Merge "Fix the normalization factor calculation for blendshapes" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / texture-manager / texture-manager-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/integration-api/adaptor-framework/adaptor.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/rendering/geometry.h>
28
29 // INTERNAL HEADERS
30 #include <dali-toolkit/internal/texture-manager/texture-async-loading-helper.h>
31 #include <dali-toolkit/internal/texture-manager/texture-cache-manager.h>
32 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
33 #include <dali-toolkit/internal/visuals/rendering-addon.h>
34
35 namespace
36 {
37 constexpr auto INITIAL_HASH_NUMBER = size_t{0u};
38
39 constexpr auto TEXTURE_INDEX      = 0u; ///< The Index for texture
40 constexpr auto MASK_TEXTURE_INDEX = 1u; ///< The Index for mask texture
41
42 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV  = "DALI_TEXTURE_LOCAL_THREADS";
43 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
44 constexpr auto LOAD_IMAGE_YUV_PLANES_ENV           = "DALI_LOAD_IMAGE_YUV_PLANES";
45
46 bool NeedToLoadYuvPlanes()
47 {
48   auto loadYuvPlanesString = Dali::EnvironmentVariable::GetEnvironmentVariable(LOAD_IMAGE_YUV_PLANES_ENV);
49   bool loadYuvPlanes       = loadYuvPlanesString ? std::atoi(loadYuvPlanesString) : false;
50   return loadYuvPlanes;
51 }
52 } // namespace
53
54 namespace Dali
55 {
56 namespace Toolkit
57 {
58 namespace Internal
59 {
60 #ifdef DEBUG_ENABLED
61 // Define logfilter Internal namespace level so other files (e.g. texture-cache-manager.cpp) can also use this filter.
62 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
63
64 // clang-format off
65 #define GET_LOAD_STATE_STRING(loadState) \
66   loadState == TextureManagerType::LoadState::NOT_STARTED      ? "NOT_STARTED"      : \
67   loadState == TextureManagerType::LoadState::LOADING          ? "LOADING"          : \
68   loadState == TextureManagerType::LoadState::LOAD_FINISHED    ? "LOAD_FINISHED"    : \
69   loadState == TextureManagerType::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
70   loadState == TextureManagerType::LoadState::MASK_APPLYING    ? "MASK_APPLYING"    : \
71   loadState == TextureManagerType::LoadState::MASK_APPLIED     ? "MASK_APPLIED"     : \
72   loadState == TextureManagerType::LoadState::UPLOADED         ? "UPLOADED"         : \
73   loadState == TextureManagerType::LoadState::CANCELLED        ? "CANCELLED"        : \
74   loadState == TextureManagerType::LoadState::MASK_CANCELLED   ? "MASK_CANCELLED"   : \
75   loadState == TextureManagerType::LoadState::LOAD_FAILED      ? "LOAD_FAILED"      : \
76                                                                  "Unknown"
77 // clang-format on
78 #endif
79
80 namespace
81 {
82 const uint32_t DEFAULT_ATLAS_SIZE(1024u);               ///< This size can fit 8 by 8 images of average size 128 * 128
83 const Vector4  FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
84
85 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
86 {
87   if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
88   {
89     if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
90     {
91       pixelBuffer.MultiplyColorByAlpha();
92     }
93   }
94   else
95   {
96     preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
97   }
98 }
99
100 } // Anonymous namespace
101
102 TextureManager::MaskingData::MaskingData()
103 : mAlphaMaskUrl(),
104   mAlphaMaskId(INVALID_TEXTURE_ID),
105   mContentScaleFactor(1.0f),
106   mCropToMask(true),
107   mPreappliedMasking(true),
108   mMaskImageLoadingFailed(false)
109 {
110 }
111
112 TextureManager::TextureManager()
113 : mTextureCacheManager(),
114   mAsyncLoader(std::unique_ptr<TextureAsyncLoadingHelper>(new TextureAsyncLoadingHelper(*this))),
115   mLifecycleObservers(),
116   mLoadQueue(),
117   mLoadingQueueTextureId(INVALID_TEXTURE_ID),
118   mRemoveQueue(),
119   mLoadYuvPlanes(NeedToLoadYuvPlanes()),
120   mRemoveProcessorRegistered(false)
121 {
122   // Initialize the AddOn
123   RenderingAddOn::Get();
124 }
125
126 TextureManager::~TextureManager()
127 {
128   if(mRemoveProcessorRegistered && Adaptor::IsAvailable())
129   {
130     Adaptor::Get().UnregisterProcessor(*this, true);
131     mRemoveProcessorRegistered = false;
132   }
133
134   for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
135   {
136     (*iter)->TextureManagerDestroyed();
137   }
138 }
139
140 TextureSet TextureManager::LoadAnimatedImageTexture(
141   const VisualUrl&                url,
142   Dali::AnimatedImageLoading      animatedImageLoading,
143   const uint32_t&                 frameIndex,
144   TextureManager::TextureId&      textureId,
145   MaskingDataPointer&             maskInfo,
146   const Dali::ImageDimensions&    desiredSize,
147   const Dali::FittingMode::Type&  fittingMode,
148   const Dali::SamplingMode::Type& samplingMode,
149   const bool&                     synchronousLoading,
150   TextureUploadObserver*          textureObserver,
151   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
152 {
153   TextureSet textureSet;
154
155   if(synchronousLoading)
156   {
157     Devel::PixelBuffer pixelBuffer;
158     if(animatedImageLoading)
159     {
160       pixelBuffer = animatedImageLoading.LoadFrame(frameIndex, desiredSize, fittingMode, samplingMode);
161     }
162     if(!pixelBuffer)
163     {
164       DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
165     }
166     else
167     {
168       Texture maskTexture;
169       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
170       {
171         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), desiredSize, fittingMode, samplingMode, true);
172         if(maskPixelBuffer)
173         {
174           if(!maskInfo->mPreappliedMasking)
175           {
176             PixelData maskPixelData = Devel::PixelBuffer::Convert(maskPixelBuffer); // takes ownership of buffer
177             maskTexture             = Texture::New(Dali::TextureType::TEXTURE_2D, maskPixelData.GetPixelFormat(), maskPixelData.GetWidth(), maskPixelData.GetHeight());
178             maskTexture.Upload(maskPixelData);
179           }
180           else
181           {
182             pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
183           }
184         }
185         else
186         {
187           DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous mask image loading is failed\n");
188         }
189       }
190
191       if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
192       {
193         PreMultiply(pixelBuffer, preMultiplyOnLoad);
194       }
195
196       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
197       if(!textureSet)
198       {
199         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
200         texture.Upload(pixelData);
201         textureSet = TextureSet::New();
202         textureSet.SetTexture(TEXTURE_INDEX, texture);
203         if(maskTexture)
204         {
205           textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTexture);
206         }
207       }
208     }
209   }
210   else
211   {
212     TextureId alphaMaskId        = INVALID_TEXTURE_ID;
