2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/thread-settings.h>
24 #include <dali/integration-api/adaptor-framework/adaptor.h>
25 #include <dali/integration-api/debug.h>
36 #if defined(DEBUG_ENABLED)
37 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
40 } // unnamed namespace
42 VectorAnimationThread::VectorAnimationThread()
46 mSleepThread(MakeCallback(this, &VectorAnimationThread::OnAwakeFromSleep)),
49 mDestroyThread(false),
50 mLogFactory(Dali::Adaptor::Get().GetLogFactory()),
51 mTraceFactory(Dali::Adaptor::Get().GetTraceFactory())
53 mAsyncTaskManager = Dali::AsyncTaskManager::Get();
56 mEventTrigger = std::unique_ptr<EventThreadCallback>(new EventThreadCallback(MakeCallback(this, &VectorAnimationThread::OnEventCallbackTriggered)));
59 VectorAnimationThread::~VectorAnimationThread()
63 ConditionalWait::ScopedLock lock(mConditionalWait);
64 mDestroyThread = true;
66 mConditionalWait.Notify(lock);
69 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationThread::~VectorAnimationThread: Join [%p]\n", this);
74 void VectorAnimationThread::AddTask(VectorAnimationTaskPtr task)
76 ConditionalWait::ScopedLock lock(mConditionalWait);
78 // Find if the task is already in the list except loading task
79 auto iter = std::find_if(mAnimationTasks.begin(), mAnimationTasks.end(), [task](VectorAnimationTaskPtr& element) { return (element == task && !element->IsLoadRequested()); });
80 if(iter == mAnimationTasks.end())
82 auto currentTime = task->CalculateNextFrameTime(true); // Rasterize as soon as possible
84 bool inserted = false;
85 for(auto iter = mAnimationTasks.begin(); iter != mAnimationTasks.end(); ++iter)
87 auto nextTime = (*iter)->GetNextFrameTime();
88 if(nextTime > currentTime)
90 mAnimationTasks.insert(iter, task);
98 mAnimationTasks.push_back(task);
101 mNeedToSleep = false;
102 // wake up the animation thread
103 mConditionalWait.Notify(lock);
107 void VectorAnimationThread::OnTaskCompleted(VectorAnimationTaskPtr task, bool success, bool keepAnimation)
111 ConditionalWait::ScopedLock lock(mConditionalWait);
112 bool needRasterize = false;
114 auto workingTask = std::find(mWorkingTasks.begin(), mWorkingTasks.end(), task);
115 if(workingTask != mWorkingTasks.end())
117 mWorkingTasks.erase(workingTask);
120 // Check pending task
121 if(mAnimationTasks.end() != std::find(mAnimationTasks.begin(), mAnimationTasks.end(), task))
123 needRasterize = true;
126 if(keepAnimation && success)
128 if(mCompletedTasks.end() == std::find(mCompletedTasks.begin(), mCompletedTasks.end(), task))
130 mCompletedTasks.push_back(task);
131 needRasterize = true;
137 mNeedToSleep = false;
138 // wake up the animation thread
139 mConditionalWait.Notify(lock);
144 void VectorAnimationThread::OnAwakeFromSleep()
148 mNeedToSleep = false;
149 // wake up the animation thread
150 mConditionalWait.Notify();
154 void VectorAnimationThread::AddEventTriggerCallback(CallbackBase* callback)
156 ConditionalWait::ScopedLock lock(mConditionalWait);
157 mTriggerEventCallbacks.push_back(callback);
161 mEventTrigger->Trigger();
162 mEventTriggered = true;
166 void VectorAnimationThread::RemoveEventTriggerCallbacks(CallbackBase* callback)
168 ConditionalWait::ScopedLock lock(mConditionalWait);
169 auto iter = std::remove(mTriggerEventCallbacks.begin(), mTriggerEventCallbacks.end(), callback);
170 mTriggerEventCallbacks.erase(iter, mTriggerEventCallbacks.end());
173 void VectorAnimationThread::Run()
175 SetThreadName("VectorAnimationThread");
176 mLogFactory.InstallLogFunction();
177 mTraceFactory.InstallTraceFunction();
179 while(!mDestroyThread)
185 void VectorAnimationThread::Rasterize()
187 // Lock while popping task out from the queue
188 ConditionalWait::ScopedLock lock(mConditionalWait);
