2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
22 #include <dali/devel-api/adaptor-framework/file-loader.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/integration-api/trace.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/object/property-array.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
31 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
48 constexpr auto LOOP_FOREVER = -1;
49 constexpr auto MICROSECONDS_PER_SECOND(1e+6);
51 #if defined(DEBUG_ENABLED)
52 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
55 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
58 uint64_t GetNanoseconds()
60 // Get the time of a monotonic clock since its epoch.
61 auto epoch = std::chrono::steady_clock::now().time_since_epoch();
62 auto duration = std::chrono::duration_cast<std::chrono::nanoseconds>(epoch);
63 return static_cast<uint64_t>(duration.count());
67 } // unnamed namespace
69 VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
70 : AsyncTask(MakeCallback(this, &VectorAnimationTask::TaskCompleted), AsyncTask::PriorityType::HIGH, AsyncTask::ThreadType::WORKER_THREAD),
72 mEncodedImageBuffer(),
73 mVectorRenderer(VectorAnimationRenderer::New()),
75 mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()),
77 mResourceReadySignal(),
78 mLoadCompletedCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted)),
81 mPlayState(PlayState::STOPPED),
82 mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
83 mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
84 mNextFrameStartTime(),
85 mFrameDurationMicroSeconds(MICROSECONDS_PER_SECOND / 60.0f),
94 mAnimationDataIndex(0),
95 mAppliedPlayStateId(0u),
96 mLoopCount(LOOP_FOREVER),
99 mUpdateFrameNumber(false),
100 mNeedAnimationFinishedTrigger(true),
101 mNeedForceRenderOnceTrigger(false),
102 mAnimationDataUpdated(false),
107 mKeepAnimation(false),
108 mLayerInfoCached(false),
109 mMarkerInfoCached(false),
110 mEnableFrameCache(false),
113 mVectorRenderer.UploadCompletedSignal().Connect(this, &VectorAnimationTask::OnUploadCompleted);
116 VectorAnimationTask::~VectorAnimationTask()
118 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this);
121 void VectorAnimationTask::Process()
123 mRasterized = Rasterize();
126 bool VectorAnimationTask::IsReady()
131 void VectorAnimationTask::Finalize()
134 Mutex::ScopedLock lock(mMutex);
136 // Release some objects in the main thread
137 if(mAnimationFinishedCallback)
139 mVectorAnimationThread.RemoveEventTriggerCallbacks(mAnimationFinishedCallback.get());
140 mAnimationFinishedCallback.reset();
142 if(mForceRenderOnceCallback)
144 mVectorAnimationThread.RemoveEventTriggerCallbacks(mForceRenderOnceCallback.get());
145 mForceRenderOnceCallback.reset();
147 if(mLoadCompletedCallback)
149 mVectorAnimationThread.RemoveEventTriggerCallbacks(mLoadCompletedCallback.get());
150 mLoadCompletedCallback.reset();
156 mVectorRenderer.Finalize();
159 void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
161 mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
164 bool VectorAnimationTask::IsRasterized()
169 bool VectorAnimationTask::IsAnimating()
171 return mKeepAnimation;
174 bool VectorAnimationTask::Load(bool synchronousLoading)
177 uint64_t mStartTimeNanoSceonds = 0;
178 uint64_t mEndTimeNanoSceonds = 0;
179 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
181 mStartTimeNanoSceonds = GetNanoseconds();
182 std::ostringstream oss;
183 oss << "[u:" << mImageUrl.GetEllipsedUrl() << "]";
184 // DALI_TRACE_BEGIN(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
185 DALI_LOG_RELEASE_INFO("BEGIN: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
189 if(mEncodedImageBuffer)
191 if(!mVectorRenderer.Load(mEncodedImageBuffer.GetRawBuffer()))
196 // We don't need to hold image buffer anymore.
197 mEncodedImageBuffer.Reset();
199 else if(mImageUrl.IsLocalResource())
201 if(!mVectorRenderer.Load(mImageUrl.GetUrl()))
208 Dali::Vector<uint8_t> remoteData;
209 if(!Dali::FileLoader::DownloadFileSynchronously(mImageUrl.GetUrl(), remoteData) || // Failed if we fail to download json file,
210 !mVectorRenderer.Load(remoteData)) // or download data is not valid vector animation file.
