2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/text/rendering/text-typesetter.h>
22 #include <dali/devel-api/text-abstraction/font-client.h>
24 #include <dali/public-api/common/constants.h>
27 #include <dali-toolkit/internal/text/rendering/view-model.h>
42 * @brief Data struct used to set the buffer of the glyph's bitmap into the final bitmap's buffer.
46 Devel::PixelBuffer bitmapBuffer; ///< The buffer of the whole bitmap. The format is RGBA8888.
47 Vector2* position; ///< The position of the glyph.
48 TextAbstraction::FontClient::GlyphBufferData glyphBitmap; ///< The glyph's bitmap.
49 unsigned int width; ///< The bitmap's width.
50 unsigned int height; ///< The bitmap's height.
51 int horizontalOffset; ///< The horizontal offset to be added to the 'x' glyph's position.
52 int verticalOffset; ///< The vertical offset to be added to the 'y' glyph's position.
56 * @brief Sets the glyph's buffer into the bitmap's buffer.
58 * @param[in] data Struct which contains the glyph's data and the bitmap's data.
59 * @param[in] position The position of the glyph.
60 * @param[in] color The color of the glyph.
61 * @param[in] style The style of the text.
62 * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
64 void TypesetGlyph( GlyphData& data,
65 const Vector2* const position,
66 const Vector4* const color,
67 Typesetter::Style style,
68 Pixel::Format pixelFormat )
70 if( ( 0u == data.glyphBitmap.width ) || ( 0u == data.glyphBitmap.height ) )
72 // Nothing to do if the width or height of the buffer is zero.
76 const int widthMinusOne = static_cast<int>( data.width - 1u );
77 const int heightMinusOne = static_cast<int>( data.height - 1u );
79 if ( Pixel::RGBA8888 == pixelFormat )
81 // Whether the given glyph is a color one.
82 const bool isColorGlyph = Pixel::BGRA8888 == data.glyphBitmap.format;
84 // Pointer to the color glyph if there is one.
85 const uint32_t* const colorGlyphBuffer = isColorGlyph ? reinterpret_cast<uint32_t*>( data.glyphBitmap.buffer ) : NULL;
87 // Pack the given color into a 32bit buffer. The alpha channel will be updated later for each pixel.
88 // The format is RGBA8888.
89 uint32_t packedColor = 0u;
90 uint8_t* packedColorBuffer = reinterpret_cast<uint8_t*>( &packedColor );
91 *( packedColorBuffer + 2 ) = static_cast<uint8_t>( color->b * 255.f );
92 *( packedColorBuffer + 1 ) = static_cast<uint8_t>( color->g * 255.f );
93 *packedColorBuffer = static_cast<uint8_t>( color->r * 255.f );
95 // Initial vertical offset.
96 const int yOffset = data.verticalOffset + position->y;
98 // Traverse the pixels of the glyph line per line.
99 for( int lineIndex = 0, glyphHeight = static_cast<int>( data.glyphBitmap.height ); lineIndex < glyphHeight; ++lineIndex )
101 const int yOffsetIndex = yOffset + lineIndex;
102 if( ( 0 > yOffsetIndex ) || ( yOffsetIndex > heightMinusOne ) )
104 // Do not write out of bounds.
108 const int verticalOffset = yOffsetIndex * data.width;
109 const int xOffset = data.horizontalOffset + position->x;
110 const int glyphBufferOffset = lineIndex * static_cast<int>( data.glyphBitmap.width );
111 for( int index = 0, glyphWidth = static_cast<int>( data.glyphBitmap.width ); index < glyphWidth; ++index )
113 const int xOffsetIndex = xOffset + index;
114 if( ( 0 > xOffsetIndex ) || ( xOffsetIndex > widthMinusOne ) )
116 // Don't write out of bounds.
120 uint32_t* bitmapBuffer = reinterpret_cast< uint32_t* >( data.bitmapBuffer.GetBuffer() );
124 // Retrieves the color from the color glyph. The format is BGRA8888.
