1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform sampler2D sStyle;
4 uniform lowp vec4 uColor;
5 uniform lowp vec3 mixColor;
9 mediump vec4 textTexture = texture2D( sTexture, vTexCoord );
10 mediump vec4 styleTexture = texture2D( sStyle, vTexCoord );
12 // Draw the text as overlay above the style
13 gl_FragColor = ( textTexture + styleTexture * ( 1.0 - textTexture.a ) ) * uColor * vec4( mixColor, 1.0 );