2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "animated-image-visual.h"
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/integration-api/debug.h>
27 #include <dali-toolkit/devel-api/image-loader/image-atlas.h>
28 #include <dali-toolkit/devel-api/image-loader/texture-manager.h>
29 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
30 #include <dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h>
31 #include <dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h>
32 #include <dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h>
33 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
34 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
35 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
37 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
38 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
39 #include <dali-toolkit/public-api/visuals/visual-properties.h>
49 const int CUSTOM_PROPERTY_COUNT(8); // 5 transform properties + ltr, wrap, pixel area,
52 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
53 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
54 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
55 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
56 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
59 DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
60 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
61 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
62 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
63 DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
64 DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
66 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
67 constexpr auto LOOP_FOREVER = -1;
69 #if defined(DEBUG_ENABLED)
70 Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
75 * Multi-image Flow of execution
81 * | cache->LoadBatch()
84 * | PrepareTextureSet()
85 * | cache->FirstFrame()
86 * | CreateRenderer() (Doesn't become ready until first frame loads)
89 * | FrameReady(textureSet)
90 * | start first frame:
93 * | mRenderer.SetTextures(textureSet)
96 * | DisplayNextFrame()
97 * | if front frame is ready,
98 * | mRenderer.SetTextures( front frame's texture )
100 * | mWaitingForTexture=true
101 * | cache->LoadBatch()
103 * | FrameReady(textureSet)
104 * | mRenderer.SetTextures(textureSet)
109 AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
111 AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
112 visual->InitializeAnimatedImage(imageUrl);
113 visual->SetProperties(properties);
115 if(visual->mFrameCount > 0)
117 visual->LoadFirstBatch();
120 visual->Initialize();
125 AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Property::Array& imageUrls, const Property::Map& properties)
127 AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
128 visual->mImageUrls = new ImageCache::UrlList();
129 visual->mImageUrls->reserve(imageUrls.Count());
131 for(unsigned int i = 0; i < imageUrls.Count(); ++i)
133 ImageCache::UrlStore urlStore;
134 urlStore.mTextureId = TextureManager::INVALID_TEXTURE_ID;
135 urlStore.mUrl = imageUrls[i].Get<std::string>();
136 visual->mImageUrls->push_back(urlStore);
138 visual->mFrameCount = imageUrls.Count();
139 visual->SetProperties(properties);
141 if(visual->mFrameCount > 0)
143 visual->LoadFirstBatch();
146 visual->Initialize();
151 AnimatedImageVisualPtr AnimatedImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
153 AnimatedImageVisualPtr visual(new AnimatedImageVisual(factoryCache, shaderFactory));
154 visual->InitializeAnimatedImage(imageUrl);
156 if(visual->mFrameCount > 0)
158 visual->LoadFirstBatch();
161 visual->Initialize();
166 void AnimatedImageVisual::InitializeAnimatedImage(const VisualUrl& imageUrl)
168 mImageUrl = imageUrl;
169 mAnimatedImageLoading = AnimatedImageLoading::New(imageUrl.GetUrl(), imageUrl.IsLocalResource());
170 mFrameCount = mAnimatedImageLoading.GetImageCount();
173 AnimatedImageVisual::AnimatedImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory)
174 : Visual::Base(factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO, Toolkit::Visual::ANIMATED_IMAGE),
177 mImageVisualShaderFactory(shaderFactory),
178 mPixelArea(FULL_TEXTURE_RECT),
180 mAnimatedImageLoading(),
181 mFrameIndexForJumpTo(0),
187 mLoopCount(LOOP_FOREVER),
188 mCurrentLoopIndex(0),
192 mActionStatus(DevelAnimatedImageVisual::Action::PLAY),
193 mWrapModeU(WrapMode::DEFAULT),
194 mWrapModeV(WrapMode::DEFAULT),
195 mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
196 mStartFirstFrame(false),
201 AnimatedImageVisual::~AnimatedImageVisual()
207 void AnimatedImageVisual::GetNaturalSize(Vector2& naturalSize)
209 if(mImageSize.GetWidth() == 0 && mImageSize.GetHeight() == 0)
211 if(mImageUrl.IsValid())
213 mImageSize = mAnimatedImageLoading.GetImageSize();
215 else if(mImageUrls && mImageUrls->size() > 0)
217 mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl);
221 naturalSize.width = mImageSize.GetWidth();
222 naturalSize.height = mImageSize.GetHeight();
225 void AnimatedImageVisual::DoCreatePropertyMap(Property::Map& map) const
229 bool sync = IsSynchronousLoadingRequired();
230 map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
232 map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::ANIMATED_IMAGE);
234 if(mImageUrl.IsValid())
236 map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
