1263fbd603e5f6d0538f391e9c647a135221ab12
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/math/math-utils.h>
27 #include <dali/public-api/rendering/decorated-visual-renderer.h>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
31 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
32 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
33 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
34 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
35 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
37 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
38 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
39 #include <dali-toolkit/public-api/visuals/visual-properties.h>
40
41 namespace Dali
42 {
43 namespace Toolkit
44 {
45 namespace Internal
46 {
47 namespace
48 {
49 const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
50
51 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
52
53 // stop behavior
54 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
55   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
56   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
57   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
58 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
59
60 // looping mode
61 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
62   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
63   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
64 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
65
66 #if defined(DEBUG_ENABLED)
67 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
68 #endif
69
70 } // unnamed namespace
71
72 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
73 {
74   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
75   visual->SetProperties(properties);
76   visual->Initialize();
77   return visual;
78 }
79
80 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
81 {
82   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
83   visual->Initialize();
84   return visual;
85 }
86
87 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
88 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
89   mUrl(imageUrl),
90   mAnimationData(),
91   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
92   mImageVisualShaderFactory(shaderFactory),
93   mVisualSize(),
94   mVisualScale(Vector2::ONE),
95   mDesiredSize(size),
96   mPlacementActor(),
97   mPlayState(DevelImageVisual::PlayState::STOPPED),
98   mEventCallback(nullptr),
99   mLoadFailed(false),
100   mRendererAdded(false),
101   mCoreShutdown(false),
102   mRedrawInScalingDown(true)
103 {
104   // the rasterized image is with pre-multiplied alpha format
105   mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
106
107   // By default, load a file synchronously
108   mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
109 }
110
111 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
112 {
113   if(!mCoreShutdown)
114   {
115     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
116     vectorAnimationManager.RemoveObserver(*this);
117
118     if(mEventCallback)
119     {
120       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
121       mEventCallback = nullptr;
122     }
123
124     // Finalize animation task and disconnect the signal in the main thread
125     mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
126     mVectorAnimationTask->Finalize();
127   }
128 }
129
130 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
131 {
132   // Core is shutting down. Don't talk to the plugin any more.
133   mCoreShutdown = true;
134 }
135
136 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
137 {
138   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
139   {
140     naturalSize.x = mDesiredSize.GetWidth();
141     naturalSize.y = mDesiredSize.GetHeight();
142   }
143   else if(mVisualSize != Vector2::ZERO)
144   {
145     naturalSize = mVisualSize;
146   }
147   else
148   {
149     if(mLoadFailed && mImpl->mRenderer)
150     {
151       // Load failed, use broken image size
152       auto textureSet = mImpl->mRenderer.GetTextures();
153       if(textureSet && textureSet.GetTextureCount())
154       {
155         auto texture = textureSet.GetTexture(0);
156         if(texture)
157         {
158           naturalSize.x = texture.GetWidth();
159           naturalSize.y = texture.GetHeight();
160           return;
161         }
162       }
163     }
164     else
165     {
166       uint32_t width, height;
167       mVectorAnimationTask->GetDefaultSize(width, height);
168       naturalSize.x = width;
169       naturalSize.y = height;
170     }
171   }
172
173   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
174 }
175
176 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
177 {
178   map.Clear();
179   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
180   if(mUrl.IsValid())
181   {
182     map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
183   }
184   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
185
186   uint32_t startFrame, endFrame;
187   mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
188
189   Property::Array playRange;
190   playRange.PushBack(static_cast<int32_t>(startFrame));
191   playRange.PushBack(static_cast<int32_t>(endFrame));
192   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
193
194   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
195   map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
196   map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
197
198   map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
199   map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
200   map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
201
202   Property::Map layerInfo;
203   mVectorAnimationTask->GetLayerInfo(layerInfo);
204   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
205
206   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
207   map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
208   map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
209 }
210
211 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
212 {
213   // Do nothing
214 }
215
216 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
217 {
218   // Make always enable pre multiplied alpha whether preMultiplied value is false.
