2 * Copyright (c) 2024 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
22 #include <dali/devel-api/adaptor-framework/file-loader.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/integration-api/trace.h>
25 #include <dali/public-api/math/math-utils.h>
26 #include <dali/public-api/object/property-array.h>
29 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
31 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
48 constexpr auto LOOP_FOREVER = -1;
49 constexpr auto MICROSECONDS_PER_SECOND(1e+6);
51 #if defined(DEBUG_ENABLED)
52 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
55 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
58 uint64_t GetNanoseconds()
60 // Get the time of a monotonic clock since its epoch.
61 auto epoch = std::chrono::steady_clock::now().time_since_epoch();
62 auto duration = std::chrono::duration_cast<std::chrono::nanoseconds>(epoch);
63 return static_cast<uint64_t>(duration.count());
67 } // unnamed namespace
69 VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
70 : AsyncTask(MakeCallback(this, &VectorAnimationTask::TaskCompleted), AsyncTask::PriorityType::HIGH, AsyncTask::ThreadType::WORKER_THREAD),
72 mEncodedImageBuffer(),
73 mVectorRenderer(VectorAnimationRenderer::New()),
75 mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()),
77 mResourceReadySignal(),
78 mLoadCompletedCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted)),
81 mPlayState(PlayState::STOPPED),
82 mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
83 mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
84 mNextFrameStartTime(),
85 mFrameDurationMicroSeconds(MICROSECONDS_PER_SECOND / 60.0f),
94 mAnimationDataIndex(0),
95 mAppliedPlayStateId(0u),
96 mLoopCount(LOOP_FOREVER),
99 mUpdateFrameNumber(false),
100 mNeedAnimationFinishedTrigger(true),
101 mNeedForceRenderOnceTrigger(false),
102 mAnimationDataUpdated(false),
107 mKeepAnimation(false),
108 mLayerInfoCached(false),
109 mMarkerInfoCached(false),
110 mEnableFrameCache(false),
111 mNotifyAfterRasterization(false),
114 mVectorRenderer.UploadCompletedSignal().Connect(this, &VectorAnimationTask::OnUploadCompleted);
117 VectorAnimationTask::~VectorAnimationTask()
119 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this);
122 void VectorAnimationTask::Process()
124 mRasterized = Rasterize();
127 bool VectorAnimationTask::IsReady()
132 void VectorAnimationTask::Finalize()
135 Mutex::ScopedLock lock(mMutex);
137 // Release some objects in the main thread
138 if(mAnimationFinishedCallback)
140 mVectorAnimationThread.RemoveEventTriggerCallbacks(mAnimationFinishedCallback.get());
141 mAnimationFinishedCallback.reset();
143 if(mForceRenderOnceCallback)
145 mVectorAnimationThread.RemoveEventTriggerCallbacks(mForceRenderOnceCallback.get());
146 mForceRenderOnceCallback.reset();
148 if(mLoadCompletedCallback)
150 mVectorAnimationThread.RemoveEventTriggerCallbacks(mLoadCompletedCallback.get());
151 mLoadCompletedCallback.reset();
157 mVectorRenderer.Finalize();
160 void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
162 mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
165 bool VectorAnimationTask::IsRasterized()
170 bool VectorAnimationTask::IsAnimating()
172 return mKeepAnimation;
175 bool VectorAnimationTask::Load(bool synchronousLoading)
178 uint64_t mStartTimeNanoSceonds = 0;
179 uint64_t mEndTimeNanoSceonds = 0;
180 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
182 mStartTimeNanoSceonds = GetNanoseconds();
183 std::ostringstream oss;
184 oss << "[u:" << mImageUrl.GetEllipsedUrl() << "]";
185 // DALI_TRACE_BEGIN(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
186 DALI_LOG_RELEASE_INFO("BEGIN: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
190 if(mEncodedImageBuffer)
192 if(!mVectorRenderer.Load(mEncodedImageBuffer.GetRawBuffer()))
197 // We don't need to hold image buffer anymore.
