2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
22 #include <dali/devel-api/adaptor-framework/file-loader.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/integration-api/trace.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/object/property-array.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
31 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
48 constexpr auto LOOP_FOREVER = -1;
49 constexpr auto MICROSECONDS_PER_SECOND(1e+6);
51 #if defined(DEBUG_ENABLED)
52 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
55 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
58 uint64_t GetNanoseconds()
60 // Get the time of a monotonic clock since its epoch.
61 auto epoch = std::chrono::steady_clock::now().time_since_epoch();
62 auto duration = std::chrono::duration_cast<std::chrono::nanoseconds>(epoch);
63 return static_cast<uint64_t>(duration.count());
67 } // unnamed namespace
69 VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
70 : AsyncTask(MakeCallback(this, &VectorAnimationTask::TaskCompleted), AsyncTask::PriorityType::HIGH, AsyncTask::ThreadType::WORKER_THREAD),
72 mEncodedImageBuffer(),
73 mVectorRenderer(VectorAnimationRenderer::New()),
75 mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()),
77 mResourceReadySignal(),
78 mLoadCompletedCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted)),
81 mPlayState(PlayState::STOPPED),
82 mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
83 mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
84 mNextFrameStartTime(),
85 mFrameDurationMicroSeconds(MICROSECONDS_PER_SECOND / 60.0f),
94 mAnimationDataIndex(0),
95 mAppliedPlayStateId(0u),
96 mLoopCount(LOOP_FOREVER),
99 mUpdateFrameNumber(false),
100 mNeedAnimationFinishedTrigger(true),
101 mNeedForceRenderOnceTrigger(false),
102 mAnimationDataUpdated(false),
107 mKeepAnimation(false),
108 mLayerInfoCached(false),
109 mMarkerInfoCached(false),
110 mEnableFrameCache(false),
111 mNotifyAfterRasterization(false),
114 mVectorRenderer.UploadCompletedSignal().Connect(this, &VectorAnimationTask::OnUploadCompleted);
117 VectorAnimationTask::~VectorAnimationTask()
119 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this);
122 void VectorAnimationTask::Process()
124 mRasterized = Rasterize();
127 bool VectorAnimationTask::IsReady()
132 void VectorAnimationTask::Finalize()
135 Mutex::ScopedLock lock(mMutex);
137 // Release some objects in the main thread
138 if(mAnimationFinishedCallback)
140 mVectorAnimationThread.RemoveEventTriggerCallbacks(mAnimationFinishedCallback.get());
141 mAnimationFinishedCallback.reset();
143 if(mLoadCompletedCallback)
145 mVectorAnimationThread.RemoveEventTriggerCallbacks(mLoadCompletedCallback.get());
146 mLoadCompletedCallback.reset();
152 mVectorRenderer.Finalize();
155 void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
157 mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
160 bool VectorAnimationTask::IsRasterized()
165 bool VectorAnimationTask::IsAnimating()
167 return mKeepAnimation;
170 bool VectorAnimationTask::Load(bool synchronousLoading)
173 uint64_t mStartTimeNanoSceonds = 0;
174 uint64_t mEndTimeNanoSceonds = 0;
175 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
177 mStartTimeNanoSceonds = GetNanoseconds();
178 std::ostringstream oss;
179 oss << "[u:" << mImageUrl.GetEllipsedUrl() << "]";
180 // DALI_TRACE_BEGIN(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
181 DALI_LOG_RELEASE_INFO("BEGIN: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
185 if(mEncodedImageBuffer)
187 if(!mVectorRenderer.Load(mEncodedImageBuffer.GetRawBuffer()))
192 // We don't need to hold image buffer anymore.
193 mEncodedImageBuffer.Reset();
195 else if(mImageUrl.IsLocalResource())
197 if(!mVectorRenderer.Load(mImageUrl.GetUrl()))
204 Dali::Vector<uint8_t> remoteData;
205 if(!Dali::FileLoader::DownloadFileSynchronously(mImageUrl.GetUrl(), remoteData) || // Failed if we fail to download json file,
206 !mVectorRenderer.Load(remoteData)) // or download data is not valid vector animation file.