219   if(!preMultiplied)
220   {
221     DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
222   }
223 }
224
225 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
226 {
227   // url already passed in from constructor
228   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
229   {
230     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
231     if(keyValue.first.type == Property::Key::INDEX)
232     {
233       DoSetProperty(keyValue.first.indexKey, keyValue.second);
234     }
235     else
236     {
237       if(keyValue.first == LOOP_COUNT_NAME)
238       {
239         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
240       }
241       else if(keyValue.first == PLAY_RANGE_NAME)
242       {
243         DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
244       }
245       else if(keyValue.first == STOP_BEHAVIOR_NAME)
246       {
247         DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
248       }
249       else if(keyValue.first == LOOPING_MODE_NAME)
250       {
251         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
252       }
253       else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
254       {
255         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
256       }
257       else if(keyValue.first == SYNCHRONOUS_LOADING)
258       {
259         DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
260       }
261       else if(keyValue.first == IMAGE_DESIRED_WIDTH)
262       {
263         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
264       }
265       else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
266       {
267         DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
268       }
269     }
270   }
271
272   TriggerVectorRasterization();
273 }
274
275 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
276 {
277   switch(index)
278   {
279     case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
280     {
281       int32_t loopCount;
282       if(value.Get(loopCount))
283       {
284         mAnimationData.loopCount = loopCount;
285         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
286       }
287       break;
288     }
289     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
290     {
291       const Property::Array* array = value.GetArray();
292       if(array)
293       {
294         mAnimationData.playRange = *array;
295         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
296       }
297       break;
298     }
299     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
300     {
301       int32_t stopBehavior = mAnimationData.stopBehavior;
302       if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
303       {
304         mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
305         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
306       }
307       break;
308     }
309     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
310     {
311       int32_t loopingMode = mAnimationData.loopingMode;
312       if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
313       {
314         mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
315         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
316       }
317       break;
318     }
319     case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
320     {
321       bool redraw;
322       if(value.Get(redraw))
323       {
324         mRedrawInScalingDown = redraw;
325       }
326       break;
327     }
328     case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
329     {
330       bool sync = false;
331       if(value.Get(sync))
332       {
333         if(sync)
334         {
335           mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
336         }
337         else
338         {
339           mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
340         }
341       }
342       break;
343     }
344     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
345     {
346       int32_t desiredWidth = 0;
347       if(value.Get(desiredWidth))
348       {
349         mDesiredSize.SetWidth(desiredWidth);
350       }
351       break;
352     }
353
354     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
355     {
356       int32_t desiredHeight = 0;
357       if(value.Get(desiredHeight))
358       {
359         mDesiredSize.SetHeight(desiredHeight);
360       }
361       break;
362     }
363   }
364 }
365
366 void AnimatedVectorImageVisual::OnInitialize(void)
367 {
368   mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
369   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
370
371   mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired());
372
373   auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
374   vectorAnimationManager.AddObserver(*this);
375
376   Shader shader = GenerateShader();
377
378   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
379
380   mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
381   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
382
383   TextureSet textureSet = TextureSet::New();
384   mImpl->mRenderer.SetTextures(textureSet);
385
386   // Register transform properties
387   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
388
389   mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
390 }
391
392 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
393 {
394   // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
395
396   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
397   mPlacementActor = actor;
398
399   if(mLoadFailed)
400   {
401     Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
402     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
403     actor.AddRenderer(mImpl->mRenderer);
404     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
405   }
406   else
407   {
408     // Add property notification for scaling & size
409     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
410     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
411
412     mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
413     mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
414
415     DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
416
417     Window window = DevelWindow::Get(actor);
418     if(window)
419     {
420       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
421     }
422
423     if(mImpl->mEventObserver)
424     {
425       // The visual needs it's size set before it can be rasterized hence request relayout once on stage
426       mImpl->mEventObserver->RelayoutRequest(*this);
427     }
428
429     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
430     TriggerVectorRasterization();
431   }
432
433   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
434 }
435
436 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
437 {
438   StopAnimation();
439   TriggerVectorRasterization();
440
441   if(mImpl->mRenderer)
442   {
443     actor.RemoveRenderer(mImpl->mRenderer);
444     mRendererAdded = false;
445   }
446
447   // Remove property notification
448   actor.RemovePropertyNotification(mScaleNotification);
449   actor.RemovePropertyNotification(mSizeNotification);
450
451   DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
452
453   Window window = DevelWindow::Get(actor);
454   if(window)
455   {
456     DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
457   }
458
459   mPlacementActor.Reset();
460
461   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
462   mVisualSize           = Vector2::ZERO;
463   mVisualScale          = Vector2::ONE;
464   mAnimationData.width  = 0;
465   mAnimationData.height = 0;
466
467   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
468 }
469
470 void AnimatedVectorImageVisual::OnSetTransform()
471 {
472   Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
473
474   if(IsOnScene() && visualSize != mVisualSize)
475   {
476     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
477
478     mVisualSize = visualSize;
479
480     SetVectorImageSize();
481
482     if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
483     {
484       mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
485       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
486     }
487
488     TriggerVectorRasterization();
489   }
490 }
491
492 void AnimatedVectorImageVisual::UpdateShader()
493 {
494   if(mImpl->mRenderer)
495   {
496     Shader shader = GenerateShader();
497     mImpl->mRenderer.SetShader(shader);
498   }
499 }