213     float     contentScaleFactor = 1.0f;
214     bool      cropToMask         = false;
215     if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
216     {
217       maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE);
218       alphaMaskId            = maskInfo->mAlphaMaskId;
219       if(maskInfo->mPreappliedMasking)
220       {
221         contentScaleFactor = maskInfo->mContentScaleFactor;
222         cropToMask         = maskInfo->mCropToMask;
223       }
224     }
225
226     textureId = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiplyOnLoad, animatedImageLoading, frameIndex, false);
227
228     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
229     if(loadState == TextureManager::LoadState::UPLOADED)
230     {
231       // LoadComplete has already been called - keep the same texture set
232       textureSet = GetTextureSet(textureId);
233     }
234   }
235
236   return textureSet;
237 }
238
239 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
240   const VisualUrl&                url,
241   const Dali::ImageDimensions&    desiredSize,
242   const Dali::FittingMode::Type&  fittingMode,
243   const Dali::SamplingMode::Type& samplingMode,
244   const bool&                     synchronousLoading,
245   TextureUploadObserver*          textureObserver,
246   const bool&                     orientationCorrection,
247   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
248 {
249   Devel::PixelBuffer pixelBuffer;
250   if(synchronousLoading)
251   {
252     if(url.IsValid())
253     {
254       if(url.IsBufferResource())
255       {
256         const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
257         if(encodedImageBuffer)
258         {
259           pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
260         }
261       }
262       else
263       {
264         pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
265       }
266       if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
267       {
268         PreMultiply(pixelBuffer, preMultiplyOnLoad);
269       }
270     }
271   }
272   else
273   {
274     RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false);
275   }
276
277   return pixelBuffer;
278 }
279
280 TextureSet TextureManager::LoadTexture(
281   const VisualUrl&                    url,
282   const Dali::ImageDimensions&        desiredSize,
283   const Dali::FittingMode::Type&      fittingMode,
284   const Dali::SamplingMode::Type&     samplingMode,
285   MaskingDataPointer&                 maskInfo,
286   const bool&                         synchronousLoading,
287   TextureManager::TextureId&          textureId,
288   Vector4&                            textureRect,
289   Dali::ImageDimensions&              textureRectSize,
290   bool&                               atlasingStatus,
291   bool&                               loadingStatus,
292   TextureUploadObserver*              textureObserver,
293   AtlasUploadObserver*                atlasObserver,
294   ImageAtlasManagerPtr                imageAtlasManager,
295   const bool&                         orientationCorrection,
296   const TextureManager::ReloadPolicy& reloadPolicy,
297   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad)
298 {
299   TextureSet textureSet;
300
301   loadingStatus = false;
302   textureRect   = FULL_ATLAS_RECT;
303
304   if(VisualUrl::TEXTURE == url.GetProtocolType())
305   {
306     std::string location = url.GetLocation();
307     if(location.size() > 0u)
308     {
309       TextureId id                  = std::stoi(location);
310       auto      externalTextureInfo = mTextureCacheManager.GetExternalTextureInfo(id);
311       if(externalTextureInfo.textureSet)
312       {
313         textureId = id;
314
315         if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
316         {
317           // Change preMultiplyOnLoad value so make caller determine to preMultiplyAlpha or not.
318           // TODO : Should we seperate input and output value?
319           preMultiplyOnLoad = externalTextureInfo.preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
320         }
321
322         TextureId alphaMaskId = INVALID_TEXTURE_ID;
323         if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
324         {
325           maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, StorageType::KEEP_TEXTURE, synchronousLoading);
326           alphaMaskId            = maskInfo->mAlphaMaskId;
327           textureId              = RequestLoad(url, alphaMaskId, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad, synchronousLoading);
328
329           TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
330           if(loadState == TextureManager::LoadState::UPLOADED)
331           {
332             textureSet = GetTextureSet(textureId);
333           }
334         }
335         else
336         {
337           textureSet = TextureSet::New();
338           textureSet.SetTexture(TEXTURE_INDEX, externalTextureInfo.textureSet.GetTexture(TEXTURE_INDEX));
339         }
340       }
341     }
342   }
343   else
344   {
345     // For Atlas
346     if(synchronousLoading && atlasingStatus)
347     {
348       const bool synchronousAtlasAvaliable = (desiredSize != ImageDimensions() || url.IsLocalResource()) ? imageAtlasManager->CheckAtlasAvailable(url, desiredSize)
349                                                                                                          : false;
350       if(synchronousAtlasAvaliable)
351       {
352         std::vector<Devel::PixelBuffer> pixelBuffers;
353         LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, false, pixelBuffers);
354
355         if(!pixelBuffers.empty() && maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
356         {
357           std::vector<Devel::PixelBuffer> maskPixelBuffers;
358           LoadImageSynchronously(maskInfo->mAlphaMaskUrl, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true, false, maskPixelBuffers);
359           if(!maskPixelBuffers.empty())
360           {
361             pixelBuffers[0].ApplyMask(maskPixelBuffers[0], maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
362           }
363         }
364
365         PixelData data;
366         if(!pixelBuffers.empty())
367         {
368           PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
369           data = Devel::PixelBuffer::Convert(pixelBuffers[0]); // takes ownership of buffer
370
371           if(data)
372           {
373             textureSet = imageAtlasManager->Add(textureRect, data);
374             if(textureSet)
375             {
376               textureRectSize.SetWidth(data.GetWidth());
377               textureRectSize.SetHeight(data.GetHeight());
378             }
379           }
380           else
381           {
382             DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
383           }
384         }
385         if(!textureSet)
386         {
387           atlasingStatus = false;
388         }
389       }
390     }
391
392     if(!textureSet)
393     {
394       loadingStatus = true;
395       // Atlas manager can chage desired size when it is set by 0,0.
