DALi Version 2.2.11
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/image/image-visual.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/devel-api/rendering/texture-devel.h>
26 #include <dali/devel-api/scripting/enum-helper.h>
27 #include <dali/devel-api/scripting/scripting.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/public-api/actors/layer.h>
30 #include <dali/public-api/rendering/decorated-visual-renderer.h>
31 #include <cstring> // for strlen()
32
33 // INTERNAL HEADERS
34 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
35 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
36 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
37 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
38 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
39 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
40 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
41 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
42 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
43 #include <dali-toolkit/internal/visuals/visual-url.h>
44 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
45 #include <dali-toolkit/public-api/visuals/visual-properties.h>
46
47 namespace Dali
48 {
49 namespace Toolkit
50 {
51 namespace Internal
52 {
53 namespace
54 {
55 const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
56
57 // fitting modes
58 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
59   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
62   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
63   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
64 DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
65
66 // sampling modes
67 DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
68   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
69   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
70   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
71   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
72   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
73   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
74   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
75 DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
76
77 // wrap modes
78 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
79   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
80   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
81   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
82   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
83 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
84
85 // load policies
86 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
87   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
88   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
89 DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
90
91 // release policies
92 DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
93   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
94   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
95   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
96 DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
97
98 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
99
100 const float PIXEL_ALIGN_ON  = 1.0f;
101 const float PIXEL_ALIGN_OFF = 0.0f;
102
103 constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
104
105 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
106 {
107   Geometry geometry;
108
109   if(gridSize == ImageDimensions(1, 1))
110   {
111     geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
112   }
113   else
114   {
115     geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
116   }
117
118   return geometry;
119 }
120
121 } // unnamed namespace
122
123 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
124                                 ImageVisualShaderFactory& shaderFactory,
125                                 const VisualUrl&          imageUrl,
126                                 const Property::Map&      properties,
127                                 ImageDimensions           size,
128                                 FittingMode::Type         fittingMode,
129                                 Dali::SamplingMode::Type  samplingMode)
130 {
131   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
132   imageVisualPtr->SetProperties(properties);
133   imageVisualPtr->Initialize();
134   return imageVisualPtr;
135 }
136
137 ImageVisualPtr ImageVisual::New(VisualFactoryCache&       factoryCache,
138                                 ImageVisualShaderFactory& shaderFactory,
139                                 const VisualUrl&          imageUrl,
140                                 ImageDimensions           size,
141                                 FittingMode::Type         fittingMode,
142                                 Dali::SamplingMode::Type  samplingMode)
143 {
144   ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
145   imageVisualPtr->Initialize();
146   return imageVisualPtr;
147 }
148
149 ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
150                          ImageVisualShaderFactory& shaderFactory,
151                          const VisualUrl&          imageUrl,
152                          ImageDimensions           size,
153                          FittingMode::Type         fittingMode,
154                          Dali::SamplingMode::Type  samplingMode)
155 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
156   mPixelArea(FULL_TEXTURE_RECT),
157   mPlacementActor(),
158   mImageUrl(imageUrl),
159   mMaskingData(),
160   mDesiredSize(size),
161   mTextureId(TextureManager::INVALID_TEXTURE_ID),
162   mTextures(),
163   mImageVisualShaderFactory(shaderFactory),
164   mFittingMode(fittingMode),
165   mSamplingMode(samplingMode),
166   mWrapModeU(WrapMode::DEFAULT),
167   mWrapModeV(WrapMode::DEFAULT),
168   mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
169   mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
170   mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
171   mAtlasRectSize(0, 0),
172   mLoadState(TextureManager::LoadState::NOT_STARTED),
173   mAttemptAtlasing(false),
174   mOrientationCorrection(true)
175 {
176   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
177 }
178
179 ImageVisual::~ImageVisual()
180 {
181   if(Stage::IsInstalled())
182   {
183     if(mImageUrl.IsValid())
184     {
185       // Decrease reference count of External Resources :
186       // EncodedImageBuffer or ExternalTextures.