198 mEncodedImageBuffer.Reset();
200 else if(mImageUrl.IsLocalResource())
202 if(!mVectorRenderer.Load(mImageUrl.GetUrl()))
209 Dali::Vector<uint8_t> remoteData;
210 if(!Dali::FileLoader::DownloadFileSynchronously(mImageUrl.GetUrl(), remoteData) || // Failed if we fail to download json file,
211 !mVectorRenderer.Load(remoteData)) // or download data is not valid vector animation file.
219 DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mImageUrl.GetUrl().c_str());
220 mLoadRequest = false;
222 Mutex::ScopedLock lock(mMutex);
223 if(!synchronousLoading && mLoadCompletedCallback)
225 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
229 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
231 mEndTimeNanoSceonds = GetNanoseconds();
232 std::ostringstream oss;
233 oss << std::fixed << std::setprecision(3);
235 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
236 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
237 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
238 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
244 mTotalFrame = mVectorRenderer.GetTotalFrameNumber();
246 mEndFrame = mTotalFrame - 1;
248 mFrameRate = mVectorRenderer.GetFrameRate();
249 mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
251 mLoadRequest = false;
253 Mutex::ScopedLock lock(mMutex);
254 if(!synchronousLoading && mLoadCompletedCallback)
256 mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get(), 0u);
260 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mImageUrl.GetUrl().c_str(), mTotalFrame, mFrameRate, this);
263 if(gTraceFilter && gTraceFilter->IsTraceEnabled())
265 mEndTimeNanoSceonds = GetNanoseconds();
266 std::ostringstream oss;
267 oss << std::fixed << std::setprecision(3);
269 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
270 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
271 // DALI_TRACE_END(gTraceFilter, "DALI_LOTTIE_LOADING_TASK"); ///< TODO : Open it if we can control trace log level
272 DALI_LOG_RELEASE_INFO("END: DALI_LOTTIE_LOADING_TASK %s", oss.str().c_str());
279 void VectorAnimationTask::SetRenderer(Renderer renderer)
281 mVectorRenderer.SetRenderer(renderer);
283 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
286 void VectorAnimationTask::RequestLoad(const VisualUrl& url, EncodedImageBuffer encodedImageBuffer, bool synchronousLoading)
289 mEncodedImageBuffer = encodedImageBuffer;
291 if(!synchronousLoading)
295 mVectorAnimationThread.AddTask(this);
305 bool VectorAnimationTask::IsLoadRequested() const
310 void VectorAnimationTask::SetAnimationData(const AnimationData& data)
312 Mutex::ScopedLock lock(mMutex);
314 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetAnimationData [%p]\n", this);
316 uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer
318 mAnimationData[index].push_back(data);
319 mAnimationDataUpdated = true;
321 if(data.resendFlag & VectorAnimationTask::RESEND_SIZE)
323 // The size should be changed in the main thread.
324 SetSize(data.width, data.height);
327 mVectorAnimationThread.AddTask(this);
330 void VectorAnimationTask::SetSize(uint32_t width, uint32_t height)
332 if(mWidth != width || mHeight != height)
334 mVectorRenderer.SetSize(width, height);
339 // If fixedCache is enabled, Call KeepRasterizedBuffer()
340 if(mEnableFrameCache)
342 if(mTotalFrame > 0 && !mLoadFailed)
344 mVectorRenderer.KeepRasterizedBuffer();
348 // If Load is not yet, update the size later.
353 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetSize: width = %d, height = %d [%p]\n", width, height, this);
357 void VectorAnimationTask::PlayAnimation()
359 if(mPlayState != PlayState::PLAYING)
361 mNeedAnimationFinishedTrigger = true;
362 mUpdateFrameNumber = false;
363 mPlayState = PlayState::PLAYING;
365 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PlayAnimation: Play [%p]\n", this);
369 void VectorAnimationTask::StopAnimation()
371 if(mPlayState != PlayState::STOPPING)
373 mNeedAnimationFinishedTrigger = false;
374 mPlayState = PlayState::STOPPING;
376 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::StopAnimation: Stop [%p]\n", this);
380 void VectorAnimationTask::PauseAnimation()
382 if(mPlayState == PlayState::PLAYING)
384 mPlayState = PlayState::PAUSED;
386 // Ensure to render paused frame.