396       // We should store into textureRectSize only if atlasing successed.
397       // So copy inputed desiredSize, and replace value into textureRectSize only if atlasing success.
398       Dali::ImageDimensions atlasDesiredSize = desiredSize;
399       if(atlasingStatus)
400       {
401         if(url.IsBufferResource())
402         {
403           const EncodedImageBuffer& encodedImageBuffer = GetEncodedImageBuffer(url.GetUrl());
404           if(encodedImageBuffer)
405           {
406             textureSet = imageAtlasManager->Add(textureRect, encodedImageBuffer, desiredSize, fittingMode, true, atlasObserver);
407           }
408         }
409         else
410         {
411           textureSet = imageAtlasManager->Add(textureRect, url, atlasDesiredSize, fittingMode, true, atlasObserver);
412         }
413       }
414       if(!textureSet) // big image, no atlasing or atlasing failed
415       {
416         atlasingStatus = false;
417
418         TextureId alphaMaskId        = INVALID_TEXTURE_ID;
419         float     contentScaleFactor = 1.0f;
420         bool      cropToMask         = false;
421         if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
422         {
423           maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, maskInfo->mPreappliedMasking ? StorageType::KEEP_PIXEL_BUFFER : StorageType::KEEP_TEXTURE, synchronousLoading);
424           alphaMaskId            = maskInfo->mAlphaMaskId;
425           if(maskInfo && maskInfo->mPreappliedMasking)
426           {
427             contentScaleFactor = maskInfo->mContentScaleFactor;
428             cropToMask         = maskInfo->mCropToMask;
429           }
430         }
431
432         textureId = RequestLoad(
433           url,
434           alphaMaskId,
435           contentScaleFactor,
436           desiredSize,
437           fittingMode,
438           samplingMode,
439           UseAtlas::NO_ATLAS,
440           cropToMask,
441           textureObserver,
442           orientationCorrection,
443           reloadPolicy,
444           preMultiplyOnLoad,
445           synchronousLoading);
446
447         TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
448         if(loadState == TextureManager::LoadState::UPLOADED)
449         {
450           // LoadComplete has already been called - keep the same texture set
451           textureSet = GetTextureSet(textureId);
452         }
453
454         // If we are loading the texture, or waiting for the ready signal handler to complete, inform
455         // caller that they need to wait.
456         loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
457                          loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
458                          loadState == TextureManager::LoadState::MASK_APPLYING ||
459                          loadState == TextureManager::LoadState::MASK_APPLIED ||
460                          loadState == TextureManager::LoadState::NOT_STARTED ||
461                          mLoadingQueueTextureId != INVALID_TEXTURE_ID);
462       }
463       else
464       {
465         textureRectSize = atlasDesiredSize;
466       }
467     }
468   }
469
470   if(synchronousLoading)
471   {
472     loadingStatus = false;
473   }
474
475   return textureSet;
476 }
477
478 TextureManager::TextureId TextureManager::RequestLoad(
479   const VisualUrl&                    url,
480   const ImageDimensions&              desiredSize,
481   const Dali::FittingMode::Type&      fittingMode,
482   const Dali::SamplingMode::Type&     samplingMode,
483   const UseAtlas&                     useAtlas,
484   TextureUploadObserver*              observer,
485   const bool&                         orientationCorrection,
486   const TextureManager::ReloadPolicy& reloadPolicy,
487   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
488   const bool&                         synchronousLoading)
489 {
490   return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
491 }
492
493 TextureManager::TextureId TextureManager::RequestLoad(
494   const VisualUrl&                    url,
495   const TextureManager::TextureId&    maskTextureId,
496   const float&                        contentScale,
497   const Dali::ImageDimensions&        desiredSize,
498   const Dali::FittingMode::Type&      fittingMode,
499   const Dali::SamplingMode::Type&     samplingMode,
500   const TextureManager::UseAtlas&     useAtlas,
501   const bool&                         cropToMask,
502   TextureUploadObserver*              observer,
503   const bool&                         orientationCorrection,
504   const TextureManager::ReloadPolicy& reloadPolicy,
505   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
506   const bool&                         synchronousLoading)
507 {
508   return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
509 }
510
511 TextureManager::TextureId TextureManager::RequestMaskLoad(
512   const VisualUrl& maskUrl,
513   StorageType      storageType,
514   const bool&      synchronousLoading)
515 {
516   // Use the normal load procedure to get the alpha mask.
517   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
518   return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, storageType, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
519 }
520
521 TextureManager::TextureId TextureManager::RequestLoadInternal(
522   const VisualUrl&                    url,
523   const TextureManager::TextureId&    maskTextureId,
524   const float&                        contentScale,
525   const Dali::ImageDimensions&        desiredSize,
526   const Dali::FittingMode::Type&      fittingMode,
527   const Dali::SamplingMode::Type&     samplingMode,
528   const TextureManager::UseAtlas&     useAtlas,
529   const bool&                         cropToMask,
530   const TextureManager::StorageType&  storageType,
531   TextureUploadObserver*              observer,
532   const bool&                         orientationCorrection,
533   const TextureManager::ReloadPolicy& reloadPolicy,
534   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
535   Dali::AnimatedImageLoading          animatedImageLoading,
536   const std::uint32_t&                frameIndex,
537   const bool&                         synchronousLoading)
538 {
539   TextureHash       textureHash   = INITIAL_HASH_NUMBER;
540   TextureCacheIndex cacheIndex    = INVALID_CACHE_INDEX;
541   bool              loadYuvPlanes = (mLoadYuvPlanes && maskTextureId == INVALID_TEXTURE_ID && storageType == StorageType::UPLOAD_TO_TEXTURE);
542
543   if(storageType != StorageType::RETURN_PIXEL_BUFFER)
544   {
545     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
546
547     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
548     cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, storageType, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false, frameIndex);
549   }
550
551   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
552   // Check if the requested Texture exists in the cache.
553   if(cacheIndex != INVALID_CACHE_INDEX)
554   {
555     if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
556     {
557       // Mark this texture being used by another client resource. Forced reload would replace the current texture
558       // without the need for incrementing the reference count.