125 uint32_t packedColorGlyph = *( colorGlyphBuffer + glyphBufferOffset + index );
126 uint8_t* packedColorGlyphBuffer = reinterpret_cast<uint8_t*>( &packedColorGlyph );
128 if( Typesetter::STYLE_SHADOW == style )
130 // The shadow of color glyph needs to have the shadow color.
131 *( packedColorGlyphBuffer + 2 ) = static_cast<uint8_t>( color->b * 255.f );
132 *( packedColorGlyphBuffer + 1 ) = static_cast<uint8_t>( color->g * 255.f );
133 *packedColorGlyphBuffer = static_cast<uint8_t>( color->r * 255.f );
137 std::swap( *packedColorGlyphBuffer, *( packedColorGlyphBuffer + 2u ) ); // Swap B and R.
140 // Update the alpha channel.
141 if( Typesetter::STYLE_MASK == style || Typesetter::STYLE_OUTLINE == style ) // Outline not shown for color glyph
143 // Create an alpha mask for color glyph.
144 *( packedColorGlyphBuffer + 3u ) = 0u;
148 *( packedColorGlyphBuffer + 3u ) = static_cast<uint8_t>( color->a * static_cast<float>( *( packedColorGlyphBuffer + 3u ) ) );
151 // Set the color into the final pixel buffer.
152 *( bitmapBuffer + verticalOffset + xOffsetIndex ) = packedColorGlyph;
156 // Update the alpha channel.
157 const uint8_t alpha = *( data.glyphBitmap.buffer + glyphBufferOffset + index );
159 // Copy non-transparent pixels only
162 // Check alpha of overlapped pixels
163 uint32_t& currentColor = *( bitmapBuffer + verticalOffset + xOffsetIndex );
164 uint8_t* packedCurrentColorBuffer = reinterpret_cast<uint8_t*>( ¤tColor );
166 uint8_t currentAlpha = *( packedCurrentColorBuffer + 3u );
167 uint8_t newAlpha = static_cast<uint8_t>( color->a * static_cast<float>( alpha ) );
169 // For any pixel overlapped with the pixel in previous glyphs, make sure we don't
170 // overwrite a previous bigger alpha with a smaller alpha (in order to avoid
171 // semi-transparent gaps between joint glyphs with overlapped pixels, which could
172 // happen, for example, in the RTL text when we copy glyphs from right to left).
173 *( packedColorBuffer + 3u ) = std::max( currentAlpha, newAlpha );
175 // Set the color into the final pixel buffer.
176 currentColor = packedColor;
184 // Whether the given glyph is a color one.
185 const bool isColorGlyph = Pixel::BGRA8888 == data.glyphBitmap.format;
187 // Initial vertical offset.
188 const int yOffset = data.verticalOffset + position->y;
190 // Traverse the pixels of the glyph line per line.
191 for( int lineIndex = 0, glyphHeight = static_cast<int>( data.glyphBitmap.height ); lineIndex < glyphHeight; ++lineIndex )
193 const int yOffsetIndex = yOffset + lineIndex;
194 if( ( 0 > yOffsetIndex ) || ( yOffsetIndex > heightMinusOne ) )
196 // Do not write out of bounds.
200 const int verticalOffset = yOffsetIndex * data.width;
201 const int xOffset = data.horizontalOffset + position->x;
202 const int glyphBufferOffset = lineIndex * static_cast<int>( data.glyphBitmap.width );
203 for( int index = 0, glyphWidth = static_cast<int>( data.glyphBitmap.width ); index < glyphWidth; ++index )
205 const int xOffsetIndex = xOffset + index;
206 if( ( 0 > xOffsetIndex ) || ( xOffsetIndex > widthMinusOne ) )
208 // Don't write out of bounds.
212 uint8_t* bitmapBuffer = reinterpret_cast< uint8_t* >( data.bitmapBuffer.GetBuffer() );
216 // Update the alpha channel.
