPixelArea != FULL_TEXTURE_RECT)
826 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
829 if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
831 actor.AddRenderer(mImpl->mRenderer);
832 mRendererAdded = true;
833 mPlacementActor.Reset();
835 // Image loaded and ready to display
836 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
838 else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
841 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
845 if(mFastTrackLoadingTask)
847 actor.AddRenderer(mImpl->mRenderer);
848 mRendererAdded = true;
853 void ImageVisual::DoSetOffScene(Actor& actor)
855 // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
857 // Image release is dependent on the ReleasePolicy, renderer is removed.
858 actor.RemoveRenderer(mImpl->mRenderer);
859 mRendererAdded = false;
861 if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
866 mPlacementActor.Reset();
869 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
872 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
874 bool sync = IsSynchronousLoadingRequired();
875 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
876 if(mImageUrl.IsValid())
878 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
879 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
880 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
883 map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
884 map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
886 if(mImpl->mRenderer && mPixelAreaIndex != Property::INVALID_INDEX)
888 // Update values from Renderer
889 Vector4 pixelArea = mImpl->mRenderer.GetProperty<Vector4>(mPixelAreaIndex);
890 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, pixelArea);
894 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
897 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
898 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
900 map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
902 if(mMaskingData != NULL)
904 map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
905 map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
906 map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
907 map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
910 map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
911 map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
912 map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
914 map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
917 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
920 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
921 if(mImageUrl.IsValid())
923 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
924 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
928 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
930 // Check if action is valid for this visual type and perform action if possible
934 case DevelImageVisual::Action::RELOAD:
936 auto attemptAtlasing = AttemptAtlasing();
938 // Reset resource ready status when we call reload.
939 ResourceReady(Toolkit::Visual::ResourceStatus::PREPARING);
940 mLoadState = TextureManager::LoadState::NOT_STARTED;
942 LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
948 void ImageVisual::OnSetTransform()
952 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
956 void ImageVisual::UpdateShader()
960 Shader shader = GenerateShader();
961 mImpl->mRenderer.SetShader(shader);
965 // From existing atlas manager
966 void ImageVisual::UploadCompleted()
968 // Texture has been uploaded. If weak handle is holding a placement actor,
969 // it is the time to add the renderer to actor.
970 Actor actor = mPlacementActor.GetHandle();
973 mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
974 actor.AddRenderer(mImpl->mRenderer);
975 mRendererAdded = true;
976 // reset the weak handle so that the renderer only get added to actor once
977 mPlacementActor.Reset();
981 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
982 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
985 // From FastTrackLoadingTask
986 void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
988 Toolkit::Visual::ResourceStatus resourceStatus;
990 DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
991 DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
993 Actor actor = mPlacementActor.GetHandle();
995 if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
997 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
998 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1000 // Change premultiplied alpha flag after change renderer.
1001 EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
1003 if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
1005 if(mFastTrackLoadingTask->mPlanesLoaded)
1007 // Let we use regular yuv cases.
1008 mNeedYuvToRgb = true;
1012 // Let we use regular image cases.
1013 mNeedYuvToRgb = false;
1015 auto textureSet = mImpl->mRenderer.GetTextures();
1016 DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
1018 Dali::TextureSet newTextureSet = TextureSet::New();
1019 newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
1020 mImpl->mRenderer.SetTextures(newTextureSet);
1023 // We can specify what kind of shader we need to use now. Update shader.
1024 mNeedUnifiedYuvAndRgb = false;
1030 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1031 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1033 // Change renderer as broken.
1037 mFastTrackLoadingTask.Reset();
1039 // Signal to observers ( control ) that resources are ready. Must be all resources.