559       ++(mTextureCacheManager[cacheIndex].referenceCount);
560     }
561     textureId = mTextureCacheManager[cacheIndex].textureId;
562
563     // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
564     preMultiplyOnLoad = mTextureCacheManager[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
565     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d, maskTextureId=%d, frameindex=%d, premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, maskTextureId, frameIndex, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
566   }
567
568   if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
569   {
570     textureId = mTextureCacheManager.GenerateTextureId();
571
572     bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
573
574     // Cache new texutre, and get cacheIndex.
575     cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex, loadYuvPlanes));
576     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d, maskTextureId=%d, frameindex=%d premultiply=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, maskTextureId, frameIndex, preMultiply);
577   }
578
579   // The below code path is common whether we are using the cache or not.
580   // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
581   // or a new TextureInfo just created.
582   TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
583   textureInfo.maskTextureId         = maskTextureId;
584   textureInfo.storageType           = storageType;
585   textureInfo.orientationCorrection = orientationCorrection;
586
587   // the case using external texture has already been loaded texture, so change its status to WAITING_FOR_MASK.
588   if(url.GetProtocolType() == VisualUrl::TEXTURE)
589   {
590     if(textureInfo.loadState != LoadState::UPLOADED)
591     {
592       textureInfo.loadState = TextureManager::LoadState::WAITING_FOR_MASK;
593     }
594   }
595
596   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
597
598   // Force reloading of texture by setting loadState unless already loading or cancelled.
599   if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
600      TextureManager::LoadState::LOADING != textureInfo.loadState &&
601      TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
602      TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
603      TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
604      TextureManager::LoadState::CANCELLED != textureInfo.loadState &&
605      TextureManager::LoadState::MASK_CANCELLED != textureInfo.loadState)
606   {
607     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d, maskTextureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, maskTextureId);
608     textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
609   }
610
611   if(!synchronousLoading)
612   {
613     // Check if we should add the observer.
614     // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
615     switch(textureInfo.loadState)
616     {
617       case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
618       case TextureManager::LoadState::NOT_STARTED:
619       {
620         LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
621         break;
622       }
623       case TextureManager::LoadState::LOADING:
624       case TextureManager::LoadState::WAITING_FOR_MASK:
625       case TextureManager::LoadState::MASK_APPLYING:
626       case TextureManager::LoadState::MASK_APPLIED:
627       {
628         ObserveTexture(textureInfo, observer);
629         break;
630       }
631       case TextureManager::LoadState::UPLOADED:
632       {
633         if(observer)
634         {
635           LoadOrQueueTexture(textureInfo, observer);
636         }
637         break;
638       }
639       case TextureManager::LoadState::CANCELLED:
640       {
641         // A cancelled texture hasn't finished loading yet. Treat as a loading texture
642         // (it's ref count has already been incremented, above)
643         textureInfo.loadState = TextureManager::LoadState::LOADING;
644         ObserveTexture(textureInfo, observer);
645         break;
646       }
647       case TextureManager::LoadState::MASK_CANCELLED:
648       {
649         // A cancelled texture hasn't finished mask applying yet. Treat as a mask applying texture
650         // (it's ref count has already been incremented, above)
651         textureInfo.loadState = TextureManager::LoadState::MASK_APPLYING;
652         ObserveTexture(textureInfo, observer);
653         break;
654       }
655       case TextureManager::LoadState::LOAD_FINISHED:
656       {
657         // Loading has already completed.
658         if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
659         {
660           LoadOrQueueTexture(textureInfo, observer);
661         }
662         break;
663       }
664     }
665   }
666   else
667   {
668     // If the image is already finished to load, use cached texture.
669     // We don't need to consider Observer because this is synchronous loading.
670     if(!(textureInfo.loadState == TextureManager::LoadState::UPLOADED ||
671          textureInfo.loadState == TextureManager::LoadState::LOAD_FINISHED))
672     {
673       if(url.GetProtocolType() == VisualUrl::TEXTURE)
674       {
675         // Get external textureSet from cacheManager.
676         std::string location = textureInfo.url.GetLocation();
677         if(!location.empty())
678         {
679           TextureId id                  = std::stoi(location);
680           auto      externalTextureInfo = mTextureCacheManager.GetExternalTextureInfo(id);
681           textureInfo.textures.push_back(externalTextureInfo.textureSet.GetTexture(0));
682           textureInfo.loadState = LoadState::UPLOADED;
683         }
684       }
685       else
686       {
687         std::vector<Devel::PixelBuffer> pixelBuffers;
688         LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, loadYuvPlanes, pixelBuffers);
689
690         if(pixelBuffers.empty())
691         {
692           // If pixelBuffer loading is failed in synchronously, call RequestRemove() method.
693           RequestRemove(textureId, nullptr);
694           return INVALID_TEXTURE_ID;
695         }
696
697         if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
698         {
699           textureInfo.pixelBuffer = pixelBuffers[0]; // Store the pixel data
700           textureInfo.loadState   = LoadState::LOAD_FINISHED;
701         }
702         else // For the image loading.
703         {
704           Texture maskTexture;
705           if(maskTextureId != INVALID_TEXTURE_ID)
706           {
707             TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
708             if(maskCacheIndex != INVALID_CACHE_INDEX)
709             {
710               if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
711               {
712                 Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
713                 if(maskPixelBuffer)
714                 {
715                   pixelBuffers[0].ApplyMask(maskPixelBuffer, contentScale, cropToMask);
716                 }
717                 else
718                 {
719                   DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
720                 }
721               }
722             }
723             else
724             {
725               DALI_LOG_ERROR("Mask image is not stored in cache.\n");
726             }
727           }
728           PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
729
730           // Upload texture
731           UploadTextures(pixelBuffers, textureInfo);
732         }
733       }
734     }
735   }
736
737   return textureId;
738 }
739
740 void TextureManager::RequestRemove(const TextureManager::TextureId& textureId, TextureUploadObserver* observer)
741 {
742   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestRemove( textureId=%d observer=%p )\n", textureId, observer);
743
744   // Queue to remove.