214 DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mImageUrl.GetUrl().c_str());
215 mLoadRequest = false;
217 Mutex::ScopedLock lock(mMutex);
218 if(!synchronousLoading && mLoadCompletedCallback)
220 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
224 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
226 mEndTimeNanoSceonds = GetNanoseconds();
227 std::ostringstream oss;
228 oss << std::fixed << std::setprecision(3);
230 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
231 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
232 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
233 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
239 mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
241 mEndFrame = mTotalFrame - 1;
243 mFrameRate = mVectorRenderer.GetFrameRate();
244 mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
246 mLoadRequest = false;
248 Mutex::ScopedLock lock(mMutex);
249 if(!synchronousLoading && mLoadCompletedCallback)
251 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
255 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mImageUrl.GetUrl().c_str(), mTotalFrame, mFrameRate, this);
258 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
260 mEndTimeNanoSceonds = GetNanoseconds();
261 std::ostringstream oss;
262 oss << std::fixed << std::setprecision(3);
264 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
265 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
266 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
267 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
274 void VectorAnimationTask::SetRenderer(Renderer renderer)
276 mVectorRenderer.SetRenderer(renderer);
278 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
281 void VectorAnimationTask::RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading)
284 mEncodedImageBuffer = encodedImageBuffer;
286 if(!synchronousLoading)
290 mVectorAnimationThread.AddTask(this);
300 bool VectorAnimationTask::IsLoadRequested() const
305 void VectorAnimationTask::SetAnimationData(const AnimationData& data)
307 Mutex::ScopedLock lock(mMutex);
309 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetAnimationData [%p]\n", this);
311 uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer
313 mAnimationData[index].push_back(data);
314 mAnimationDataUpdated = true;
316 if(data.resendFlag & VectorAnimationTask::RESEND_SIZE)
318 // The size should be changed in the main thread.
319 SetSize(data.width, data.height);
322 mVectorAnimationThread.AddTask(this);
325 void VectorAnimationTask::SetSize(uint32_t width, uint32_t height)
327 if(mWidth != width || mHeight != height)
329 mVectorRenderer.SetSize(width, height);
334 // If fixedCache is enabled, Call KeepRasterizedBuffer()
335 if(mEnableFrameCache)
337 if(mTotalFrame > 0 && !mLoadFailed)
339 mVectorRenderer.KeepRasterizedBuffer();
343 // If Load is not yet, update the size later.
348 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this);
352 void VectorAnimationTask::PlayAnimation()
354 if(mPlayState != PlayState::PLAYING)
356 mNeedAnimationFinishedTrigger = true;
357 mUpdateFrameNumber = false;
358 mPlayState = PlayState::PLAYING;
360 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this);
364 void VectorAnimationTask::StopAnimation()
366 if(mPlayState != PlayState::STOPPING)
368 mNeedAnimationFinishedTrigger = false;
369 mPlayState = PlayState::STOPPING;
371 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this);
375 void VectorAnimationTask::PauseAnimation()
377 if(mPlayState == PlayState::PLAYING)
379 mPlayState = PlayState::PAUSED;
381 // Ensure to render paused frame.
382 mNeedForceRenderOnceTrigger = true;
384 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this);
388 void VectorAnimationTask::SetAnimationFinishedCallback(CallbackBase* callback)
390 Mutex::ScopedLock lock(mMutex);
391 mAnimationFinishedCallback = std::unique_ptr<CallbackBase>(callback);
394 void VectorAnimationTask::SetLoopCount(int32_t count)
396 if(mLoopCount != count)
401 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this);
405 void VectorAnimationTask::SetPlayRange(const Property::Array& playRange)
408 uint32_t startFrame = 0, endFrame = 0;
409 size_t count = playRange.Count();
413 int32_t start = 0, end = 0;
414 if(playRange.GetElementAt(0).Get(start) && playRange.GetElementAt(1).Get(end))
416 startFrame = static_cast<uint32_t>(start);
417 endFrame = static_cast<uint32_t>(end);
422 std::string startMarker, endMarker;
423 if(playRange.GetElementAt(0).Get(startMarker) && playRange.GetElementAt(1).Get(endMarker))
427 uint32_t frame; // We don't use this later
428 if(mVectorRenderer.GetMarkerInfo(startMarker, startFrame, frame) && mVectorRenderer.GetMarkerInfo(endMarker, frame, endFrame))
439 if(playRange.GetElementAt(0).Get(marker))
441 if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
450 DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this);
454 // Make sure the range specified is between 0 and the total frame number
455 startFrame = std::min(startFrame, mTotalFrame - 1);
456 endFrame = std::min(endFrame, mTotalFrame - 1);
458 // If the range is not in order swap values
459 if(startFrame > endFrame)
461 uint32_t temp = startFrame;
462 startFrame = endFrame;
466 if(startFrame != mStartFrame || endFrame != mEndFrame)
468 mStartFrame = startFrame;
469 mEndFrame = endFrame;
471 // If the current frame is out of the range, change the current frame also.