217 const uint8_t alpha = *( data.glyphBitmap.buffer + glyphBufferOffset + index );
219 // Copy non-transparent pixels only
222 // Check alpha of overlapped pixels
223 uint8_t& currentAlpha = *( bitmapBuffer + verticalOffset + xOffsetIndex );
224 uint8_t newAlpha = static_cast<uint8_t>( color->a * static_cast<float>( alpha ) );
226 // For any pixel overlapped with the pixel in previous glyphs, make sure we don't
227 // overwrite a previous bigger alpha with a smaller alpha (in order to avoid
228 // semi-transparent gaps between joint glyphs with overlapped pixels, which could
229 // happen, for example, in the RTL text when we copy glyphs from right to left).
230 *( bitmapBuffer + verticalOffset + xOffsetIndex ) = std::max( currentAlpha, newAlpha );
238 bool IsGlyphUnderlined( GlyphIndex index,
239 const Vector<GlyphRun>& underlineRuns )
241 for( Vector<GlyphRun>::ConstIterator it = underlineRuns.Begin(),
242 endIt = underlineRuns.End();
246 const GlyphRun& run = *it;
248 if( ( run.glyphIndex <= index ) && ( index < run.glyphIndex + run.numberOfGlyphs ) )
259 TypesetterPtr Typesetter::New( const ModelInterface* const model )
261 return TypesetterPtr( new Typesetter( model ) );
264 ViewModel* Typesetter::GetViewModel()
269 PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat )
271 // @todo. This initial implementation for a TextLabel has only one visible page.
273 // Elides the text if needed.
274 mModel->ElideGlyphs();
276 // Retrieves the layout size.
277 const Size& layoutSize = mModel->GetLayoutSize();
279 // Set the offset for the vertical alignment.
282 switch( mModel->GetVerticalAlignment() )
284 case VerticalAlignment::TOP:
289 case VerticalAlignment::CENTER:
291 penY = static_cast<int>( 0.5f * ( size.height - layoutSize.height ) );
294 case VerticalAlignment::BOTTOM:
296 penY = static_cast<int>( size.height - layoutSize.height );
301 // Generate the image buffers of the text for each different style first,
302 // then combine all of them together as one final image buffer. We try to
303 // do all of these in CPU only, so that once the final texture is generated,
304 // no calculation is needed in GPU during each frame.
306 const unsigned int bufferWidth = static_cast<unsigned int>( size.width );
307 const unsigned int bufferHeight = static_cast<unsigned int>( size.height );
309 const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
310 const unsigned int bufferSizeChar = 4u * bufferSizeInt;
312 Length numberOfGlyphs = mModel->GetNumberOfGlyphs();
314 Devel::PixelBuffer imageBuffer;
316 if( RENDER_MASK == behaviour )
318 // Generate the image buffer as an alpha mask for color glyphs.
319 imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_MASK, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 );
321 else if( RENDER_NO_TEXT == behaviour )
323 // Generate an empty image buffer so that it can been combined with the image buffers for styles
324 imageBuffer = Devel::PixelBuffer::New( bufferWidth, bufferHeight, Pixel::RGBA8888 );
325 memset( imageBuffer.GetBuffer(), 0u, bufferSizeChar );
329 // Generate the image buffer for the text with no style.
330 imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_NONE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs -1 );
333 if ( ( RENDER_NO_STYLES != behaviour ) && ( RENDER_MASK != behaviour ) )
336 // Generate the outline if enabled
337 const float outlineWidth = mModel->GetOutlineWidth();
338 if ( outlineWidth > Math::MACHINE_EPSILON_1 )
340 // Create the image buffer for outline
341 Devel::PixelBuffer outlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_OUTLINE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs -1 );
343 // Combine the two buffers
344 imageBuffer = CombineImageBuffer( imageBuffer, outlineImageBuffer, bufferWidth, bufferHeight );
347 // @todo. Support shadow and underline for partial text later on.
