1 #ifndef DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H
2 #define DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H
5 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/devel-api/adaptor-framework/event-thread-callback.h>
22 #include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
23 #include <dali/devel-api/threading/mutex.h>
24 #include <dali/public-api/adaptor-framework/async-task-manager.h>
25 #include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
26 #include <dali/public-api/common/vector-wrapper.h>
27 #include <dali/public-api/object/property-array.h>
32 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
33 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
34 #include <dali-toolkit/internal/visuals/visual-url.h>
42 class VisualFactoryCache;
43 class VectorAnimationThread;
44 class VectorAnimationTask;
45 typedef IntrusivePtr<VectorAnimationTask> VectorAnimationTaskPtr;
48 * The task of the vector animation.
50 class VectorAnimationTask : public AsyncTask, public ConnectionTracker
53 enum class ResourceStatus
55 LOADED, /// Resource is loaded
56 READY, /// Resource is ready
57 FAILED /// Resource is fail to load
60 using ResourceReadySignalType = Signal<void(ResourceStatus)>;
62 using TimePoint = std::chrono::time_point<std::chrono::steady_clock>;
63 using DynamicPropertyType = std::vector<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>;
66 * Flags for re-sending data to the vector animation thread
70 RESEND_PLAY_RANGE = 1 << 0,
71 RESEND_LOOP_COUNT = 1 << 1,
72 RESEND_STOP_BEHAVIOR = 1 << 2,
73 RESEND_LOOPING_MODE = 1 << 3,
74 RESEND_CURRENT_FRAME = 1 << 4,
76 RESEND_PLAY_STATE = 1 << 6,
77 RESEND_NEED_RESOURCE_READY = 1 << 7,
78 RESEND_DYNAMIC_PROPERTY = 1 << 8,
79 RESEND_NOTIFY_AFTER_RASTERIZATION = 1 << 9,
83 * @brief Structure used to pass parameters to the vector animation task
92 stopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
93 loopingMode(DevelImageVisual::LoopingMode::RESTART),
99 notifyAfterRasterization(false)
103 AnimationData& operator=(const AnimationData& rhs)
105 resendFlag |= rhs.resendFlag; // OR resend flag
106 playRange = rhs.playRange;
107 playState = rhs.playState;
108 stopBehavior = rhs.stopBehavior;
109 loopingMode = rhs.loopingMode;
110 currentFrame = rhs.currentFrame;
113 loopCount = rhs.loopCount;
114 playStateId = rhs.playStateId;
115 notifyAfterRasterization = rhs.notifyAfterRasterization;
116 dynamicProperties.insert(dynamicProperties.end(), rhs.dynamicProperties.begin(), rhs.dynamicProperties.end());
121 Property::Array playRange;
122 DynamicPropertyType dynamicProperties;
123 DevelImageVisual::PlayState::Type playState;
124 DevelImageVisual::StopBehavior::Type stopBehavior;
125 DevelImageVisual::LoopingMode::Type loopingMode;
126 uint32_t currentFrame;
130 uint32_t playStateId;
131 bool notifyAfterRasterization;
135 * @brief Constructor.
137 * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
139 VectorAnimationTask(VisualFactoryCache& factoryCache);
144 ~VectorAnimationTask() override;
147 * @brief Finalizes the task.
152 * @brief Sets the renderer used to display the result image.
154 * @param[in] renderer The renderer used to display the result image
156 void SetRenderer(Renderer renderer);
159 * @brief Requests to load the animation file.
161 * @param[in] url The url of the vector animation file
162 * @param[in] encodedImageBuffer The resource buffer if required.
163 * @param[in] synchronousLoading True if the url should be loaded synchronously
165 void RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading);
168 * @brief Queries whether loading is requested.
169 * @return True if loading is requested.
171 bool IsLoadRequested() const;
174 * @brief Sets data to specify animation playback.
175 * @param[in] data The animation data
177 void SetAnimationData(const AnimationData& data);
180 * @brief This callback is called after the animation is finished.
181 * @param[in] callback The animation finished callback
183 void SetAnimationFinishedCallback(CallbackBase* callback);
186 * @brief Gets the playing range in frame number.
187 * @param[out] startFrame The frame number to specify minimum progress.
188 * @param[out] endFrame The frame number to specify maximum progress.
190 void GetPlayRange(uint32_t& startFrame, uint32_t& endFrame);
193 * @brief Retrieves the current frame number of the animation.
194 * @return The current frame number
196 uint32_t GetCurrentFrameNumber() const;
199 * @brief Retrieves the total frame number of the animation.
200 * @return The total frame number
202 uint32_t GetTotalFrameNumber() const;
205 * @brief Gets the default size of the file,.
206 * @return The default size of the file
208 void GetDefaultSize(uint32_t& width, uint32_t& height) const;
211 * @brief Gets the layer information of all the child layers.
212 * @param[out] map The layer information
214 void GetLayerInfo(Property::Map& map) const;
217 * @brief Gets the all marker information.
218 * @param[out] map The marker information
220 void GetMarkerInfo(Property::Map& map) const;
223 * @brief Connect to this signal to be notified when the resource is ready.
224 * @return The signal to connect to.
226 ResourceReadySignalType& ResourceReadySignal();
229 * @brief Rasterizes the current frame.
230 * @return true if the rasterization succeeded, false otherwise.
235 * @brief Calculates the time for the next frame rasterization.