472 if(mStartFrame > mCurrentFrame)
474 mCurrentFrame = mStartFrame;
476 if(mPlayState != PlayState::PLAYING)
478 // Ensure to render current frame.
479 mNeedForceRenderOnceTrigger = true;
482 else if(mEndFrame < mCurrentFrame)
484 mCurrentFrame = mEndFrame;
486 if(mPlayState != PlayState::PLAYING)
488 // Ensure to render current frame.
489 mNeedForceRenderOnceTrigger = true;
493 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mImageUrl.GetUrl().c_str(), this);
497 void VectorAnimationTask::GetPlayRange(uint32_t& startFrame, uint32_t& endFrame)
499 startFrame = mStartFrame;
500 endFrame = mEndFrame;
503 void VectorAnimationTask::SetCurrentFrameNumber(uint32_t frameNumber)
505 if(mCurrentFrame == frameNumber)
507 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this);
511 if(frameNumber >= mStartFrame && frameNumber <= mEndFrame)
513 mCurrentFrame = frameNumber;
514 mUpdateFrameNumber = false;
516 if(mPlayState != PlayState::PLAYING)
518 // Ensure to render current frame.
519 mNeedForceRenderOnceTrigger = true;
522 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this);
526 DALI_LOG_ERROR("Invalid frame number [%d (%d, %d)] [%p]\n", frameNumber, mStartFrame, mEndFrame, this);
530 uint32_t VectorAnimationTask::GetCurrentFrameNumber() const
532 return mCurrentFrame;
535 uint32_t VectorAnimationTask::GetTotalFrameNumber() const
540 void VectorAnimationTask::GetDefaultSize(uint32_t& width, uint32_t& height) const
542 mVectorRenderer.GetDefaultSize(width, height);
545 void VectorAnimationTask::SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior)
547 mStopBehavior = stopBehavior;
549 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this);
552 void VectorAnimationTask::SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode)
554 mLoopingMode = loopingMode;
556 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this);
559 void VectorAnimationTask::GetLayerInfo(Property::Map& map) const
561 // Fast-out if file is loading, or load failed.
562 if(mLoadFailed || IsLoadRequested())
567 if(DALI_UNLIKELY(!mLayerInfoCached))
569 // Update only 1 time.
570 mLayerInfoCached = true;
571 mVectorRenderer.GetLayerInfo(mCachedLayerInfo);
574 map = mCachedLayerInfo;
577 void VectorAnimationTask::GetMarkerInfo(Property::Map& map) const
579 // Fast-out if file is loading, or load failed.
580 if(mLoadFailed || IsLoadRequested())
585 if(DALI_UNLIKELY(!mMarkerInfoCached))
587 // Update only 1 time.
588 mMarkerInfoCached = true;
589 mVectorRenderer.GetMarkerInfo(mCachedMarkerInfo);
592 map = mCachedMarkerInfo;
595 VectorAnimationTask::ResourceReadySignalType& VectorAnimationTask::ResourceReadySignal()
597 return mResourceReadySignal;
600 bool VectorAnimationTask::Rasterize()
602 bool stopped = false;
603 uint32_t currentFrame;
604 mKeepAnimation = false;
607 Mutex::ScopedLock lock(mMutex);
610 // The task will be destroyed. We don't need rasterization.
626 uint64_t mStartTimeNanoSceonds = 0;
627 uint64_t mEndTimeNanoSceonds = 0;
629 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
630 mStartTimeNanoSceonds = GetNanoseconds();
631 oss << "[s:" << mWidth << "x" << mHeight << " ";
632 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
635 ApplyAnimationData();
637 if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
639 mCurrentFrame = mForward ? mCurrentFrame + mDroppedFrames + 1 : (mCurrentFrame > mDroppedFrames ? mCurrentFrame - mDroppedFrames - 1 : 0);
640 Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
643 currentFrame = mCurrentFrame;
645 mUpdateFrameNumber = true;
647 if(mPlayState == PlayState::STOPPING)
649 mCurrentFrame = GetStoppedFrame(mStartFrame, mEndFrame, mCurrentFrame);
650 currentFrame = mCurrentFrame;
653 else if(mPlayState == PlayState::PLAYING)
655 bool animationFinished = false;
657 if(currentFrame >= mEndFrame) // last frame
659 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
665 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
667 mCurrentFrame = mStartFrame;
668 mUpdateFrameNumber = false;
672 animationFinished = true; // end of animation
676 else if(currentFrame == mStartFrame && !mForward) // first frame
678 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
684 animationFinished = true; // end of animation
688 if(animationFinished)
690 if(mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME)
696 mPlayState = PlayState::STOPPING;
702 bool renderSuccess = false;
705 renderSuccess = mVectorRenderer.Render(currentFrame);
708 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this);
709 mUpdateFrameNumber = false;
713 if(stopped && renderSuccess)
715 mPlayState = PlayState::STOPPED;
719 mNeedForceRenderOnceTrigger = true;
723 // Notify the Renderer that rendering is stopped.