349 // Generate the shadow if enabled
350 const Vector2& shadowOffset = mModel->GetShadowOffset();
351 if ( fabsf( shadowOffset.x ) > Math::MACHINE_EPSILON_1 || fabsf( shadowOffset.y ) > Math::MACHINE_EPSILON_1 )
353 // Create the image buffer for shadow
354 Devel::PixelBuffer shadowImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_SHADOW, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 );
356 // Check whether it will be a soft shadow
357 const float& blurRadius = mModel->GetShadowBlurRadius();
359 if ( blurRadius > Math::MACHINE_EPSILON_1 )
361 shadowImageBuffer.ApplyGaussianBlur( blurRadius );
364 // Combine the two buffers
365 imageBuffer = CombineImageBuffer( imageBuffer, shadowImageBuffer, bufferWidth, bufferHeight );
368 // Generate the underline if enabled
369 const bool underlineEnabled = mModel->IsUnderlineEnabled();
370 if ( underlineEnabled )
372 // Create the image buffer for underline
373 Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 );
375 // Combine the two buffers
376 imageBuffer = CombineImageBuffer( imageBuffer, underlineImageBuffer, bufferWidth, bufferHeight );
380 // Create the final PixelData for the combined image buffer
381 PixelData pixelData = Devel::PixelBuffer::Convert( imageBuffer );
386 Devel::PixelBuffer Typesetter::CreateImageBuffer( const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int verticalOffset, GlyphIndex fromGlyphIndex, GlyphIndex toGlyphIndex )
388 // Retrieve lines, glyphs, positions and colors from the view model.
389 const Length modelNumberOfLines = mModel->GetNumberOfLines();
390 const LineRun* const modelLinesBuffer = mModel->GetLines();
391 const Length numberOfGlyphs = mModel->GetNumberOfGlyphs();
392 const GlyphInfo* const glyphsBuffer = mModel->GetGlyphs();
393 const Vector2* const positionBuffer = mModel->GetLayout();
394 const Vector4* const colorsBuffer = mModel->GetColors();
395 const ColorIndex* const colorIndexBuffer = mModel->GetColorIndices();
397 // Whether to use the default color.
398 const bool useDefaultColor = ( NULL == colorsBuffer );
399 const Vector4& defaultColor = mModel->GetDefaultColor();
401 // Create and initialize the pixel buffer.
403 glyphData.verticalOffset = verticalOffset;
404 glyphData.width = bufferWidth;
405 glyphData.height = bufferHeight;
406 glyphData.bitmapBuffer = Devel::PixelBuffer::New( bufferWidth, bufferHeight, pixelFormat );
407 glyphData.horizontalOffset = 0;
409 if ( Pixel::RGBA8888 == pixelFormat )
411 const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
412 const unsigned int bufferSizeChar = 4u * bufferSizeInt;
413 memset( glyphData.bitmapBuffer.GetBuffer(), 0u, bufferSizeChar );
417 memset( glyphData.bitmapBuffer.GetBuffer(), 0, bufferWidth * bufferHeight );
420 // Get a handle of the font client. Used to retrieve the bitmaps of the glyphs.
421 TextAbstraction::FontClient fontClient = TextAbstraction::FontClient::Get();
423 // Traverses the lines of the text.
424 for( LineIndex lineIndex = 0u; lineIndex < modelNumberOfLines; ++lineIndex )
426 const LineRun& line = *( modelLinesBuffer + lineIndex );
428 // Sets the horizontal offset of the line.
429 glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast<int>( line.alignmentOffset );
431 // Increases the vertical offset with the line's ascender.