745   if(textureId != INVALID_TEXTURE_ID)
746   {
747     if(observer)
748     {
749       // Remove observer from cached texture info
750       TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
751       if(textureCacheIndex != INVALID_CACHE_INDEX)
752       {
753         TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
754         RemoveTextureObserver(textureInfo, observer);
755       }
756     }
757     mRemoveQueue.PushBack(textureId);
758
759     if(!mRemoveProcessorRegistered && Adaptor::IsAvailable())
760     {
761       mRemoveProcessorRegistered = true;
762       Adaptor::Get().RegisterProcessor(*this, true);
763     }
764   }
765 }
766
767 void TextureManager::Remove(const TextureManager::TextureId& textureId)
768 {
769   if(textureId != INVALID_TEXTURE_ID)
770   {
771     TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
772     if(textureCacheIndex != INVALID_CACHE_INDEX)
773     {
774       TextureManager::TextureId maskTextureId = INVALID_TEXTURE_ID;
775       TextureInfo&              textureInfo(mTextureCacheManager[textureCacheIndex]);
776       // We only need to consider maskTextureId when texture's loadState is not cancelled. Because it is already deleted.
777       if(textureInfo.loadState != LoadState::CANCELLED && textureInfo.loadState != LoadState::MASK_CANCELLED)
778       {
779         if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
780         {
781           maskTextureId = textureInfo.maskTextureId;
782         }
783       }
784
785       DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::Remove( textureId=%d ) cacheIndex:%d removal maskTextureId=%d, loadingQueueTextureId=%d, loadState=%s\n", textureId, textureCacheIndex.GetIndex(), maskTextureId, mLoadingQueueTextureId, GET_LOAD_STATE_STRING(textureInfo.loadState));
786
787       // Remove textureId in CacheManager. Now, textureInfo is invalidate.
788       mTextureCacheManager.RemoveCache(textureInfo);
789
790       // Remove maskTextureId in CacheManager
791       if(maskTextureId != INVALID_TEXTURE_ID)
792       {
793         TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
794         if(maskCacheIndex != INVALID_CACHE_INDEX)
795         {
796           TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
797           mTextureCacheManager.RemoveCache(maskTextureInfo);
798         }
799       }
800     }
801   }
802 }
803
804 void TextureManager::ProcessRemoveQueue()
805 {
806   // Note that RemoveQueue is not be changed during Remove().
807   for(auto&& textureId : mRemoveQueue)
808   {
809     if(textureId != INVALID_TEXTURE_ID)
810     {
811       Remove(textureId);
812     }
813   }
814   mRemoveQueue.Clear();
815 }
816
817 void TextureManager::Process(bool postProcessor)
818 {
819   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::Process()\n");
820
821   ProcessRemoveQueue();
822
823   if(Adaptor::IsAvailable())
824   {
825     Adaptor::Get().UnregisterProcessor(*this, true);
826     mRemoveProcessorRegistered = false;
827   }
828 }
829
830 void TextureManager::LoadImageSynchronously(
831   const VisualUrl&                 url,
832   const Dali::ImageDimensions&     desiredSize,
833   const Dali::FittingMode::Type&   fittingMode,
834   const Dali::SamplingMode::Type&  samplingMode,
835   const bool&                      orientationCorrection,
836   const bool&                      loadYuvPlanes,
837   std::vector<Devel::PixelBuffer>& pixelBuffers)
838 {
839   Devel::PixelBuffer pixelBuffer;
840   if(url.IsBufferResource())
841   {
842     const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
843     if(encodedImageBuffer)
844     {
845       pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
846     }
847   }
848   else
849   {
850     if(loadYuvPlanes)
851     {
852       Dali::LoadImagePlanesFromFile(url.GetUrl(), pixelBuffers, desiredSize, fittingMode, samplingMode, orientationCorrection);
853     }
854     else
855     {
856       pixelBuffer = Dali::LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
857     }
858   }
859
860   if(pixelBuffer)
861   {
862     pixelBuffers.push_back(pixelBuffer);
863   }
864 }
865
866 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
867 {
868   // make sure an observer doesn't observe the same object twice
869   // otherwise it will get multiple calls to ObjectDestroyed()
870   DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
871   mLifecycleObservers.PushBack(&observer);
872 }
873
874 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
875 {
876   // Find the observer...
877   auto endIter = mLifecycleObservers.End();
878   for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
879   {
880     if((*iter) == &observer)
881     {
882       mLifecycleObservers.Erase(iter);
883       break;
884     }
885   }
886   DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
887 }
888
889 void TextureManager::LoadOrQueueTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
890 {
891   switch(textureInfo.loadState)
892   {
893     case LoadState::NOT_STARTED:
894     case LoadState::LOAD_FAILED:
895     {
896       if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
897       {
898         QueueLoadTexture(textureInfo, observer);
899       }
900       else
901       {
902         LoadTexture(textureInfo, observer);
903       }
904       break;
905     }
906     case LoadState::UPLOADED:
907     {
908       if(mLoadingQueueTextureId != INVALID_TEXTURE_ID)
909       {
910         QueueLoadTexture(textureInfo, observer);
911       }
912       else
913       {
914         // The Texture has already loaded. The other observers have already been notified.
915         // We need to send a "late" loaded notification for this observer.
916         EmitLoadComplete(observer, textureInfo, true);
917       }
918       break;
919     }
920     case LoadState::LOADING:
921     case LoadState::CANCELLED:
922     case LoadState::MASK_CANCELLED:
923     case LoadState::LOAD_FINISHED:
924     case LoadState::WAITING_FOR_MASK:
925     case LoadState::MASK_APPLYING:
926     case LoadState::MASK_APPLIED:
927     {
928       break;
929     }
930   }
931 }
932
933 void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
934 {
935   const auto& textureId = textureInfo.textureId;
936   mLoadQueue.PushBack(QueueElement(textureId, observer));
937
938   if(observer)
939   {
940     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
941   }
942 }
943
944 void TextureManager::LoadTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
945 {
946   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
947   textureInfo.loadState = LoadState::LOADING;
948   if(!textureInfo.loadSynchronously)
949   {
950     auto premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
951     if(textureInfo.animatedImageLoading)
952     {
953       mAsyncLoader->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, premultiplyOnLoad);
954     }
955     else
956     {
957       mAsyncLoader->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad, textureInfo.loadYuvPlanes);
958     }
959   }
960   ObserveTexture(textureInfo, observer);
961 }
962
963 void TextureManager::ProcessLoadQueue()
964 {
965   for(auto&& element : mLoadQueue)
966   {
967     if(element.mTextureId == INVALID_TEXTURE_ID)
968     {
969       continue;
970     }
971
972     TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
973     if(cacheIndex != INVALID_CACHE_INDEX)
974     {
975       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
976       if((textureInfo.loadState == LoadState::UPLOADED) || (textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER))
977       {
978         if(element.mObserver)
979         {
980           EmitLoadComplete(element.mObserver, textureInfo, true);
981         }
982       }
983       else if(textureInfo.loadState == LoadState::LOADING)
984       {
985         // Note : LOADING state texture cannot be queue.