187       // Ensure the stage is still valid before accessing texture manager.
188       if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
189       {
190         TextureManager& textureManager = mFactoryCache.GetTextureManager();
191         textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
192       }
193       else if(mImageUrl.IsBufferResource())
194       {
195         TextureManager& textureManager = mFactoryCache.GetTextureManager();
196         textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
197       }
198     }
199
200     // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
201     if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
202     {
203       RemoveTexture();
204     }
205   }
206 }
207
208 void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
209 {
210   // Url is already received in constructor
211   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
212   {
213     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
214     if(keyValue.first.type == Property::Key::INDEX)
215     {
216       DoSetProperty(keyValue.first.indexKey, keyValue.second);
217     }
218     else
219     {
220       if(keyValue.first == IMAGE_FITTING_MODE)
221       {
222         DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
223       }
224       else if(keyValue.first == IMAGE_SAMPLING_MODE)
225       {
226         DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
227       }
228       else if(keyValue.first == IMAGE_DESIRED_WIDTH)
229       {
230         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
231       }
232       else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
233       {
234         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
235       }
236       else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
237       {
238         DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
239       }
240       else if(keyValue.first == IMAGE_WRAP_MODE_U)
241       {
242         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
243       }
244       else if(keyValue.first == IMAGE_WRAP_MODE_V)
245       {
246         DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
247       }
248       else if(keyValue.first == SYNCHRONOUS_LOADING)
249       {
250         DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
251       }
252       else if(keyValue.first == IMAGE_ATLASING)
253       {
254         DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
255       }
256       else if(keyValue.first == ALPHA_MASK_URL)
257       {
258         DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
259       }
260       else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
261       {
262         DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
263       }
264       else if(keyValue.first == CROP_TO_MASK_NAME)
265       {
266         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
267       }
268       else if(keyValue.first == MASKING_TYPE_NAME)
269       {
270         DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
271       }
272       else if(keyValue.first == LOAD_POLICY_NAME)
273       {
274         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
275       }
276       else if(keyValue.first == RELEASE_POLICY_NAME)
277       {
278         DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
279       }
280       else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
281       {
282         DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
283       }
284     }
285   }
286   // Load image immediately if LOAD_POLICY requires it
287   if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
288   {
289     auto attemptAtlasing = AttemptAtlasing();
290     LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
291   }
292 }
293
294 void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
295 {
296   switch(index)
297   {
298     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
299     {
300       bool sync = false;
301       if(value.Get(sync))
302       {
303         if(sync)
304         {
305           mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
306         }
307         else
308         {
309           mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
310         }
311       }
312       else
313       {
314         DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
315       }
316       break;
317     }
318
319     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
320     {
321       int32_t desiredWidth = 0;
322       if(value.Get(desiredWidth))
323       {
324         mDesiredSize.SetWidth(desiredWidth);
325       }
326       else
327       {
328         DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
329       }
330       break;
331     }
332
333     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
334     {
335       int32_t desiredHeight = 0;
336       if(value.Get(desiredHeight))
337       {
338         mDesiredSize.SetHeight(desiredHeight);
339       }
340       else
341       {
342         DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
343       }
344       break;
345     }
346
347     case Toolkit::ImageVisual::Property::FITTING_MODE:
348     {
349       int fittingMode = 0;
350       Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
351       mFittingMode = Dali::FittingMode::Type(fittingMode);
352       break;
353     }
354
355     case Toolkit::ImageVisual::Property::SAMPLING_MODE:
356     {
357       int samplingMode = 0;
358       Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
359       mSamplingMode = Dali::SamplingMode::Type(samplingMode);
360       break;
361     }
362
363     case Toolkit::ImageVisual::Property::PIXEL_AREA:
364     {
365       value.Get(mPixelArea);
