Create Renderer when the Visual is created
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-gradient / animated-gradient-visual.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 //CLASS HEADER
18 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
19
20 //INTERNAL INCLUDES
21 #include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
22 #include <dali-toolkit/public-api/visuals/visual-properties.h>
23 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
24 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
25 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
26 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
27 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
28 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
29
30 namespace Dali
31 {
32
33 namespace Toolkit
34 {
35
36 namespace Internal
37 {
38
39 namespace
40 {
41 DALI_ENUM_TO_STRING_TABLE_BEGIN( GRADIENT_TYPE )
42 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR )
43 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL )
44 DALI_ENUM_TO_STRING_TABLE_END( GRADIENT_TYPE )
45
46 DALI_ENUM_TO_STRING_TABLE_BEGIN( UNIT_TYPE )
47 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, OBJECT_BOUNDING_BOX )
48 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, USER_SPACE )
49 DALI_ENUM_TO_STRING_TABLE_END( UNIT_TYPE )
50
51 DALI_ENUM_TO_STRING_TABLE_BEGIN( SPREAD_TYPE )
52 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REFLECT )
53 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REPEAT )
54 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, CLAMP )
55 DALI_ENUM_TO_STRING_TABLE_END( SPREAD_TYPE )
56
57 DALI_ENUM_TO_STRING_TABLE_BEGIN( DIRECTION_TYPE )
58 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, FORWARD )
59 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, BACKWARD )
60 DALI_ENUM_TO_STRING_TABLE_END( DIRECTION_TYPE )
61
62 DALI_ENUM_TO_STRING_TABLE_BEGIN( MOTION_TYPE )
63 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, LOOP )
64 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, MIRROR )
65 DALI_ENUM_TO_STRING_TABLE_END( MOTION_TYPE )
66
67 DALI_ENUM_TO_STRING_TABLE_BEGIN( EASING_TYPE )
68 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, LINEAR )
69 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN )
70 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, OUT )
71 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN_OUT )
72 DALI_ENUM_TO_STRING_TABLE_END( EASING_TYPE )
73
74 // Default values of each properties
75 const Toolkit::DevelAnimatedGradientVisual::GradientType::Type DEFAULT_GRADIENT_TYPE = Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR;
76 const Toolkit::DevelAnimatedGradientVisual::UnitType::Type     DEFAULT_UNIT_TYPE     = Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX;
77 const Toolkit::DevelAnimatedGradientVisual::SpreadType::Type   DEFAULT_SPREAD_TYPE   = Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT;
78
79 const float DEFAULT_START_POSITION[] = { -0.5f, 0.0f };
80 const float DEFAULT_START_COLOR[]    = { 143.0f/255.0f, 170.0f/255.0f, 220.0f/255.0f, 255.0f/255.0f };
81 const float DEFAULT_END_POSITION[]   = { 0.5f, 0.0f };
82 const float DEFAULT_END_COLOR[]      = { 255.0f/255.0f, 163.0f/255.0f, 163.0f/255.0f, 255.0f/255.0f };
83 const float DEFAULT_ROTATE_CENTER[]  = { 0.0f, 0.0f };
84 const float DEFAULT_ROTATE_AMOUNT    = 0.0f;
85
86 const float DEFAULT_ANIMATION_START_VALUE  = 0.0f;
87 const float DEFAULT_ANIMATION_TARGET_VALUE = 0.0f;
88 const float DEFAULT_ANIMATION_DURATION     = 3.0f;
89 const float DEFAULT_ANIMATION_DELAY        = 0.0f;
90 const int   DEFAULT_ANIMATION_REPEAT       = 0;
91 const float DEFAULT_ANIMATION_REPEAT_DELAY = 0.0f;
92
93 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::Type DEFAULT_ANIMATION_DIRECTION_TYPE = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD;
94 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type    DEFAULT_ANIMATION_MOTION_TYPE    = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP;
95 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type    DEFAULT_ANIMATION_EASING_TYPE    = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR;
96
97 Property::Value GetStartValue( const Property::Map& map, Property::Index index, const char* const name )
98 {
99   // Get start value of animation parameter
100   Property::Value* res = map.Find( index, name );
101   if( res )
102   {
103     Property::Map* s_map = res->GetMap();
104     if( s_map )
105     {
106       res = s_map->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, START_VALUE_NAME );
107       DALI_ASSERT_ALWAYS( res && "Start value is not setup in Property::Map" );
108     }
109   }
110   else
111   {
112     DALI_ASSERT_ALWAYS( !"Start value is not setup even default" );
113   }
114   return *res;
115 }
116
117 VisualFactoryCache::ShaderType GetShaderType( Toolkit::DevelAnimatedGradientVisual::GradientType::Type grad, Toolkit::DevelAnimatedGradientVisual::UnitType::Type unit, Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spread )
118 {
119   return static_cast<VisualFactoryCache::ShaderType>(
120     VisualFactoryCache::ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT +
121     static_cast<unsigned int>( grad ) * 6 + // 6 is the number of UnitType * SpreadType
122     static_cast<unsigned int>( unit ) * 3 + // 3 is the number of SpreadType.