193 mConditionalWait.Wait(lock);
198 // Process completed tasks
199 for(auto&& task : mCompletedTasks)
201 if(mAnimationTasks.end() == std::find(mAnimationTasks.begin(), mAnimationTasks.end(), task))
203 // Should use the frame rate of the animation file
204 auto nextFrameTime = task->CalculateNextFrameTime(false);
206 bool inserted = false;
207 for(auto iter = mAnimationTasks.begin(); iter != mAnimationTasks.end(); ++iter)
209 auto time = (*iter)->GetNextFrameTime();
210 if(time > nextFrameTime)
212 mAnimationTasks.insert(iter, task);
220 mAnimationTasks.push_back(task);
224 mCompletedTasks.clear();
226 // pop out the next task from the queue
227 for(auto it = mAnimationTasks.begin(); it != mAnimationTasks.end();)
229 VectorAnimationTaskPtr nextTask = *it;
231 auto currentTime = std::chrono::steady_clock::now();
232 auto nextFrameTime = nextTask->GetNextFrameTime();
234 #if defined(DEBUG_ENABLED)
235 // auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(nextFrameTime - currentTime);
237 // DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationThread::Rasterize: [next time = %lld]\n", duration.count());
239 if(nextFrameTime <= currentTime)
241 // If the task is not in the working list
242 if(std::find(mWorkingTasks.begin(), mWorkingTasks.end(), nextTask) == mWorkingTasks.end())
244 it = mAnimationTasks.erase(it);
246 // Add it to the working list
247 mWorkingTasks.push_back(nextTask);
248 mAsyncTaskManager.AddTask(nextTask);
257 mSleepThread.SleepUntil(nextFrameTime);
263 void VectorAnimationThread::OnEventCallbackTriggered()
265 while(CallbackBase* callback = GetNextEventCallback())
267 CallbackBase::Execute(*callback);
271 CallbackBase* VectorAnimationThread::GetNextEventCallback()
273 ConditionalWait::ScopedLock lock(mConditionalWait);
275 if(!mTriggerEventCallbacks.empty())
277 auto iter = mTriggerEventCallbacks.begin();
278 CallbackBase* callback = *iter;
279 mTriggerEventCallbacks.erase(iter);
282 mEventTriggered = false;
286 VectorAnimationThread::SleepThread::SleepThread(CallbackBase* callback)
287 : mConditionalWait(),
288 mAwakeCallback(std::unique_ptr<CallbackBase>(callback)),
290 mLogFactory(Dali::Adaptor::Get().GetLogFactory()),
291 mTraceFactory(Dali::Adaptor::Get().GetTraceFactory()),
293 mDestroyThread(false)
297 VectorAnimationThread::SleepThread::~SleepThread()
301 ConditionalWait::ScopedLock lock(mConditionalWait);
302 mDestroyThread = true;
303 mConditionalWait.Notify(lock);
309 void VectorAnimationThread::SleepThread::SleepUntil(std::chrono::time_point<std::chrono::steady_clock> timeToSleepUntil)
311 ConditionalWait::ScopedLock lock(mConditionalWait);
312 mSleepTimePoint = timeToSleepUntil;
314 mConditionalWait.Notify(lock);
317 void VectorAnimationThread::SleepThread::Run()
319 SetThreadName("VectorSleepThread");
320 mLogFactory.InstallLogFunction();
321 mTraceFactory.InstallTraceFunction();
323 while(!mDestroyThread)
326 std::chrono::time_point<std::chrono::steady_clock> sleepTimePoint;
329 ConditionalWait::ScopedLock lock(mConditionalWait);
331 needToSleep = mNeedToSleep;
332 sleepTimePoint = mSleepTimePoint;
334 mNeedToSleep = false;
339 #if defined(DEBUG_ENABLED)
340 // auto sleepDuration = std::chrono::duration_cast<std::chrono::milliseconds>(mSleepTimePoint - std::chrono::steady_clock::now());
342 // DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationThread::SleepThread::Run: [sleep duration = %lld]\n", sleepDuration.count());
345 std::this_thread::sleep_until(sleepTimePoint);
349 CallbackBase::Execute(*mAwakeCallback);
354 ConditionalWait::ScopedLock lock(mConditionalWait);
355 if(!mDestroyThread && !mNeedToSleep)
357 mConditionalWait.Wait(lock);
363 } // namespace Internal
365 } // namespace Toolkit