366       break;
367     }
368
369     case Toolkit::ImageVisual::Property::WRAP_MODE_U:
370     {
371       int wrapMode = 0;
372       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
373       mWrapModeU = Dali::WrapMode::Type(wrapMode);
374       break;
375     }
376
377     case Toolkit::ImageVisual::Property::WRAP_MODE_V:
378     {
379       int wrapMode = 0;
380       Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
381       mWrapModeV = Dali::WrapMode::Type(wrapMode);
382       break;
383     }
384
385     case Toolkit::ImageVisual::Property::ATLASING:
386     {
387       value.Get(mAttemptAtlasing);
388       break;
389     }
390
391     case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
392     {
393       std::string alphaUrl = "";
394       if(value.Get(alphaUrl))
395       {
396         AllocateMaskData();
397         mMaskingData->mAlphaMaskUrl = alphaUrl;
398       }
399       break;
400     }
401
402     case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
403     {
404       float scale = 1.0f;
405       if(value.Get(scale))
406       {
407         AllocateMaskData();
408         mMaskingData->mContentScaleFactor = scale;
409       }
410       break;
411     }
412
413     case Toolkit::ImageVisual::Property::CROP_TO_MASK:
414     {
415       bool crop = false;
416       if(value.Get(crop))
417       {
418         AllocateMaskData();
419         mMaskingData->mCropToMask = crop;
420       }
421       break;
422     }
423
424     case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
425     {
426       int maskingType = 0;
427       if(value.Get(maskingType))
428       {
429         AllocateMaskData();
430         mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
431       }
432       break;
433     }
434
435     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
436     {
437       int releasePolicy = 0;
438       Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
439       mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
440       break;
441     }
442
443     case Toolkit::ImageVisual::Property::LOAD_POLICY:
444     {
445       int loadPolicy = 0;
446       Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
447       mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
448       break;
449     }
450     case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
451     {
452       bool orientationCorrection(mOrientationCorrection);
453       if(value.Get(orientationCorrection))
454       {
455         mOrientationCorrection = orientationCorrection;
456       }
457       break;
458     }
459   }
460 }
461
462 void ImageVisual::AllocateMaskData()
463 {
464   if(!mMaskingData)
465   {
466     mMaskingData.reset(new TextureManager::MaskingData());
467   }
468 }
469
470 void ImageVisual::GetNaturalSize(Vector2& naturalSize)
471 {
472   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
473   {
474     naturalSize.x = mDesiredSize.GetWidth();
475     naturalSize.y = mDesiredSize.GetHeight();
476     return;
477   }
478   else if(mImpl->mRenderer) // Check if we have a loaded image
479   {
480     if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
481     {
482       naturalSize.x = mAtlasRectSize.GetWidth();
483       naturalSize.y = mAtlasRectSize.GetHeight();
484       return;
485     }
486
487     auto textureSet = mImpl->mRenderer.GetTextures();
488     if(textureSet && textureSet.GetTextureCount())
489     {
490       if(mTextureSize != Vector2::ZERO)
491       {
492         naturalSize = mTextureSize;
493         return;
494       }
495     }
496   }
497
498   if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
499      mMaskingData->mCropToMask)
500   {
501     ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
502     if(dimensions != ImageDimensions(0, 0))
503     {
504       naturalSize.x = dimensions.GetWidth();
505       naturalSize.y = dimensions.GetHeight();
506     }
507     return;
508   }
509   else if(mImageUrl.IsValid())
510   {
511     if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
512     {
513       ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
514
515       if(dimensions != ImageDimensions(0, 0))
516       {
517         naturalSize.x = dimensions.GetWidth();
518         naturalSize.y = dimensions.GetHeight();
519       }
520       else
521       {
522         Actor   actor     = mPlacementActor.GetHandle();
523         Vector2 imageSize = Vector2::ZERO;
524         if(actor)
525         {
526           imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
527         }
528         else
529         {
530           imageSize = mPlacementActorSize;
531         }
532
533         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
534         Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
535         naturalSize.x       = brokenImage.GetWidth();
536         naturalSize.y       = brokenImage.GetWidth();
537       }
538       return;
539     }
540   }
541   naturalSize = Vector2::ZERO;
542 }
543
544 void ImageVisual::OnInitialize()
545 {
546   Geometry geometry;
547
548   // Get the geometry
549   if(mImpl->mCustomShader)
550   {
551     geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
552   }
553   else // Get any geometry associated with the texture
554   {
555     TextureManager& textureManager = mFactoryCache.GetTextureManager();
556
557     uint32_t firstElementCount{0u};
558     uint32_t secondElementCount{0u};
559     geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
560
561     if(!firstElementCount && !secondElementCount) // Otherwise use quad
562     {
563       geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
564     }
565   }
566
567   // Increase reference count of External Resources :
568   // EncodedImageBuffer or ExternalTextures.