432 glyphData.verticalOffset += static_cast<int>( line.ascender );
434 // Retrieves the glyph's outline width
435 float outlineWidth = mModel->GetOutlineWidth();
437 if( style == Typesetter::STYLE_OUTLINE )
439 glyphData.horizontalOffset -= outlineWidth;
440 if( lineIndex == 0u )
442 // Only need to add the vertical outline offset for the first line
443 glyphData.verticalOffset -= outlineWidth;
446 else if ( style == Typesetter::STYLE_SHADOW )
448 const Vector2& shadowOffset = mModel->GetShadowOffset();
449 glyphData.horizontalOffset += shadowOffset.x - outlineWidth; // if outline enabled then shadow should offset from outline
451 if ( lineIndex == 0u )
453 // Only need to add the vertical shadow offset for first line
454 glyphData.verticalOffset += shadowOffset.y - outlineWidth;
458 const bool underlineEnabled = mModel->IsUnderlineEnabled();
459 const Vector4& underlineColor = mModel->GetUnderlineColor();
460 const float underlineHeight = mModel->GetUnderlineHeight();
462 // Get the underline runs.
463 const Length numberOfUnderlineRuns = mModel->GetNumberOfUnderlineRuns();
464 Vector<GlyphRun> underlineRuns;
465 underlineRuns.Resize( numberOfUnderlineRuns );
466 mModel->GetUnderlineRuns( underlineRuns.Begin(), 0u, numberOfUnderlineRuns );
468 bool thereAreUnderlinedGlyphs = false;
470 float currentUnderlinePosition = 0.0f;
471 float currentUnderlineThickness = underlineHeight;
472 float maxUnderlineThickness = currentUnderlineThickness;
474 FontId lastUnderlinedFontId = 0;
476 float lineExtentLeft = bufferWidth;
477 float lineExtentRight = 0.0f;
478 float baseline = 0.0f;
480 // Traverses the glyphs of the line.
481 const GlyphIndex endGlyphIndex = std::min( numberOfGlyphs, line.glyphRun.glyphIndex + line.glyphRun.numberOfGlyphs );
482 for( GlyphIndex glyphIndex = line.glyphRun.glyphIndex; glyphIndex < endGlyphIndex; ++glyphIndex )
484 if ( glyphIndex < fromGlyphIndex || glyphIndex > toGlyphIndex )
486 // Ignore any glyph that out of the specified range
490 // Retrieve the glyph's info.
491 const GlyphInfo* const glyphInfo = glyphsBuffer + glyphIndex;
493 if( ( glyphInfo->width < Math::MACHINE_EPSILON_1000 ) ||
494 ( glyphInfo->height < Math::MACHINE_EPSILON_1000 ) )
496 // Nothing to do if the glyph's width or height is zero.
500 const bool underlineGlyph = underlineEnabled || IsGlyphUnderlined( glyphIndex, underlineRuns );
501 thereAreUnderlinedGlyphs = thereAreUnderlinedGlyphs || underlineGlyph;
503 // Are we still using the same fontId as previous
504 if( underlineGlyph && ( glyphInfo->fontId != lastUnderlinedFontId ) )
506 // We need to fetch fresh font underline metrics
507 FontMetrics fontMetrics;
508 fontClient.GetFontMetrics( glyphInfo->fontId, fontMetrics );
509 currentUnderlinePosition = ceil( fabsf( fontMetrics.underlinePosition ) );
510 const float descender = ceil( fabsf( fontMetrics.descender ) );
512 if( fabsf( underlineHeight ) < Math::MACHINE_EPSILON_1000 )
514 currentUnderlineThickness = fontMetrics.underlineThickness;
516 // Ensure underline will be at least a pixel high
517 if ( currentUnderlineThickness < 1.0f )
519 currentUnderlineThickness = 1.0f;
523 currentUnderlineThickness = ceil( currentUnderlineThickness );
527 // The underline thickness should be the max underline thickness of all glyphs of the line.