986         // This case be occured when same texture id are queue in mLoadQueue.
987         ObserveTexture(textureInfo, element.mObserver);
988       }
989       else
990       {
991         LoadTexture(textureInfo, element.mObserver);
992       }
993     }
994   }
995   mLoadQueue.Clear();
996 }
997
998 void TextureManager::ObserveTexture(TextureManager::TextureInfo& textureInfo,
999                                     TextureUploadObserver*       observer)
1000 {
1001   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
1002
1003   if(observer)
1004   {
1005     textureInfo.observerList.PushBack(observer);
1006     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
1007   }
1008 }
1009
1010 void TextureManager::AsyncLoadComplete(const TextureManager::TextureId& textureId, std::vector<Devel::PixelBuffer>& pixelBuffers)
1011 {
1012   TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1013   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( textureId:%d CacheIndex:%d )\n", textureId, cacheIndex.GetIndex());
1014   if(cacheIndex != INVALID_CACHE_INDEX)
1015   {
1016     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1017
1018     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "  textureId:%d Url:%s CacheIndex:%d LoadState: %s\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState));
1019     if(textureInfo.loadState != LoadState::CANCELLED && textureInfo.loadState != LoadState::MASK_CANCELLED)
1020     {
1021       // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
1022       PostLoad(textureInfo, pixelBuffers);
1023     }
1024     else
1025     {
1026       RequestRemove(textureInfo.textureId, nullptr);
1027     }
1028   }
1029 }
1030
1031 void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, std::vector<Devel::PixelBuffer>& pixelBuffers)
1032 {
1033   // Was the load successful?
1034   if(!pixelBuffers.empty())
1035   {
1036     if(pixelBuffers.size() == 1)
1037     {
1038       Devel::PixelBuffer pixelBuffer = pixelBuffers[0];
1039       if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
1040       {
1041         // No atlas support for now
1042         textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
1043         textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
1044
1045         if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
1046         {
1047           // If there is a mask texture ID associated with this texture, then apply the mask
1048           // if it's already loaded. If it hasn't, and the mask is still loading,
1049           // wait for the mask to finish loading.
1050           // note, If the texture is already uploaded synchronously during loading,
1051           // we don't need to apply mask.
1052           if(textureInfo.loadState != LoadState::UPLOADED &&
1053              textureInfo.maskTextureId != INVALID_TEXTURE_ID)
1054           {
1055             if(textureInfo.loadState == LoadState::MASK_APPLYING)
1056             {
1057               textureInfo.loadState = LoadState::MASK_APPLIED;
1058               UploadTextures(pixelBuffers, textureInfo);
1059               NotifyObservers(textureInfo, true);
1060             }
1061             else
1062             {
1063               LoadState maskLoadState = mTextureCacheManager.GetTextureStateInternal(textureInfo.maskTextureId);
1064               textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
1065               if(maskLoadState == LoadState::LOADING)
1066               {
1067                 textureInfo.loadState = LoadState::WAITING_FOR_MASK;
1068               }
1069               else if(maskLoadState == LoadState::LOAD_FINISHED || maskLoadState == LoadState::UPLOADED)
1070               {
1071                 // Send New Task to Thread
1072                 TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
1073                 if(maskCacheIndex != INVALID_CACHE_INDEX)
1074                 {
1075                   TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
1076                   if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
1077                   {
1078                     // Send New Task to Thread
1079                     ApplyMask(textureInfo, textureInfo.maskTextureId);
1080                   }
1081                   else if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1082                   {
1083                     // Upload image texture. textureInfo.loadState will be UPLOADED.
1084                     UploadTextures(pixelBuffers, textureInfo);
1085
1086                     // notify mask texture set.
1087                     NotifyObservers(textureInfo, true);
1088                   }
1089                 }
1090               }
1091               else // maskLoadState == LoadState::LOAD_FAILED
1092               {
1093                 // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
1094                 DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
1095                 UploadTextures(pixelBuffers, textureInfo);
1096                 NotifyObservers(textureInfo, true);
1097               }
1098             }
1099           }
1100           else
1101           {
1102             UploadTextures(pixelBuffers, textureInfo);
1103             NotifyObservers(textureInfo, true);
1104           }
1105         }
1106         else
1107         {
1108           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
1109           textureInfo.loadState   = LoadState::LOAD_FINISHED;
1110
1111           if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1112           {
1113             NotifyObservers(textureInfo, true);
1114           }
1115           else // for the StorageType::KEEP_PIXEL_BUFFER and StorageType::KEEP_TEXTURE
1116           {
1117             // Check if there was another texture waiting for this load to complete
1118             // (e.g. if this was an image mask, and its load is on a different thread)
1119             CheckForWaitingTexture(textureInfo);
1120           }
1121         }
1122       }
1123     }
1124     else
1125     {
1126       // YUV case
1127       // No atlas support for now
1128       textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
1129       textureInfo.preMultiplied = false;
1130
1131       UploadTextures(pixelBuffers, textureInfo);
1132       NotifyObservers(textureInfo, true);
1133     }
1134   }
1135   else
1136   {
1137     textureInfo.loadState = LoadState::LOAD_FAILED;
1138     if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER || textureInfo.storageType == StorageType::KEEP_TEXTURE)
1139     {
1140       // Check if there was another texture waiting for this load to complete
1141       // (e.g. if this was an image mask, and its load is on a different thread)
1142       CheckForWaitingTexture(textureInfo);
1143     }
1144     else
1145     {
1146       NotifyObservers(textureInfo, false);
1147     }
1148   }
1149 }
1150
1151 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
1152 {
1153   if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED &&
1154      maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1155   {
1156     // Upload mask texture. textureInfo.loadState will be UPLOADED.