123     static_cast<unsigned int>( spread )
124   );
125 }
126
127 } // unnamed namespace
128
129 AnimatedGradientVisualPtr AnimatedGradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
130 {
131   AnimatedGradientVisualPtr animatedGradientVisualPtr( new AnimatedGradientVisual( factoryCache ) );
132   animatedGradientVisualPtr->SetProperties( properties );
133   animatedGradientVisualPtr->Initialize();
134   return animatedGradientVisualPtr;
135 }
136
137 AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache )
138 : Visual::Base( factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>( Toolkit::DevelVisual::ANIMATED_GRADIENT ) )
139 {
140   SetupDefaultValue();
141 }
142
143 AnimatedGradientVisual::~AnimatedGradientVisual()
144 {
145
146 }
147
148 void AnimatedGradientVisual::SetupDefaultValue()
149 {
150   mGradientType = DEFAULT_GRADIENT_TYPE;
151   mUnitType     = DEFAULT_UNIT_TYPE;
152   mSpreadType   = DEFAULT_SPREAD_TYPE;
153
154   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = Vector2( DEFAULT_START_POSITION );
155   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR]    = Vector4( DEFAULT_START_COLOR );
156   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION]   = Vector2( DEFAULT_END_POSITION );
157   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR]      = Vector4( DEFAULT_END_COLOR );
158   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER]  = Vector2( DEFAULT_ROTATE_CENTER );
159   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT]  = DEFAULT_ROTATE_AMOUNT;
160   // Default Offset value is very special. unlimited animation from 0.0f to 2.0f
161   {
162     Property::Map map;
163     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, 0.0f );
164     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, 2.0f );
165     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, -1 );
166
167     mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET] = map;
168   }
169 }
170
171 void AnimatedGradientVisual::DoSetProperties( const Property::Map& propertyMap )
172 {
173   //GRADIENT_TYPE
174   Property::Value* gradientTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, GRADIENT_TYPE_NAME );
175   Toolkit::DevelAnimatedGradientVisual::GradientType::Type gradientType = mGradientType;
176   if( gradientTypeValue )
177   {
178     Scripting::GetEnumerationProperty( *gradientTypeValue, GRADIENT_TYPE_TABLE, GRADIENT_TYPE_TABLE_COUNT, gradientType );
179   }
180
181   //UNIT_TYPE
182   Property::Value* unitTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE, UNIT_TYPE_NAME );
183   Toolkit::DevelAnimatedGradientVisual::UnitType::Type unitType = mUnitType;
184   if( unitTypeValue )
185   {
186     Scripting::GetEnumerationProperty( *unitTypeValue, UNIT_TYPE_TABLE, UNIT_TYPE_TABLE_COUNT, unitType );
187   }
188
189   //SPREAD_TYPE
190   Property::Value* spreadTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE, SPREAD_TYPE_NAME );
191   Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spreadType = mSpreadType;
192   if( spreadTypeValue )
193   {
194     Scripting::GetEnumerationProperty( *spreadTypeValue, SPREAD_TYPE_TABLE, SPREAD_TYPE_TABLE_COUNT, spreadType );
195   }
196
197   mGradientType = gradientType;
198   mUnitType = unitType;
199   mSpreadType = spreadType;
200
201   SetupGradientAnimationData(propertyMap);
202 }
203
204 void AnimatedGradientVisual::SetupGradientAnimationData( const Property::Map& propertyMap )
205 {
206   mGradientAnimationDataList.Clear(); // Clear Transition Information. All animation will deleted safely
207
208   static Property::Map propertyNameMap;
209   static Property::Map propertyUniformNameMap;
210   if( propertyNameMap.Empty() )
211   {
212     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = START_POSITION_NAME;
213     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   ] = START_COLOR_NAME;
214     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  ] = END_POSITION_NAME;
215     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     ] = END_COLOR_NAME;
216     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = ROTATE_CENTER_NAME;
217     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = ROTATE_AMOUNT_NAME;
218     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        ] = OFFSET_NAME;
219   }
220   if( propertyUniformNameMap.Empty() )
221   {
222     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = UNIFORM_START_POINT_NAME;