387 mNeedForceRenderOnceTrigger = true;
389 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::PauseAnimation: Pause [%p]\n", this);
393 void VectorAnimationTask::SetAnimationFinishedCallback(CallbackBase* callback)
395 Mutex::ScopedLock lock(mMutex);
396 mAnimationFinishedCallback = std::unique_ptr<CallbackBase>(callback);
399 void VectorAnimationTask::SetForceRenderOnceCallback(CallbackBase* callback)
401 Mutex::ScopedLock lock(mMutex);
402 mForceRenderOnceCallback = std::unique_ptr<CallbackBase>(callback);
405 void VectorAnimationTask::SetLoopCount(int32_t count)
407 if(mLoopCount != count)
412 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopCount: [%d] [%p]\n", count, this);
416 void VectorAnimationTask::SetPlayRange(const Property::Array& playRange)
419 uint32_t startFrame = 0, endFrame = 0;
420 size_t count = playRange.Count();
424 int32_t start = 0, end = 0;
425 if(playRange.GetElementAt(0).Get(start) && playRange.GetElementAt(1).Get(end))
427 startFrame = static_cast<uint32_t>(start);
428 endFrame = static_cast<uint32_t>(end);
433 std::string startMarker, endMarker;
434 if(playRange.GetElementAt(0).Get(startMarker) && playRange.GetElementAt(1).Get(endMarker))
438 uint32_t frame; // We don't use this later
439 if(mVectorRenderer.GetMarkerInfo(startMarker, startFrame, frame) && mVectorRenderer.GetMarkerInfo(endMarker, frame, endFrame))
450 if(playRange.GetElementAt(0).Get(marker))
452 if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
461 DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range [%p]\n", this);
465 // Make sure the range specified is between 0 and the total frame number
466 startFrame = std::min(startFrame, mTotalFrame - 1);
467 endFrame = std::min(endFrame, mTotalFrame - 1);
469 // If the range is not in order swap values
470 if(startFrame > endFrame)
472 uint32_t temp = startFrame;
473 startFrame = endFrame;
477 if(startFrame != mStartFrame || endFrame != mEndFrame)
479 mStartFrame = startFrame;
480 mEndFrame = endFrame;
482 // If the current frame is out of the range, change the current frame also.
483 if(mStartFrame > mCurrentFrame)
485 mCurrentFrame = mStartFrame;
487 if(mPlayState != PlayState::PLAYING)
489 // Ensure to render current frame.
490 mNeedForceRenderOnceTrigger = true;
493 else if(mEndFrame < mCurrentFrame)
495 mCurrentFrame = mEndFrame;
497 if(mPlayState != PlayState::PLAYING)
499 // Ensure to render current frame.
500 mNeedForceRenderOnceTrigger = true;
504 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mImageUrl.GetUrl().c_str(), this);
508 void VectorAnimationTask::GetPlayRange(uint32_t& startFrame, uint32_t& endFrame)
510 startFrame = mStartFrame;
511 endFrame = mEndFrame;
514 void VectorAnimationTask::SetCurrentFrameNumber(uint32_t frameNumber)
516 if(mCurrentFrame == frameNumber)
518 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: Set same frame [%d] [%p]\n", frameNumber, this);
522 if(frameNumber >= mStartFrame && frameNumber <= mEndFrame)
524 mCurrentFrame = frameNumber;
525 mUpdateFrameNumber = false;
527 if(mPlayState != PlayState::PLAYING)
529 // Ensure to render current frame.
530 mNeedForceRenderOnceTrigger = true;
533 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetCurrentFrameNumber: frame number = %d [%p]\n", mCurrentFrame, this);
537 DALI_LOG_ERROR("Invalid frame number [%d (%d, %d)] [%p]\n", frameNumber, mStartFrame, mEndFrame, this);
541 uint32_t VectorAnimationTask::GetCurrentFrameNumber() const
543 return mCurrentFrame;
546 uint32_t VectorAnimationTask::GetTotalFrameNumber() const
551 void VectorAnimationTask::GetDefaultSize(uint32_t& width, uint32_t& height) const
553 mVectorRenderer.GetDefaultSize(width, height);
556 void VectorAnimationTask::SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior)
558 mStopBehavior = stopBehavior;
560 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetStopBehavior: stop behavor = %d [%p]\n", mStopBehavior, this);
563 void VectorAnimationTask::SetLoopingMode(DevelImageVisual::LoopingMode::Type loopingMode)
565 mLoopingMode = loopingMode;
567 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetLoopingMode: looping mode = %d [%p]\n", mLoopingMode, this);
570 void VectorAnimationTask::GetLayerInfo(Property::Map& map) const
572 // Fast-out if file is loading, or load failed.