1157     std::vector<Devel::PixelBuffer> pixelBuffers;
1158     pixelBuffers.push_back(maskTextureInfo.pixelBuffer);
1159     UploadTextures(pixelBuffers, maskTextureInfo);
1160   }
1161
1162   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::CheckForWaitingTexture(): maskTextureId=%d, maskTextureUrl=%s\n", maskTextureInfo.textureId, maskTextureInfo.url.GetUrl().c_str());
1163
1164   // Search the cache, checking if any texture has this texture id as a maskTextureId
1165   const std::size_t size = mTextureCacheManager.size();
1166
1167   // Keep notify observer required textureIds.
1168   // Note : NotifyObservers can change mTextureCacheManager cache struct. We should check id's validation before notify.
1169   std::vector<TextureId> notifyRequiredTextureIds;
1170
1171   // TODO : Refactorize here to not iterate whole cached image.
1172   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1173   {
1174     if(mTextureCacheManager[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
1175        mTextureCacheManager[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
1176     {
1177       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1178
1179       if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED)
1180       {
1181         if(maskTextureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER)
1182         {
1183           // Send New Task to Thread
1184           ApplyMask(textureInfo, maskTextureInfo.textureId);
1185         }
1186       }
1187       else if(maskTextureInfo.loadState == LoadState::UPLOADED)
1188       {
1189         if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1190         {
1191           if(textureInfo.url.GetProtocolType() == VisualUrl::TEXTURE)
1192           {
1193             // Get external textureSet from cacheManager.
1194             std::string location = textureInfo.url.GetLocation();
1195             if(!location.empty())
1196             {
1197               TextureId id                  = std::stoi(location);
1198               auto      externalTextureInfo = mTextureCacheManager.GetExternalTextureInfo(id);
1199               textureInfo.textures.push_back(externalTextureInfo.textureSet.GetTexture(0));
1200               textureInfo.loadState = LoadState::UPLOADED;
1201             }
1202           }
1203           else
1204           {
1205             // Upload image texture. textureInfo.loadState will be UPLOADED.
1206             std::vector<Devel::PixelBuffer> pixelBuffers;
1207             pixelBuffers.push_back(textureInfo.pixelBuffer);
1208             UploadTextures(pixelBuffers, textureInfo);
1209           }
1210
1211           // Increase reference counts for notify required textureId.
1212           // Now we can assume that we don't remove & re-assign this textureId
1213           // during NotifyObserver signal emit.
1214           maskTextureInfo.referenceCount++;
1215           textureInfo.referenceCount++;
1216
1217           DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::CheckForWaitingTexture(): Ready to notify textureId=%d\n", textureInfo.textureId);
1218
1219           notifyRequiredTextureIds.push_back(textureInfo.textureId);
1220         }
1221       }
1222       else // maskTextureInfo.loadState == LoadState::LOAD_FAILED
1223       {
1224         // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
1225         DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
1226         std::vector<Devel::PixelBuffer> pixelBuffers;
1227         pixelBuffers.push_back(textureInfo.pixelBuffer);
1228         UploadTextures(pixelBuffers, textureInfo);
1229
1230         // Increase reference counts for notify required textureId.
1231         // Now we can assume that we don't remove & re-assign this textureId
1232         // during NotifyObserver signal emit.
1233         maskTextureInfo.referenceCount++;
1234         textureInfo.referenceCount++;
1235
1236         DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::CheckForWaitingTexture(): Ready to notify textureId=%d\n", textureInfo.textureId);
1237
1238         notifyRequiredTextureIds.push_back(textureInfo.textureId);
1239       }
1240     }
1241   }
1242
1243   // Notify textures are masked
1244   for(const auto textureId : notifyRequiredTextureIds)
1245   {
1246     TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1247     if(textureCacheIndex != INVALID_CACHE_INDEX)
1248     {
1249       TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
1250       NotifyObservers(textureInfo, true);
1251     }
1252   }
1253
1254   // Decrease reference count
1255   for(const auto textureId : notifyRequiredTextureIds)
1256   {
1257     RequestRemove(textureId, nullptr);
1258   }
1259 }
1260
1261 void TextureManager::ApplyMask(TextureManager::TextureInfo& textureInfo, const TextureManager::TextureId& maskTextureId)
1262 {
1263   TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
1264   if(maskCacheIndex != INVALID_CACHE_INDEX)
1265   {
1266     Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
1267     Devel::PixelBuffer pixelBuffer     = textureInfo.pixelBuffer;
1268     textureInfo.pixelBuffer.Reset();
1269
1270     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
1271
1272     textureInfo.loadState  = LoadState::MASK_APPLYING;
1273     auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
1274     mAsyncLoader->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
1275   }
1276 }
1277
1278 void TextureManager::UploadTextures(std::vector<Devel::PixelBuffer>& pixelBuffers, TextureManager::TextureInfo& textureInfo)
1279 {
1280   if(!pixelBuffers.empty() && textureInfo.loadState != LoadState::UPLOADED && textureInfo.useAtlas != UseAtlas::USE_ATLAS)
1281   {
1282     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "  TextureManager::UploadTextures() New Texture for textureId:%d\n", textureInfo.textureId);
1283
1284     // Check if this pixelBuffer is premultiplied
1285     textureInfo.preMultiplied = pixelBuffers[0].IsAlphaPreMultiplied();
1286
1287     auto& renderingAddOn = RenderingAddOn::Get();
1288     if(renderingAddOn.IsValid())
1289     {
1290       renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffers[0]);
1291     }
1292
1293     // Remove previous textures and insert new textures
1294     textureInfo.textures.clear();
1295
1296     for(auto&& pixelBuffer : pixelBuffers)
1297     {
1298       Texture   texture   = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
1299       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1300       texture.Upload(pixelData);
1301       textureInfo.textures.push_back(texture);
1302     }
1303   }
1304
1305   // Update the load state.
1306   // Note: This is regardless of success as we care about whether a
1307   // load attempt is in progress or not.  If unsuccessful, a broken
1308   // image is still loaded.