223     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   ] = UNIFORM_START_COLOR_NAME;
224     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  ] = UNIFORM_END_POINT_NAME;
225     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     ] = UNIFORM_END_COLOR_NAME;
226     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = UNIFORM_ROTATE_CENTER_NAME;
227     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = UNIFORM_ROTATE_ANGLE_NAME;
228     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        ] = UNIFORM_OFFSET_NAME;
229   }
230
231   Property::Map::SizeType map_index_end = propertyNameMap.Count();
232   for( Property::Map::SizeType map_index = 0; map_index < map_index_end; map_index++ )
233   {
234     KeyValuePair property_pair = propertyNameMap.GetKeyValue( map_index );
235     KeyValuePair uniform_pair = propertyUniformNameMap.GetKeyValue( map_index );
236     Property::Index index = property_pair.first.indexKey;
237     const std::string property_name = property_pair.second.Get< std::string >();
238     const std::string uniform_name = uniform_pair.second.Get< std::string >();
239
240     Property::Map map;
241     Property::Value default_value = mValueMap[index];
242
243     map["target"] = "background";
244     map["property"] = uniform_name;
245
246     Property::Value *value = propertyMap.Find( index, property_name );
247     if( !value )
248     {
249       value = &default_value;
250     }
251     else
252     {
253       // Update value list
254       mValueMap[index] = (*value);
255     }
256
257     int loop_count = 0;
258     float delay = 0.0f;
259     bool forward = true;
260     bool auto_mirror = false;
261     std::string ease_str = "LINEAR";
262     Property::Map *map_value = value->GetMap();
263     if( map_value )
264     {
265       auto getValueFromMap = [ &map_value ]( const Property::Index& index, const std::string& name, Property::Value& res ) -> void
266       {
267         Property::Value *sub_value = map_value->Find( index, name );
268         if( sub_value )
269         {
270           res = *sub_value;
271         }
272       };
273
274       Property::Value value_start        = DEFAULT_ANIMATION_START_VALUE;
275       Property::Value value_target       = DEFAULT_ANIMATION_TARGET_VALUE;
276       Property::Value value_duration     = DEFAULT_ANIMATION_DURATION;
277       Property::Value value_delay        = DEFAULT_ANIMATION_DELAY;
278       Property::Value value_repeat       = DEFAULT_ANIMATION_REPEAT;
279       Property::Value value_repeat_delay = DEFAULT_ANIMATION_REPEAT_DELAY;
280
281       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START       , START_VALUE_NAME   , value_start );
282       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET      , TARGET_VALUE_NAME  , value_target );
283       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION    , DURATION_NAME      , value_duration );
284       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY       , DELAY_NAME         , value_delay );
285       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT      , REPEAT_NAME        , value_repeat );
286       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, REPEAT_DELAY_NAME  , value_repeat_delay );
287
288       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::Type direction_type = DEFAULT_ANIMATION_DIRECTION_TYPE;
289       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type    motion_type    = DEFAULT_ANIMATION_MOTION_TYPE;
290       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type    easing_type    = DEFAULT_ANIMATION_EASING_TYPE;
291
292       Property::Value *direction_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DIRECTION_TYPE_NAME );
293       if( direction_sub_value )
294       {
295         Scripting::GetEnumerationProperty( *direction_sub_value, DIRECTION_TYPE_TABLE, DIRECTION_TYPE_TABLE_COUNT, direction_type );
296       }
297       Property::Value *motion_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, MOTION_TYPE_NAME );
298       if( motion_sub_value )
299       {
300         Scripting::GetEnumerationProperty( *motion_sub_value   , MOTION_TYPE_TABLE   , MOTION_TYPE_TABLE_COUNT   , motion_type );
301       }
302       Property::Value *easing_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, EASING_TYPE_NAME );
303       if( easing_sub_value )
304       {
305         Scripting::GetEnumerationProperty( *easing_sub_value   , EASING_TYPE_TABLE   , EASING_TYPE_TABLE_COUNT   , easing_type );