573 if(mLoadFailed || IsLoadRequested())
578 if(DALI_UNLIKELY(!mLayerInfoCached))
580 // Update only 1 time.
581 mLayerInfoCached = true;
582 mVectorRenderer.GetLayerInfo(mCachedLayerInfo);
585 map = mCachedLayerInfo;
588 void VectorAnimationTask::GetMarkerInfo(Property::Map& map) const
590 // Fast-out if file is loading, or load failed.
591 if(mLoadFailed || IsLoadRequested())
596 if(DALI_UNLIKELY(!mMarkerInfoCached))
598 // Update only 1 time.
599 mMarkerInfoCached = true;
600 mVectorRenderer.GetMarkerInfo(mCachedMarkerInfo);
603 map = mCachedMarkerInfo;
606 VectorAnimationTask::ResourceReadySignalType& VectorAnimationTask::ResourceReadySignal()
608 return mResourceReadySignal;
611 bool VectorAnimationTask::Rasterize()
613 bool stopped = false;
614 uint32_t currentFrame;
615 mKeepAnimation = false;
618 Mutex::ScopedLock lock(mMutex);
621 // The task will be destroyed. We don't need rasterization.
637 uint64_t mStartTimeNanoSceonds = 0;
638 uint64_t mEndTimeNanoSceonds = 0;
640 DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
641 mStartTimeNanoSceonds = GetNanoseconds();
642 oss << "[s:" << mWidth << "x" << mHeight << " ";
643 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
646 ApplyAnimationData();
648 if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
650 mCurrentFrame = mForward ? mCurrentFrame + mDroppedFrames + 1 : (mCurrentFrame > mDroppedFrames ? mCurrentFrame - mDroppedFrames - 1 : 0);
651 Dali::ClampInPlace(mCurrentFrame, mStartFrame, mEndFrame);
654 currentFrame = mCurrentFrame;
656 mUpdateFrameNumber = true;
658 if(mPlayState == PlayState::STOPPING)
660 mCurrentFrame = GetStoppedFrame(mStartFrame, mEndFrame, mCurrentFrame);
661 currentFrame = mCurrentFrame;
664 else if(mPlayState == PlayState::PLAYING)
666 bool animationFinished = false;
668 if(currentFrame >= mEndFrame) // last frame
670 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
676 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
678 mCurrentFrame = mStartFrame;
679 mUpdateFrameNumber = false;
683 animationFinished = true; // end of animation
687 else if(currentFrame == mStartFrame && !mForward) // first frame
689 if(mLoopCount < 0 || ++mCurrentLoop < mLoopCount) // repeat forever or before the last loop
695 animationFinished = true; // end of animation
699 if(animationFinished)
701 if(mStopBehavior == DevelImageVisual::StopBehavior::CURRENT_FRAME)
707 mPlayState = PlayState::STOPPING;
713 bool renderSuccess = false;
716 renderSuccess = mVectorRenderer.Render(currentFrame);
719 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this);
720 mUpdateFrameNumber = false;
724 if(stopped && renderSuccess)
726 mPlayState = PlayState::STOPPED;
730 mNeedForceRenderOnceTrigger = true;
734 // Notify the Renderer that rendering is stopped.
735 mVectorRenderer.RenderStopped();
738 // Animation is finished
740 Mutex::ScopedLock lock(mMutex);
741 if(mNeedAnimationFinishedTrigger && mAnimationFinishedCallback)
743 mVectorAnimationThread.AddEventTriggerCallback(mAnimationFinishedCallback.get(), mAppliedPlayStateId);
747 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Animation is finished [current = %d] [%p]\n", currentFrame, this);
750 // Forcely trigger render once if need.