1309   textureInfo.loadState = LoadState::UPLOADED;
1310 }
1311
1312 void TextureManager::NotifyObservers(TextureManager::TextureInfo& textureInfo, const bool& success)
1313 {
1314   TextureId textureId = textureInfo.textureId;
1315
1316   // If there is an observer: Notify the load is complete, whether successful or not,
1317   // and erase it from the list
1318   TextureInfo* info = &textureInfo;
1319
1320   if(info->animatedImageLoading)
1321   {
1322     // If loading failed, we don't need to get frameCount and frameInterval.
1323     if(success)
1324     {
1325       info->frameCount    = info->animatedImageLoading.GetImageCount();
1326       info->frameInterval = info->animatedImageLoading.GetFrameInterval(info->frameIndex);
1327     }
1328     info->animatedImageLoading.Reset();
1329   }
1330
1331   mLoadingQueueTextureId = textureId;
1332
1333   // Reverse observer list that we can pop_back the observer.
1334   std::reverse(info->observerList.Begin(), info->observerList.End());
1335
1336   while(info->observerList.Count())
1337   {
1338     TextureUploadObserver* observer = *(info->observerList.End() - 1u);
1339
1340     // During LoadComplete() a Control ResourceReady() signal is emitted.
1341     // During that signal the app may add remove /add Textures (e.g. via
1342     // ImageViews).
1343     // It is possible for observers to be removed from the observer list,
1344     // and it is also possible for the mTextureInfoContainer to be modified,
1345     // invalidating the reference to the textureInfo struct.
1346     // Texture load requests for the same URL are deferred until the end of this
1347     // method.
1348     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::NotifyObservers() textureId:%d url:%s loadState:%s\n", textureId, info->url.GetUrl().c_str(), GET_LOAD_STATE_STRING(info->loadState));
1349     // It is possible for the observer to be deleted.
1350     // Disconnect and remove the observer first.
1351     observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1352
1353     info->observerList.Erase(info->observerList.End() - 1u);
1354
1355     EmitLoadComplete(observer, *info, success);
1356
1357     // Get the textureInfo from the container again as it may have been invalidated.
1358     TextureCacheIndex textureInfoIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1359     if(textureInfoIndex == INVALID_CACHE_INDEX)
1360     {
1361       break; // texture has been removed - can stop.
1362     }
1363     info = &mTextureCacheManager[textureInfoIndex];
1364   }
1365
1366   mLoadingQueueTextureId = INVALID_TEXTURE_ID;
1367   ProcessLoadQueue();
1368
1369   if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1370   {
1371     RequestRemove(info->textureId, nullptr);
1372   }
1373 }
1374
1375 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1376 {
1377   const std::size_t size = mTextureCacheManager.size();
1378   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1379   {
1380     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1381     for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1382         j != textureInfo.observerList.End();)
1383     {
1384       if(*j == observer)
1385       {
1386         j = textureInfo.observerList.Erase(j);
1387       }
1388       else
1389       {
1390         ++j;
1391       }
1392     }
1393   }
1394
1395   // Remove element from the LoadQueue
1396   for(auto&& element : mLoadQueue)
1397   {
1398     if(element.mObserver == observer)
1399     {
1400       element.mTextureId = INVALID_TEXTURE_ID;
1401       element.mObserver  = nullptr;
1402     }
1403   }
1404 }
1405
1406 Dali::Geometry TextureManager::GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements)
1407 {
1408   return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1409 }
1410
1411 void TextureManager::EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success)
1412 {
1413   if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1414   {
1415     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
1416   }
1417   else
1418   {
1419     TextureSet textureSet = GetTextureSet(textureInfo);
1420     if(textureInfo.isAnimatedImageFormat)
1421     {
1422       observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureSet, textureInfo.frameCount, textureInfo.frameInterval));
1423     }
1424     else
1425     {
1426       observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
1427     }
1428   }
1429 }
1430
1431 TextureSet TextureManager::GetTextureSet(const TextureManager::TextureId& textureId)
1432 {
1433   TextureSet                textureSet;
1434   TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
1435   if(loadState == TextureManager::LoadState::UPLOADED)
1436   {
1437     // LoadComplete has already been called - keep the same texture set
1438     TextureCacheIndex textureCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1439     if(textureCacheIndex != INVALID_CACHE_INDEX)
1440     {
1441       TextureInfo& textureInfo(mTextureCacheManager[textureCacheIndex]);
1442       textureSet = GetTextureSet(textureInfo);
1443     }
1444   }
1445   else
1446   {
1447     DALI_LOG_ERROR("GetTextureSet is failed. texture is not uploaded \n");
1448   }
1449   return textureSet;
1450 }
1451
1452 TextureSet TextureManager::GetTextureSet(const TextureManager::TextureInfo& textureInfo)
1453 {
1454   TextureSet textureSet;
1455
1456   // LoadComplete has already been called - keep the same texture set
1457   textureSet = TextureSet::New();
1458   if(!textureInfo.textures.empty())
1459   {
1460     if(textureInfo.textures.size() > 1) // For YUV case
1461     {
1462       uint32_t index = 0u;
1463       for(auto&& texture : textureInfo.textures)
1464       {
1465         textureSet.SetTexture(index++, texture);
1466       }
1467     }
1468     else
1469     {
1470       textureSet.SetTexture(TEXTURE_INDEX, textureInfo.textures[0]);
1471       TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
1472       if(maskCacheIndex != INVALID_CACHE_INDEX)
1473       {
1474         TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
1475         if(maskTextureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE || maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
1476         {
1477           if(!maskTextureInfo.textures.empty())
1478           {
1479             textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTextureInfo.textures[0]);
1480           }
1481         }
1482       }
1483     }
1484   }
1485   return textureSet;
1486 }
1487
1488 void TextureManager::RemoveTextureObserver(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
1489 {
1490   // Remove its observer
1491   if(observer)
1492   {
1493     const auto iterEnd = textureInfo.observerList.End();
1494     const auto iter    = std::find(textureInfo.observerList.Begin(), iterEnd, observer);
1495     if(iter != iterEnd)
1496     {
1497       // Disconnect and remove the observer.
1498       observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1499       textureInfo.observerList.Erase(iter);
1500     }
1501   }
1502 }
1503
1504 } // namespace Internal
1505
1506 } // namespace Toolkit
1507
1508 } // namespace Dali