218 DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mImageUrl.GetUrl().c_str());
219 mLoadRequest = false;
221 Mutex::ScopedLock lock(mMutex);
222 if(!synchronousLoading && mLoadCompletedCallback)
224 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
228 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
230 mEndTimeNanoSceonds = GetNanoseconds();
231 std::ostringstream oss;
232 oss << std::fixed << std::setprecision(3);
234 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
235 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
236 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
237 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
243 mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
245 mEndFrame = mTotalFrame - 1;
247 mFrameRate = mVectorRenderer.GetFrameRate();
248 mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
250 mLoadRequest = false;
252 Mutex::ScopedLock lock(mMutex);
253 if(!synchronousLoading && mLoadCompletedCallback)
255 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
259 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mImageUrl.GetUrl().c_str(), mTotalFrame, mFrameRate, this);
262 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
264 mEndTimeNanoSceonds = GetNanoseconds();
265 std::ostringstream oss;
266 oss << std::fixed << std::setprecision(3);
268 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
269 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
270 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
271 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
278 void VectorAnimationTask::SetRenderer(Renderer renderer)
280 mVectorRenderer.SetRenderer(renderer);
282 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
285 void VectorAnimationTask::RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading)
288 mEncodedImageBuffer = encodedImageBuffer;
290 if(!synchronousLoading)
294 mVectorAnimationThread.AddTask(this);
304 bool VectorAnimationTask::IsLoadRequested() const
309 void VectorAnimationTask::SetAnimationData(const AnimationData& data)
311 Mutex::ScopedLock lock(mMutex);
313 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetAnimationData [%p]\n", this);
315 uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer
317 mAnimationData[index].push_back(data);
318 mAnimationDataUpdated = true;
320 if(data.resendFlag & VectorAnimationTask::RESEND_SIZE)
322 // The size should be changed in the main thread.
323 SetSize(data.width, data.height);
326 mVectorAnimationThread.AddTask(this);
329 void VectorAnimationTask::SetSize(uint32_t width, uint32_t height)
331 if(mWidth != width || mHeight != height)
333 mVectorRenderer.SetSize(width, height);
338 // If fixedCache is enabled, Call KeepRasterizedBuffer()
339 if(mEnableFrameCache)
341 if(mTotalFrame > 0 && !mLoadFailed)
343 mVectorRenderer.KeepRasterizedBuffer();
347 // If Load is not yet, update the size later.
352 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this);
356 void VectorAnimationTask::PlayAnimation()
358 if(mPlayState != PlayState::PLAYING)
360 mNeedAnimationFinishedTrigger = true;
361 mUpdateFrameNumber = false;
362 mPlayState = PlayState::PLAYING;
364 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this);
368 void VectorAnimationTask::StopAnimation()
370 if(mPlayState != PlayState::STOPPING)
372 mNeedAnimationFinishedTrigger = false;
373 mPlayState = PlayState::STOPPING;
375 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this);
379 void VectorAnimationTask::PauseAnimation()
381 if(mPlayState == PlayState::PLAYING)
383 mPlayState = PlayState::PAUSED;
385 // Ensure to render paused frame.
386 mNeedForceRenderOnceTrigger = true;
388 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this);
392 void VectorAnimationTask::SetAnimationFinishedCallback(CallbackBase* callback)
394 Mutex::ScopedLock lock(mMutex);
395 mAnimationFinishedCallback = std::unique_ptr<CallbackBase>(callback);
398 void VectorAnimationTask::SetForceRenderOnceCallback(CallbackBase* callback)
400 Mutex::ScopedLock lock(mMutex);
401 mForceRenderOnceCallback = std::unique_ptr<CallbackBase>(callback);
404 void VectorAnimationTask::SetLoopCount(int32_t count)
406 if(mLoopCount != count)
411 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this);
415 void VectorAnimationTask::SetPlayRange(const Property::Array& playRange)
418 uint32_t startFrame = 0, endFrame = 0;
419 size_t count = playRange.Count();
423 int32_t start = 0, end = 0;
424 if(playRange.GetElementAt(0).Get(start) && playRange.GetElementAt(1).Get(end))
426 startFrame = static_cast<uint32_t>(start);
427 endFrame = static_cast<uint32_t>(end);
432 std::string startMarker, endMarker;
433 if(playRange.GetElementAt(0).Get(startMarker) && playRange.GetElementAt(1).Get(endMarker))
437 uint32_t frame; // We don't use this later
438 if(mVectorRenderer.GetMarkerInfo(startMarker, startFrame, frame) && mVectorRenderer.GetMarkerInfo(endMarker, frame, endFrame))
449 if(playRange.GetElementAt(0).Get(marker))
451 if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
460 DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this);
464 // Make sure the range specified is between 0 and the total frame number
465 startFrame = std::min(startFrame, mTotalFrame - 1);
466 endFrame = std::min(endFrame, mTotalFrame - 1);
468 // If the range is not in order swap values
469 if(startFrame > endFrame)
471 uint32_t temp = startFrame;
472 startFrame = endFrame;
476 if(startFrame != mStartFrame || endFrame != mEndFrame)
478 mStartFrame = startFrame;
479 mEndFrame = endFrame;
481 // If the current frame is out of the range, change the current frame also.