1040 ResourceReady(resourceStatus);
1043 // From Texture Manager
1044 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
1046 Toolkit::Visual::ResourceStatus resourceStatus;
1048 if(mImpl->mRenderer)
1050 EnablePreMultipliedAlpha(textureInformation.preMultiplied);
1052 Actor actor = mPlacementActor.GetHandle();
1056 textureInformation.textureSet = mImpl->mRenderer.GetTextures();
1060 Sampler sampler = Sampler::New();
1061 sampler.SetWrapMode(mWrapModeU, mWrapModeV);
1062 textureInformation.textureSet.SetSampler(0u, sampler);
1064 mImpl->mRenderer.SetTextures(textureInformation.textureSet);
1065 ComputeTextureSize();
1068 bool needToUpdateShader = mUseBrokenImageRenderer;
1070 if(textureInformation.textureSet.GetTextureCount() == 3)
1072 if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
1074 mNeedYuvToRgb = true;
1075 needToUpdateShader = true;
1079 if(needToUpdateShader)
1086 actor.AddRenderer(mImpl->mRenderer);
1087 mRendererAdded = true;
1088 // reset the weak handle so that the renderer only get added to actor once
1089 mPlacementActor.Reset();
1092 auto geometry = GenerateGeometry(textureInformation.textureId, mUseBrokenImageRenderer);
1094 if(DALI_UNLIKELY(geometry))
1096 // Rare cases. If load successed image don't use quad geometry (i.e. Show some n-patch broken image, and call Reload(), and success)
1097 // or If given texture use AddOn,
1098 // then we need to make to use quad geometry and update shader agian.
1099 mImpl->mRenderer.SetGeometry(geometry);
1102 // We don't use broken image anymore.
1103 mUseBrokenImageRenderer = false;
1107 // Storing TextureSet needed when renderer staged.
1108 if(!mImpl->mRenderer)
1110 mTextures = textureInformation.textureSet;
1113 // Image loaded, set status regardless of staged status.
1116 resourceStatus = Toolkit::Visual::ResourceStatus::READY;
1117 mLoadState = TextureManager::LoadState::LOAD_FINISHED;
1121 resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
1122 mLoadState = TextureManager::LoadState::LOAD_FAILED;
1125 // Signal to observers ( control ) that resources are ready. Must be all resources.
1126 ResourceReady(resourceStatus);
1129 void ImageVisual::RemoveTexture()
1131 if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1133 mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
1134 mTextureId = TextureManager::INVALID_TEXTURE_ID;
1138 ResetFastTrackLoadingTask();
1140 Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
1141 Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1142 if(index != Property::INVALID_INDEX)
1144 Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1145 atlasRectValue.Get(atlasRect);
1148 TextureSet textureSet = mImpl->mRenderer.GetTextures();
1150 if(index != Property::INVALID_INDEX)
1152 mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1157 void ImageVisual::ComputeTextureSize()
1159 if(mImpl->mRenderer)
1161 auto textureSet = mImpl->mRenderer.GetTextures();
1162 if(textureSet && textureSet.GetTextureCount())
1164 auto texture = textureSet.GetTexture(0);
1167 mTextureSize.x = texture.GetWidth();
1168 mTextureSize.y = texture.GetHeight();
1169 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1171 Texture maskTexture = textureSet.GetTexture(1);
1174 mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1175 mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1183 Vector2 ImageVisual::ComputeMaskTextureRatio()
1185 Vector2 maskTextureRatio;
1186 if(mImpl->mRenderer)
1188 auto textureSet = mImpl->mRenderer.GetTextures();
1189 if(textureSet && textureSet.GetTextureCount())
1191 auto texture = textureSet.GetTexture(0);
1194 if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1196 Texture maskTexture = textureSet.GetTexture(1);
1199 float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1200 float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1201 maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1202 std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1208 return maskTextureRatio;
1211 Shader ImageVisual::GenerateShader() const
1215 const bool useStandardShader = !mImpl->mCustomShader;
1216 const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1218 if(useStandardShader)
1220 bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1221 // Create and cache the standard shader
1222 shader = mImageVisualShaderFactory.GetShader(
1224 ImageVisualShaderFeatureBuilder()
1225 .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1226 .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1227 .EnableRoundedCorner(IsRoundedCornerRequired())
1228 .EnableBorderline(IsBorderlineRequired())
1229 .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1230 .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1231 .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
1235 bool usesWholeTexture = true;
1236 std::string_view vertexShaderView;
1237 std::string_view fragmentShaderView;
1239 if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1241 vertexShaderView = mImpl->mCustomShader->mVertexShader;
1242 usesWholeTexture = false; // Impossible to tell.