528 if ( currentUnderlineThickness > maxUnderlineThickness )
530 maxUnderlineThickness = currentUnderlineThickness;
533 // Clamp the underline position at the font descender and check for ( as EFL describes it ) a broken font
534 if( currentUnderlinePosition > descender )
536 currentUnderlinePosition = descender;
539 if( fabsf( currentUnderlinePosition ) < Math::MACHINE_EPSILON_1000 )
541 // Move offset down by one ( EFL behavior )
542 currentUnderlinePosition = 1.0f;
545 lastUnderlinedFontId = glyphInfo->fontId;
548 // Retrieves the glyph's position.
549 const Vector2* const position = positionBuffer + glyphIndex;
550 if ( baseline < position->y + glyphInfo->yBearing )
552 baseline = position->y + glyphInfo->yBearing;
555 // Calculate the positions of leftmost and rightmost glyphs in the current line
556 if ( position->x < lineExtentLeft)
558 lineExtentLeft = position->x;
561 if ( position->x + glyphInfo->width > lineExtentRight)
563 lineExtentRight = position->x + glyphInfo->width;
566 // Retrieves the glyph's color.
567 const ColorIndex colorIndex = *( colorIndexBuffer + glyphIndex );
569 const Vector4* color;
570 if ( style == Typesetter::STYLE_SHADOW )
572 color = &( mModel->GetShadowColor() );
574 else if ( style == Typesetter::STYLE_OUTLINE )
576 color = &( mModel->GetOutlineColor() );
580 color = ( useDefaultColor || ( 0u == colorIndex ) ) ? &defaultColor : colorsBuffer + ( colorIndex - 1u );
583 // Retrieves the glyph's bitmap.
584 glyphData.glyphBitmap.buffer = NULL;
585 glyphData.glyphBitmap.width = glyphInfo->width; // Desired width and height.
586 glyphData.glyphBitmap.height = glyphInfo->height;
588 if( style != Typesetter::STYLE_OUTLINE && style != Typesetter::STYLE_SHADOW )
590 // Don't render outline for other styles
594 fontClient.CreateBitmap( glyphInfo->fontId,
596 glyphData.glyphBitmap,
599 // Sets the glyph's bitmap into the bitmap of the whole text.
600 if( NULL != glyphData.glyphBitmap.buffer )
602 TypesetGlyph( glyphData,
607 // delete the glyphBitmap.buffer as it is now copied into glyphData.bitmapBuffer
608 delete []glyphData.glyphBitmap.buffer;
609 glyphData.glyphBitmap.buffer = NULL;
613 // Draw the underline from the leftmost glyph to the rightmost glyph
614 if ( thereAreUnderlinedGlyphs && style == Typesetter::STYLE_UNDERLINE )
616 int underlineYOffset = glyphData.verticalOffset + baseline + currentUnderlinePosition;
618 for( unsigned int y = underlineYOffset; y < underlineYOffset + maxUnderlineThickness; y++ )
620 if( y > bufferHeight - 1 )
622 // Do not write out of bounds.
626 for( unsigned int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++ )
628 if( x > bufferWidth - 1 )
630 // Do not write out of bounds.
634 // Always RGBA image for text with styles
635 uint32_t* bitmapBuffer = reinterpret_cast< uint32_t* >( glyphData.bitmapBuffer.GetBuffer() );
636 uint32_t underlinePixel = *( bitmapBuffer + y * glyphData.width + x );
637 uint8_t* underlinePixelBuffer = reinterpret_cast<uint8_t*>( &underlinePixel );
639 // Write the underline color to the pixel buffer
640 *( underlinePixelBuffer ) = static_cast<uint8_t>( underlineColor.r * 255.f );
641 *( underlinePixelBuffer + 1u ) = static_cast<uint8_t>( underlineColor.g * 255.f );
642 *( underlinePixelBuffer + 2u ) = static_cast<uint8_t>( underlineColor.b * 255.f );
643 *( underlinePixelBuffer + 3u ) = static_cast<uint8_t>( underlineColor.a * 255.f );
645 *( bitmapBuffer + y * glyphData.width + x ) = underlinePixel;
650 // Increases the vertical offset with the line's descender.