751 if(mNotifyAfterRasterization || mNeedForceRenderOnceTrigger)
753 Mutex::ScopedLock lock(mMutex);
754 if(mForceRenderOnceCallback)
756 mVectorAnimationThread.AddEventTriggerCallback(mForceRenderOnceCallback.get(), mAppliedPlayStateId);
758 mNeedForceRenderOnceTrigger = false;
761 if(mPlayState != PlayState::PAUSED && mPlayState != PlayState::STOPPED)
763 mKeepAnimation = true;
766 DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", [&](std::ostringstream& oss) {
767 mEndTimeNanoSceonds = GetNanoseconds();
768 oss << std::fixed << std::setprecision(3);
770 oss << "d:" << static_cast<float>(mEndTimeNanoSceonds - mStartTimeNanoSceonds) / 1000000.0f << "ms ";
771 oss << "s:" << mWidth << "x" << mHeight << " ";
772 oss << "f:" << mCurrentFrame << " ";
773 oss << "l:" << mCurrentLoop << " ";
774 oss << "p:" << mPlayState << " ";
775 oss << "u:" << mImageUrl.GetEllipsedUrl() << "]";
781 uint32_t VectorAnimationTask::GetStoppedFrame(uint32_t startFrame, uint32_t endFrame, uint32_t currentFrame)
783 uint32_t frame = currentFrame;
785 switch(mStopBehavior)
787 case DevelImageVisual::StopBehavior::FIRST_FRAME:
792 case DevelImageVisual::StopBehavior::LAST_FRAME:
794 if(mLoopingMode == DevelImageVisual::LoopingMode::AUTO_REVERSE)
804 case DevelImageVisual::StopBehavior::CURRENT_FRAME:
806 frame = currentFrame;
814 VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
816 // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
817 // duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
818 // is casted to use the default duration.
819 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
820 auto current = std::chrono::steady_clock::now();
825 mNextFrameStartTime = current;
827 else if(mNextFrameStartTime < current)
829 uint32_t droppedFrames = 0;
831 while(current > std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds)) && droppedFrames < mTotalFrame)
834 mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
837 mNextFrameStartTime = current;
838 mDroppedFrames = droppedFrames;
841 return mNextFrameStartTime;
844 VectorAnimationTask::TimePoint VectorAnimationTask::GetNextFrameTime()
846 return mNextFrameStartTime;
849 void VectorAnimationTask::ApplyAnimationData()
854 Mutex::ScopedLock lock(mMutex);
856 if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].size() != 0)
858 // Data is not updated or the previous data is not applied yet.
862 mAnimationDataIndex = mAnimationDataIndex == 0 ? 1 : 0; // Swap index
863 mAnimationDataUpdated = false;
865 index = mAnimationDataIndex;
868 for(const auto& animationData : mAnimationData[index])
870 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
872 SetLoopCount(animationData.loopCount);
875 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
877 SetPlayRange(animationData.playRange);
880 if(animationData.resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
882 SetStopBehavior(animationData.stopBehavior);
885 if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
887 SetLoopingMode(animationData.loopingMode);
890 if(animationData.resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
892 SetCurrentFrameNumber(animationData.currentFrame);
895 if(animationData.resendFlag & VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION)
897 mNotifyAfterRasterization = animationData.notifyAfterRasterization;
900 if(animationData.resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
902 mVectorRenderer.InvalidateBuffer();
905 if(animationData.resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
907 for(auto&& iter : animationData.dynamicProperties)
909 mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
913 if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
915 mAppliedPlayStateId = animationData.playStateId;
916 if(animationData.playState == DevelImageVisual::PlayState::PLAYING)
920 else if(animationData.playState == DevelImageVisual::PlayState::PAUSED)
924 else if(animationData.playState == DevelImageVisual::PlayState::STOPPED)
932 mAnimationData[index].clear();
935 void VectorAnimationTask::OnUploadCompleted()
937 mResourceReadySignal.Emit(ResourceStatus::READY);
940 void VectorAnimationTask::OnLoadCompleted(uint32_t /* not used */)
944 if(mEnableFrameCache && mSizeUpdated)
946 mVectorRenderer.KeepRasterizedBuffer();
947 mSizeUpdated = false;
949 mResourceReadySignal.Emit(ResourceStatus::LOADED);
953 mResourceReadySignal.Emit(ResourceStatus::FAILED);
956 } // namespace Internal
958 } // namespace Toolkit