500
501 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
502 {
503   // Check if action is valid for this visual type and perform action if possible
504   switch(actionId)
505   {
506     case DevelAnimatedVectorImageVisual::Action::PLAY:
507     {
508       if(IsOnScene() && mVisualSize != Vector2::ZERO)
509       {
510         if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
511         {
512           mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
513           mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
514         }
515       }
516       mPlayState = DevelImageVisual::PlayState::PLAYING;
517       break;
518     }
519     case DevelAnimatedVectorImageVisual::Action::PAUSE:
520     {
521       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
522       {
523         mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
524         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
525       }
526       mPlayState = DevelImageVisual::PlayState::PAUSED;
527       break;
528     }
529     case DevelAnimatedVectorImageVisual::Action::STOP:
530     {
531       if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
532       {
533         mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
534         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
535       }
536       mPlayState = DevelImageVisual::PlayState::STOPPED;
537       break;
538     }
539     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
540     {
541       int32_t frameNumber;
542       if(attributes.Get(frameNumber))
543       {
544         mAnimationData.currentFrame = frameNumber;
545         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
546       }
547       break;
548     }
549   }
550
551   TriggerVectorRasterization();
552 }
553
554 void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
555 {
556   switch(actionId)
557   {
558     case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
559     {
560       DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
561       mAnimationData.dynamicProperties.push_back(info);
562       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
563       break;
564     }
565   }
566
567   TriggerVectorRasterization();
568 }
569
570 void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
571 {
572   if(status == VectorAnimationTask::ResourceStatus::LOADED)
573   {
574     if(mImpl->mEventObserver)
575     {
576       mImpl->mEventObserver->RelayoutRequest(*this);
577     }
578   }
579   else
580   {
581     mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
582
583     // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
584     Actor actor = mPlacementActor.GetHandle();
585     if(actor && !mRendererAdded)
586     {
587       if(!mLoadFailed)
588       {
589         actor.AddRenderer(mImpl->mRenderer);
590         ResourceReady(Toolkit::Visual::ResourceStatus::READY);
591       }
592       else
593       {
594         Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
595         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
596         actor.AddRenderer(mImpl->mRenderer);
597         ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
598       }
599
600       mRendererAdded = true;
601     }
602   }
603
604   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
605 }
606
607 void AnimatedVectorImageVisual::OnAnimationFinished()
608 {
609   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
610
611   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
612   {
613     mPlayState = DevelImageVisual::PlayState::STOPPED;
614
615     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
616
617     if(mImpl->mEventObserver)
618     {
619       mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
620     }
621   }
622
623   if(mImpl->mRenderer)
624   {
625     mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
626   }
627 }
628
629 void AnimatedVectorImageVisual::SendAnimationData()
630 {
631   if(mAnimationData.resendFlag)
632   {
633     mVectorAnimationTask->SetAnimationData(mAnimationData);
634
635     if(mImpl->mRenderer)
636     {
637       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
638       {
639         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
640       }
641       else
642       {
643         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
644       }
645     }
646
647     mAnimationData.resendFlag = 0;
648   }
649 }
650
651 void AnimatedVectorImageVisual::SetVectorImageSize()
652 {
653   uint32_t width, height;
654   if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
655   {
656     width  = mDesiredSize.GetWidth();
657     height = mDesiredSize.GetHeight();
658   }
659   else
660   {
661     width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
662     height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
663   }
664
665   if(mAnimationData.width != width || mAnimationData.height != height)
666   {
667     mAnimationData.width  = width;
668     mAnimationData.height = height;
669     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
670   }
671 }
672
673 void AnimatedVectorImageVisual::StopAnimation()
674 {
675   if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
676   {
677     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
678     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
679
680     mPlayState = DevelImageVisual::PlayState::STOPPED;
681   }
682 }
683
684 void AnimatedVectorImageVisual::TriggerVectorRasterization()
685 {
686   if(!mEventCallback && !mCoreShutdown)
687   {
688     mEventCallback               = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
689     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
690     vectorAnimationManager.RegisterEventCallback(mEventCallback);
691     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
692   }
693 }
694
695 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
696 {
697   Actor actor = mPlacementActor.GetHandle();
698   if(actor)
699   {
700     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
701
702     if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
703     {
704       mVisualScale.width  = scale.width;
705       mVisualScale.height = scale.height;
706
707       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
708
709       SetVectorImageSize();
710       SendAnimationData();
711
712       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
713     }
714   }
715 }
716
717 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
718 {
719   Actor actor = mPlacementActor.GetHandle();
720   if(actor)
721   {
722     Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
723
724     if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
725     {
726       mVisualSize.width  = size.width;
727       mVisualSize.height = size.height;
728
729       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
730
731       SetVectorImageSize();
732       SendAnimationData();
733
734       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
735     }
736   }
737 }
738
739 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
740 {
741   if(!visible)
742   {
743     StopAnimation();
744     TriggerVectorRasterization();
745
746     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
747   }
748 }
749
750 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
751 {
752   if(!visible)
753   {
754     StopAnimation();
755     TriggerVectorRasterization();
756
757     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
758   }
759 }
760
761 void AnimatedVectorImageVisual::OnProcessEvents()
762 {
763   SendAnimationData();
764
765   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
766 }
767
768 Shader AnimatedVectorImageVisual::GenerateShader() const
769 {
770   Shader shader;
771   if(mImpl->mCustomShader)
772   {
773     shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
774                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
775                          mImpl->mCustomShader->mHints);
776
777     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
778   }
779   else
780   {
781     shader = mImageVisualShaderFactory.GetShader(
782       mFactoryCache,
783       ImageVisualShaderFeature::FeatureBuilder()
784         .EnableRoundedCorner(IsRoundedCornerRequired())
785         .EnableBorderline(IsBorderlineRequired()));
786   }
787   return shader;
788 }
789
790 } // namespace Internal
791
792 } // namespace Toolkit
793
794 } // namespace Dali