236 * @return The time for the next frame rasterization.
238 TimePoint CalculateNextFrameTime(bool renderNow);
241 * @brief Gets the time for the next frame rasterization.
242 * @return The time for the next frame rasterization.
244 TimePoint GetNextFrameTime();
247 * @brief Called when the rasterization is completed from the asyncTaskManager
248 * @param[in] task The completed task
250 void TaskCompleted(VectorAnimationTaskPtr task);
253 * @brief Check the rasterization succeeded
254 * @return true if the rasterization succeeded, false otherwise.
259 * @brief Check the animation is running
260 * @return true if the animation is running, false otherwise.
264 void KeepRasterizedBuffer(bool enableFrameCache)
266 mEnableFrameCache = enableFrameCache;
269 bool IsKeptRasterizedBuffer() const
271 return mEnableFrameCache;
274 public: // Implementation of AsyncTask
276 * @copydoc Dali::AsyncTask::Process()
278 void Process() override;
281 * @copydoc Dali::AsyncTask::IsReady()
283 bool IsReady() override;
286 * @copydoc Dali::AsyncTask::GetTaskName()
288 std::string_view GetTaskName() const override
290 return "VectorAnimationTask";
295 * @brief Loads the animation file.
297 * @param[in] synchronousLoading True if loading is requested synchronously
298 * @return True if loading succeeded, false otherwise.
300 bool Load(bool synchronousLoading);
303 * @brief Play the vector animation.
305 void PlayAnimation();
308 * @brief Stop the vector animation.
310 void StopAnimation();
313 * @brief Pause the vector animation.
315 void PauseAnimation();
318 * @brief Sets the target image size.
320 * @param[in] width The target image width
321 * @param[in] height The target image height
323 void SetSize(uint32_t width, uint32_t height);
326 * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
327 * @param[in] count The number of times to loop
329 void SetLoopCount(int32_t count);
332 * @brief Set the playing range in frame number.
333 * @param[in] playRange The array to specify minimum and maximum progress.
334 * The animation will play between those values.
336 void SetPlayRange(const Property::Array& playRange);
339 * @brief Sets the current frame number of the animation.
340 * @param[in] frameNumber The new frame number between [0, the maximum frame number] or between the play range if specified.
342 void SetCurrentFrameNumber(uint32_t frameNumber);
345 * @brief Sets the stop behavior of the animation. This is performed when the animation is stopped.
346 * @param[in] stopBehavior The stop behavior
348 void SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior);
351 * @brief Sets the looping mode.
352 * Animation plays forwards and then restarts from the beginning or runs backwards again.
353 * @param[in] loopingMode The looping mode
355 void SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode);
358 * @brief Gets the frame number when the animation is stopped according to the stop behavior.
360 uint32_t GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame);
363 * @brief Applies the animation data set by the main thread.
365 void ApplyAnimationData();
368 * @brief Called when the texture upload is completed.
370 void OnUploadCompleted();
373 * @brief Event callback from rasterize thread. This is called when the file loading is completed.
375 void OnLoadCompleted(uint32_t argument);
378 VectorAnimationTask(const VectorAnimationTask& task) = delete;
381 VectorAnimationTask& operator=(const VectorAnimationTask& task) = delete;
386 STOPPING, ///< The animation is stopping
387 STOPPED, ///< The animation has stopped
388 PLAYING, ///< The animation is playing
389 PAUSED ///< The animation is paused
393 EncodedImageBuffer mEncodedImageBuffer;
394 VectorAnimationRenderer mVectorRenderer;
395 std::vector<AnimationData> mAnimationData[2];
396 VectorAnimationThread& mVectorAnimationThread;
398 ResourceReadySignalType mResourceReadySignal;
399 std::unique_ptr<CallbackBase> mAnimationFinishedCallback{};
400 std::unique_ptr<CallbackBase> mLoadCompletedCallback{};
401 mutable Property::Map mCachedLayerInfo;
402 mutable Property::Map mCachedMarkerInfo;
403 PlayState mPlayState;
404 DevelImageVisual::StopBehavior::Type mStopBehavior;
405 DevelImageVisual::LoopingMode::Type mLoopingMode;
406 TimePoint mNextFrameStartTime;
407 int64_t mFrameDurationMicroSeconds;
409 uint32_t mCurrentFrame;
410 uint32_t mTotalFrame;
411 uint32_t mStartFrame;
413 uint32_t mDroppedFrames;
416 uint32_t mAnimationDataIndex;
417 uint32_t mAppliedPlayStateId;
419 int32_t mCurrentLoop;
421 bool mUpdateFrameNumber : 1;
422 bool mNeedAnimationFinishedTrigger : 1;
423 bool mNeedForceRenderOnceTrigger : 1;
424 bool mAnimationDataUpdated : 1;
425 bool mDestroyTask : 1;
426 bool mLoadRequest : 1;
427 bool mLoadFailed : 1;
428 bool mRasterized : 1;
429 bool mKeepAnimation : 1;
430 mutable bool mLayerInfoCached : 1;
431 mutable bool mMarkerInfoCached : 1;
432 bool mEnableFrameCache : 1;
433 bool mNotifyAfterRasterization : 1;
434 bool mSizeUpdated : 1;
437 } // namespace Internal
439 } // namespace Toolkit
443 #endif // DALI_TOOLKIT_VECTOR_ANIMATION_TASK_H