306       }
307
308       forward = ( direction_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
309       delay = value_delay.Get< float >();
310       loop_count = value_repeat.Get< int >();
311       auto_mirror = ( motion_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
312
313       switch( easing_type )
314       {
315         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR:
316         {
317           ease_str = "LINEAR";
318           break;
319         }
320         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN:
321         {
322           ease_str = "EASE_IN_SQUARE";
323           break;
324         }
325         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT:
326         {
327           ease_str = "EASE_OUT_SQUARE";
328           break;
329         }
330         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT:
331         {
332           ease_str = "EASE_IN_OUT";
333           break;
334         }
335       }
336
337       map["initialValue"] = forward ? value_start : value_target;
338       map["targetValue"] = forward ? value_target : value_start;
339       if( loop_count != 0 )
340       {
341         map["animator"] = Property::Map()
342                           .Add( "alphaFunction", ease_str )
343                           .Add( "timePeriod", Property::Map()
344                                              .Add( "delay", value_repeat_delay.Get< float >() )
345                                              .Add( "duration", value_duration.Get< float >() ) );
346       }
347     }
348     else
349     {
350       map["initialValue"] = *value;
351       map["targetValue"] = *value;
352     }
353
354     AnimatedGradientVisual::GradientAnimationData *animData = new AnimatedGradientVisual::GradientAnimationData();
355     animData->transition = Toolkit::TransitionData::New( map );
356     animData->index = index;
357     animData->loop_count = loop_count;
358     animData->delay = delay;
359     animData->forward = forward;
360     animData->auto_mirror = auto_mirror;
361     mGradientAnimationDataList.PushBack( animData );
362   }
363 }
364
365 void AnimatedGradientVisual::SetupAnimation()
366 {
367   for( auto&& elem : mGradientAnimationDataList )
368   {
369     Toolkit::TransitionData& transition = elem->transition;
370     Animation& animation = elem->animation;
371     int loop_count = elem->loop_count;
372     bool auto_mirror = elem->auto_mirror;
373     bool without_animation = ( loop_count == 0 );
374
375     const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
376     for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
377     {
378       TransitionData::Animator *animator = (*iter);
379       AnimateProperty( animation, *animator );
380     }
381     if( animation && !without_animation )
382     {
383       if( loop_count < 0 )
384       {
385         animation.SetLooping( true );
386       }
387       else if( loop_count > 0 )
388       {
389         animation.SetLoopCount( loop_count );
390       }
391       if( auto_mirror )
392       {
393         animation.SetLoopingMode( Animation::LoopingMode::AUTO_REVERSE );
394       }
395     }
396   }
397 }
398
399 void AnimatedGradientVisual::PlayAnimation()
400 {
401   for( auto&& elem : mGradientAnimationDataList )
402   {
403     Animation& animation = elem->animation;
404     if( animation )
405     {
406       float delay = elem->delay;
407       if( delay > 0.0f )
408       {
409         animation.PlayAfter( delay );
410       }
411       else if( delay < 0.0f )
412       {
413         float progress = -delay / animation.GetDuration(); // (duration + repeat_duration)
414         if(progress >= 1.0f)
415         {
416           int cur_loop = animation.GetLoopCount();
417           int decrease_loop = floor( progress ) + 1;
418           while( decrease_loop > progress )
419           {
420             decrease_loop--;
421           }
422           progress -= decrease_loop;
423           if( cur_loop == 0 )
424           {
425             animation.PlayFrom( progress );
426           }
427           else
428           {
429             cur_loop -= decrease_loop;
430             if( cur_loop > 0 )
431             {
432               animation.SetLoopCount( cur_loop );
433               animation.PlayFrom( progress );
434             }
435             else
436             {
437               // animation done. make this animation finished safely.