238 if(mImageUrls != NULL && !mImageUrls->empty())
240 Property::Array urls;
241 for(unsigned int i = 0; i < mImageUrls->size(); ++i)
243 urls.Add((*mImageUrls)[i].mUrl);
245 Property::Value value(const_cast<Property::Array&>(urls));
246 map.Insert(Toolkit::ImageVisual::Property::URL, value);
249 map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
250 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
251 map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
253 map.Insert(Toolkit::ImageVisual::Property::BATCH_SIZE, static_cast<int>(mBatchSize));
254 map.Insert(Toolkit::ImageVisual::Property::CACHE_SIZE, static_cast<int>(mCacheSize));
255 map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
256 map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
257 map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
258 map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetTotalFrameCount()) : -1);
260 map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
263 void AnimatedImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
268 void AnimatedImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
270 // Make not set any action when the resource status is already failed.
271 if(mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED)
276 // Check if action is valid for this visual type and perform action if possible
279 case DevelAnimatedImageVisual::Action::PAUSE:
281 // Pause will be executed on next timer tick
282 mActionStatus = DevelAnimatedImageVisual::Action::PAUSE;
285 case DevelAnimatedImageVisual::Action::PLAY:
287 if(mFrameDelayTimer && IsOnScene() && mActionStatus != DevelAnimatedImageVisual::Action::PLAY)
289 mFrameDelayTimer.Start();
291 mActionStatus = DevelAnimatedImageVisual::Action::PLAY;
294 case DevelAnimatedImageVisual::Action::STOP:
296 // STOP reset functionality will actually be done in a future change
297 // Stop will be executed on next timer tick
298 mActionStatus = DevelAnimatedImageVisual::Action::STOP;
305 case DevelAnimatedImageVisual::Action::JUMP_TO:
308 if(attributes.Get(frameNumber))
310 if(frameNumber < 0 || frameNumber >= static_cast<int32_t>(mFrameCount))
312 DALI_LOG_ERROR("Invalid frame index used.\n");
317 mFrameIndexForJumpTo = frameNumber;
329 void AnimatedImageVisual::DoSetProperties(const Property::Map& propertyMap)
331 // url[s] already passed in from constructor
332 for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
334 KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
335 if(keyValue.first.type == Property::Key::INDEX)
337 DoSetProperty(keyValue.first.indexKey, keyValue.second);
341 if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
343 DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
345 else if(keyValue.first == IMAGE_WRAP_MODE_U)
347 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
349 else if(keyValue.first == IMAGE_WRAP_MODE_V)
351 DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
353 else if(keyValue.first == BATCH_SIZE_NAME)
355 DoSetProperty(Toolkit::ImageVisual::Property::BATCH_SIZE, keyValue.second);
357 else if(keyValue.first == CACHE_SIZE_NAME)
359 DoSetProperty(Toolkit::ImageVisual::Property::CACHE_SIZE, keyValue.second);
361 else if(keyValue.first == FRAME_DELAY_NAME)
363 DoSetProperty(Toolkit::ImageVisual::Property::FRAME_DELAY, keyValue.second);
365 else if(keyValue.first == LOOP_COUNT_NAME)
367 DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
369 else if(keyValue.first == STOP_BEHAVIOR_NAME)
371 DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
377 void AnimatedImageVisual::DoSetProperty(Property::Index index,
378 const Property::Value& value)
382 case Toolkit::ImageVisual::Property::PIXEL_AREA:
384 value.Get(mPixelArea);
387 case Toolkit::ImageVisual::Property::WRAP_MODE_U:
390 if(Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode))
392 mWrapModeU = Dali::WrapMode::Type(wrapMode);
396 mWrapModeU = Dali::WrapMode::Type::DEFAULT;
400 case Toolkit::ImageVisual::Property::WRAP_MODE_V:
403 if(Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode))
405 mWrapModeV = Dali::WrapMode::Type(wrapMode);
409 mWrapModeV = Dali::WrapMode::Type::DEFAULT;
414 case Toolkit::ImageVisual::Property::BATCH_SIZE:
417 if(value.Get(batchSize))
421 DALI_LOG_ERROR("The minimum value of batch size is 2.");
425 mBatchSize = batchSize;
431 case Toolkit::ImageVisual::Property::CACHE_SIZE:
434 if(value.Get(cacheSize))
438 DALI_LOG_ERROR("The minimum value of cache size is 2.");
442 mCacheSize = cacheSize;
448 case Toolkit::ImageVisual::Property::FRAME_DELAY:
451 if(value.Get(frameDelay))
453 mFrameDelay = frameDelay;
458 case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
461 if(value.Get(loopCount))
463 mLoopCount = loopCount;
468 case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
470 int32_t stopBehavior = mStopBehavior;
471 if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
473 mStopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
478 case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
484 mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
488 mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
495 void AnimatedImageVisual::DoSetOnScene(Actor& actor)
497 mPlacementActor = actor;
498 TextureSet textureSet = PrepareTextureSet();
500 // Loading animated image file is failed.