724 mVectorRenderer.RenderStopped();
727 // Animation is finished
729 Mutex::ScopedLock lock(mMutex);
730 if(mNeedAnimationFinishedTrigger && mAnimationFinishedCallback)
732 mVectorAnimationThread.AddEventTriggerCallback(mAnimationFinishedCallback.get(), mAppliedPlayStateId);
736 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this);
739 // Forcely trigger render once if need.
740 if(mNotifyAfterRasterization || mNeedForceRenderOnceTrigger)
742 Mutex::ScopedLock lock(mMutex);
743 mVectorAnimationThread.RequestForceRenderOnce();
744 mNeedForceRenderOnceTrigger = false;
747 if(mPlayState != PlayState::PAUSED && mPlayState != PlayState::STOPPED)
749 mKeepAnimation = true;
752 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
753 mEndTimeNanoSceonds = GetNanoseconds();
754 oss << std::fixed << std::setprecision(3);
756 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
757 oss << "s:" << mWidth << "x" << mHeight << " ";
758 oss << "f:" << mCurrentFrame << " ";
759 oss << "l:" << mCurrentLoop << " ";
760 oss << "p:" << mPlayState << " ";
761 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
767 uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame)
769 uint32_t frame = currentFrame;
771 switch(mStopBehavior)
773 case DevelImageVisual::StopBehavior::FIRST_FRAME:
778 case DevelImageVisual::StopBehavior::LAST_FRAME:
780 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
790 case DevelImageVisual::StopBehavior::CURRENT_FRAME:
792 frame = currentFrame;
800 VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
802 // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
803 // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
804 // is casted to use the default duration.
805 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
806 auto current = std::chrono::steady_clock::now();
811 mNextFrameStartTime = current;
813 else if(mNextFrameStartTime < current)
815 uint32_t droppedFrames = 0;
817 while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)) && droppedFrames < mTotalFrame)
820 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
823 mNextFrameStartTime = current;
824 mDroppedFrames = droppedFrames;
827 return mNextFrameStartTime;
830 VectorAnimationTask::TimePoint VectorAnimationTask::GetNextFrameTime()
832 return mNextFrameStartTime;
835 void VectorAnimationTask::ApplyAnimationData()
840 Mutex::ScopedLock lock(mMutex);
842 if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].size() != 0)
844 // Data is not updated or the previous data is not applied yet.
848 mAnimationDataIndex = mAnimationDataIndex == 0 ? 1 : 0; // Swap index
849 mAnimationDataUpdated = false;
851 index = mAnimationDataIndex;
854 for(const auto& animationData : mAnimationData[index])
856 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
858 SetLoopCount(animationData.loopCount);
861 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
863 SetPlayRange(animationData.playRange);
866 if(animationData.resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
868 SetStopBehavior(animationData.stopBehavior);
871 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
873 SetLoopingMode(animationData.loopingMode);
876 if(animationData.resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
878 SetCurrentFrameNumber(animationData.currentFrame);
881 if(animationData.resendFlag & VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION)
883 mNotifyAfterRasterization = animationData.notifyAfterRasterization;
886 if(animationData.resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
888 mVectorRenderer.InvalidateBuffer();
891 if(animationData.resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
893 for(auto&& iter : animationData.dynamicProperties)
895 mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
899 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
901 mAppliedPlayStateId = animationData.playStateId;
902 if(animationData.playState == DevelImageVisual::PlayState::PLAYING)
906 else if(animationData.playState == DevelImageVisual::PlayState::PAUSED)
910 else if(animationData.playState == DevelImageVisual::PlayState::STOPPED)
918 mAnimationData[index].clear();
921 void VectorAnimationTask::OnUploadCompleted()
923 mResourceReadySignal.Emit(ResourceStatus::READY);
926 void VectorAnimationTask::OnLoadCompleted(uint32_t /* not used */)
930 if(mEnableFrameCache && mSizeUpdated)
932 mVectorRenderer.KeepRasterizedBuffer();
933 mSizeUpdated = false;
935 mResourceReadySignal.Emit(ResourceStatus::LOADED);
939 mResourceReadySignal.Emit(ResourceStatus::FAILED);
942 } // namespace Internal
944 } // namespace Toolkit