1 #ifndef __DALI_TOOLKIT_TEXT_SCROLLER_H__
2 #define __DALI_TOOLKIT_TEXT_SCROLLER_H__
5 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/camera-actor.h>
23 #include <dali/public-api/animation/animation.h>
24 #include <dali/public-api/render-tasks/render-task.h>
25 #include <dali/public-api/rendering/renderer.h>
28 #include <dali-toolkit/public-api/text/text-enumerations.h>
29 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
30 #include <dali-toolkit/internal/text/text-definitions.h>
42 class ScrollerInterface;
44 typedef IntrusivePtr<TextScroller> TextScrollerPtr;
47 * @brief A helper class for scrolling text
49 class TextScroller : public RefObject, public ConnectionTracker
54 * @brief Text Scrolling helper, used to automatically scroll text, SetParameters should be called before scrolling is needed.
55 * CleanUp removes the Scrolling actors from stage whilst keeping the Scroller object alive and preserving Speed, Gap and Loop count.
57 * @param[in] scrollerInterface scroller interface
59 static TextScrollerPtr New( ScrollerInterface& scrollerInterface );
62 * @brief Set parameters relating to source required for scrolling
64 * @param[in] scrollingTextActor actor containing the text to be scrolled
65 * @param[in] renderer renderer to render the text
66 * @param[in] textureSet texture of the text to be scrolled
67 * @param[in] controlSize size of the control to scroll within
68 * @param[in] textureSize size of the texture
69 * @param[in] wrapGap The gap before scrolling wraps
70 * @param[in] direction text direction true for right to left text
71 * @param[in] horizontalAlignment horizontal alignment of the text
72 * @param[in] verticalAlignment vertical alignment of the text
73 * @param[in] isTextElided whether text is elided or not
75 void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment, bool isTextElided );
78 * @brief Set the gap distance to elapse before the text wraps around
79 * @param[in] gap distance to elapse
81 void SetGap( int gap );
84 * @brief Get the distance before scrolling wraps
85 * @return gap distance to elapse
90 * @brief Set speed the text should scroll
91 * @param[in] scrollSpeed pixels per second
93 void SetSpeed( int scrollSpeed );
96 * @brief Get the speed of text scrolling
97 * @return speed in pixels per second
102 * @brief Set the number of times the text scrolling should loop, can stop current scrolling by passing in 0;
103 * @param[in] loopCount number of times the scrolled text should loop, 0 to stop scrolling
105 void SetLoopCount( int loopCount );
108 * @brief Get the number of loops
109 * @return int number of loops
111 int GetLoopCount() const;
114 * @brief Set the delay time of scroll animation loop
115 * @param[in] float delay time seconds of loops
117 void SetLoopDelay( float delay );
120 * @brief Get the delay time of scroll
121 * @return float delay time seconds of loops
123 float GetLoopDelay() const;
126 * @brief Set the mode of scrolling stop
127 * @param[in] stopMode type when text scrolling is stoped.
129 void SetStopMode( TextLabel::AutoScrollStopMode::Type stopMode );
132 * @brief Stop the auto scrolling.
134 void StopScrolling();
137 * @brief Get the mode of scrolling stop
138 * @return stopMode type when text scrolling is stoped.
140 TextLabel::AutoScrollStopMode::Type GetStopMode() const;
142 private: // Implementation
147 TextScroller( ScrollerInterface& scrollerInterface );
155 TextScroller( const TextScroller& handle );
158 TextScroller& operator=( const TextScroller& handle );
161 * @brief Callback for end of animation
162 * @param[in] animation Animation handle
164 void AutoScrollAnimationFinished( Dali::Animation& animation );
167 * @brief variables required to set up scrolling animation
168 * @param[in] scrollingTextActor actor that shows scrolling text
169 * @param[in] scrollAmount distance to animate text for the given duration
170 * @param[in] scrollDuration duration of aninmation
171 * @param[in] loopCount number of times to loop the scrolling text
173 void StartScrolling( Actor scrollingTextActor, float scrollAmount, float scrollDuration, int loopCount );
177 ScrollerInterface& mScrollerInterface; // Interface implemented by control that requires scrolling
178 Property::Index mScrollDeltaIndex; // Property used by shader to represent distance to scroll
179 Animation mScrollAnimation; // Animation used to update the mScrollDeltaIndex
180 Dali::Renderer mRenderer; // Renderer used to render the text
181 Shader mShader; // Shader originally used by the renderer while not scrolling
182 TextureSet mTextureSet; // Texture originally used by the renderer while not scrolling
184 int mScrollSpeed; ///< Speed which text should automatically scroll at
185 int mLoopCount; ///< Number of time the text should scroll
186 float mLoopDelay; ///< Time delay of loop start
187 float mWrapGap; ///< Gap before text wraps around when scrolling
188 TextLabel::AutoScrollStopMode::Type mStopMode; ///< Stop mode of scrolling text, when loop count is 0.
190 }; // TextScroller class
194 } // namespace Toolkit
198 #endif // __DALI_TOOLKIT_TEXT_SCROLLER_H__