502 (mAnimatedImageLoading && !mAnimatedImageLoading.HasLoadingSucceeded()))
504 textureSet = SetLoadingFailed();
507 if(textureSet) // if the image loading is successful
509 StartFirstFrame(textureSet);
513 mStartFirstFrame = true;
517 void AnimatedImageVisual::DoSetOffScene(Actor& actor)
519 DALI_ASSERT_DEBUG((bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
523 mFrameDelayTimer.Stop();
524 mFrameDelayTimer.Reset();
527 actor.RemoveRenderer(mImpl->mRenderer);
528 mPlacementActor.Reset();
529 mStartFirstFrame = false;
532 void AnimatedImageVisual::OnSetTransform()
536 mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
540 void AnimatedImageVisual::UpdateShader()
544 Shader shader = GenerateShader();
545 mImpl->mRenderer.SetShader(shader);
549 void AnimatedImageVisual::OnInitialize()
551 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
552 Shader shader = GenerateShader();
554 Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
556 mImpl->mRenderer = Renderer::New(geometry, shader);
557 mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
559 // Register transform properties
560 mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
562 if(!defaultWrapMode) // custom wrap mode
564 Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
565 wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
566 mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
569 if(mPixelArea != FULL_TEXTURE_RECT)
571 mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
575 void AnimatedImageVisual::LoadFirstBatch()
577 // Ensure the batch size and cache size are no bigger than the number of URLs,
578 // and that the cache is at least as big as the batch size.
579 uint16_t numUrls = 0;
580 uint16_t batchSize = 1;
581 uint16_t cacheSize = 1;
585 numUrls = mImageUrls->size();
589 numUrls = mFrameCount;
592 batchSize = std::min(mBatchSize, numUrls);
593 cacheSize = std::min(std::max(batchSize, mCacheSize), numUrls);
595 DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::LoadFirstBatch() batchSize:%d cacheSize:%d\n", batchSize, cacheSize);
598 TextureManager& textureManager = mFactoryCache.GetTextureManager();
600 if(mAnimatedImageLoading)
602 mImageCache = new RollingAnimatedImageCache(textureManager, mAnimatedImageLoading, mFrameCount, *this, cacheSize, batchSize, IsSynchronousLoadingRequired());
606 if(batchSize > 0 && cacheSize > 0)
608 if(cacheSize < numUrls)
610 mImageCache = new RollingImageCache(textureManager, *mImageUrls, *this, cacheSize, batchSize);
614 mImageCache = new FixedImageCache(textureManager, *mImageUrls, *this, batchSize);
619 mImageCache = new RollingImageCache(textureManager, *mImageUrls, *this, 1, 1);
625 DALI_LOG_ERROR("mImageCache is null\n");
629 void AnimatedImageVisual::StartFirstFrame(TextureSet& textureSet)
631 DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::StartFirstFrame()\n");
633 mStartFirstFrame = false;
636 mImpl->mRenderer.SetTextures(textureSet);
638 Actor actor = mPlacementActor.GetHandle();
641 actor.AddRenderer(mImpl->mRenderer);
642 mPlacementActor.Reset();
648 int frameDelay = mImageCache->GetFrameInterval(0);
651 frameDelay = mFrameDelay; // from URL array
653 mFrameDelayTimer = Timer::New(frameDelay);
654 mFrameDelayTimer.TickSignal().Connect(this, &AnimatedImageVisual::DisplayNextFrame);
