2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/rendering/decorated-visual-renderer.h>
30 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
31 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
32 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
34 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
35 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
37 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
38 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
39 #include <dali-toolkit/public-api/visuals/visual-properties.h>
49 const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
51 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
54 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
55 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
56 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
57 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
58 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
61 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
64 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
66 #if defined(DEBUG_ENABLED)
67 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
70 } // unnamed namespace
72 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
74 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
75 visual->SetProperties(properties);
80 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
82 AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
87 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
88 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
91 mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
92 mImageVisualShaderFactory(shaderFactory),
94 mVisualScale(Vector2::ONE),
97 mPlayState(DevelImageVisual::PlayState::STOPPED),
98 mEventCallback(nullptr),
100 mRendererAdded(false),
101 mCoreShutdown(false),
102 mRedrawInScalingDown(true)
104 // the rasterized image is with pre-multiplied alpha format
105 mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
107 // By default, load a file synchronously
108 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
111 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
115 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
116 vectorAnimationManager.RemoveObserver(*this);
120 mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
123 // Finalize animation task and disconnect the signal in the main thread
124 mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
125 mVectorAnimationTask->Finalize();
129 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
131 // Core is shutting down. Don't talk to the plugin any more.
132 mCoreShutdown = true;
135 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
137 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
139 naturalSize.x = mDesiredSize.GetWidth();
140 naturalSize.y = mDesiredSize.GetHeight();
142 else if(mVisualSize != Vector2::ZERO)
144 naturalSize = mVisualSize;
148 if(mLoadFailed && mImpl->mRenderer)
150 // Load failed, use broken image size
151 auto textureSet = mImpl->mRenderer.GetTextures();
152 if(textureSet && textureSet.GetTextureCount())
154 auto texture = textureSet.GetTexture(0);
157 naturalSize.x = texture.GetWidth();
158 naturalSize.y = texture.GetHeight();
165 uint32_t width, height;
166 mVectorAnimationTask->GetDefaultSize(width, height);
167 naturalSize.x = width;
168 naturalSize.y = height;
172 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
175 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
178 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
181 map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
183 map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
185 uint32_t startFrame, endFrame;
186 mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
188 Property::Array playRange;
189 playRange.PushBack(static_cast<int32_t>(startFrame));
190 playRange.PushBack(static_cast<int32_t>(endFrame));
191 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
193 map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
194 map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
195 map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
197 map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
198 map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
199 map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
201 Property::Map layerInfo;
202 mVectorAnimationTask->GetLayerInfo(layerInfo);
203 map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
205 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
206 map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
207 map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
210 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
215 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
217 // Make always enable pre multiplied alpha whether preMultiplied value is false.
220 DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
224 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
226 // url already passed in from constructor
227 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
229 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
230 if(keyValue.first.type == Property::Key::INDEX)
232 DoSetProperty(keyValue.first.indexKey, keyValue.second);
236 if(keyValue.first == LOOP_COUNT_NAME)
238 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
240 else if(keyValue.first == PLAY_RANGE_NAME)
242 DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
244 else if(keyValue.first == STOP_BEHAVIOR_NAME)
246 DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
248 else if(keyValue.first == LOOPING_MODE_NAME)
250 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
252 else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
254 DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
256 else if(keyValue.first == SYNCHRONOUS_LOADING)
258 DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
260 else if(keyValue.first == IMAGE_DESIRED_WIDTH)
262 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
264 else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
266 DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
271 TriggerVectorRasterization();
274 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
278 case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
281 if(value.Get(loopCount))
283 mAnimationData.loopCount = loopCount;
284 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
288 case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
290 const Property::Array* array = value.GetArray();
293 mAnimationData.playRange = *array;
294 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
298 case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
300 int32_t stopBehavior = mAnimationData.stopBehavior;
301 if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
303 mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
304 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
308 case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
310 int32_t loopingMode = mAnimationData.loopingMode;
311 if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
313 mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
314 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
318 case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
321 if(value.Get(redraw))
323 mRedrawInScalingDown = redraw;
327 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
334 mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
338 mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
343 case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
345 int32_t desiredWidth = 0;
346 if(value.Get(desiredWidth))
348 mDesiredSize.SetWidth(desiredWidth);
353 case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
355 int32_t desiredHeight = 0;
356 if(value.Get(desiredHeight))
358 mDesiredSize.SetHeight(desiredHeight);
365 void AnimatedVectorImageVisual::OnInitialize(void)
367 mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
368 mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
370 mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired());
372 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
373 vectorAnimationManager.AddObserver(*this);
375 Shader shader = GenerateShader();
377 Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
379 mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
380 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
382 TextureSet textureSet = TextureSet::New();
383 mImpl->mRenderer.SetTextures(textureSet);
385 // Register transform properties
386 mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
388 mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
391 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