438               animation.SetLoopCount( 1 );
439               animation.PlayFrom( 1.0f );
440             }
441           }
442         }
443         else
444         {
445           animation.PlayFrom( progress );
446         }
447       }
448       else
449       {
450         animation.Play();
451       }
452     }
453   }
454 }
455
456 void AnimatedGradientVisual::StopAnimation()
457 {
458   for( auto&& elem : mGradientAnimationDataList )
459   {
460     Animation& animation = elem->animation;
461     if( animation )
462     {
463       animation.Stop();
464     }
465   }
466 }
467
468 void AnimatedGradientVisual::OnSetTransform()
469 {
470   if( mImpl->mRenderer )
471   {
472     mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
473   }
474 }
475
476 void AnimatedGradientVisual::DoSetOnScene( Actor& actor )
477 {
478   actor.AddRenderer( mImpl->mRenderer );
479   SetupAnimation();
480   PlayAnimation();
481
482   ResourceReady( Toolkit::Visual::ResourceStatus::READY );
483 }
484
485 void AnimatedGradientVisual::DoSetOffScene( Actor& actor )
486 {
487   DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
488
489   StopAnimation();
490   actor.RemoveRenderer( mImpl->mRenderer );
491 }
492
493 void AnimatedGradientVisual::DoCreatePropertyMap( Property::Map& map ) const
494 {
495   map.Clear();
496   map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_GRADIENT );
497
498   //Create non-animated properties
499   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, static_cast<int>(mGradientType) );
500   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE    , static_cast<int>(mUnitType) );
501   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE  , static_cast<int>(mSpreadType) );
502
503   //Create animated properties. Get from transition for more realistic test. Not from animation cause Animation may not setuped
504   for( auto&& elem : mGradientAnimationDataList )
505   {
506     Toolkit::TransitionData& transition = elem->transition;
507     Property::Index index = elem->index;
508     int loop_count = elem->loop_count;
509     float delay = elem->delay;
510     bool forward = elem->forward;
511     bool auto_mirror = elem->auto_mirror;
512
513     const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
514     for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
515     {
516       TransitionData::Animator *animator = (*iter);
517       if( animator->animate )
518       {
519         //with animation
520         Property::Map animation_map;
521         Property::Value value_start = forward ? animator->initialValue : animator->targetValue;
522         Property::Value value_target = forward ? animator->targetValue : animator->initialValue;
523         Property::Value value_direction;
524         Property::Value value_duration = Property::Value( animator->timePeriodDuration );
525         Property::Value value_delay = Property::Value( delay );
526         Property::Value value_repeat = Property::Value( loop_count );
527         Property::Value value_repeat_delay = Property::Value( animator->timePeriodDelay );
528         Property::Value value_motion_type;
529         Property::Value value_easing_type;
530
531         if( forward )
532         {
533           value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
534         }
535         else
536         {
537           value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD );
538         }
539         if( auto_mirror )
540         {
541           value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
542         }
543         else
544         {
545           value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP );
546         }
547         switch( animator->alphaFunction.GetBuiltinFunction() )
548         {
549           case Dali::AlphaFunction::LINEAR:
550           {
551             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
552             break;
553           }
554           case Dali::AlphaFunction::EASE_IN_SQUARE:
555           {
556             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN );
557             break;
558           }
559           case Dali::AlphaFunction::EASE_OUT_SQUARE:
560           {
561             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT );
562             break;
563           }
564           case Dali::AlphaFunction::EASE_IN_OUT:
565           {
566             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT );
567             break;
568           }
569           default:
570           {
571             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