569   // Reference count will be decreased at destructor of the visual.
570   if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
571   {
572     TextureManager& textureManager = mFactoryCache.GetTextureManager();
573     textureManager.UseExternalResource(mImageUrl.GetUrl());
574   }
575
576   Shader shader = GenerateShader();
577
578   // Create the renderer
579   mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
580   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
581
582   //Register transform properties
583   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
584
585   EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
586
587   if(mMaskingData)
588   {
589     mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
590   }
591 }
592
593 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
594 {
595   TextureManager& textureManager = mFactoryCache.GetTextureManager();
596
597   ImageAtlasManagerPtr atlasManager        = nullptr;
598   AtlasUploadObserver* atlasUploadObserver = nullptr;
599   auto                 textureObserver     = this;
600
601   if(atlasing)
602   {
603     atlasManager        = mFactoryCache.GetAtlasManager();
604     atlasUploadObserver = this;
605   }
606
607   auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
608                              ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
609                              : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
610
611   bool synchronousLoading = IsSynchronousLoadingRequired();
612   bool loadingStatus;
613
614   textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
615
616   if(textures)
617   {
618     if(loadingStatus)
619     {
620       mLoadState = TextureManager::LoadState::LOADING;
621     }
622     else
623     {
624       mLoadState = TextureManager::LoadState::LOAD_FINISHED;
625     }
626
627     EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
628     if(!atlasing)
629     {
630       Sampler sampler = Sampler::New();
631       sampler.SetWrapMode(mWrapModeU, mWrapModeV);
632       textures.SetSampler(0u, sampler);
633     }
634   }
635   else if(synchronousLoading)
636   {
637     // Synchronous loading is failed
638     mLoadState = TextureManager::LoadState::LOAD_FAILED;
639   }
640
641   if(atlasing) // Flag needs to be set before creating renderer
642   {
643     mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
644   }
645   else
646   {
647     mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
648   }
649 }
650
651 bool ImageVisual::AttemptAtlasing()
652 {
653   return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
654 }
655
656 void ImageVisual::InitializeRenderer()
657 {
658   auto attemptAtlasing = AttemptAtlasing();
659
660   // Load Texture if mTextures is empty.
661   // mTextures is already set, the mTexture can be used to create Renderer.
662   // There are two cases mTextures is empty.
663   // 1. mTextureId == TextureManager::INVALID_TEXTURE_ID
664   //  - Visual is on stage with LoadPolicy::ATTACHED
665   // 2. mTextureId != TextureManager::INVALID_TEXTURE_ID
666   //  - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
667   //  - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
668   //  - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
669   if(!mTextures)
670   {
671     if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
672     {
673       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
674     }
675     else
676     {
677       mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
678       if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
679       {
680         Sampler sampler = Sampler::New();
681         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
682         mTextures.SetSampler(0u, sampler);
683       }
684     }
685   }
686
687   if(mTextures)
688   {
689     mImpl->mRenderer.SetTextures(mTextures);
690     ComputeTextureSize();
691     CheckMaskTexture();
692
693     bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
694
695     if(mTextures.GetTextureCount() == 3)
696     {
697       if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
698       {
699         mNeedYuvToRgb      = true;
700         needToUpdateShader = true;
701       }
702     }
703
704     if(needToUpdateShader)
705     {
706       UpdateShader();
707     }
708     mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
709   }
710
711   if(attemptAtlasing) // the texture is packed inside atlas
712   {
713     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
714
715     bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
716
717     if(!defaultWrapMode) // custom wrap mode
718     {
719       Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
720       wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
721       mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
722     }
723   }
724 }
725
726 void ImageVisual::DoSetOnScene(Actor& actor)
727 {
728   if(mImageUrl.IsValid())
729   {
730     InitializeRenderer();
731   }
732
733   if(!mImpl->mRenderer)
734   {
735     return;
736   }
737
738   mPlacementActor = actor;
739   // Search the Actor tree to find if Layer UI behaviour set.