482 if(mStartFrame > mCurrentFrame)
484 mCurrentFrame = mStartFrame;
486 if(mPlayState != PlayState::PLAYING)
488 // Ensure to render current frame.
489 mNeedForceRenderOnceTrigger = true;
492 else if(mEndFrame < mCurrentFrame)
494 mCurrentFrame = mEndFrame;
496 if(mPlayState != PlayState::PLAYING)
498 // Ensure to render current frame.
499 mNeedForceRenderOnceTrigger = true;
503 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mImageUrl.GetUrl().c_str(), this);
507 void VectorAnimationTask::GetPlayRange(uint32_t& startFrame, uint32_t& endFrame)
509 startFrame = mStartFrame;
510 endFrame = mEndFrame;
513 void VectorAnimationTask::SetCurrentFrameNumber(uint32_t frameNumber)
515 if(mCurrentFrame == frameNumber)
517 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this);
521 if(frameNumber >= mStartFrame && frameNumber <= mEndFrame)
523 mCurrentFrame = frameNumber;
524 mUpdateFrameNumber = false;
526 if(mPlayState != PlayState::PLAYING)
528 // Ensure to render current frame.
529 mNeedForceRenderOnceTrigger = true;
532 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this);
536 DALI_LOG_ERROR("Invalid frame number [%d (%d, %d)] [%p]\n", frameNumber, mStartFrame, mEndFrame, this);
540 uint32_t VectorAnimationTask::GetCurrentFrameNumber() const
542 return mCurrentFrame;
545 uint32_t VectorAnimationTask::GetTotalFrameNumber() const
550 void VectorAnimationTask::GetDefaultSize(uint32_t& width, uint32_t& height) const
552 mVectorRenderer.GetDefaultSize(width, height);
555 void VectorAnimationTask::SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior)
557 mStopBehavior = stopBehavior;
559 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this);
562 void VectorAnimationTask::SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode)
564 mLoopingMode = loopingMode;
566 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this);
569 void VectorAnimationTask::GetLayerInfo(Property::Map& map) const
571 // Fast-out if file is loading, or load failed.
572 if(mLoadFailed || IsLoadRequested())
577 if(DALI_UNLIKELY(!mLayerInfoCached))
579 // Update only 1 time.
580 mLayerInfoCached = true;
581 mVectorRenderer.GetLayerInfo(mCachedLayerInfo);
584 map = mCachedLayerInfo;
587 void VectorAnimationTask::GetMarkerInfo(Property::Map& map) const
589 // Fast-out if file is loading, or load failed.
590 if(mLoadFailed || IsLoadRequested())
595 if(DALI_UNLIKELY(!mMarkerInfoCached))
597 // Update only 1 time.
598 mMarkerInfoCached = true;
599 mVectorRenderer.GetMarkerInfo(mCachedMarkerInfo);
602 map = mCachedMarkerInfo;
605 VectorAnimationTask::ResourceReadySignalType& VectorAnimationTask::ResourceReadySignal()
607 return mResourceReadySignal;
610 bool VectorAnimationTask::Rasterize()
612 bool stopped = false;
613 uint32_t currentFrame;
614 mKeepAnimation = false;
617 Mutex::ScopedLock lock(mMutex);
620 // The task will be destroyed. We don't need rasterization.
636 uint64_t mStartTimeNanoSceonds = 0;
637 uint64_t mEndTimeNanoSceonds = 0;
639 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
640 mStartTimeNanoSceonds = GetNanoseconds();
641 oss << "[s:" << mWidth << "x" << mHeight << " ";
642 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
645 ApplyAnimationData();
647 if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
649 mCurrentFrame = mForward ? mCurrentFrame + mDroppedFrames + 1 : (mCurrentFrame > mDroppedFrames ? mCurrentFrame - mDroppedFrames - 1 : 0);
650 Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
653 currentFrame = mCurrentFrame;
655 mUpdateFrameNumber = true;
657 if(mPlayState == PlayState::STOPPING)
659 mCurrentFrame = GetStoppedFrame(mStartFrame, mEndFrame, mCurrentFrame);
660 currentFrame = mCurrentFrame;
663 else if(mPlayState == PlayState::PLAYING)
665 bool animationFinished = false;
667 if(currentFrame >= mEndFrame) // last frame
669 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
675 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
677 mCurrentFrame = mStartFrame;
678 mUpdateFrameNumber = false;
682 animationFinished = true; // end of animation
686 else if(currentFrame == mStartFrame && !mForward) // first frame
688 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
694 animationFinished = true; // end of animation
698 if(animationFinished)
700 if(mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME)
706 mPlayState = PlayState::STOPPING;
712 bool renderSuccess = false;
715 renderSuccess = mVectorRenderer.Render(currentFrame);
718 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this);
719 mUpdateFrameNumber = false;
723 if(stopped && renderSuccess)
725 mPlayState = PlayState::STOPPED;
729 mNeedForceRenderOnceTrigger = true;
733 // Notify the Renderer that rendering is stopped.