1246 vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1249 if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1251 fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1255 fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1258 // If the texture is native, we may need to change prefix and sampler in
1259 // the fragment shader
1262 bool modifiedFragmentShader = false;
1263 Texture nativeTexture = mTextures.GetTexture(0);
1264 std::string fragmentShaderString = std::string(fragmentShaderView);
1266 modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1267 if(modifiedFragmentShader)
1269 fragmentShaderView = fragmentShaderString;
1272 // Create shader here cause fragmentShaderString scope issue
1273 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1277 shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1280 if(usesWholeTexture)
1282 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1289 Dali::Property ImageVisual::OnGetPropertyObject(Dali::Property::Key key)
1291 if((key.type == Property::Key::INDEX && key.indexKey == Toolkit::ImageVisual::Property::PIXEL_AREA) || (key.type == Property::Key::STRING && key.stringKey == PIXEL_AREA_UNIFORM_NAME))
1293 if(DALI_LIKELY(mImpl->mRenderer))
1295 if(mPixelAreaIndex == Property::INVALID_INDEX)
1297 mPixelAreaIndex = mImpl->mRenderer.RegisterProperty(mPixelAreaIndex, PIXEL_AREA_UNIFORM_NAME, mPixelArea);
1299 return Dali::Property(mImpl->mRenderer, mPixelAreaIndex);
1304 return Dali::Property(handle, Property::INVALID_INDEX);
1307 void ImageVisual::CheckMaskTexture()
1309 if(mMaskingData && !mMaskingData->mPreappliedMasking)
1311 bool maskLoadFailed = true;
1312 TextureSet textures = mImpl->mRenderer.GetTextures();
1313 if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1315 if(mMaskingData->mCropToMask)
1317 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1321 mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, Vector2::ONE);
1323 maskLoadFailed = false;
1326 if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1328 mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1334 void ImageVisual::ResetRenderer()
1336 RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
1337 mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
1339 TextureSet textureSet = TextureSet::New();
1340 mImpl->mRenderer.SetTextures(textureSet);
1341 ComputeTextureSize();
1343 mLoadState = TextureManager::LoadState::NOT_STARTED;
1346 void ImageVisual::ShowBrokenImage()
1348 if(mEnableBrokenImage)
1350 Actor actor = mPlacementActor.GetHandle();
1352 Vector2 imageSize = Vector2::ZERO;
1355 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
1356 mPlacementActorSize = imageSize;
1360 actor.RemoveRenderer(mImpl->mRenderer);
1361 mRendererAdded = false;
1365 mUseBrokenImageRenderer = true;
1366 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
1369 actor.AddRenderer(mImpl->mRenderer);
1370 mRendererAdded = true;
1371 mPlacementActor.Reset();
1378 Actor actor = mPlacementActor.GetHandle();
1381 actor.RemoveRenderer(mImpl->mRenderer);
1382 mRendererAdded = false;
1389 void ImageVisual::ResetFastTrackLoadingTask()
1391 if(mFastTrackLoadingTask)
1393 Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
1394 mFastTrackLoadingTask.Reset();
1398 Geometry ImageVisual::GenerateGeometry(TextureManager::TextureId textureId, bool createForce)
1401 if(Stage::IsInstalled())
1403 if(mImpl->mCustomShader)
1407 geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
1412 uint32_t firstElementCount{0u};
1413 uint32_t secondElementCount{0u};
1415 geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(textureId, firstElementCount, secondElementCount);
1418 if(mImpl->mRenderer)
1420 Dali::DevelRenderer::DrawCommand drawCommand{};
1421 drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
1423 if(firstElementCount)
1425 drawCommand.firstIndex = 0;
1426 drawCommand.elementCount = firstElementCount;
1427 drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
1428 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1431 if(secondElementCount)
1433 drawCommand.firstIndex = firstElementCount;
1434 drawCommand.elementCount = secondElementCount;
1435 drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1436 DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1440 else if(createForce)
1442 // Create default quad geometry now
1443 geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
1451 } // namespace Internal
1453 } // namespace Toolkit