740   Layer layer = actor.GetLayer();
741   if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
742   {
743     // Layer 3D set, do not align pixels
744     mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
745   }
746
747   if(mPixelArea != FULL_TEXTURE_RECT)
748   {
749     mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
750   }
751
752   if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
753   {
754     actor.AddRenderer(mImpl->mRenderer);
755     mPlacementActor.Reset();
756
757     // Image loaded and ready to display
758     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
759   }
760   else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
761   {
762     Vector2 imageSize = Vector2::ZERO;
763     if(actor)
764     {
765       imageSize  = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
766       mPlacementActorSize = imageSize;
767     }
768
769     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
770     actor.AddRenderer(mImpl->mRenderer);
771     mPlacementActor.Reset();
772
773     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
774   }
775 }
776
777 void ImageVisual::DoSetOffScene(Actor& actor)
778 {
779   // Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
780
781   // Image release is dependent on the ReleasePolicy, renderer is removed.
782   actor.RemoveRenderer(mImpl->mRenderer);
783   if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
784   {
785     RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
786     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
787
788     TextureSet textureSet = TextureSet::New();
789     mImpl->mRenderer.SetTextures(textureSet);
790     ComputeTextureSize();
791
792     mLoadState = TextureManager::LoadState::NOT_STARTED;
793   }
794
795   mPlacementActor.Reset();
796 }
797
798 void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
799 {
800   map.Clear();
801   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
802
803   bool sync = IsSynchronousLoadingRequired();
804   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
805   if(mImageUrl.IsValid())
806   {
807     map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
808     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
809     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
810   }
811
812   map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
813   map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
814
815   map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
816   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
817   map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
818
819   map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
820
821   if(mMaskingData != NULL)
822   {
823     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
824     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
825     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
826     map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
827   }
828
829   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
830   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
831   map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
832 }
833
834 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
835 {
836   map.Clear();
837   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
838   if(mImageUrl.IsValid())
839   {
840     map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
841     map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
842   }
843 }
844
845 void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
846 {
847   // Check if action is valid for this visual type and perform action if possible
848
849   switch(actionId)
850   {
851     case DevelImageVisual::Action::RELOAD:
852     {
853       auto attemptAtlasing = AttemptAtlasing();
854       LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
855       break;
856     }
857   }
858 }
859
860 void ImageVisual::OnSetTransform()
861 {
862   if(mImpl->mRenderer)
863   {
864     mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
865   }
866 }
867
868 void ImageVisual::UpdateShader()
869 {
870   if(mImpl->mRenderer)
871   {
872     Shader shader = GenerateShader();
873     mImpl->mRenderer.SetShader(shader);
874   }
875 }
876
877 // From existing atlas manager
878 void ImageVisual::UploadCompleted()
879 {
880   // Texture has been uploaded. If weak handle is holding a placement actor,
881   // it is the time to add the renderer to actor.