655 mFrameDelayTimer.Start();
658 if(mImpl->mResourceStatus != Toolkit::Visual::ResourceStatus::FAILED)
660 DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::READY)\n");
661 ResourceReady(Toolkit::Visual::ResourceStatus::READY);
665 TextureSet AnimatedImageVisual::PrepareTextureSet()
667 TextureSet textureSet;
670 textureSet = mImageCache->FirstFrame();
675 SetImageSize(textureSet);
681 void AnimatedImageVisual::SetImageSize(TextureSet& textureSet)
685 Texture texture = textureSet.GetTexture(0);
688 mImageSize.SetWidth(texture.GetWidth());
689 mImageSize.SetHeight(texture.GetHeight());
694 void AnimatedImageVisual::FrameReady(TextureSet textureSet)
696 // When image visual requested to load new frame to mImageCache and it is failed.
699 textureSet = SetLoadingFailed();
702 SetImageSize(textureSet);
706 StartFirstFrame(textureSet);
712 mImpl->mRenderer.SetTextures(textureSet);
717 bool AnimatedImageVisual::DisplayNextFrame()
719 TextureSet textureSet;
720 bool continueTimer = false;
724 bool nextFrame = false;
725 uint32_t frameIndex = mImageCache->GetCurrentFrameIndex();
730 frameIndex = mFrameIndexForJumpTo;
732 else if(mActionStatus == DevelAnimatedImageVisual::Action::PAUSE)
736 else if(mActionStatus == DevelAnimatedImageVisual::Action::STOP)
739 if(mStopBehavior == DevelImageVisual::StopBehavior::FIRST_FRAME)
743 else if(mStopBehavior == DevelImageVisual::StopBehavior::LAST_FRAME)
745 frameIndex = mFrameCount - 1;
749 return false; // Do not draw already rendered scene twice.
758 if(frameIndex >= mFrameCount)
760 frameIndex %= mFrameCount;
764 if(mLoopCount >= 0 && mCurrentLoopIndex >= mLoopCount)
766 // This will stop timer
767 mActionStatus = DevelAnimatedImageVisual::Action::STOP;
768 return DisplayNextFrame();
772 unsigned int delay = mImageCache->GetFrameInterval(frameIndex);
775 if(mFrameDelayTimer.GetInterval() != delay)
777 mFrameDelayTimer.SetInterval(delay);
782 DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "AnimatedImageVisual::DisplayNextFrame(this:%p) CurrentFrameIndex:%d\n", this, frameIndex);
786 textureSet = mImageCache->NextFrame();
790 textureSet = mImageCache->Frame(frameIndex);
793 continueTimer = (mActionStatus == DevelAnimatedImageVisual::Action::PLAY) ? true : false;
798 SetImageSize(textureSet);
801 mImpl->mRenderer.SetTextures(textureSet);
805 return continueTimer;
808 TextureSet AnimatedImageVisual::SetLoadingFailed()
810 DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "ResourceReady(ResourceStatus::FAILED)\n");
811 ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
813 Actor actor = mPlacementActor.GetHandle();
814 Vector2 imageSize = Vector2::ZERO;
817 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
819 mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
820 TextureSet textureSet = mImpl->mRenderer.GetTextures();
824 mFrameDelayTimer.Stop();
825 mFrameDelayTimer.Reset();
828 SetImageSize(textureSet);
833 Shader AnimatedImageVisual::GenerateShader() const
835 bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
837 shader = mImageVisualShaderFactory.GetShader(
839 ImageVisualShaderFeature::FeatureBuilder()
840 .ApplyDefaultTextureWrapMode(defaultWrapMode)
841 .EnableRoundedCorner(IsRoundedCornerRequired())
842 .EnableBorderline(IsBorderlineRequired()));
846 } // namespace Internal
848 } // namespace Toolkit