572           }
573         }
574
575         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START       , value_start );
576         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET      , value_target );
577         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION   , value_direction );
578         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION    , value_duration );
579         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY       , value_delay );
580         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT      , value_repeat );
581         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, value_repeat_delay );
582         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE , value_motion_type );
583         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE , value_easing_type );
584
585         map.Insert( index, animation_map );
586       }
587       else
588       {
589         //without animation
590         map.Insert( index, animator->targetValue );
591       }
592     }
593   }
594 }
595
596 void AnimatedGradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
597 {
598
599 }
600
601 Shader AnimatedGradientVisual::CreateShader()
602 {
603   Shader shader;
604
605   std::string tagUnit;
606   std::string tagGrad;
607   std::string tagSpread;
608   switch( mUnitType )
609   {
610     case Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX:
611     {
612       tagUnit = "UNIT_TYPE_BOUNDING_BOX";
613       break;
614     }
615     case Toolkit::DevelAnimatedGradientVisual::UnitType::USER_SPACE:
616     {
617       tagUnit = "UNIT_TYPE_USER";
618       break;
619     }
620   }
621   switch( mGradientType )
622   {
623     case Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR:
624     {
625       tagGrad = "GRADIENT_TYPE_LINEAR";
626       break;
627     }
628     case Toolkit::DevelAnimatedGradientVisual::GradientType::RADIAL:
629     {
630       tagGrad = "GRADIENT_TYPE_RADIAL";
631       break;
632     }
633   }
634   switch( mSpreadType )
635   {
636     case Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT:
637     {
638       tagSpread = "SPREAD_TYPE_REFLECT";
639       break;
640     }
641     case Toolkit::DevelAnimatedGradientVisual::SpreadType::REPEAT:
642     {
643       tagSpread = "SPREAD_TYPE_REPEAT";
644       break;
645     }
646     case Toolkit::DevelAnimatedGradientVisual::SpreadType::CLAMP:
647     {
648       tagSpread = "SPREAD_TYPE_CLAMP";
649       break;
650     }
651   }
652
653   std::string vert;
654   std::string frag;
655
656   vert = "#define " + tagUnit + "\n"
657        + SHADER_ANIMATED_GRADIENT_VISUAL_SHADER_VERT.data();
658   frag = "#define " + tagGrad + "\n"
659        + "#define " + tagSpread + "\n"
660        + SHADER_ANIMATED_GRADIENT_VISUAL_SHADER_FRAG.data();
661
662   shader = Shader::New( vert, frag );
663   return shader;
664 }
665
666 void AnimatedGradientVisual::OnInitialize()
667 {
668   Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
669   VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, mUnitType, mSpreadType );
670   Shader shader = mFactoryCache.GetShader( shaderType );
671   if( !shader )
672   {
673     shader = CreateShader();
674     mFactoryCache.SaveShader( shaderType, shader );
675   }
676
677   mImpl->mRenderer = Renderer::New( geometry, shader );
678
679   mImpl->mRenderer.RegisterProperty( UNIFORM_START_POINT_NAME  , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION, START_POSITION_NAME ) );
680   mImpl->mRenderer.RegisterProperty( UNIFORM_START_COLOR_NAME  , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   , START_COLOR_NAME ) );
681   mImpl->mRenderer.RegisterProperty( UNIFORM_END_POINT_NAME    , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  , END_POSITION_NAME ) );
682   mImpl->mRenderer.RegisterProperty( UNIFORM_END_COLOR_NAME    , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     , END_COLOR_NAME ) );
683   mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_CENTER_NAME, GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER , ROTATE_CENTER_NAME ) );
684   mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_ANGLE_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT , ROTATE_AMOUNT_NAME ) );
685   mImpl->mRenderer.RegisterProperty( UNIFORM_OFFSET_NAME       , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        , OFFSET_NAME ) );
686
687   //Register transform properties
688   mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
689 }
690
691 }//namespace Internal
692
693 }//namespace Toolkit
694
695 }//namespace Dali