651 glyphData.verticalOffset += static_cast<int>( -line.descender );
654 return glyphData.bitmapBuffer;
657 Devel::PixelBuffer Typesetter::CombineImageBuffer( Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight )
659 unsigned char* topBuffer = topPixelBuffer.GetBuffer();
660 unsigned char* bottomBuffer = bottomPixelBuffer.GetBuffer();
662 Devel::PixelBuffer combinedPixelBuffer;
664 if ( topBuffer == NULL && bottomBuffer == NULL )
666 // Nothing to do if both buffers are empty.
667 return combinedPixelBuffer;
670 if ( topBuffer == NULL )
672 // Nothing to do if topBuffer is empty.
673 return bottomPixelBuffer;
676 if ( bottomBuffer == NULL )
678 // Nothing to do if bottomBuffer is empty.
679 return topPixelBuffer;
682 // Always combine two RGBA images
683 const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
684 const unsigned int bufferSizeChar = 4u * bufferSizeInt;
686 combinedPixelBuffer = Devel::PixelBuffer::New( bufferWidth, bufferHeight, Pixel::RGBA8888 );
687 uint8_t* combinedBuffer = reinterpret_cast< uint8_t* >( combinedPixelBuffer.GetBuffer() );
688 memset( combinedBuffer, 0u, bufferSizeChar );
690 for (unsigned int pixelIndex = 0; pixelIndex < bufferSizeInt; pixelIndex++)
692 // If the alpha of the pixel in either buffer is not fully opaque, blend the two pixels.
693 // Otherwise, copy pixel from topBuffer to combinedBuffer.
695 unsigned int alphaBuffer1 = topBuffer[pixelIndex*4+3];
696 unsigned int alphaBuffer2 = bottomBuffer[pixelIndex*4+3];
698 if ( alphaBuffer1 != 255 || alphaBuffer2 != 255 )
700 // At least one pixel is not fully opaque
701 // "Over" blend the the pixel from topBuffer with the pixel in bottomBuffer
702 combinedBuffer[pixelIndex*4] = ( topBuffer[pixelIndex*4] * topBuffer[pixelIndex*4+3] / 255 ) + ( bottomBuffer[pixelIndex*4] * bottomBuffer[pixelIndex*4+3] * ( 255 - topBuffer[pixelIndex*4+3] ) / ( 255*255 ) );
703 combinedBuffer[pixelIndex*4+1] = ( topBuffer[pixelIndex*4+1] * topBuffer[pixelIndex*4+3] / 255 ) + ( bottomBuffer[pixelIndex*4+1] * bottomBuffer[pixelIndex*4+3] * ( 255 - topBuffer[pixelIndex*4+3] ) / ( 255*255 ) );
704 combinedBuffer[pixelIndex*4+2] = ( topBuffer[pixelIndex*4+2] * topBuffer[pixelIndex*4+3] / 255 ) + ( bottomBuffer[pixelIndex*4+2] * bottomBuffer[pixelIndex*4+3] * ( 255 - topBuffer[pixelIndex*4+3] ) / ( 255*255 ) );
705 combinedBuffer[pixelIndex*4+3] = topBuffer[pixelIndex*4+3] + ( bottomBuffer[pixelIndex*4+3] * ( 255 - topBuffer[pixelIndex*4+3] ) / 255 );
709 // Copy the pixel from topBuffer to combinedBuffer
710 combinedBuffer[pixelIndex*4] = topBuffer[pixelIndex*4];
711 combinedBuffer[pixelIndex*4+1] = topBuffer[pixelIndex*4+1];
712 combinedBuffer[pixelIndex*4+2] = topBuffer[pixelIndex*4+2];
713 combinedBuffer[pixelIndex*4+3] = topBuffer[pixelIndex*4+3];
717 return combinedPixelBuffer;
720 Typesetter::Typesetter( const ModelInterface* const model )
721 : mModel( new ViewModel( model ) )
725 Typesetter::~Typesetter()
732 } // namespace Toolkit