Handled nested tags in strikethrough
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / markup-processor-strikethrough.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // FILE HEADER
19 #include <dali-toolkit/internal/text/markup-processor-strikethrough.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/common/dali-vector.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/internal/text/markup-processor-attribute-helper-functions.h>
26 #include <dali-toolkit/internal/text/markup-processor-helper-functions.h>
27 #include <dali-toolkit/internal/text/strikethrough-character-run.h>
28
29 namespace Dali
30 {
31 namespace Toolkit
32 {
33 namespace Text
34 {
35 namespace
36 {
37 const std::string XHTML_COLOR_ATTRIBUTE("color");
38 const std::string XHTML_HEIGHT_ATTRIBUTE("height");
39 } // namespace
40
41 void ProcessColorAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughRun)
42
43 {
44   ColorStringToVector4(attribute.valueBuffer, attribute.valueLength, strikethroughRun.properties.color);
45   strikethroughRun.properties.colorDefined = true;
46 }
47
48 void ProcessHeightAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughRun)
49 {
50   strikethroughRun.properties.height        = ProcessFloatAttribute(attribute);
51   strikethroughRun.properties.heightDefined = true;
52 }
53
54 void ProcessStrikethroughTag(const Tag& tag, StrikethroughCharacterRun& strikethroughRun)
55 {
56   for(Vector<Attribute>::ConstIterator it    = tag.attributes.Begin(),
57                                        endIt = tag.attributes.End();
58       it != endIt;
59       ++it)
60   {
61     const Attribute& attribute(*it);
62
63     if(TokenComparison(XHTML_COLOR_ATTRIBUTE, attribute.nameBuffer, attribute.nameLength))
64     {
65       ProcessColorAttribute(attribute, strikethroughRun);
66     }
67     else if(TokenComparison(XHTML_HEIGHT_ATTRIBUTE, attribute.nameBuffer, attribute.nameLength))
68     {
69       ProcessHeightAttribute(attribute, strikethroughRun);
70     }
71   }
72 }
73
74 void OverrideNestedStrikethroughCharacterRuns(Vector<StrikethroughCharacterRun>& strikethroughCharacterRuns)
75 {
76   // Handle nested tags
77   // The inner tag inherit the attributes of the outer tag and override them when defined in the inner tag.
78   // Example:
79   // <s height='5.0f' color='blue'> outer tag before  <s color='green'> inner tag </s> outer tag after </s>
80   // "outer tag before" and  "outer tag after" have height = 5.0f and color = 'blue'
81   // "inner tag" has height = 5.0f and color = 'green'
82
83   if(strikethroughCharacterRuns.Count() > 0u)
84   {
85     Vector<StrikethroughCharacterRun>::ConstIterator preIt = strikethroughCharacterRuns.Begin();
86
87     Vector<StrikethroughCharacterRun>::Iterator      it    = strikethroughCharacterRuns.Begin() + 1;
88     Vector<StrikethroughCharacterRun>::ConstIterator endIt = strikethroughCharacterRuns.End();
89
90     while(it != endIt)
91     {
92       const StrikethroughCharacterRun& run                = *it;
93       const CharacterIndex&            characterIndex     = run.characterRun.characterIndex;
94       const Length&                    numberOfCharacters = run.characterRun.numberOfCharacters;
95
96       const StrikethroughCharacterRun& preRun                = *preIt;
97       const CharacterIndex&            preCharacterIndex     = preRun.characterRun.characterIndex;
98       const Length&                    preNumberOfCharacters = preRun.characterRun.numberOfCharacters;
99
100       if((preCharacterIndex <= characterIndex) &&
101          ((characterIndex + numberOfCharacters) <= (preCharacterIndex + preNumberOfCharacters)))
102       {
103         it->properties.CopyIfNotDefined(preIt->properties);
104       }
105
106       it++;
107       preIt++;
108     }
109   }
110 }
111
112 } // namespace Text
113
114 } // namespace Toolkit
115
116 } // namespace Dali