393 // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
395 // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
396 mPlacementActor = actor;
400 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
401 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
402 actor.AddRenderer(mImpl->mRenderer);
403 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
407 // Add property notification for scaling & size
408 mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
409 mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
411 mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
412 mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
414 DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
416 Window window = DevelWindow::Get(actor);
419 DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
422 if(mImpl->mEventObserver)
424 // The visual needs it's size set before it can be rasterized hence request relayout once on stage
425 mImpl->mEventObserver->RelayoutRequest(*this);
428 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
429 TriggerVectorRasterization();
432 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
435 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
438 TriggerVectorRasterization();
442 actor.RemoveRenderer(mImpl->mRenderer);
443 mRendererAdded = false;
446 // Remove property notification
447 actor.RemovePropertyNotification(mScaleNotification);
448 actor.RemovePropertyNotification(mSizeNotification);
450 DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
452 Window window = DevelWindow::Get(actor);
455 DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
458 mPlacementActor.Reset();
460 // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
461 mVisualSize = Vector2::ZERO;
462 mVisualScale = Vector2::ONE;
463 mAnimationData.width = 0;
464 mAnimationData.height = 0;
466 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
469 void AnimatedVectorImageVisual::OnSetTransform()
471 Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
473 if(IsOnScene() && visualSize != mVisualSize)
475 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
477 mVisualSize = visualSize;
479 SetVectorImageSize();
481 if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
483 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
484 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
487 TriggerVectorRasterization();
491 void AnimatedVectorImageVisual::UpdateShader()
495 Shader shader = GenerateShader();
496 mImpl->mRenderer.SetShader(shader);
500 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
502 // Check if action is valid for this visual type and perform action if possible
505 case DevelAnimatedVectorImageVisual::Action::PLAY:
507 if(IsOnScene() && mVisualSize != Vector2::ZERO)
509 if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
511 mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
512 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
515 mPlayState = DevelImageVisual::PlayState::PLAYING;
518 case DevelAnimatedVectorImageVisual::Action::PAUSE:
520 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
522 mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
523 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
525 mPlayState = DevelImageVisual::PlayState::PAUSED;
528 case DevelAnimatedVectorImageVisual::Action::STOP:
530 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
532 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
533 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
535 mPlayState = DevelImageVisual::PlayState::STOPPED;
538 case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
541 if(attributes.Get(frameNumber))
543 mAnimationData.currentFrame = frameNumber;
544 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
550 TriggerVectorRasterization();
553 void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
557 case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
559 DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
560 mAnimationData.dynamicProperties.push_back(info);
561 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
566 TriggerVectorRasterization();
569 void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
571 if(status == VectorAnimationTask::ResourceStatus::LOADED)
573 if(mImpl->mEventObserver)
575 mImpl->mEventObserver->RelayoutRequest(*this);
580 mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
582 // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
583 Actor actor = mPlacementActor.GetHandle();
584 if(actor && !mRendererAdded)
588 actor.AddRenderer(mImpl->mRenderer);
589 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
593 Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
594 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
595 actor.AddRenderer(mImpl->mRenderer);
596 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
599 mRendererAdded = true;
603 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
606 void AnimatedVectorImageVisual::OnAnimationFinished()
608 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
610 if(mPlayState != DevelImageVisual::PlayState::STOPPED)
612 mPlayState = DevelImageVisual::PlayState::STOPPED;
614 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
616 if(mImpl->mEventObserver)
618 mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
624 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
628 void AnimatedVectorImageVisual::SendAnimationData()
630 if(mAnimationData.resendFlag)
632 mVectorAnimationTask->SetAnimationData(mAnimationData);
636 if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
638 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
642 mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
646 mAnimationData.resendFlag = 0;
650 void AnimatedVectorImageVisual::SetVectorImageSize()
652 uint32_t width, height;
653 if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
655 width = mDesiredSize.GetWidth();
656 height = mDesiredSize.GetHeight();
660 width = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
661 height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
664 if(mAnimationData.width != width || mAnimationData.height != height)
666 mAnimationData.width = width;
667 mAnimationData.height = height;
668 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
672 void AnimatedVectorImageVisual::StopAnimation()
674 if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
676 mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
677 mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
679 mPlayState = DevelImageVisual::PlayState::STOPPED;
683 void AnimatedVectorImageVisual::TriggerVectorRasterization()
685 if(!mEventCallback && !mCoreShutdown)
687 mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
688 auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
689 vectorAnimationManager.RegisterEventCallback(mEventCallback);
690 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
694 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
696 Actor actor = mPlacementActor.GetHandle();
699 Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
701 if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
703 mVisualScale.width = scale.width;
704 mVisualScale.height = scale.height;
706 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
708 SetVectorImageSize();
711 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
716 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
718 Actor actor = mPlacementActor.GetHandle();
721 Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
723 if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
725 mVisualSize.width = size.width;
726 mVisualSize.height = size.height;
728 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
730 SetVectorImageSize();
733 Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
738 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
743 TriggerVectorRasterization();
745 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
749 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
754 TriggerVectorRasterization();
756 DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
760 void AnimatedVectorImageVisual::OnProcessEvents()
764 mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
767 Shader AnimatedVectorImageVisual::GenerateShader() const
770 if(mImpl->mCustomShader)
772 shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
773 mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
774 mImpl->mCustomShader->mHints);
776 shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
780 shader = mImageVisualShaderFactory.GetShader(
782 ImageVisualShaderFeature::FeatureBuilder()
783 .EnableRoundedCorner(IsRoundedCornerRequired())
784 .EnableBorderline(IsBorderlineRequired()));
789 } // namespace Internal
791 } // namespace Toolkit