1 #ifndef DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H
2 #define DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/math/vector4.h>
23 #include <dali/public-api/rendering/shader.h>
32 * @brief A Shader based on GLyphy authored by Behdad Esfahbod & Maysum Panju.
34 * See https://github.com/behdad/glyphy for more details of GLyphy.
36 class GlyphyShader : public Shader
40 * @brief Create the blob atlas.
42 * @param[in] atlasInfo The metrics of the texture atlas storing vector data.
44 static GlyphyShader New(const Vector4& atlasInfo);
47 * @brief Create an uninitialized GlyphyShader handle.
54 * This is non-virtual since derived Handle types must not contain data or virtual methods.
58 private: // Not intended for application developer
59 GlyphyShader(Shader handle);
64 } // namespace Toolkit
68 #endif // DALI_TOOLKIT_TEXT_GLYPHY_SHADER_H