882   Actor actor = mPlacementActor.GetHandle();
883   if(actor)
884   {
885     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
886     actor.AddRenderer(mImpl->mRenderer);
887     // reset the weak handle so that the renderer only get added to actor once
888     mPlacementActor.Reset();
889   }
890
891   // Image loaded
892   ResourceReady(Toolkit::Visual::ResourceStatus::READY);
893   mLoadState = TextureManager::LoadState::LOAD_FINISHED;
894 }
895
896 // From Texture Manager
897 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
898 {
899   Toolkit::Visual::ResourceStatus resourceStatus;
900   if(mImpl->mRenderer)
901   {
902     if(textureInformation.useAtlasing)
903     {
904       mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
905     }
906
907     EnablePreMultipliedAlpha(textureInformation.preMultiplied);
908
909     Actor actor = mPlacementActor.GetHandle();
910     if(!loadingSuccess)
911     {
912       Vector2 imageSize = Vector2::ZERO;
913       if(actor)
914       {
915         imageSize  = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
916         mPlacementActorSize = imageSize;
917       }
918       else
919       {
920         imageSize = mPlacementActorSize;
921       }
922
923       mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
924       textureInformation.textureSet = mImpl->mRenderer.GetTextures();
925     }
926     else
927     {
928       if(!textureInformation.useAtlasing)
929       {
930         Sampler sampler = Sampler::New();
931         sampler.SetWrapMode(mWrapModeU, mWrapModeV);
932         textureInformation.textureSet.SetSampler(0u, sampler);
933       }
934
935       mImpl->mRenderer.SetTextures(textureInformation.textureSet);
936       ComputeTextureSize();
937       CheckMaskTexture();
938
939       if(textureInformation.textureSet.GetTextureCount() == 3)
940       {
941         if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
942         {
943           mNeedYuvToRgb = true;
944           UpdateShader();
945         }
946       }
947     }
948
949     if(actor)
950     {
951       actor.AddRenderer(mImpl->mRenderer);
952       // reset the weak handle so that the renderer only get added to actor once
953       mPlacementActor.Reset();
954     }
955   }
956
957   // Storing TextureSet needed when renderer staged.
958   if(!mImpl->mRenderer)
959   {
960     mTextures = textureInformation.textureSet;
961   }
962
963   // Image loaded, set status regardless of staged status.
964   if(loadingSuccess)
965   {
966     resourceStatus = Toolkit::Visual::ResourceStatus::READY;
967     mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
968   }
969   else
970   {
971     resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
972     mLoadState     = TextureManager::LoadState::LOAD_FAILED;
973   }
974
975   // use geometry if needed
976   if(loadingSuccess)
977   {
978     uint32_t firstElementCount{0u};
979     uint32_t secondElementCount{0u};
980     auto     geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
981     if(mImpl->mRenderer && geometry)
982     {
983       mImpl->mRenderer.SetGeometry(geometry);
984       Dali::DevelRenderer::DrawCommand drawCommand{};
985       drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
986
987       if(firstElementCount)
988       {
989         drawCommand.firstIndex   = 0;
990         drawCommand.elementCount = firstElementCount;
991         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_OPAQUE;
992         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
993       }
994
995       if(secondElementCount)
996       {
997         drawCommand.firstIndex   = firstElementCount;
998         drawCommand.elementCount = secondElementCount;
999         drawCommand.queue        = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
1000         DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
1001       }
1002     }
1003   }
1004
1005   // Signal to observers ( control ) that resources are ready. Must be all resources.
