1 #ifndef DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H
2 #define DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H
5 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/threading/conditional-wait.h>
22 #include <dali/devel-api/threading/thread.h>
23 #include <dali/integration-api/adaptor-framework/log-factory-interface.h>
24 #include <dali/public-api/adaptor-framework/round-robin-container-view.h>
25 #include <dali/public-api/signals/connection-tracker.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
38 * The main animation thread for vector animations
40 class VectorAnimationThread : public Thread
46 VectorAnimationThread();
51 ~VectorAnimationThread() override;
54 * Add a animation task into the vector animation thread, called by main thread.
56 * @param[in] task The task added to the thread.
58 void AddTask(VectorAnimationTaskPtr task);
61 * @brief Called when the rasterization is completed from the rasterize thread.
62 * @param[in] task The completed task
63 * @param[in] success true if the task succeeded, false otherwise.
64 * @param[in] keepAnimation true if the animation is running, false otherwise.
66 void OnTaskCompleted(VectorAnimationTaskPtr task, bool success, bool keepAnimation);
69 * @brief Called when the sleep thread is awaken.
71 void OnAwakeFromSleep();
75 * @brief The entry function of the animation thread.
81 * Rasterizes the tasks.
86 * @brief The thread to sleep until the next frame time.
88 class SleepThread : public Thread
94 SleepThread(CallbackBase* callback);
99 ~SleepThread() override;
102 * @brief Sleeps untile the specified time point.
104 void SleepUntil(std::chrono::time_point<std::chrono::steady_clock> timeToSleepUntil);
108 * @brief The entry function of the animation thread.
113 SleepThread(const SleepThread& thread) = delete;
114 SleepThread& operator=(const SleepThread& thread) = delete;
117 ConditionalWait mConditionalWait;
118 std::unique_ptr<CallbackBase> mAwakeCallback;
119 std::chrono::time_point<std::chrono::steady_clock> mSleepTimePoint;
120 const Dali::LogFactoryInterface& mLogFactory;
127 VectorAnimationThread(const VectorAnimationThread& thread) = delete;
130 VectorAnimationThread& operator=(const VectorAnimationThread& thread) = delete;
133 std::vector<VectorAnimationTaskPtr> mAnimationTasks;
134 std::vector<VectorAnimationTaskPtr> mCompletedTasks;
135 std::vector<VectorAnimationTaskPtr> mWorkingTasks;
136 SleepThread mSleepThread;
137 ConditionalWait mConditionalWait;
140 const Dali::LogFactoryInterface& mLogFactory;
141 Dali::AsyncTaskManager mAsyncTaskManager;
144 } // namespace Internal
146 } // namespace Toolkit
150 #endif // #endif // DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H