Delete useless define of default shaders
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / model3d-view-simple-shader.frag
1 precision mediump float;
2 varying mediump vec3 vIllumination;
3 uniform lowp vec4 uColor;
4
5 void main()
6 {
7   gl_FragColor = vec4( vIllumination.rgb * uColor.rgb, uColor.a);
8 }