1006   ResourceReady(resourceStatus);
1007 }
1008
1009 void ImageVisual::RemoveTexture()
1010 {
1011   if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
1012   {
1013     mFactoryCache.GetTextureManager().Remove(mTextureId, this);
1014     mTextureId = TextureManager::INVALID_TEXTURE_ID;
1015   }
1016   else
1017   {
1018     Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
1019     Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
1020     if(index != Property::INVALID_INDEX)
1021     {
1022       Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
1023       atlasRectValue.Get(atlasRect);
1024     }
1025
1026     TextureSet textureSet = mImpl->mRenderer.GetTextures();
1027
1028     if(index != Property::INVALID_INDEX)
1029     {
1030       mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
1031     }
1032   }
1033 }
1034
1035 void ImageVisual::ComputeTextureSize()
1036 {
1037   if(mImpl->mRenderer)
1038   {
1039     auto textureSet = mImpl->mRenderer.GetTextures();
1040     if(textureSet && textureSet.GetTextureCount())
1041     {
1042       auto texture = textureSet.GetTexture(0);
1043       if(texture)
1044       {
1045         mTextureSize.x = texture.GetWidth();
1046         mTextureSize.y = texture.GetHeight();
1047         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1048         {
1049           Texture maskTexture = textureSet.GetTexture(1);
1050           if(maskTexture)
1051           {
1052             mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
1053             mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
1054           }
1055         }
1056       }
1057     }
1058   }
1059 }
1060
1061 Vector2 ImageVisual::ComputeMaskTextureRatio()
1062 {
1063   Vector2 maskTextureRatio;
1064   if(mImpl->mRenderer)
1065   {
1066     auto textureSet = mImpl->mRenderer.GetTextures();
1067     if(textureSet && textureSet.GetTextureCount())
1068     {
1069       auto texture = textureSet.GetTexture(0);
1070       if(texture)
1071       {
1072         if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
1073         {
1074           Texture maskTexture = textureSet.GetTexture(1);
1075           if(maskTexture)
1076           {
1077             float textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1078             float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
1079             maskTextureRatio    = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
1080                                        std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
1081           }
1082         }
1083       }
1084     }
1085   }
1086   return maskTextureRatio;
1087 }
1088
1089 Shader ImageVisual::GenerateShader() const
1090 {
1091   Shader shader;
1092
1093   bool       usesWholeTexture  = true;
1094   const bool useStandardShader = !mImpl->mCustomShader;
1095   const bool useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
1096
1097   if(useStandardShader)
1098   {
1099     bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
1100     // Create and cache the standard shader
1101     shader = mImageVisualShaderFactory.GetShader(
1102       mFactoryCache,
1103       ImageVisualShaderFeature::FeatureBuilder()
1104         .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
1105         .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
1106         .EnableRoundedCorner(IsRoundedCornerRequired())
1107         .EnableBorderline(IsBorderlineRequired())
1108         .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
1109         .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
1110         .EnableYuvToRgb(mNeedYuvToRgb));
1111   }
1112   else
1113   {
1114     std::string_view vertexShaderView;
1115     std::string_view fragmentShaderView;
1116
1117     if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
1118     {
1119       vertexShaderView = mImpl->mCustomShader->mVertexShader;
1120       usesWholeTexture = false; // Impossible to tell.
1121     }
1122     else
1123     {
1124       vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
1125     }
1126
1127     if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
1128     {
1129       fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
1130     }
1131     else
1132     {
1133       fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
1134     }
1135
1136     // If the texture is native, we may need to change prefix and sampler in
1137     // the fragment shader
1138     if(useNativeImage)
1139     {
1140       bool        modifiedFragmentShader = false;
1141       Texture     nativeTexture          = mTextures.GetTexture(0);
1142       std::string fragmentShaderString   = std::string(fragmentShaderView);
1143
1144       modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
1145       if(modifiedFragmentShader)
1146       {
1147         fragmentShaderView = fragmentShaderString;
1148       }
1149
1150       // Create shader here cause fragmentShaderString scope issue
1151       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1152     }
1153     else
1154     {
1155       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
1156     }
1157   }
1158
1159   if(usesWholeTexture)
1160   {
1161     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
1162   }
1163
1164   // Set pixel align off as default.
1165   // ToDo: Pixel align causes issues such as rattling image animation.
1166   // We should trun it off until issues are resolved
1167   shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
1168
1169   return shader;
1170 }
1171
1172 void ImageVisual::CheckMaskTexture()
1173 {
1174   if(mMaskingData && !mMaskingData->mPreappliedMasking)
1175   {
1176     bool       maskLoadFailed = true;
1177     TextureSet textures       = mImpl->mRenderer.GetTextures();
1178     if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
1179     {
1180       if(mMaskingData->mCropToMask)
1181       {
1182         mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
1183       }
1184       maskLoadFailed = false;
1185     }
1186
1187     if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
1188     {
1189       mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
1190       UpdateShader();
1191     }
1192   }
1193 }
1194
1195 } // namespace Internal
1196
1197 } // namespace Toolkit
1198
1199 } // namespace Dali