734 mVectorRenderer.RenderStopped();
737 // Animation is finished
739 Mutex::ScopedLock lock(mMutex);
740 if(mNeedAnimationFinishedTrigger && mAnimationFinishedCallback)
742 mVectorAnimationThread.AddEventTriggerCallback(mAnimationFinishedCallback.get(), mAppliedPlayStateId);
746 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this);
749 // Forcely trigger render once if need.
750 if(mNeedForceRenderOnceTrigger)
752 Mutex::ScopedLock lock(mMutex);
753 if(mForceRenderOnceCallback)
755 mVectorAnimationThread.AddEventTriggerCallback(mForceRenderOnceCallback.get(), mAppliedPlayStateId);
757 mNeedForceRenderOnceTrigger = false;
760 if(mPlayState != PlayState::PAUSED && mPlayState != PlayState::STOPPED)
762 mKeepAnimation = true;
765 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
766 mEndTimeNanoSceonds = GetNanoseconds();
767 oss << std::fixed << std::setprecision(3);
769 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
770 oss << "s:" << mWidth << "x" << mHeight << " ";
771 oss << "f:" << mCurrentFrame << " ";
772 oss << "l:" << mCurrentLoop << " ";
773 oss << "p:" << mPlayState << " ";
774 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
780 uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame)
782 uint32_t frame = currentFrame;
784 switch(mStopBehavior)
786 case DevelImageVisual::StopBehavior::FIRST_FRAME:
791 case DevelImageVisual::StopBehavior::LAST_FRAME:
793 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
803 case DevelImageVisual::StopBehavior::CURRENT_FRAME:
805 frame = currentFrame;
813 VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
815 // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
816 // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
817 // is casted to use the default duration.
818 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
819 auto current = std::chrono::steady_clock::now();
824 mNextFrameStartTime = current;
826 else if(mNextFrameStartTime < current)
828 uint32_t droppedFrames = 0;
830 while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)) && droppedFrames < mTotalFrame)
833 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
836 mNextFrameStartTime = current;
837 mDroppedFrames = droppedFrames;
840 return mNextFrameStartTime;
843 VectorAnimationTask::TimePoint VectorAnimationTask::GetNextFrameTime()
845 return mNextFrameStartTime;
848 void VectorAnimationTask::ApplyAnimationData()
853 Mutex::ScopedLock lock(mMutex);
855 if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].size() != 0)
857 // Data is not updated or the previous data is not applied yet.
861 mAnimationDataIndex = mAnimationDataIndex == 0 ? 1 : 0; // Swap index
862 mAnimationDataUpdated = false;
864 index = mAnimationDataIndex;
867 for(const auto& animationData : mAnimationData[index])
869 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
871 SetLoopCount(animationData.loopCount);
874 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
876 SetPlayRange(animationData.playRange);
879 if(animationData.resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
881 SetStopBehavior(animationData.stopBehavior);
884 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
886 SetLoopingMode(animationData.loopingMode);
889 if(animationData.resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
891 SetCurrentFrameNumber(animationData.currentFrame);
894 if(animationData.resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
896 mVectorRenderer.InvalidateBuffer();
899 if(animationData.resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
901 for(auto&& iter : animationData.dynamicProperties)
903 mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
907 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
909 mAppliedPlayStateId = animationData.playStateId;
910 if(animationData.playState == DevelImageVisual::PlayState::PLAYING)
914 else if(animationData.playState == DevelImageVisual::PlayState::PAUSED)
918 else if(animationData.playState == DevelImageVisual::PlayState::STOPPED)
926 mAnimationData[index].clear();
929 void VectorAnimationTask::OnUploadCompleted()
931 mResourceReadySignal.Emit(ResourceStatus::READY);
934 void VectorAnimationTask::OnLoadCompleted(uint32_t /* not used */)
938 if(mEnableFrameCache && mSizeUpdated)
940 mVectorRenderer.KeepRasterizedBuffer();
941 mSizeUpdated = false;
943 mResourceReadySignal.Emit(ResourceStatus::LOADED);
947 mResourceReadySignal.Emit(ResourceStatus::FAILED);
950 } // namespace Internal
952 } // namespace Toolkit